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  1. The youtuber VAOS recently made a video about his experience building (and launching) a moon base in KSP 2, with many bugs he found and improvements he thought could be made included. I thought the devs might want to see this video because it includes many very valid criticisms of the game that many...
  2. For Science! Update started off with a blast and I was eager to play it upon release! Once it released, I loved it instantly considering it levels the Game up to not only a sandbox simulator but to a full-fledged game playthrough! However, despite the many awesome and fun moments I had with this up...
  3. After playing around in the For Science update, I have really noticed that with aircraft tech, you are given most of the parts needed for a design, but lack a few key pieces for it to completely encompass an aircraft. Let me explain: The initial node on the aircraft tree hands you: two cockpits...
  4. Potential Improvements for Kerbal Space Program 2’s Re-Entry Visual FX By IsaQuest, a KSP 1/2 Modder and 3D Artist With Visuals made in Blender What works, and what doesn’t The core system for the mesh that the effect is applied on is fine and is actually a very good syst...
  5. So I saw this post and I think OP there has a point, but I have my own take on it and at this point, I think it's worth making a new topic. So KSP1 and 2 both have exploration in the sense that they have a great big sandbox for you to travel around in, but I think an "exploration game" is a gam...
  6. SpaceWarp 2.0: Help Us Shape the Future of Modding! Dear KSP 2 Modding Community, We're thrilled to have grown alongside you as the SpaceWarp modding API project evolved from its inception in version 0.1 as a simple mod loader, to a community-driven modding API in version 1.0, to where we ar...
  7. I created a feedback report explaining the situation in detail. https://bugs.kerbalspaceprogram.com/issues/24853
  8. [Tutorials] are great. The onboarding is well designed, the animations are funny and beautiful. I enjoyed the learning experience through the Training Center system. I also like the P.a.i.g.e voice and the text is direct and clear. [Sound] the music and sound design is amazing, very good work!...
  9. With the power available to computers today the game needs much better accountability for part damage. I should know when the failure occured, where it occured, and what the stress forces involved were at a minimum. This information should never be unaccounted for or erased from the log in any way...
  10. "Broken, but I love it." That's my review, left with a thumbs up on steam. Short, and simple. Here on the forums however, I'd like to go in to even more detail about my feedback at about 8 hours or so of gameplay. I'm also going to break this feedback up in to sections, Strengths, Weaknesses, Oppor...
  11. Antiglow

    Story

    As we wait for the game to become more stable, I wanted to bring up the topic of story. While the main focus of this game should be creativity and a realistic space simulator it’s always important to have a reason to explore beyond just landing on new planets. I feel it is one of the main t...
  12. In general I have been supportive of the game after launch, I have not criticized things that will surely be fixed by the devs.. it's all part of the EA process. This feedback looks past the technical issues and the lego building aspects of the game. Assuming the first EA release had no bugs and p...
  13. This is a pretty simple one. Give me a way to tell KSP2 to "stay in its lane" and keep its save data in the game's install folder, where it (at least in my personal opinion) belongs. I have 1 save game, with just a couple dozen vehicle (attempts, with little success due to bugs) and I have near...
  14. Hi, I tried KSP2 and these are my first impressions and suggestions. I made a list and divided into two parts the casual and the important list. So I launched KSP2 for the first time and my first thought was, can I run the game? And I could! But I have a GTX 1650 and it was ok I had 10-20 FPS a...
  15. Hi KSP2 Teams ! Congratulations for the Early Release of Kerbal Space Program 2 ! We are Kerbal Space Challenge, our association represents most of the French Players, and we organized a big survey in August 2019, after the official announcement and the truly amazing Trailer, a piece of art. Ou...
  16. I recently hit 55 subs (I know biggest channel ever,) But I have been getting a more than usual amount recently, I wonder if it's anything to do with what I make. So I was curious, what do you wanna see in a YouTube video? Right know there is four things I think I need to work on 1. Unique...
  17. Hello there, I was wondering if it would be possible to implement cubemap support for planets into an update at some point. I really would love to see this, since the DDS format (a texture format used by most if not all unity games) has a max resolution of just 16k. This works fine if your planet...
  18. So, KSP 2 just got announced and we are all really excited. I never expected this but I'm so happy they've done it anyway. Throughout the years feedback has been an important part of KSP's development, so let's start it off early. Now that the game is still in early development, I think it's...
  19. Pretty much this: https://bugs.kerbalspaceprogram.com/issues/24221 I'm sure that I'm not the only one experiencing this, you can pretty much see this on every stream on twitch from time to time. I'm not the expert in Unity, but is there really no way this can be done? I highly doubt that.
  20. Hello. I have just checked the KSPedia from the website and was wondering if changes are planned, as it feels like a very cheap placeholder at the moment. Based on the post by UomoCapra UomoCapra says "Now you won’t need to mess with the flow of your ongoing mission and you’...
  21. Hello respectful community and devs. I bought the game recently and I am enjoying it. But there are rough edges around and I want to point them out. I did play through all tutorial scenarios to make sure I am just doing dumb stuff all around so I had some initial knowledge when I tried to...
  22. just curious what everyone think of the market and platform since console joined the network (let's say ps2 or xbox1) market and update stuff + early access + etc. - do they offer enough typing help actually to share concept and idea - are they dumbing down the user by the lack of keyboard or o...
  23. I haven't made an SSTO in absolutely ages. In fact I haven't made one since before the significant aero changes occurred as I simply lost the ability to do it. That really had to change so I put my mind to it and over the last 3 days have designed and flown this mission in my spare time. First so...
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