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Showing results for tags 'runway'.
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=Van's KSC= Ever felt like the default KSC runway is way too short or narrow? Worry no more. Description This is a Kerbal Konstructs config aimed at expanding the stock KSC and making it way more spaceplane friendly. Whether you're struggling with taking off or landing, new laun...
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I'm trying to build a large scale cargo SSTO at the moment but my struts keep on getting sent to the cornfield. While I'm waiting for the game to unbreak itself, It'd be cool to see what everyone else has been able to throw together on the large side of things. What's the biggest thing you'v...
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I have read dozens of posts on "Why does my plane turn 90 degrees and explode on the lawn?" I have made certain that my wheel are straight and started using universal to line them up. I have made sure CoL is slightly behind CoM and wheels are just at the CoM so you can actually lift off. That hasn't...
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Having the ability to take-off from runways 27L & 27R instead of only from 09R & 09L. Potentially adding 1 runway running North/South, 36 & 18, respectively. Also having the ability to load-in, in front of the VAB and be able to taxi to our desired runway. Thank you for the teams...
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I'm having a weird issue in v1.10.1 where my SSTO is constantly bouncing up and down on the runway upon loading, and refuses to stop for minutes, if ever. If I try to take off, even if the bouncing seems to have stopped, it starts to drift off the runway within seconds, and I inevitably over-correct...
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Having been discussing this, and slowly fleshing out the idea further, I would like to suggest a set of level 4 upgrades for each of the KSC facilities should be available, as well as (as a reach-goal) some way to upgrade the alternative launch sites (the Desert Runway needs an upgrade to its length...
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Right now i have a 110 km orbit, but i have 4 main questions: Where to put the maneuver node, where to aim the periapsis, how high the periapsis should be, and how to calculate with all that to the earth's rotation, and the drag what air makes. I made a test flight earlier on with the shuttle, and t...
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Description: - Start and stop within the runway. - Under 10 tons - Under 123 parts - No SRB(Solid Rocket Booster)〜said Jebediah Kerman - Stock parts only - No mod applied (E.g. TweckScale) - No cheats - Impress Jebediah Kerman Let the challenge begin!
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So I haven't played in a while and I show up and design a killer new plane, takes off fine, flies great, but then when I go to land it, the instant the nose gear touches down, there's a huge bounce pitch approx. 20° and kicks the rest of the plane approx. 10 meters in the air. Done several tests fol...
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The way the runway levels up is very weird. It starts off so bumpy that it is easier and safer to just take off from the grass right next to it. What I'm proposing is that the runway start off very short, and progressively get longer, instead of the runway starting off very bumpy and getting progres...
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Hi, there are certainly some possibilities with this kind of runways, for helping some "resilient" spaceplanes to leave ground, as well as there have been several concepts that use this kind of runway. http://www.pmview.com/spaceodysseytwo/spacelvs/sld011.htm I suggest aside the stoc...
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So this feels like exactly the sort of thing Kerbals would come up with, plus it would settle the 'is the runway flat' debate forever, and be awesome to actually use:
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I have a very frustrating, recurring problem with planes. I cannot get a simple plane down the runway without it losing yaw control and crashing! This has been a problem for me across many versions of KSP. I try tweaking everything I can think of: types/number of wheels, steering on wheels enabled/d...
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Here are some bugs for the Xbox One KSP: -Planes on runway are a few degrees to the left -Flaps on planes are "wonky" -Half the wheels on rovers go the wrong way -Objects in Spaceplane Hangar do not snap onto the middle automaticly Thats it! Don't expect these bugs being fix...
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The T1 runway is the only runway. The "upgraded" runways are only a graphic effect. They have NO COLLISION. What we are driving on is the same old crappy gravel with the pot holes and little hills, not the smooth flat paved surface we are presented with. Your landing gear is dipping into and ov...
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I built an MK3 plane that has been rigged as a bomber. However, I am unable to launch it because it keeps yawing left on the runway. Is this a bug or is there some problem in my construction? Megabomber.craft
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