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KSP2 Release Notes
Everything posted by ABZB
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[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
ABZB replied to K.Yeon's topic in KSP1 Mod Releases
probably would break that craft - I was asking because if that worked in FAR it would be god-mode *incredible*. -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
ABZB replied to K.Yeon's topic in KSP1 Mod Releases
No FAR, I presume? -
Mk3 Expansion - [KSP 1.12x] Version 1.6 [10/5/21]
ABZB replied to SuicidalInsanity's topic in KSP1 Mod Development
yeah, I only thought to check because manley mentioned it.- 862 replies
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the new version, 3.8 is now up. It fixes all compatibility problems with OPT, except for the new ones that will likely pop into being as a result of the fixes. Also, some other miscellaneous fixes, streamlining, and other catch-and-fix conflicts stuff. EDIT: V 3.9 fixed the new ones that popped into being as a result of the fixes.
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KSP Interstellar Extended Continued Development Thread
ABZB replied to FreeThinker's topic in KSP1 Mod Development
I will go with build-on-Astur (in New Horizons) - or on Minmus in stock. Space building requires too much hassle with launching supplies, TBH. -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
ABZB replied to K.Yeon's topic in KSP1 Mod Releases
neither fuel switch module, nor MFT, is capable of turning itself off via part menu - I am not the maker of any of those. If someone is just running the stock-ish stuff, my patch set will only give options of Liquidfuel/LFO/XenonGas. People running MFT and stock fuel systems only generally would not get an advantage from getting the fuelswitch - they can already assign tank space as needed, just only in the VAB. my patch set is really intended for a mod-heavy build with proceduralparts - then every cylinder fuel-tank is obsoleted and removed, so there is a lot of room (both memory-wise and too-many-parts-wise) to add more funny-shaped stuff. -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
ABZB replied to K.Yeon's topic in KSP1 Mod Releases
I am planning on adding support for these parts in my patch set [http://forum.kerbalspaceprogram.com/threads/131806-Starlion-Industries-KSPI-patches-for-stock-parts-modpacks-CKAN]. As long as InterstellarFuelSwitch (standalone, available from kerbalstuff & CKAN) is installed, it acts as the old FS fuel switch, except newer, updated, etc. it adds further functionality for realfuels, NearFuture, or KSPI if CommunityResourcePack is installed. Out of curiosity - of the LFO-bearing parts, in installs with RealFuels or ModularFuelTanks installed, would you [plural] prefer me to make a duplicate of each part to have InterstellarFuelSwitch, with the original one having the RF or MFT tank, or remove ModuleFuelTanks from some or all in favor of InterstellarFuelSwitch? -
KSP Interstellar Extended Continued Development Thread
ABZB replied to FreeThinker's topic in KSP1 Mod Development
I would love that. -
ok, I am downloading the OPT pack to look at that part - since only it is throwing the error, something funny might be happening with it or a built-in patch EDIT: yeah, his FSFuelswitch (and RealFuels) patch adds the respective modules, and deletes all present resources - so when when the rest of my patch runs, it can't find the LF resource amount to base the tank size off of. I pmed the creator with a fix for this... In the meantime, you can delete GameData\OPT\mm_config\OPT_FS.cfg to remove the firespitter patch and fix this. Alternately, you could open that cfg, find the node of 'opt_wing_a' and delete that node if you want the rest of the file (same goes for realfuels if you (or another) have it).
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[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
ABZB replied to KillAshley's topic in KSP1 Mod Releases
Stupid question - at about what reputation level should I expect to start receiving explore-body contracts for out-of-Sonnah bodies? -
KSP Interstellar Extended Continued Development Thread
ABZB replied to FreeThinker's topic in KSP1 Mod Development
Freethinker - I think that you're ahead of the curve http://hardware.slashdot.org/story/15/08/25/2025237/fusion-progress-superheated-gas-kept-stable-for-5-milliseconds -
Ah, yeah the texture thing didn't work - meant to remove it before uploading, but I was sleepy:confused:. I think I will just leave it with the regular texture until I figure this out. Ah - right now the standard pre-coolers are having the fuel stripped out of them... I guess after they have the IFS patch applied. I'll fix that. - - - Updated - - - Version 3.5 with those fixes will be uploaded within a few minutes (of 8:56 @gmt -5)
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Version 3.4 Added Mk2 antimatter storage tank Added Antimatter Reactor Added Mk2 form-factor Pre-cooler CP Generator shortened to 60% of length to match cylindrical CP generator (TP generator length matches to a difference of 0, +/- 0.0625 meters Fixed new? issue with the Thermal Turbojet (Enriched Uranium resource still being added for some reason when RF is installed)
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Thank you! Fixed: RCS fixed ESTOC thank you for finding this: I *had* put in the appropriate nodes for that... in the wrong part cfg Pre-cooler: was happening because my mod was seeing the stock part's liquidfuel before the KSPI patch removed it. It now removes the IFS and resources from any part with a pre-cooler Wing Radiators: This seems to be due to the way I was searching for wings (and excluding lifting bodies). Now it searches for parts with one of the lift modules, and has 'bulkheadProfiles = srf'. The wings are not meant to be sufficient on their own as a radiator - just as a supplement. They *are* useful on their own early in career mode, with the lowest-end fission reactor capable of spaceplane useage, before the high-end radiators are unlocked. My fuelswitch patch targeted parts LiquidFuel with no fuelswitchmodule at all (it removes MFT or RF from those parts). It now will also overwrite the parts with a fuelswitch patch from mk2-E 's own patch [by editing them first ]. To be done: Generator length: the parts are supposed to be more-or-less 1.561 scale. I will measure the length vs a closely scaled generator with PP and adjust accordingly. Antimatter Reactor: Yeah - kind of forgot about that. will be added. Mk2 antimatter storage tank: Will Do. Mk2 form-factor Pre-cooler: A genius you are. Every time I build a plane I think that, somehow managed to not think 'hey, I can fix that!' - - - Updated - - - Version 3.3 with the above fixes is now up.
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Mk3 Expansion - [KSP 1.12x] Version 1.6 [10/5/21]
ABZB replied to SuicidalInsanity's topic in KSP1 Mod Development
sudden image of Cayleb (Safehold) saying that- 862 replies
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Mk3 Expansion - [KSP 1.12x] Version 1.6 [10/5/21]
ABZB replied to SuicidalInsanity's topic in KSP1 Mod Development
oh, sorry I have to agree - the left-hand one looks a little uncomfortably spindly for the lithobraking it will be called upon to perform- 862 replies
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[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
ABZB replied to SuicidalInsanity's topic in KSP1 Mod Releases
Could I check what version of my patch you have installed? That should have been fixed as of several versions ago... If it is a current one I will take further measures to fix the conflict.- 1,509 replies
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Mk3 Expansion - [KSP 1.12x] Version 1.6 [10/5/21]
ABZB replied to SuicidalInsanity's topic in KSP1 Mod Development
errmermerme..... both are awesome, the legs have the advantage that ATM every spaceplane I build has to finagle those in somehow, or use the wheels. On balance, I would have to say the legs.- 862 replies
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KSP Interstellar Extended Continued Development Thread
ABZB replied to FreeThinker's topic in KSP1 Mod Development
The issue seems to be that KSPI was being compiled with ModuleRCSFX referenced - i.e. that KSPI was being compiled to know about and interface directly with the additional features of RCSFX. The problem is that when ModuleRCSFX is updated, KSPI needs to be recompiled with the new version in order to know how to work with the new .dll file that will now be in the ModuleRCSFX folder. CKAN is not the place where the problem is occurring. My explanation might be somewhat off, as I am not so experienced with this myself, but I hope I got the gist of it. -
[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
ABZB replied to KillAshley's topic in KSP1 Mod Releases
they released a hotfix