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  1. I haven’t had a chance to watch Matt Lownes interview yet but I fully agree the space creator presentation was worth a watch and very appreciated. There have been some toxic comments for sure, but I really appreciated the admittance that the trust breakdown came from the discrepancy of promised features and the current state. Some comments from IG made it seem (unintentionally I’m sure) like they thought the negative views some had for the game were unreasonable. Acknowledging that they were not unreasonable and how they (unintentionally) contributed to those views being formed was very appreciated. Pairing that with delivering a date for content being added was wonderful news. Now I’m still going to wait for the release for final judgement, but if science is performant and low on bugs I’ll be very happy and ready to edit my steam review and start enjoying the game. Because, as I’m glad they clearly see, the majority of negative feedback came from the lack of progress. Fix that, and you’ll see, I believe, a majority come around. And then they can talk as much or as little as they want because even tho the communication occasionally led to gripes, those gripes wouldn’t exist if the game was fun. That’s the fundamental issue, not communication strategy, and when that’s fixed things will get a lot more cheery I think.
  2. 1.5 is a step in the right direction. Still, the talk is just that—talk and pretty pictures. We've seen that before and it disappointed before. I'll be overjoyed if 0.2 delivers, but I'm not hyped about it. I'll wait and see.
  3. I have nothing against hopeful thinking, but let's talk hard facts: there are still a lot of bugs in the base game and the new systems and parts will bring their own bugs. What KSP2 needs now more than anything is polish to it's current feature set.
  4. I get what you're saying, and it's a valid point. But! The For Science! update probably isn't just going to be adding science bits, it'll almost certainly contain bug fixes as well, and we might even get another bug fix patch before For Science! comes out (although it's unlikely, I think devs have said it's 1.5.0, then For Science!). So the bugs you talk about could be fixed in the For Science! update.
  5. It's not about nostalgia. It's about replacing historical figures. It isn't necessary. The only reason to remove these two characters was to appeal to a vocal minority of the ksp community. The devs talk about how they want to draw in new people to play ksp and inspire future space enthusiasts but then what, we erase the questionable parts of history for those new people because a few other people complained that they didn't like looking at an ugly part of history? C'mon man. Also, anything controversial SHOULD be debated. It's how we grow. We can't always just hide our problems away.
  6. So it should be common knowledge by now that I am one of the people who is a bit critical of where KSP2 is right now. I've made my point on that clear, and I've given my reasons why. I'm not going to dive into that; you can go find my bajillion other posts if you want to know my personal feelings on the game. No, this post is to talk about this video. That I did not watch all the way through; I got fed up after a few minutes. Let me explain. People are unhappy with KSP2. We get it. But these videos do absolutely no good; they don't further communication, but rather they just regurgitate the worst arguments against the game. The 3 major points I want to bring up from what I did watch of the video (again, I only got a few minutes in and decided my eyeballs didn't need to hurt that much): Again with the player count argument. We've beaten this to death; there is really no need to bring up that the count is low per SteamDB other than to make yourself feel better and to keep saying "But see! Nobody is playing!". The creator of the video states at one point that he needs KSP2 to succeed, primarily because if it doesn't his channel - and his income - go away. No, it seems that you are still garnering views by rehashing what we already know. If the primary reason you have a channel dedicated to KSP/KSP2 is to make money, then you may need to reconsider your employment choices. We can't all be Matt Lowne or Scott Manley. The creator literally pointed out that it took 2 years to get Science into KSP1 (version 0.22, in October 2013). I realize that, at the time, they had to come up with something brand new that hadn't been done before, whereas the devs on KSP2 have KSP1 to look at and (from what it looks like) at least partially copy. Yes, it will have been nearly 10 months since launch to get the first roadmap update into KSP2. But that's still more than a year less than what it took them to do KSP1 (and let's be honest here that it is quite a task to do modeling and texturing and animating, even if you are simply copying the mechanics of the original). I'm not proficient in Blender or Unity or whatever other software package is used to create assets, but the one time I actually tried to follow a Blender tutorial to create a simple fuel tank it took me like 5 hours. I'm a software jockey by day, so to take 5 hours to do something as simple (in my mind) of creating a cylindrical object with a very basic coat of paint/texture to me says that it will take far smarter people than I at least a little time to make all the assets necessary. All told, we don't need videos like this. We need people to sit down and take a good hard look at the game and get engaged with reporting bugs. Find something that makes the game unplayable (and I don't mean lack of features)? Go see if a report exists. If one does, upvote it and put your own post in it. If not, write a bug report. I'm trying to take that road myself instead of simply bashing the game because I'm unhappy with it. And even I need a reminder every now and then that I'm being a PITA about it and that I need to shut up for a few seconds. I'm not perfect; I'm not infallible.
  7. This just isn’t true! For most premium games at least. Most publishers and studios I talk to who are in that space aren’t at all interested in those kinds of business models. Free to play or freemium casual/mobile games are a different story but I don’t think that’s what you had in mind?
  8. Because "click button -> receive payout" is boring while actually doing something is fun. For that matter, putting a satellite into orbit and waiting isn't what I'd call a "mini-game", something like KSP Interstellar's seismic experiment where you have to crash something into the planet after setting up the experiment was interesting. Because it serves no purpose beyond preventing the player from doing what they should be allowed to do if they have enough delta-V. If I have enough delta-V to make it to Duna and I line up my exit maneuver at the right time and place, I should absolutely be able to make that transfer. Telling me I can't because I haven't, what, looked at the planet in greater detail even though I know its orbital parameters, and should have known those orbital parameters literally hundreds of years before my space program was even conceived, is artificial gating. I'm just repeating myself at this point. Then there's nothing left to talk about.
  9. Oh, that's our special Emotional Support Soup. Talk to it for a while before drinking. Waiter! My soup has flakes of... metal? they seem to be magnetic. Actually, they look like shards of hard drive platter! AAHIATESOMEALREADYGETITOUTOFME <platter shards slice through tongue> <vomit>
  10. I know, right? I always laugh when people talk about how they spent their 21st birthday. I spent my 21st birthday 400 feet underneath the middle of the Atlantic Ocean, transiting back from my first Mediterranean deployment. "Happy birthday! Now go relieve the watch!" LOL. <rolleyes>
  11. There is talk that 5000's series cards won't pop up until 2025 so you'll have quite a wait. I understand 3070 @ 4K is pushing it, I can run games a lower resolution if required to get decent framerates for now. My main desire for the 4K monitor is more for my video work (my OTHER youtube channel focuses on Photography/Videography where 4K is the norm). But playing games on a larger monitor is a bonus as well, especially given how "generous" KSP2 is with screen realestate compared to KSP1, more pixels would be better.
  12. It's not my place to fingerpoint people, so I will not give you any concrete examples. But… There's a thing called Reverse Engineering that it's a way to analyse the binary code in order to reproduce the source code. It's also known as decompiling. This practice is expressly not allowed by Forum Rules (see legal boundaries), as well the EULA. Now, this is not exactly illegal - but it's subject to legal complications in some cases, as well being illegal for sure in a few countries. That said, it's blatantly clear that a lot of authors around here are relying on such practices. No ill intended, I'm absolutely sure, but this had set a precedent where a few authors decided to monetize the results of such practices (what I think may cause legal implications even on USA). What the Devs can do about is to talk to their legal counsellors. The pertinent legislation is tricky enough to push me away from commenting about. Baby steps. They already won a round, let's see what happens. Some youtubers are probing using Juno instead of KSP, and this is already another round won. KSP¹ online players on Steam Charts are half from what it was early this year. SpaceDock total downloads ditto. CurseForge too. All the metrics I have strongly suggest that, right now, there're half (or even less) players on KSP¹ than we had earlier this year, eroding a user base that was growing strongly since at least March, 2022. Please note that such metrics are unable to give you the absolute number of players - we can only evaluate the numbers qualitatively, not quantitatively - i.e., I know for sure that we have half or less users than early this year, but I don't have the slightest idea about exactly how many they are or were. — — POST EDIT — — Not all Reverse Engineering techniques are considered shady. One of such techniques is called Clean Room, and this one is legal on every place I had looked at. And it's what I do on KSP-Recall, if you go to its github you will see inumeorus issues full of experimentations trying to figure out how things behaved that way.
  13. Main concern with this news is that it appears we’re still recycling ideas from KSP1, I was hoping for a different, better approach, but I’m reserving judgment for when I actually play the update and see for myself. What I do want to point out is that it was, apparently, beneficial to talk less and do more, especially since communication didn’t seem to be improved. So looking forward to the next period of silence after the Science update, because it is a lot of work ahead of us if we want to progress through that Roadmap while we are young.
  14. Thank you! This honestly a perfect fit for Kerman Station. I like the look of the low-tech ring. Ah, here we go. Now we have a real space race going on. And good luck with your degree, Fulgur! Don't worry about de-bugging, college is much more important than KSP. *** YEAR 3, DAY 315 - LIBRA 4 Rolled out to the runway is the Libra Orbit, a spacecraft unlike any other to date. And on board is a mission unlike any other to date. Felix Kerman and his coach, Milberry Kerman board the Libra Orbit for their "jump" from space mission. For the past month, the media couldn't talk about anything else. Who cares that Kerbals have gone back to the Mun? We like tourism (actually, there will be another Aurora flight soon)! Also, Libra 4 will test a brand new system: automatic accent. Jeb's Junkyard has provided a program that can automatically fly the spacecraft through the atmosphere. They have dubbed this system kOS (seriously though, thank you so so much Fulgur for writing the kOS script for the Libra Orbit). And so, Ronvin punches the activation code in the little instruction booklet handed to him before the flight, and the Libra Orbit is off! Pitching up Felix is handling just fine inside "Jet engine separation confirmed." - Gene Kerman The terrier engines finish up the burn to apoapsis, and the kOS system sets up a maneuver node for its orbital insertion burn. Now the Libra Orbit is back in the hands of the pilot. "It's real alien to look out of a plane window and see the planet below." - Milberry Kerman Afterwords, the standard space station procedures take place. Kerman Station's crew ready the main spacecraft, while the actual rendezvous spacecraft will preform the... rendezvous. Within 200m of Kerman Station And Libra 4 successfully docks to Kerman Station! Ronvin talks to his fellow kerbonauts, while Felix begins preparing for the highlight of the mission. He leaves for Kerbin's surface in two days. Until then, Kerbin is on the edge of its seat.
  15. Even if they speak in English the echo makes it incomprehensible KSP 2 talk is in approx 3 hours https://www.spacecreatorday.com/en-us/program
  16. You can't bully people into caring - hitting everybody with the idea will just make people fed up about the subject. IMHO, the best line of action is to talk about only when pertinent - "Look, I know of a Closed Source that had this endemic problem, and they managed to get it tight after open sourcing it" is nice when you find someone complaining about a problem peskying them and that it's never fixed (as long you are telling the true - never do fanfic on Open Source, you will not make friends on both sides of the equation!). Open Source is a tool. A way to solve problems. It's not the solution for all of the problem in the World, however - we always need to consider that perhaps it may not be the right tool for this job and, so, we should always propose the use of the Open Source at the same time being open to alternative ideas (like the Shared Source model I mentioned some pages ago). Of course I would prefer OSI, but the objective is not promoting OSI, the objective is to fix problems, being OSI the best way I'm aware of. Videos about how KSP¹ was fabulous in the past, and how it can be great again (could not help myself hehehe) with the help of the Open Source is good, as long the content is interesting and it doesn't look like someone trying to evangelize you about something. It gets boring fast, and - again - ends up getting people fed-up and, so, counter-productive. About KSP2, IMHO just don't touch the subject. KSP¹ and Open Source are strong enough ideas by themselves, you don't need to belittle something else in comparison to make them look good. Just don't touch the subject - remember, "We may be wrong" - they manage to deliver KSP2 in a couple years, and it will make you look bad. On the other hand, if KSP2 fails anyway, what's the gain on repeating it again and again? There's no use on beating dead horses. Exactly, The thing must be good (i.e. profitable) for both sides, otherwise they would just not do it. I wouldn't, this is still Capitalism. Oukey, let's consider for a moment that they are really dying. Exactly by being in the imminence of death, they won't need us anymore - they need us when they are healthy and good, because it's our money that bring them such healthiness. If they are dying, we are irrelevant - because what they would be seeking instead is someone to buy the bankruptcy estate, and this includes the Source Code. Opening the Source will only make sense if: They will be "alive" to reap the benefits There're people around still willing to spend some money on the thing There's no better way to fix the mess we are now A huge amount of problems that plagued KSP¹ were due ego and arrogance. Will we improve the situation by repeating their mistakes?
  17. Suddenly the bucket clears its throat. There are strange things done in the midnight sun By the men who moil for gold; The Arctic trails have their secret tales That would make your blood run cold; The Northern Lights have seen queer sights, But the queerest they ever did see Was that night on the marge of Lake Lebarge I cremated Sam McGee. Now Sam McGee was from Tennessee, where the cotton blooms and blows. Why he left his home in the South to roam 'round the Pole, God only knows. He was always cold, but the land of gold seemed to hold him like a spell; Though he'd often say in his homely way that "he'd sooner live in hell." On a Christmas Day we were mushing our way over the Dawson trail. Talk of your cold! through the parka's fold it stabbed like a driven nail. If our eyes we'd close, then the lashes froze till sometimes we couldn't see; It wasn't much fun, but the only one to whimper was Sam McGee. And that very night, as we lay packed tight in our robes beneath the snow, And the dogs were fed, and the stars o'erhead were dancing heel and toe, He turned to me, and "Cap," says he, "I'll cash in this trip, I guess; And if I do, I'm asking that you won't refuse my last request." Well, he seemed so low that I couldn't say no; then he says with a sort of moan: "It's the cursèd cold, and it's got right hold till I'm chilled clean through to the bone. Yet 'tain't being dead—it's my awful dread of the icy grave that pains; So I want you to swear that, foul or fair, you'll cremate my last remains." A pal's last need is a thing to heed, so I swore I would not fail; And we started on at the streak of dawn; but God! he looked ghastly pale. He crouched on the sleigh, and he raved all day of his home in Tennessee; And before nightfall a corpse was all that was left of Sam McGee. There wasn't a breath in that land of death, and I hurried, horror-driven, With a corpse half hid that I couldn't get rid, because of a promise given; It was lashed to the sleigh, and it seemed to say: "You may tax your brawn and brains, But you promised true, and it's up to you to cremate those last remains." Now a promise made is a debt unpaid, and the trail has its own stern code. In the days to come, though my lips were dumb, in my heart how I cursed that load. In the long, long night, by the lone firelight, while the huskies, round in a ring, Howled out their woes to the homeless snows— O God! how I loathed the thing. And every day that quiet clay seemed to heavy and heavier grow; And on I went, though the dogs were spent and the grub was getting low; The trail was bad, and I felt half mad, but I swore I would not give in; And I'd often sing to the hateful thing, and it hearkened with a grin. Till I came to the marge of Lake Lebarge, and a derelict there lay; It was jammed in the ice, but I saw in a trice it was called the "Alice May." And I looked at it, and I thought a bit, and I looked at my frozen chum; Then "Here," said I, with a sudden cry, "is my cre-ma-tor-eum." Some planks I tore from the cabin floor, and I lit the boiler fire; Some coal I found that was lying around, and I heaped the fuel higher; The flames just soared, and the furnace roared—such a blaze you seldom see; And I burrowed a hole in the glowing coal, and I stuffed in Sam McGee. Then I made a hike, for I didn't like to hear him sizzle so; And the heavens scowled, and the huskies howled, and the wind began to blow. It was icy cold, but the hot sweat rolled down my cheeks, and I don't know why; And the greasy smoke in an inky cloak went streaking down the sky. I do not know how long in the snow I wrestled with grisly fear; But the stars came out and they danced about ere again I ventured near; I was sick with dread, but I bravely said: "I'll just take a peep inside. I guess he's cooked, and it's time I looked"; ... then the door I opened wide. And there sat Sam, looking cool and calm, in the heart of the furnace roar; And he wore a smile you could see a mile, and he said: "Please close that door. It's fine in here, but I greatly fear you'll let in the cold and storm— Since I left Plumtree, down in Tennessee, it's the first time I've been warm." There are strange things done in the midnight sun By the men who moil for gold; The Arctic trails have their secret tales That would make your blood run cold; The Northern Lights have seen queer sights, But the queerest they ever did see Was that night on the marge of Lake Lebarge I cremated Sam McGee. 010010202023
  18. i remember when my grandma (who lives in phoenix) would use the runoff from her 1950s original equipment swamp cooler to water her lawn. its a literal piece of garbage, once its over 105 outside the inside gets pretty miserable. i hope they enjoyed the record heat this year. it will help acclimatize them to where they are headed. i don't talk to that half of the family anymore so idk if they upgraded to something that meats modern standards. probibly not with how stubborn granny is.
  19. Years ago, a friend who've I'd known for a long time started going down a dark path due to problems in her life and how she felt about them. I could see how bad it was for her, but I didn't know the words to say to her to help. After a phone conversation that spooked me, I called 911 on her. She didn't talk to me for months. Then she did a bit. Then a few months later, she killed herself. I've left out details that make things even worse than what it appears to be. I wouldn't call her problems temporary. They had real causes, but what I think got to her was the growing feeling that they couldn't be dealt with to get her some sort of relief. I've talked about her a lot with another friend of hers and we both agree she should have seeked help to relieve those root causes. But that must have felt to her to be beyond what she could do. I agree, people in pain should seek help. You may feel the pain untreatable, but with help, maybe it can.
  20. My best friend's niece committed suicide last week. Nineteen years old. I never met her, but he and I had talked about her a lot, because there had been a lot of family drama revolving around her over the last couple of years. It has shaken him a lot, and by extension shaken me a lot. If any of you are inclined to pray, send one up for Eric and his family tonight. And if any of you ever think about that sort of thing, talk to somebody. Anybody. It's a permanent solution to a temporary problem.
  21. I hate to say it but gaming news sites talk about games people want to hear about. KSP2 was never destined to be anything more than a momentary interesting blip on the radar, no matter how well it released. Mainstream gaming just doesn't care about it.
  22. https://www.spacecreatorday.com/en-us/program Kerbal Space Program 2 15:30 - 16:00 Nate Simpson, Creative Director of Kerbal Space Program 2 presents the current progress and milestones of the game and what to expect in the future. I wonder what the current progress and milestones of KSP2 are? Nate will talk about them for half an hour, I think we will learn a lot of interesting things. P.S. - I flipped through the program of this event, it looks like a science show for schoolchildren, I would hardly go to that.
  23. Were it so easy, but when do we come back to actually get news to talk about? One of the glaring gaps in the communications has been the inconsistency of it. Right now, we're actively encouraged to check in every day, because there's absolutely no consistency in the current communications - You can sometimes predict when the next bug fix news will be, but for anything substantial people care about, its a big old series of question marks. There is nothing consistent of substance - No "Come back on the first thursday of every month for a content blog" or the like, no ticking "Next patch on X" (Stealing shamelessly from my prior comparison to The Sons of the Forest) indicator for the community to operate off of. If anything, the nature of current communications in KSP2 indirectly encourages complaining and negative discussion. As long as it doesn't get spicy enough for Mods to shut it down, the dialog tends to force actual updates from Dakota and the like that something around X is coming soon and just not ready yet. The squeaky wheel gets the grease, and it feels like if we don't squeak to the max, we don't hear anything at all.
  24. At this point, there is no use in complaining about or defending the sequel to KSP. Just play the game or don't; it doesn't matter. It's concerning to see how a video game tarnished this beacon of civility in the often rabid and rancid internet wasteland. The only hype I have left for the aforementioned is nothing else than some hope tucked in the recesses of my mind that one day it'll get better. I've wholeheartly re-embraced my copy Kerbal Space Program and have no interest in playing its sequel until it offers everything that my copy with mods offers. On top of that, I have no interest in convincing others that my opinion on what game should and shouldn't be liked is absolute, as I have seen repeatedly in various different threads and something that I once was guilty of. No more. What I do think, however, is that this thread should not be a gripefest that regurgtates the same points over and over again, regardless of how correct they are. This thread ought to talk about news when there is news, like what we used to say in KSP modding before the sequel killed KSP's modding scene.
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