Search the Community
Showing results for tags 'windows'.
-
Have you ever wanted to see your flight data in beautiful charts? Ever wanted to see a detailed log of your altitude, apoapsis, velocity, and much, much more? Well, KSP Data Export allows you to do that! This mod allows you to choose from 20 different values to log (even more are coming in future updates), and neatly puts them into a CSV file. You can then use this CSV file in programs such as Excel or Google Sheets to create beautiful looking charts and graphs. Data is logged by default every one second, but you are allowed to change to whatever you would like. I made this video to demonstrate some of the features: Current Values to Choose From: Vessel Surface Velocity G-Force Acceleration Thrust TWR Mass Position Altitude (Terrain) Altitude (Sea Level) Downrange Distance Latitude Longitude Orbit Apoapsis Periapsis Inclination Orbital Velocity Target Distance Target Velocity Resources Stage DeltaV Vessel DeltaV Science Air Pressure More values are coming soon! Screenshots The main GUI The GUI to choose which values to log Download This mod is available on CKAN, as well as SpaceDock and CurseForge. If you prefer to download it on GitHub, you can get it here. The source code is available here. License: MIT Thank you for reading, let me know your comments, feedback, and suggestions! (I am new the forums, so hopefully I didn't make any mistakes. This is also my first mod!)
- 11 replies
-
- 6
-
- 1.12
- export data
-
(and 3 more)
Tagged with:
-
KSP Directory Junction Creator KSP DJC is a Windows tool (.NET 4.5) for easily creating directory junctions to a common craft file repository. What is a Directory Junction? A Directory Junction is like a link in your operating system's file structure. By accessing the Directory Junction, you are redirected and accessing a folder at an alternate location instead. Why Use Directory Junctions with KSP? In KSP we have craft and subassembly files stored on a per-game basis. That means that only that game can access the files unless you make multiple copies, which gets very messy. With Directory Junctions you can store all your craft in one location and access them from any game at any time. You can create a craft in a sandbox game and immediately load it into your career game without any file manipulation. Can I Create Directory Junctions without this tool? Yes, however it is significantly more difficult as Windows does not have a graphical method of doing this without external tools. It must be done from a command shell, which means a lot of typing. Why Does DJC require an elevated permission? This is required so that DJC can create junctions in protected locations (such as Program Files). If you are security conscious, I completely understand. You may download the source and attempt to compile it yourself if you wish. Beyond that, all I can do is assure you it is not attempting anything malicious. Do I need to keep this on my computer? Nope. It uses Windows functions to create the junction. Once you are done with it, you don't need it unless you create a new game and/or new install that you want to link. Instructions DJC will not delete or overwrite any existing folder structure or existing directory junctions for your protection. Preparation must be done manually. Browse to your KSP installation folder and open the 'saves' subfolder. You will need to open each of the save game folders you wish to junction and remove the 'Subassemblies', 'Ships\VAB' and 'Ships\SPH' folder (do not remove the 'Ships' folder). You may delete them if they contain nothing of value, otherwise it would be best to simply relocate them temporarily. Launch DJC and select the KSP installation folder by clicking the folder icon. DJC will attempt to find this automatically from common locations (Steam and Non-Steam versions) but if you have moved it elsewhere you may have to do this manually. Choose the location you wish to store the craft files. Locations with existing files are permitted, DJC will not destroy them. Click the Link icon next to each of the craft type you wish to junction. At this point DJC will parse through each of the save game files (scenarios and training will be ignored) and create a junction for any missing locations. At any time you create a new game you may repeat the process (only on the new save game) to have immediate access to your craft. Download from Github Source Code License -Application & Source: MIT -Icons & Images: Free for Non-Commercial Use. Recommend obtaining them from IconArchive.com rather than this program.
- 8 replies
-
- 4
-
- symlink
- directory junction
-
(and 1 more)
Tagged with:
-
A new version always brings anxiety: will everything work? So, I make a new folder for 1.11, copy over the game, copy over the mods I use in 1.10 (yes, I enjoy living dangerously). Of course there's the usual warning about mods. Yeah yeah yeah... New career, build simple first craft: mk I pod, mk 16 parachute, flea SRB. Off we go. Chute opens at 1,000m. Craft continues to plummet down at more than 100m/s. RIP Jeb. Wait, whut? It must be mods, right? Remove all mods, and then add them back one by one to see what breaks the game. No mods: RIP Jeb WAIT, WHUT? Run game from Steam folder. Jeb lives. Copy game over from Steam folder to my "1.11 folder". Jeb dies. Validate Steam download. Copy folder over again. For the sake of faster testing, just double-click ksp_x64.exe. Jeb lives Run the game through the start menu (with a batchfile for the -popupwindow command line argument). Jeb dies. The plot thickens. Run the game with a command file from the 1.11 folder with -popupwindow and Jeb lives. So, what did I learn? In 1.10 you can start the game from any directory and things will work fine. In 1.11 you can do the same, and almost all things will work fine - except your parachutes. They'll open, but not slow down your craft I got the same results with or without mods. I filed a bug report in the tracker but doubt it'll be fixed -- it's easy to fix on my end by inserting cd 1.11 game folder in the command file that starts the game -- but it is by far the weirdest thing I've encountered in KSP (and I've been playing since 0.18)
- 14 replies
-
- bug
- command line
-
(and 2 more)
Tagged with:
-
Should i use the Nuclear Reactor for any long-term planet landing colonies? I'm thinking of having a large base on the Mun to start, and i need a way to power it. I don't know if this is better than a massive battery bank and a load of solar panels. I think it should be stated that although i've had this game for a year or two, i made it once to the Mun successfully, and landed a probe with help from a community member on the Discord. (Find a picture of that on my Steam gallery). I am on sandbox right now, so i don't blow my mind trying to get the tech tree first. With all that aside, is it possible to "refuel" the Nuclear Reactor? And, how do you empty its waste and depleted uranium?
-
Hello guys, I have experienced issues with KSP using Windows 10 Insiders build 19008. When playing in fullscreen I am capped at 22fps however, if I switch to windowed mode less than 1080p (my native full screen resolution) everything goes back to normal with an average of 100fps. It appears that this could be linked to the build of Windows (https://blogs.windows.com/windowsexperience/2019/10/22/announcing-windows-10-insider-preview-build-19008/) Does anyone else experienced this issue in fullscreen? Thanks
-
Hello, If creating windows on my model generates bunch of shading artifacts, it is acceptable to not attach them to the mesh? For example, i have made a 'can' designed for kerbals. when i try to make windows on it (via bevel, insets etc) it creates bunch of shading artifacts that are unremovable (model is autosmoothed via corner angle normal averaging). Can I make windows seperated from the mesh (somewhat like 'stickers' sticked to the main body of this 'can'
-
Hello All, I have a lightly modded (10-12 mods) OSX KSP 1.3.1, that I want to convert to a Win KSP 1.3.1, before I then let it update to 1.6.1. However, this is the first time I am performing this kind of Wizardry.... Can someone please point me at a thread that advises what to do/not do, or provide a reply with instructions? I think i just need to change the environment Info from OSX *** to the Windows *** version? e.g. envInfo = - Environment Info - Unix 7FFFFFFFFFFFFFFF Args: KSP - versionFull = 1.3.1.1891 (OSXPlayer) versionCreated = 1.3.0.1804 (OSXPlayer) @Mods, I was not sure where else to put the question, so please move if there is somewhere more appropriate.
- 7 replies
-
- persistant
- advise
-
(and 3 more)
Tagged with:
-
Yeah, as bizzare as it sounds on the title, for compatibility reasons I need to run a program on Windows 7, and in an attempt to do so I'm trying to install a new Windows 7 32-bit OS on my laptop. The laptop has a preinstalled Windows 10 64-bit OS, and I've added Kubuntu 18.10 64-bit. As a note, said program does not run under WINE although for a completely different reason. I did tried to make a VM, however the program needs to handle a 100 GB database, of which I have no idea how to transfer it into the VM. The problem seems to be codec-related - it basically ties videos (in .avi format) with GPS coordinate traces. As of now, I've gotten myself a bootable USB drive, however : - If I try to install it from within Windows itself, they complain that there's "not enough space on the boot drive"; - If I try to install it through BIOS boot-up, there appears to be a problem with USB 3.0 drivers. I already tried to download the GIGABYTE patches, and also the drivers provided by Intel, to no avail. I haven't tried with an actual DVD however (the laptop has an optical drive), so that's one more option. Could anyone shed me a light on the problem ?
-
KSP works fine for 5-10 minutes, then the video card suddenly stops sending any output and my monitor displays "power save mode." Pressing Ctrl-Alt-Delete brings video back, and I can switch to Task Manager. When I switch back, KSP might be playable for a few more minutes but the video almost always goes out again. I've been playing KSP for a few years but this problem just started happening in February. I suspect it's a Windows or video driver bug because the same thing happens in my current install of 1.3.1 with recent mods removed and in a previous install of 1.3.0 which never had a problem. I can't find a specific activity that triggers the problem. I'm running 64-bit KSP 1.3.1 on Windows 10 version 1709, with NVIDIA GeForce GTX 960 with driver 23.21.13.9101 (current last week). output_log.txt is at https://drive.google.com/open?id=1SH45_nbIchS84ZlicDeJkOJXLlwbF9gO Thanks for any suggestions!
-
Hi I have just bought the game. It is such that my game does not launch, and I do not know what to do to fix the problem. i have tried serveral difrent things such as validating the game, and updated my nvidia Driver, but nothing seem to work. Please someone help me
-
I am curious if anyone has experience serious performance issues when upgrading to Nvidia 390.65 drivers on Windows 10 64bit. I'd been away a lot in January and only got to updating my windows rig at home last weekend. After the upgrade I experienced some pretty serious performance issues with framerates as low as 10fps in any situation. ie in the VAB, at the KSC screen and in flight. At first I thought it might have been a mod update I did within CKAN but moving to a fresh install of 1.3.1 I still experienced the 10 fps problem. Reverting back to the Nvidia 388.71 drivers immediately resolved the fps issue. I did also notice issues in other games as well. I always use the express install for the nvidia drivers. I'm wondering if it's a driver issue or if it was a driver install issue. I didn't have time to do a whole lot of testing but when I get home this weekend I'm looking to spend more time troubleshooting and I'm curious if anyone else has seen performance problems with the driver versions mentioned. I've googled the update and seen many reports on various games but lots of explanations including the windows creator update. Rig info (from memory): Intel i7 6700k, 16GB Ram, nvidia 980TI, run off SSD on 3x 2560x1440 gsync displays in surround (7680x1440 ksp resolution in fullscreen mode). On the old drivers I get very good fps so the 10 was very noticeable.
-
How do check what crasing my windows 10 PC computer (my desktop is actually quite old it had 8 years old) I wonder does it's any tool to run to test why my computer had crash very often? Recently I was so furious that smashed it front panel, so hard it felt from rest of PC
-
Hello everyone. Is the current version of the game with similar performance on masOS vs windows? My install on macOS is running into a few issues, not sure if it's something I;m not doing or that they perform (FPSwise) differently on these platforms. Thanks for your time.
- 5 replies
-
- performance
- x64
-
(and 2 more)
Tagged with:
-
Hello guys, i'm on windows (10) at the moment. I've bought the game this week + downloaded the latest version as zip. Unpacked it into a custom games folder. Launched the "Launcher.exe". In both user mode as well as admin mode, the game is not able to save any settings i make in the launcher config screens. It generates an error log in "Launcher_Data/output_log.txt" containing the following lines: NullReferenceException: Object reference not set to an instance of an object at CFGFileOperator.saveSettings () [0x00000] in <filename unknown>:0 at SettingsUI.writeSettingsFile () [0x00000] in <filename unknown>:0 at SettingsUI.editorChangedDel (IUIObject obj) [0x00000] in <filename unknown>:0 at UIButton.OnInput (.POINTER_INFO& ptr) [0x00000] in <filename unknown>:0 at AutoSpriteControlBase.OnInput (POINTER_INFO ptr) [0x00000] in <filename unknown>:0 at UIManager.DispatchHelper (.POINTER_INFO& curPtr, Int32 camIndex) [0x00000] in <filename unknown>:0 at UIManager.DispatchInput () [0x00000] in <filename unknown>:0 at UIManager.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) ...whenever i press the "apply" or "accept" button. I had no problems testing kerbal space trial version a year or so earlier, nigher on an old and strongly secured windows XP nor on linux. But the buyable version seems to have problems. Any advice? Should i create a certain cfg file at a certain point for it so it has something to reference/connect to? (And could you please extend the debug output to the point were the opening of the file handle fails? Eventually with the name of the file failing to open? It would be helpful...) In admin mode, the systems (and game) runs with no access/software restriction at all. It does not change anything. At least it starts in admin mode. And says it's the 1.3 prerelease... (i was not aware of that, sorry). Should i downgrade to a release version? ========================= Some minutes later... After starting the game and going into the config screen in game, the settings that were seemingly not saved at the launcher screens seemingly were but very well saved, because i now find exactly those settings presetted in the game, except screen resolution / full screen. ...Well: Maybe the question has already become irrelevant...
-
Hi folks. I've not played Kerbal for ages, and since my last adventure I've upgraded my PC to what is effectively a whole new system. It's a system that should run Kerbal with no problems, yet I'm having the weirdest issue that I've never experienced before in any game. When the game is in focus, CPU and GPU usage is very low, resulting in a framerate of about 20 FPS, even on the main menu. If I watch my CPU usage on my second screen, I can see it sat at about 1%. But, weirdly, if I set Kerbal to windowed mode and switch focus to my second screen, I see framerate skyrocket to about 500 FPS while Kerbal is out of focus but still visible on my main monitor. CPU temperature goes up, as does GPU usage. I've tested every combination of settings (including various V-sync settings, frame locks, SLI on/off, etc) I can think of and the same behaviour happens every time. I grabbed some video footage of this happening to demonstrate my point. Keep an eye on the info in the top left. You'll see it start on 20 FPS while the game is in focus, then shoot up to above 250 FPS when focus is changed. Bringing the focus back to Kerbal reduces it back to a solid 20 FPS once again. Hopefully I've explained the problem. If anyone has experienced something similar or has any idea (no matter how noobish - I may have missed something obvious) what may be causing the system to use no resources to run the game while it's in focus, I'd really appreciate some help! System specs are as follows: Intel i7 7700k @ 4.8 GHz 2 x GTX 980 Ti 16 GB RAM Samsung SSD 960 EVO 250 GB (where the game is installed)
-
Good evening to you all. I'm sure the answers to this question can be found somewhere on the forum, but apparently I'm not entering the right search criteria. I am running an unmodded 1.2.2 version of KSP and want to know how to accomplish an interplanetary transfer using launch windows and gravity assists. Let's just say my target is Duna. How do I accomplish setting a flight plan from Kerbin SOI to the orbit of Duna?
-
Looking at the sticky threads here regarding Windows support, the advice is now considerably out of date with KSP 1.2.2 running on Unity 5. Especially: Data Execution Prevention does not break KSP. If it did before, it doesn't now. Turning this off is a bad idea. User Account Control does not break KSP. The installation folder just needs Modify permissions granted to BUILTIN\Users. icacls "%programfiles%\[ksp-folder]" /grant Users:(OI)(CI)M does the job if needed. Steam users don't need to do anything. The Program Files folder does not break KSP. Just needs permissions adjusted as above. Windows 10 does not break KSP. (OK, no one from Squad says that but I keep hearing it from others.) My problem is bad computing advice is being suggested just to make KSP and some of its more esoteric add-ons work, which is unnecessary and just exposes players to computing abuses. And this bad advice is still stickied in this support forum despite it being false. Claw hasn't been active since early 2016 or I'd have sent him a personal message about this. Is there someone else who can verify what I'm saying and edit the Known Issues and Self Help thread accordingly?
- 2 replies
-
- windows
- data execution prevention
- (and 2 more)
-
Hey, just installed KSP 1.2.2, but for some weird reason, it hangs at start halfway through the loading bar, The stuff it loads blinks at start and goes halfway and stays like this. (Not at Counting Backwards) If you want a log, here it is. [LOG 19:26:44.173] ******* Log Initiated for Kerbal Space Program - 1.2.2.1622 (WindowsPlayer x64) ******* Kerbal Space Program - 1.2.2.1622 (WindowsPlayer x64) OS: Windows 7 Service Pack 1 (6.1.7601) 64bit CPU: Intel(R) Core(TM) i5-2430M CPU @ 2.40GHz (4) RAM: 6039 GPU: Intel(R) HD Graphics 3000 (880MB) SM: 30 (Direct3D 9.0c [igdumd64.dll 8.15.10.2696]) RT Formats: ARGB32, Depth, ARGBHalf, Shadowmap, RGB565, ARGB4444, ARGB1555, Default, ARGB2101010, DefaultHDR, ARGBFloat, RGFloat, RGHalf, RFloat, RHalf Log started: Wed, Apr 12, 2017 19:26:44 [WRN 19:26:46.236] [SpaceNavigatorWindows]: Could not initialize device. [LOG 19:26:46.238] MainCanvas MASK: 3458764513820540928 [LOG 19:26:46.256] AssemblyLoader: Loading assemblies [LOG 19:26:46.303] VesselModules: Found VesselModule of type CommNetVessel with order 999 [LOG 19:26:46.307] VesselModules: Found VesselModule of type FlightIntegrator with order 0 [LOG 19:26:46.309] VesselModules: Found 2 VesselModule types [LOG 19:26:46.315] ************************************************************************ Environment Info Win32NT 7FFFFFFFFFFFFFFF Args: KSP_x64.exe Mod DLLs found: Stock assembly: Assembly-CSharp v1.0.0.0 Folders and files in GameData: ************************************************************************ [LOG 19:26:46.334] PhysicsGlobals: Loading database [LOG 19:26:46.348] AppCanvas MASK: 3458764513820540928 [LOG 19:26:46.349] ActionCanvas MASK: 3458764513820540928 [LOG 19:26:46.741] Loading Asset Bundle Definitions [LOG 19:26:46.747] AssetLoader: Loading bundle definitions [EXC 19:26:46.755] DirectoryNotFoundException: Directory 'C:\KSP\GameData\Squad' not found. System.IO.Directory.GetFileSystemEntries (System.String path, System.String searchPattern, FileAttributes mask, FileAttributes attrs) System.IO.Directory.GetFiles (System.String path, System.String searchPattern) System.IO.DirectoryInfo.GetFiles (System.String searchPattern) System.IO.DirectoryInfo.GetFilesSubdirs (System.Collections.ArrayList l, System.String pattern) System.IO.DirectoryInfo.GetFiles (System.String searchPattern, SearchOption searchOption) (wrapper remoting-invoke-with-check) System.IO.DirectoryInfo:GetFiles (string,System.IO.SearchOption) KSPAssets.Loaders.AssetLoader+<LoadDefinitionsAsync>d__30.MoveNext () UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) <LoadAssetBundleObjects>c__Iterator4B:MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) <CreateDatabase>c__Iterator49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [LOG 19:26:46.809] GameDatabase: Assets loaded in 0.569s [LOG 19:26:46.824] PartLoader: Loading part database [EXC 19:26:46.836] NullReferenceException: Object reference not set to an instance of an object PartUpgradeHandler.LinkUpgrades () PartLoader+<CompileAll>c__Iterator61.MoveNext () UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) Any help will be appreciated!
-
Hey everyone, I have a question for you genius modders out there. I have multiple monitors, and would like to have 3 monitors for the 3 basic KSP views. One monitor would be the normal external view. The other would be the map view, and the 3rd would be the internal or IVA view. Would it be possible to mod KSP in a way that allows me to see all these views in different windows simultaneously?
-
I have tried reinstalls of KSP and steam in order to get it too work but i still get the same crash problems. please can anyone help. CPU Vendor: GenuineIntel CPU Brand: Intel(R) Core(TM) i5-6300HQ CPU @ 2.30GHz Speed: 2304 Mhz 4 logical processors 4 physical processors Windows 10 (64 bit) NVIDIA GeForce GTX 960M RAM: 16289 Mb
-
I need load time to go down because I'm having to go down to my basic must-have mods, such as SVE, NFT, SpaceY, RealPlume, and nothing helps. I have KSP 1.2.2 x64 while forcing DX11 using 52 mods. These include UKS, USI-LS, and Stockalke Station Parts Expansion. ATM, Dynamic texture loader, DDSloader, and load on demand are all incompatible or unavailable. I don't know what else i can do. Any ideas?
-
System: Windows XP, 32-bit, 4GB ram, Core i5 KSP version 1.2.2.1622 (Fresh install) Graphics settings: Normal Problem: KSPedia crash in VAB. Constant crashing during Revert Flight. No problems during flight. Error reports: 73% memory in use. 3542 MB physical memory [932 MB free]. 0 MB paging file [0 MB free]. 2048 MB user address space [106 MB free]. Write to location 00000000 caused an access violation. Solving the problem: Tried lower graphis settings, no effect Tried to limit affinity, no effect Tried DEP option (NoExecute), no effect Tried PAE option, no effect Tried 3GB option, problem solved [boot.ini] multi(0)disk(0)rdisk(0)partition(1)\WINDOWS="Microsoft Windows XP Professional 3GB" /fastdetect /NoExecute=OptOut /PAE /3GB Side effect: Windows desktop 2D hardware acceleration not working any more. Launcher.exe does not start (Failed to initialize Direct3D). Question: Because I can not use this 3GB setup in normal use due to side effects, is there any other options to try to minimize memory consumption below 2GB, which seems to be the standard upper limit for any 32-bit software? Maybe you should add this option also to the topic 83211-known-issues-amp-self-help. More info: Later I tried option -force-opengl in 2GB mode and got immediate crash. In 3GB mode it seems to run OpenGL because 3GB option disables Direct 3D.
-
Windows Version: Windows 10 64 bit KSP Version: (32 bit) build id = 01604 2016.11.01 at 18:08:46 CET Branch: master (64 bit) build id = 01604 2016.11.01 at 19:25:37 CET Branch: master What Happens: I load KSP via steam in 32 or 64 bit or using the launcher exe. All methods result in the same error. After up to 1 minute of loading; when the progress bar reaches furthest right; the a pop up message states the below before closing the game: Switching to resolution 1920x1080 failed, trying lower one All resolution switches have failed Screen: could not switch resolution (1920x1080 fs=0 hz=60) Mods / Add-Ons: Stock Fixes/Workarounds: Re-installed KSP - no resolution Updated Windows and Graphics Drivers - no resolution Altered Settings file to select native laptop resolution of 1920 x 1080 - no resolution Deleted sub folders of Squad folder in Windows Registry - no resolution Other Notes/Pictures/Log Files: N.B: I have two graphics cards in my laptop - the output log references the intel graphics card but the gaming card is the Amd Radeon 7970M Screenshot of Error Output log (64 bit) DxDiag Output
-
I swear there was a mod about a year ago that could make windows transparent so that we could see the Kerbals inside. I think it was part of a bigger mod, maybe TextureReplacer or EVE, but I can't find any mention of it anywhere. Help?