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  1. Sooo uhhh, first time on here but, Im reinstalling some mods for airplane stuff and reinstalling BD Armory but Some parts wont work. Mod List: Imgur: The magic of the Internet
  2. I’m starting a new career save with Realism Overhaul and Remote Tech, and I’m looking for a good part pack to add. Anyone have some suggestions? I’m particularly interested in new engines to play with. Thanks in advance!
  3. Apologies for this, But i was never any good at modding in general, I have created a modded version of KSP, It launches without complaint, however my game is missing its parts. All of them. From both the SPH and the VAB, not even stock parts are loading, When i click on the saved vehicles button it alerts me that every vehicle in it has either locked or invalid parts. After some digging i found my parts folder had deleted everything inside, Please help! Edit: I just also found out that for some reason the parts folder in my steam install have also deleted everything inside. even though the two are not related in launching...
  4. I am trying to do a Laythe mission using only about 1000 MPS of Delta-v and gravity assists to get to laythe from LKO, but I just can seem to get a good gravity assist with Tylo. I think that I am missing something, but I don't know what it is. Does anyone have any tips?
  5. I'm trying my hand at making a planet for KSP and have been getting lots of problems. first, here is an image of what I'm talking about when I say the planet surface is loading badly: image, image, image Secondly, when viewing the planet in Scaled Space, the sunlight is lighting the incorrect side of the planet (as you can see in this image) Thirdly, it appears the textures for my planet are not loading in Scaled Space (and look even worse in flight), even though I have them linked in the config. I'll be honest, all my maps are the same texture because I'm super bad at texturing and wanted something quick to just make sure the planet was working (they're all grayscale heightmaps, but I figured that wouldn't be an issue. I'd just have a black-and-white planet). Fourthly, my heightmap isn't effecting my planet's height mesh very much. Is there a way to increase the effect of my heightmap. I'll also include an image of my heightmap (which is also the same as my normal and texture maps) https://imgur.com/b2Zspyp and a copy of my config here in a spoiler bar. I have the Biome classes defined but currently do not have a biome map. My PQS mods are simply copy and pasted from this tutorial My guess is that the issue is in my PQS mods, but I really have no idea what I'm doing with those I'll also add, I am using Wilbur to get the height map, GIMP to edit it, and Visual Studio to config
  6. Hi, as the title says I suck at making Maneuver nodes to other Planets My Encounters keep ending up like this and I have to do weird burns that lower my Periapsis below 70 km on Kerbin My ship has TWR of 0.2 and it uses KSPIE parts
  7. so I have been playing this game for about 3 months now and I can confidently say that it is my favorite game, but recently I found a bug where when I press the shift key for any time at all from a tiny tap to holding it for 3 seconds that the throttle keeps on going up even after I let go of the shift key one at full throttle the ctrl key doesn't bring the throttle down and the only way to stop burning is to hit x. this happens for all of the in game engines and restarting computer/game did nothing to help I have no DLCs installed, and I couldn't find any info on the internet about this issue. it started happening right after sticky keys did its popup thing but I disabled all sticky key functions and the problem continued. if you could sugest some trouble shooting options that would be great. thanks
  8. So I am a complete modding novice. I have never touched a 3D game engine, I don't know the first thing about C++ or C#, and I've never created a KSP mod in my life, but I would like to task myself with creating a new custom IVA for some of the Endurance Mod command pods, more specifically; I would like to create new interactive IVA's for the command pods using ASET props. I noticed that when you download ASET props and all the other dependencies, the interactive RPM cockpits for the ships such as the lander, ranger, and Endurance Command Module do not work anymore for any of the interiors, and I would like to create new ASET IVA's for them. However, all the articles that I've look at which try and tell me how to get into modding are 5+ years old, and furthermore, none of them are specific towards ASET props. I know there is a link on the original site but that link does not work anymore. If anyone has any assistance in to helping me get started with using ASET props in creating custom IVA's it would be greatly appreciated
  9. Hello! I am using the Thrustmaster T.Flight Stick X and I want to battle with it! I can fly but I want to fire guns/missiles (BDArmory) But I do not know how to set a button on the joysick to do that! Well I do but not how to set it to LMB(fire)! Thanks in advance! (KSP 1.9.0)
  10. Introduction I created this modpack because I didn't find anything like this. It contains a list of mods for more than 60 thousand patches that will make your computer sweat a lot during a relatively long main download. It is this list that reshapes the ksp to a fairly beautiful and realistic game where you can have fun in the sandbox, or test yourself in a rather difficult career, starting with a small solid-fuel rocket in 1951 and ending with a manned mission to the TRAPPIST-1 system in the distant future. A little story about creation... For a long time I played on the RSS RO build for 1.3.1, which, to my deepest regret, did not support REX and quite a large number of side mods that could not work properly in an unstable system. The Russian-language ksp forum did not have information on how to properly integrate this mod in 1.3.1. Moreover, there was no REX at all for this version. They also could not offer a build with REX running normally on an average PC on new versions, which led me to a sad conclusion: I had to create a new build myself. The new build turned out to be no less unstable, but at least it quenched my thirst for exoplanets and more than well. At least, I'm still continuing to adjust its work. Known bugs: 1) In some cases, your spacecraft may start to rotate spontaneously with low acceleration, even if they do not have a gyroscope or a reactive control system. This is easy to fix, but only for a while, if you just make a quick reboot of the session ( F5 then F9). This problem was encountered in early versions of the modpack, so it's not a fact that it still show itself. 2) Also, in some rare cases, timewarp can cause severe lags, which may be caused by the influence of a separate mod (which I have to discover) In order to protect yourself from this, try to increase the speed gradually. 3) In the tracking station, you will notice that the rays of other stars are shifted, and for all exoplanets except the Proxima system, the illuminated side does not correspond to reality. This is a bug that shows itself only in the tracking station and does not affect the game in any way. 4) Despite the presence of a mod to replace the textures of kerbals with a human skin color, it still remains green, but only for kerbals who participate in the mission. Link to the archive: [Download link removed by moderator, pending resolution of licensing issues] Enjoy :3
  11. So, sometimes the game freeze and the last lines of the KSP.log are: [WRN 16:25:46.084] Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak [WRN 16:25:46.084] To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations Any idea of what is this and how to avoid it?
  12. Hey! Just wondering if I can run KSP on my Lenovo Ideapad 310 Laptop. These are my specs... Intel(R) Core(TM) i3-6006u CPU @2.00GHz Ram: 8GB 64 bit OS Total Graphics Memory: 5072mb Dedicated VRAM: 128 - think this is the issue (can I change this higher?) System video memory: 0mb Shared system memory: 4048mb Thank you.
  13. Ayuda, ya no me aparecen los nodos en el juego, ya tengo mejorado la estacion de seguimiento y todo, antes los tenia y despues de descargar el mod mechjeb se me desaparecieron y ya no los muestra
  14. I'm trying to file download my mods because my ckan is being weird and id rather just launch normally without ckan anyway and I have kopernicus and outer planets but I'm not sure how to distribute the files and stuff if I could get a tutorial on yt or like a text for tutorial because I'm so confused I load all the separation of file that make scenes and the planets flat out don't show up idk how to really ask for support either so if you need something id be happy to help you help me just want egg moon back.
  15. Hello Mod Community! I'm currently developing a mod which requires the selection of an or several image(s) by the player. Preferably I would like to do using the Windows File Explorer. I've tried two methods, using UnityEngine and another one using System.Windows.Forms. None of them worked and I've heard that apparently people have had issues with the file explorer when modding before... UnityEditor method EditorUtility.OpenFilePanel("Select reference image!", "", "png"); Which gave me this error: I heard the apparently KSP doesn't use UnityEditor so I added the UnityEditor.dll file into the plugins folder which changed the error from the beforementioned one to this one: Anyone have any experience with UnityEditor and KSP modding, please let me know! System Windows Forms method string refImgPath = ""; OpenFileDialog fileDialog_ = new OpenFileDialog(); fileDialog_.InitialDirectory = @"c:\"; fileDialog_.Filter = "png"; fileDialog_.RestoreDirectory = false; if (fileDialog_.ShowDialog() == DialogResult.OK) { refImgPath = fileDialog_.FileName; } Debug.Log(refImgPath); Which gave me this error: I didn't know where to continue from here, anyone know what's wrong? Basically I need help with getting an file (image) explorer window working to get the path to any given image. Thank you in advance for any help!
  16. Everytime i try to launch RSS in 1.10.1 i get stuck on the file KerbalismConfig/Parts/ChemicalPlant/kerbalism-chemicalplant.cfg there are no problems with module manager, its just this file it gets stuck on forever.
  17. I tried installing Restock 1.3.3 and it basically didn't work and some parts were missing. Did I do something wrong in the installation? The mod isn't compatible anyway? Is there a Mod Conflict?
  18. I present to you, RSS launch sites, a mod that currently adds 4 different Places to launch from, currently adding 20+ new runways and luanchpads/landing pads to Real Solar System, it also massively expands the KSC, I will be adding weekly and monthly updates. My goal is to have 125+ launchsites by the end of development with fictional and real launchsites list of current launch sites KSC Jfk spaceport Boca chica Viper space center/Wallops placeholder New mexico spaceport cosmodrome Mojave air and space port Corn ranch blue origin launch site 1.2 Alpha list of upcoming launchsites and improvements: COMING AT THE END OF THE MONTH Quality improvements for all launchsites .adds new launchsites Antartica base Area 51 Vandeberg airfoce base Jfk airport Ficational space x launch center [Download link removed by moderator] Requires Real solar system https://github.com/KSP-RO/RealSolarSystem/releases/tag/v18.1.3 And RSS textues https://github.com/KSP-RO/RSS-Textures/releases/tag/v18.3 RSS EVO is highly recommended https://forum.kerbalspaceprogram.com/index.php?/topic/200373-evo-extreme-visual-overhaul-for-rss-beta-03-mostly-stable/ PICTURES Very large KSC addon, Adds 10+ launchsites, including 2 more runways Extended KSC Boca Chica, will be updated in next version, adds 2 launchpads, updated version will have 5 launchpads New Mexico Spaceport America, adds 1 runway and 3 launchpads Wallops, is sorta a placeholder for now until i update the design a bit Kennedy Spaceport, adds 3 runways ksc trees Mojave air and space port Corn launch site, blue origin launch site baikonur cosmodrome Spoiler for next update (1.2) in a few days
  19. Hello! How do I generate custom atmosphere colors with Scatterer? None of the variables in the atmo.cfg seem to adjust color, and I can't figure out how to generate new scattering tables using the config tool. I read through the documentation and searched the forum, but I couldn't find an answer. Any help would be appreciated.
  20. I know some smart people are on this forum and had this riddle I have been trying to answer forever. If anyone know the answers please tell me. I have asked all my friends and some professors and got nothing. #1 A collective, not known by many, not known for much, but creating the nodding horse of metal. #2 Two of them exist, though they are rather shy. You may only see them with the luck of three die. #3 A blind passenger on board the ship headed towards the behemoth of regolith. #4 The most prestigious lifeform in the alternate world that is missing one spacial dimension.
  21. Recently started trying to make a plane mainly for science and contracts. Built one and it keeps veering left and right but its pretty random. When it does go straight it launches just fine I just can't figure out why its not stable. I've tried using a vertical tail fin and not using one but I can't figure anything out. Wheels are in between big wing and tail wings. 2 FL-T400 fuel tanks with the basic jet engine/air intake. Picture below. couldn't figure out how to insert image from url but heres a gyazo picture. https://gyazo.com/e62b39fb998ad23e134f69d787faf912 Edit: Goes left/right on the runway. Once it takes off its all smooth.
  22. Hello There! You may know me as Phoenix RL#1055 on discord on multiple servers, including the CKAN Discord, Matt Lowney's Discord, Piolet's Discord, The Official Galaxies unknown server and the official KSP reddit server. Recently a hacker by the name of 'deX' hacked into my account, and spam posted CSGO trade requests on every server and DM. Heck, I dont even LIKE CSGO. If anyone reading this is the owner or moderator of these server's pls unban me and help me get this 'DeX' mf banned from steam. Thank You, Phoenix RL
  23. After installing Konstruction (Downloaded from Spacedock), when I open KSP, there are no command pods in the parts toolbox, nor are there any parts from Konstruction. How do I fix it?? Timeline: Downloaded compressed mod file "Unzipped" compressed file Cut-and-pasted files into KSP GameData folder. When I did this, I did something I know I probably shouldn't have done. It said there were files (139 or something) with the same name as files I was pasting into the GameData folder. I looked at a lot of the files, and they looked the same. I chose to keep the files in the GameData folder, and not to replace them, thinking that that was the right thing to do in case any files were different. I loaded up KSP. When I went to open my saved game, it gave me this warning: I opened it up anyway because at that point I thought it only affected those specific craft, and I didn't really care about them. I went to the spaceplane hangar, and saw this: Please tell me how to fix it so I can get back to playing KSP!!! I have Tweakscale, KSO Space Center Vehicles, Grounded Modular Vehicles, Modular Launchpads, Kerbal Attachment System, Kerbal Foundries, and both DLCs.
  24. So, I've actually had this game for 7 years, and still don't know how to update reliably without creating 2 different installs then having to move the saves folders and whatnot over into the new KSP version. A few times, I downloaded not another copy of KSP, but something else that updated my existing install to the new version. Where can I get that something else? Thanks
  25. Personally I prefer NFT and FFT because they are not as complicated but I’d be interested to hear your thoughts
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