Jump to content

[WIP][1.9.x-1.12.x] Scatterer-atmospheric scattering (0.0838 - 14/08/2022) Scattering improvements, in-game atmo generation and multi-sun support


blackrack

Recommended Posts

Hello blackrack, thank you for your beautiful mod.

 

Is it known if there's some kind of a conflict between the current release version of scatterer and reflections from TextureReplacer? I've found out that if I use scatterer and some reflective textures from WindowShine or KSPRC, I will get some weird artifacts instead of nice looking reflections. The artifacts are most obvious on the EVA helmet, but they seem to appear on any reflective texture. Without scatterer installed, the reflections work properly. I've tested this quite thoroughly with only scatterer and TextureReplacer installed, and the conflict seems to be indeed between these two mods.

 

However, with the newer "Tracking Station" version of scatterer, the reflections seem to work fine. I have an AMD GPU in case it might matter.

 

Here's a picture on imgur showing the problem:

https://imgur.com/a/5YsUB

Link to comment
Share on other sites

1 hour ago, worm said:

Hello blackrack, thank you for your beautiful mod.

 

Is it known if there's some kind of a conflict between the current release version of scatterer and reflections from TextureReplacer? I've found out that if I use scatterer and some reflective textures from WindowShine or KSPRC, I will get some weird artifacts instead of nice looking reflections. The artifacts are most obvious on the EVA helmet, but they seem to appear on any reflective texture. Without scatterer installed, the reflections work properly. I've tested this quite thoroughly with only scatterer and TextureReplacer installed, and the conflict seems to be indeed between these two mods.

 

However, with the newer "Tracking Station" version of scatterer, the reflections seem to work fine. I have an AMD GPU in case it might matter.

 

Here's a picture on imgur showing the problem:

https://imgur.com/a/5YsUB

It's a known issue. 

Link to comment
Share on other sites

4 hours ago, worm said:

Hello blackrack, thank you for your beautiful mod.

 

Is it known if there's some kind of a conflict between the current release version of scatterer and reflections from TextureReplacer? I've found out that if I use scatterer and some reflective textures from WindowShine or KSPRC, I will get some weird artifacts instead of nice looking reflections. The artifacts are most obvious on the EVA helmet, but they seem to appear on any reflective texture. Without scatterer installed, the reflections work properly. I've tested this quite thoroughly with only scatterer and TextureReplacer installed, and the conflict seems to be indeed between these two mods.

 

However, with the newer "Tracking Station" version of scatterer, the reflections seem to work fine. I have an AMD GPU in case it might matter.

 

Here's a picture on imgur showing the problem:

https://imgur.com/a/5YsUB

I fixed it in the experimental versions, hence why it works fine with the "tracking station" version.

Link to comment
Share on other sites

13 hours ago, worm said:

Alright, thank you. I couldn't find this issue listed on the first page, so I wasn't sure if you were aware of it. It's good to know that it's been intentionally fixed.

I wish that "unintentionally fixing things" was a thing, unfortunately, it almost never is...

Link to comment
Share on other sites

On 14.01.2017 at 0:45 AM, Errol said:

 I would highly recommend completely turning off the volumetric cloud particles for all cloud layers from the EVE menu.

U3h2pG9.gif

What if I told you there's version of EVE with fast multi - layer clouds ?

What if I told you about 80 FPS when looking up through several layers of volumetric clounds ?

What if I told you can see bright Mun with proper albedo from Kerbin ?

OqWQtpx.png

What if I told you that Better Atmospheres can be  alive again?

Edited by evileye.x
Link to comment
Share on other sites

2 hours ago, evileye.x said:

U3h2pG9.gif

What if I told you there's version of EVE with fast multi - layer clouds ?

What if I told you about 80 FPS when looking up through several layers of volumetric clounds ?

What if I told you can see bright Mun with proper albedo from Kerbin ?

OqWQtpx.png

What if I told you that Better Atmospheres can be  alive again?

I would honestly say BS. I would still download it and try out it, no doubt, but in answer to your question, no, I don't think I'm ever going to get 80fps out of this machine. I run a custom frame limiter that lets me limit down 30 fps to help manage garbabe collection stuttering because I don't even get 30 fps consistently, let alone 60 fps.

Link to comment
Share on other sites

5 hours ago, evileye.x said:

U3h2pG9.gif

What if I told you there's version of EVE with fast multi - layer clouds ?

What if I told you about 80 FPS when looking up through several layers of volumetric clounds ?

What if I told you can see bright Mun with proper albedo from Kerbin ?

OqWQtpx.png

What if I told you that Better Atmospheres can be  alive again?

There is?

21bc4e7302b5f0f578da9c2327976d78051c46b5

Link to comment
Share on other sites

7 hours ago, evileye.x said:

What if I told you there's version of EVE with fast multi - layer clouds ?

What if I told you about 80 FPS when looking up through several layers of volumetric clounds ?

What if I told you can see bright Mun with proper albedo from Kerbin ?

What if I told you that Better Atmospheres can be  alive again?

5
 

Are you here just to brag or did you plan on sharing?

Edited by Svm420
Link to comment
Share on other sites

4 minutes ago, Svm420 said:

Are you here just to brag or did you plan on sharing?

Looks like he was advertising for a mod he is reviving which also isn't cool. Developers shouldn't go to other developers threads and advertise. Pretty bush league. 

Edited by Galileo
Link to comment
Share on other sites

EVE with fast multi - layer clouds = negative only if is not use volumetric section
80 FPS + several layers of volumetric clounds = negative aka each LayerVolume & Layer2D turn, use it will make game bleed fps
Eve it have old problem what it was not fix & i doubts it will be fix sonish in actual condition = > LayerVolume & Layer2D <

but back on scatterer topic i was try to test experimental what blackrack was provide & none was not work corectly in tracking station a minor incovinient i say :) but glad to see it is try to be fix :)

Link to comment
Share on other sites

10 hours ago, Galileo said:

Looks like he was advertising for a mod he is reviving which also isn't cool. Developers shouldn't go to other developers threads and advertise. Pretty bush league. 

I'm not adverstising anything, and it's not me who made this wonder possible - it's @RangeMachine who revived good old EVE 7.4 and made it work in KSP 1.2.2

I don't know why he does not make proper release, so I wanted to share my knowledge with community. People deserve to know the truth, you know.

I realise that new EVE is more advacned and have unique features, but with my heavy mod load I really started to care about perfomance. And I love volumetric clouds... And Mun shine.

Also it is possible to use good old Better Atmospheres or Astronomer's Packs with it.

Perfomance wise - when I look up to the sky through 2 layers of volumetric clouds I'm getting 75-85 FPS. When look down to the ground it may vary 25-45, depending on craft and scene.

Also consider this result achieved with Scatterer (with disabled godrays and water shaders) + Stock Visual Terrain + KerbinSide and about 100 of mods (gameplay and parts). 

For your info: my KSP install uses 10-12 GB of RAM. My PC : i5 @ 4400 MHz, Radeon 7950 @ 1140/1500 , 16 GB RAM, SSD

@blackrack I'm really sorry for offtop... Related to tracking station buid - I confirm there's something with ambient light. It's always not zero... 

Edited by evileye.x
damn typos
Link to comment
Share on other sites

2 minutes ago, evileye.x said:

I'm not adverstising anything, and it's not me who made this wonder possible - it's @RangeMachine who revived good old EVE 7.4 and made it work in KSP 1.2.2

I don't know why he does not make proper release, so I wanted to share my knowledge with community. People deserve to know the truth, you know.

I realise that new EVE is more advacned and have unique features, but with my heavy mod load I really started to care about perfomance. And I love volumetric clouds... And Mun shine.

Also it is possible to use good old Better Atmospheres or Astronomer's Packs with it.

Perfomance wise - when I look up to the sky through 2 layers of volumetric clouds I'm getting 75-85 FPS. When look down to the ground it may vary 25-45, depending on craft and scene.

Also consider this result achieved with Scatterer (with disabled godrays and water shaders) + Stock Visual Terrain + KerbinSide and about 100 of mods (gameplay and parts). 

For your info: my KSP install uses 10-12 GB of RAM. My PC : i5 @ 4400 MHz, Radeon 7950 @ 1140/1500 , 16 GB RAM, SSD

@blackrack I'm really sorry for offtop... Related to tracking station buid - I confirm there's something with ambient light. It's always not zero... 

Tbh the volumetric shading is better now, it's normal that it runs slower than 7-4, it's doing more work. I frankly don't like the old flat volumetrics and I still think the sweet spot is 1 volumetric layer.

Link to comment
Share on other sites

4 minutes ago, blackrack said:

Tbh the volumetric shading is better now, it's normal that it runs slower than 7-4, it's doing more work. I frankly don't like the old flat volumetrics and I still think the sweet spot is 1 volumetric layer.

In my opinion, new EVE is definetly step forward, however implemented features is more expansive perfomance wise. And it looks gourgeous from orbit. Except I don't understand why "Mun shine" feature was dropped...

But for atmosheric flight I really prefer slightly modified Better Atmospheres because of dense clouds...

It is good to have choice. But for both old EVE and new EVE Scatterer is a must. :P

Link to comment
Share on other sites

sorry for offtopic blackrack

rbray89 from 7.4 till his last release 1.1-3 was try to implement new thing & was work to fix many bugs => Cloud Shadows / Better City Lights / Improved Lighting / GUI Updates / Celestial Shadows / Cloud shading / Cloud Animation (thx to Waz) & for sure was a not easy task from what i remember, special some aspect was give him a lot trouble to make it work. Part with volumetrics clouds was really change in May 2016 & it was just beginning of a long road what was came with new texture system > cub maping < ... performance wise well my be was not best or perfect but heh in my view was just first step to push limit to much more & make eye explode in joy :)

Anyway is good to see someone try to came with a alternative & i will keep a close eye to see how it will goo & hope to see rbray89 around agen :)

3 hours ago, evileye.x said:

It is good to have choice.

yup 100% agree & my be in end that 2 version it will merge in one single one :)

Link to comment
Share on other sites

Just uploaded a new version. EVE integration is in, sunflare fixes, ring-sunflare interactions, ring shadows, tracking station support as well as many bug fixes, full changelog in the OP, please read it.

Quick beauty album here: http://imgur.com/a/dhhFK

This update might disrupt many of the exisinting visual packs because things simply look different now. There is still an option to use the old cloud shading however in the main menu.

For the screens I show and the settings I include, I use only the latest EVE version from waz. For the Jool rings in the pics I used the rings from SVE.

Edited by blackrack
Link to comment
Share on other sites

33 minutes ago, blackrack said:

Just uploaded a new version. EVE integration is in, sunflare fixes, ring-sunflare interactions, ring shadows, tracking station support as well as many bug fixes, full changelog in the OP, please read it.

Quick beauty album here: http://imgur.com/a/dhhFK

This update might disrupt many of the exisinting visual packs because things simply look different now. There is still an option to use the old cloud shading however in the main menu.

For the screens I show and the settings I include, I use only the latest EVE version from waz. For the Jool rings in the pics I used the rings from SVE.

You literally blow my mind, everytime, every god damn time. 

Link to comment
Share on other sites

@blackrack

@Galileo

I just got the new Scatterer via CKAN, too. CKAN and the ZIP says v300, however, the ingame scatterer window says v275 preview.

And it does not work well with the SVE configs. It has continous NREs and a huge memory leak in combination with the SVE config. That is going from 0 to max memory (swapping to death) in few seconds, as soon as entering a a savegame from main menu to space center. The memory allocation rises like a Saturn V. :D:) At least in my install.

With the config from the scatterer V300 zip files it works. Unfortunately the situation kills all CKAN SVE installs in the moment, I assume.

So I don't know if it's a scatterer problem (it shows 275 preview) or a SVE problem, with the SVE configs kill the new scatterer.

Quick Fix for people with problems, if you have SVE installed:
-delete the gamedata\scatterer directory (which includes the SVE configs for scatterer)
-install the new scatterer v300 manually or play without scatterer for now until this is fixed.
 

NRE when using in combination with SVT:

Spoiler

[LOG 00:36:32.579] 1/23/2017 12:36:32 AM,KerbalAlarmClock,ScenarioLoadDone. Alarms Count:0
[LOG 00:36:32.580] [CustomConfigsManager] Setting modded tech tree as the active one
[LOG 00:36:32.581] [HETTN] New default tech tree path: GameData\ModuleManager.TechTree.
[LOG 00:36:32.582] [HETTN] Current tech tree path: GameData\ModuleManager.TechTree.
[LOG 00:36:32.604] [HETTN] Not hiding 2 unique PARTUPGRADE only nodes.
[LOG 00:36:32.608] [HETTN] Successfully hid empty tech tree nodes. All default node-parent links are good. No repairs made.
[LOG 00:36:32.609] [HETTN] New tech tree path set to: GameData/HideEmptyTechTreeNodes/HETTN.TechTree.
[ERR 00:36:32.615] kOS: ipu: -1

[WRN 00:36:32.617] DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
[LOG 00:36:32.618] 1/23/2017 12:36:32 AM,kOS-KACWrapper,Attempting to Grab KAC Types...
[LOG 00:36:32.624] 1/23/2017 12:36:32 AM,kOS-KACWrapper,KAC Version:3.8.4.0
[LOG 00:36:32.631] 1/23/2017 12:36:32 AM,kOS-KACWrapper,Got Assembly Types, grabbing Instance
[LOG 00:36:32.632] 1/23/2017 12:36:32 AM,kOS-KACWrapper,Got Instance, Creating Wrapper Objects
[LOG 00:36:32.632] 1/23/2017 12:36:32 AM,kOS-KACWrapper,Getting APIReady Object
[LOG 00:36:32.633] 1/23/2017 12:36:32 AM,kOS-KACWrapper,Success: True
[LOG 00:36:32.633] 1/23/2017 12:36:32 AM,kOS-KACWrapper,Getting Alarms Object
[LOG 00:36:32.634] 1/23/2017 12:36:32 AM,kOS-KACWrapper,Success: True
[LOG 00:36:32.635] 1/23/2017 12:36:32 AM,kOS-KACWrapper,Getting Alarm State Change Event
[LOG 00:36:32.635] 1/23/2017 12:36:32 AM,kOS-KACWrapper,Getting Create Method
[LOG 00:36:32.636] 1/23/2017 12:36:32 AM,kOS-KACWrapper,Getting Delete Method
[LOG 00:36:32.636] 1/23/2017 12:36:32 AM,kOS-KACWrapper,Getting DrawAlarmAction
[LOG 00:36:32.637] kOS: Kerbal Alarm Clock found, Alarms Count 0
[LOG 00:36:32.668] QuickGoTo(QBlizzyToolbar)[1.32]: Init
[LOG 00:36:32.670] QuickGoTo(QGUI)[1.32]: RefreshTexture
[LOG 00:36:32.671] QuickGoTo(QGUI)[1.32]: RefreshStyle force: True
[LOG 00:36:32.671] QuickGoTo(QGUI)[1.32]: Start
[LOG 00:36:32.741] 1/23/2017 12:36:32 AM,KerbalAlarmClock,Searching for RSS
[LOG 00:36:32.748] 1/23/2017 12:36:32 AM,KerbalAlarmClock,Searching for KER
[LOG 00:36:32.749] 1/23/2017 12:36:32 AM,KerbalAlarmClock-KERWrapper,Attempting to Grab KER Types...
[LOG 00:36:32.755] 1/23/2017 12:36:32 AM,KerbalAlarmClock-KERWrapper,KER Version:1.1.2.8
[LOG 00:36:32.755] 1/23/2017 12:36:32 AM,KerbalAlarmClock-KERWrapper,Creating Wrapper Objects
[LOG 00:36:32.756] 1/23/2017 12:36:32 AM,KerbalAlarmClock-KERWrapper,p not NULL
[LOG 00:36:32.756] 1/23/2017 12:36:32 AM,KerbalAlarmClock-KERWrapper,BurnTimeProp Success: True
[LOG 00:36:32.757] 1/23/2017 12:36:32 AM,KerbalAlarmClock-KERWrapper,HalfBurnTimeProp Success: True
[LOG 00:36:32.757] 1/23/2017 12:36:32 AM,KerbalAlarmClock-KERWrapper,HasDeltaVProp Success: True
[LOG 00:36:32.758] 1/23/2017 12:36:32 AM,KerbalAlarmClock-KERWrapper,UpdateMethod Success: True
[LOG 00:36:32.759] 1/23/2017 12:36:32 AM,KerbalAlarmClock,Successfully Hooked KER
[LOG 00:36:32.759] 1/23/2017 12:36:32 AM,KerbalAlarmClock,Searching for VOID
[LOG 00:36:32.760] 1/23/2017 12:36:32 AM,KerbalAlarmClock-VOIDWrapper,Attempting to Grab VOID Types...
[LOG 00:36:32.767] 1/23/2017 12:36:32 AM,TransferWindowPlanner,Searching for RSS
[LOG 00:36:32.773] 1/23/2017 12:36:32 AM,TransferWindowPlanner-KACWrapper,Attempting to Grab KAC Types...
[LOG 00:36:32.779] 1/23/2017 12:36:32 AM,TransferWindowPlanner-KACWrapper,KAC Version:3.8.4.0
[LOG 00:36:32.784] 1/23/2017 12:36:32 AM,TransferWindowPlanner-KACWrapper,Got Assembly Types, grabbing Instance
[LOG 00:36:32.785] 1/23/2017 12:36:32 AM,TransferWindowPlanner-KACWrapper,Got Instance, Creating Wrapper Objects
[LOG 00:36:32.786] 1/23/2017 12:36:32 AM,TransferWindowPlanner-KACWrapper,Getting APIReady Object
[LOG 00:36:32.786] 1/23/2017 12:36:32 AM,TransferWindowPlanner-KACWrapper,Success: True
[LOG 00:36:32.787] 1/23/2017 12:36:32 AM,TransferWindowPlanner-KACWrapper,Getting Alarms Object
[LOG 00:36:32.787] 1/23/2017 12:36:32 AM,TransferWindowPlanner-KACWrapper,Success: True
[LOG 00:36:32.788] 1/23/2017 12:36:32 AM,TransferWindowPlanner-KACWrapper,Getting Alarm State Change Event
[LOG 00:36:32.789] 1/23/2017 12:36:32 AM,TransferWindowPlanner-KACWrapper,Getting Create Method
[LOG 00:36:32.789] 1/23/2017 12:36:32 AM,TransferWindowPlanner-KACWrapper,Getting Delete Method
[LOG 00:36:32.790] 1/23/2017 12:36:32 AM,TransferWindowPlanner-KACWrapper,Getting DrawAlarmAction
[LOG 00:36:32.790] 1/23/2017 12:36:32 AM,TransferWindowPlanner,Successfully Hooked the KAC
[LOG 00:36:32.801] 1/23/2017 12:36:32 AM,DeepFreeze,There are 0 unknownKerbals in the game roster.
[LOG 00:36:32.802] 1/23/2017 12:36:32 AM,DeepFreeze,There are 4 crew Kerbals in the game roster.
[LOG 00:36:32.823] [KS Exp] onNewVesselCreated: Ast. HSJ-227 (unloaded) (Vessel)
[LOG 00:36:32.823] [AsteroidSpawner]: New object found near Kerbin: Ast. HSJ-227!
[LOG 00:36:32.825] QuickStart(QPersistent)[2.12]: Start
[LOG 00:36:33.171] QuickSearch[3.12]: OnDestroy
[LOG 00:36:33.171] QuickSearch(QRnD)[3.12]: OnDestroy
[LOG 00:36:33.176] [EVE CloudsManager]: Disable clouds when camera: -600000 layer: 6000
[LOG 00:36:33.485] [Scatterer] Celestial Body: Kerbin (CelestialBody)
[LOG 00:36:33.486] [Scatterer] Found: Kerbin / Kerbin
[LOG 00:36:33.486] [Scatterer] Celestial Body: Duna (CelestialBody)
[LOG 00:36:33.487] [Scatterer] Found: Duna / Duna
[LOG 00:36:33.487] [Scatterer] Celestial Body: Laythe (CelestialBody)
[LOG 00:36:33.488] [Scatterer] Found: Laythe / Laythe
[LOG 00:36:33.488] [Scatterer] Celestial Body: Jool (CelestialBody)
[LOG 00:36:33.489] [Scatterer] Found: Jool / Jool
[LOG 00:36:33.489] [Scatterer] Celestial Body: Eve (CelestialBody)
[LOG 00:36:33.490] [Scatterer] Found: Eve / Eve
[LOG 00:36:33.509] Found scaled sunlight
[LOG 00:36:33.510] Found Sunlight
[LOG 00:36:33.535] [Scatterer] Sunflare config found for Sun
[LOG 00:36:33.940] [Scatterer] Added custom sun flare for Sun
[LOG 00:36:33.961] [Scatterer] disableAmbientLight: Found scaled sunlight
[LOG 00:36:33.962] [Scatterer] disableAmbientLight: Found sunlight
[LOG 00:36:33.962] [Scatterer] Added eclipse caster Mun for Kerbin
[LOG 00:36:33.962] [Scatterer] Added eclipse caster Minmus for Kerbin
[LOG 00:36:33.968] [Scatterer] Atmosphere config found for: Kerbin
[EXC 00:36:33.980] NullReferenceException: Object reference not set to an instance of an object
    scatterer.Manager.getDirectionToSun ()
    scatterer.SkyNode.InitPostprocessMaterial (UnityEngine.Material mat)
    scatterer.SkyNode.Start ()
    scatterer.Manager.Awake ()
    scatterer.Core.Update ()
[LOG 00:36:33.992] [SCANsat] All Height Maps Generated
[LOG 00:36:34.189] 1/23/2017 12:36:34 AM,KerbalAlarmClock,Loading Textures
[LOG 00:36:34.209] 1/23/2017 12:36:34 AM,KerbalAlarmClock,Loaded Textures
[LOG 00:36:34.211] 1/23/2017 12:36:34 AM,KerbalAlarmClock,Adding DrawGUI to PostRender Queue
[LOG 00:36:34.211] 1/23/2017 12:36:34 AM,TransferWindowPlanner,Loading Textures
[LOG 00:36:34.216] 1/23/2017 12:36:34 AM,TransferWindowPlanner,Configuring Styles
[LOG 00:36:35.083] [Scatterer] Added eclipse caster Mun for Kerbin
[LOG 00:36:35.084] [Scatterer] Added eclipse caster Minmus for Kerbin
[LOG 00:36:35.090] [Scatterer] Atmosphere config found for: Kerbin
[EXC 00:36:35.481] NullReferenceException: Object reference not set to an instance of an object
    scatterer.Manager.getDirectionToSun ()
    scatterer.SkyNode.InitPostprocessMaterial (UnityEngine.Material mat)
    scatterer.SkyNode.Start ()
    scatterer.Manager.Awake ()
    scatterer.Core.Update ()
[LOG 00:36:35.489] [1/23/2017 12:36:35 AM] [TimeControl(2.50): ]: <Info> (TCGUI.onShowUI) - Unhiding GUI for Settings Lock
[LOG 00:36:35.489] [1/23/2017 12:36:35 AM] [TimeControl(2.50): ]: <Info> (TimeController.UpdateInternalTimeWarpArrays) - Resizing Internal  Warp Rates Array
[LOG 00:36:35.490] [1/23/2017 12:36:35 AM] [TimeControl(2.50): ]: <Info> (TimeController.UpdateInternalTimeWarpArrays) - Resizing Internal  Celestial Body Altitude Limits Arrays
[LOG 00:36:35.491] [1/23/2017 12:36:35 AM] [TimeControl(2.50): ]: <Info> (TimeController.UpdateInternalTimeWarpArrays) - Setting Internal Rates and Altitude Limits
[LOG 00:36:35.492] [Progress Tracking Parser] Initializing Progress Parser...
[LOG 00:36:35.503] [UiApp] Awake: KSPedia
[LOG 00:36:35.504] [ApplicationLauncher] OnSceneLoadedGUIReady: scene SPACECENTER ShouldBeVisible() True ShouldBeOnTop() False iIsPositionedAtTop True
[LOG 00:36:35.504] [ApplicationLauncher] SpawnSimpleLayout: HorizontalRightLeft
[LOG 00:36:35.506] [ApplicationLauncher] SetVisible: 
[LOG 00:36:35.508] ScaleModList: listSize 328 maxListSize 2009
[LOG 00:36:35.509] ScaleModList: listSize 328 maxListSize 2000
[LOG 00:36:35.509] ScaleModList: listSize 328 maxListSize 2000
[LOG 00:36:35.510] ScaleModList: listSize 328 maxListSize 2000
[LOG 00:36:35.511] ScaleModList: listSize 328 maxListSize 2000
[LOG 00:36:35.512] ScaleModList: listSize 369 maxListSize 2000
[LOG 00:36:35.513] ScaleModList: listSize 410 maxListSize 2000
[LOG 00:36:35.515] ScaleModList: listSize 451 maxListSize 2000
[LOG 00:36:35.516] ScaleModList: listSize 492 maxListSize 2000
[LOG 00:36:35.517] [1/23/2017 12:36:35 AM [x] Science!]: <Trace> (ScienceChecklistAddon) - Load
[WRN 00:36:35.518] [1/23/2017 12:36:35 AM [x] Science!]: <Info> (ScienceChecklistAddon) - Game type is SANDBOX. Deactivating.
[LOG 00:36:35.519] ScaleModList: listSize 533 maxListSize 2000
[LOG 00:36:35.521] ScaleModList: listSize 574 maxListSize 2000
[LOG 00:36:35.522] ScaleModList: listSize 533 maxListSize 2000
[LOG 00:36:35.524] ScaleModList: listSize 574 maxListSize 2000
[LOG 00:36:35.525] ScaleModList: listSize 533 maxListSize 2000
[LOG 00:36:35.526] QuickSearch(QStockToolbar)[3.12]: Init
[LOG 00:36:35.527] QuickSearch(QStockToolbar)[3.12]: AppLauncherReady
[LOG 00:36:35.528] ScaleModList: listSize 574 maxListSize 2000
[LOG 00:36:35.529] QuickGoTo(QStockToolbar)[1.32]: Init
[LOG 00:36:35.530] QuickGoTo(QStockToolbar)[1.32]: AppLauncherReady
[LOG 00:36:35.531] ScaleModList: listSize 615 maxListSize 2000
[LOG 00:36:35.532] ScaleModList: listSize 574 maxListSize 2000
[LOG 00:36:35.533] ScaleModList: listSize 574 maxListSize 2000
[LOG 00:36:35.534] ScaleModList: listSize 615 maxListSize 2000
[LOG 00:36:35.536] ScaleModList: listSize 574 maxListSize 2000
[LOG 00:36:35.539] ScaleModList: listSize 615 maxListSize 2000
[LOG 00:36:35.541] [UIApp] OnDestroy: ContractsApp
[LOG 00:36:35.601] [Scatterer] Added eclipse caster Mun for Kerbin
[LOG 00:36:35.601] [Scatterer] Added eclipse caster Minmus for Kerbin
[LOG 00:36:35.607] [Scatterer] Atmosphere config found for: Kerbin
[EXC 00:36:35.618] NullReferenceException: Object reference not set to an instance of an object
    scatterer.Manager.getDirectionToSun ()
    scatterer.SkyNode.InitPostprocessMaterial (UnityEngine.Material mat)
    scatterer.SkyNode.Start ()
    scatterer.Manager.Awake ()
    scatterer.Core.Update ()
[LOG 00:36:35.620] [MessageSystem] Reposition 0.02 61881
[LOG 00:36:35.710] [Scatterer] Added eclipse caster Mun for Kerbin
[LOG 00:36:35.711] [Scatterer] Added eclipse caster Minmus for Kerbin
[LOG 00:36:35.716] [Scatterer] Atmosphere config found for: Kerbin
[EXC 00:36:35.727] NullReferenceException: Object reference not set to an instance of an object
    scatterer.Manager.getDirectionToSun ()
    scatterer.SkyNode.InitPostprocessMaterial (UnityEngine.Material mat)
    scatterer.SkyNode.Start ()
    scatterer.Manager.Awake ()
    scatterer.Core.Update ()
[LOG 00:36:35.739] [Scatterer] Added eclipse caster Mun for Kerbin
[LOG 00:36:35.739] [Scatterer] Added eclipse caster Minmus for Kerbin
[LOG 00:36:35.745] [Scatterer] Atmosphere config found for: Kerbin
[EXC 00:36:35.755] NullReferenceException: Object reference not set to an instance of an object
    scatterer.Manager.getDirectionToSun ()
    scatterer.SkyNode.InitPostprocessMaterial (UnityEngine.Material mat)
    scatterer.SkyNode.Start ()
    scatterer.Manager.Awake ()
    scatterer.Core.Update ()
[LOG 00:36:35.765] [Scatterer] Added eclipse caster Mun for Kerbin
[LOG 00:36:35.765] [Scatterer] Added eclipse caster Minmus for Kerbin
[LOG 00:36:35.770] [Scatterer] Atmosphere config found for: Kerbin
[EXC 00:36:35.781] NullReferenceException: Object reference not set to an instance of an object
    scatterer.Manager.getDirectionToSun ()
    scatterer.SkyNode.InitPostprocessMaterial (UnityEngine.Material mat)
    scatterer.SkyNode.Start ()
    scatterer.Manager.Awake ()
    scatterer.Core.Update ()
[LOG 00:36:35.790] [Scatterer] Added eclipse caster Mun for Kerbin
[LOG 00:36:35.791] [Scatterer] Added eclipse caster Minmus for Kerbin
[LOG 00:36:35.797] [Scatterer] Atmosphere config found for: Kerbin
[EXC 00:36:35.807] NullReferenceException: Object reference not set to an instance of an object
    scatterer.Manager.getDirectionToSun ()
    scatterer.SkyNode.InitPostprocessMaterial (UnityEngine.Material mat)
    scatterer.SkyNode.Start ()
    scatterer.Manager.Awake ()
    scatterer.Core.Update ()
[LOG 00:36:35.816] [Scatterer] Added eclipse caster Mun for Kerbin
[LOG 00:36:35.816] [Scatterer] Added eclipse caster Minmus for Kerbin
[LOG 00:36:35.822] [Scatterer] Atmosphere config found for: Kerbin
[EXC 00:36:36.198] NullReferenceException: Object reference not set to an instance of an object
    scatterer.Manager.getDirectionToSun ()
    scatterer.SkyNode.InitPostprocessMaterial (UnityEngine.Material mat)
    scatterer.SkyNode.Start ()
    scatterer.Manager.Awake ()
    scatterer.Core.Update ()
[LOG 00:36:36.208] [Scatterer] Added eclipse caster Mun for Kerbin
[LOG 00:36:36.208] [Scatterer] Added eclipse caster Minmus for Kerbin
[LOG 00:36:36.214] [Scatterer] Atmosphere config found for: Kerbin
[EXC 00:36:36.228] NullReferenceException: Object reference not set to an instance of an object
    scatterer.Manager.getDirectionToSun ()
    scatterer.SkyNode.InitPostprocessMaterial (UnityEngine.Material mat)
    scatterer.SkyNode.Start ()
    scatterer.Manager.Awake ()
    scatterer.Core.Update ()
[LOG 00:36:36.229] [UIApp] Adding KSPedia to Application Launcher
[LOG 00:36:36.231] ScaleModList: listSize 533 maxListSize 1959
[LOG 00:36:36.240] [Scatterer] Added eclipse caster Mun for Kerbin
[LOG 00:36:36.241] [Scatterer] Added eclipse caster Minmus for Kerbin
[LOG 00:36:36.247] [Scatterer] Atmosphere config found for: Kerbin
[EXC 00:36:36.259] NullReferenceException: Object reference not set to an instance of an object
    scatterer.Manager.getDirectionToSun ()
    scatterer.SkyNode.InitPostprocessMaterial (UnityEngine.Material mat)
    scatterer.SkyNode.Start ()
    scatterer.Manager.Awake ()
    scatterer.Core.Update ()
[LOG 00:36:36.270] [Scatterer] Added eclipse caster Mun for Kerbin
[LOG 00:36:36.271] [Scatterer] Added eclipse caster Minmus for Kerbin
[LOG 00:36:36.276] [Scatterer] Atmosphere config found for: Kerbin
[EXC 00:36:36.288] NullReferenceException: Object reference not set to an instance of an object
    scatterer.Manager.getDirectionToSun ()
    scatterer.SkyNode.InitPostprocessMaterial (UnityEngine.Material mat)
    scatterer.SkyNode.Start ()
    scatterer.Manager.Awake ()
    scatterer.Core.Update ()
[LOG 00:36:36.290] Flight State Captured
[LOG 00:36:36.291] Saving Achievements Tree...
[LOG 00:36:36.292] QuickStart(QPersistent)[2.12]: OnSave 9f97abd13f674bbf9843179e5df037fe
[LOG 00:36:36.293] DeepFreeze Scenario OnSave completed.
[LOG 00:36:36.299] [MessageSystem] Save Messages
[LOG 00:36:36.302] [KerbalStats] saving ext for Jebediah Kerman
[LOG 00:36:36.303]     from kerbals
[LOG 00:36:36.304] [KerbalStats] saving ext for Bill Kerman
[LOG 00:36:36.305]     from kerbals
[LOG 00:36:36.305] [KerbalStats] saving ext for Bob Kerman
[LOG 00:36:36.306]     from kerbals
[LOG 00:36:36.307] [KerbalStats] saving ext for Valentina Kerman
[LOG 00:36:36.307]     from kerbals
[LOG 00:36:36.309] Game State Saved to saves/default/persistent
[LOG 00:36:36.318] [Scatterer] Added eclipse caster Mun for Kerbin
[LOG 00:36:36.318] [Scatterer] Added eclipse caster Minmus for Kerbin
[LOG 00:36:36.324] [Scatterer] Atmosphere config found for: Kerbin
[EXC 00:36:36.335] NullReferenceException: Object reference not set to an instance of an object
    scatterer.Manager.getDirectionToSun ()
    scatterer.SkyNode.InitPostprocessMaterial (UnityEngine.Material mat)
    scatterer.SkyNode.Start ()
    scatterer.Manager.Awake ()
    scatterer.Core.Update ()
[LOG 00:36:36.338] [Progress Tracking Parser] Progress Nodes Loaded...
[LOG 00:36:36.346] [Scatterer] Added eclipse caster Mun for Kerbin
[LOG 00:36:36.346] [Scatterer] Added eclipse caster Minmus for Kerbin
[LOG 00:36:36.352] [Scatterer] Atmosphere config found for: Kerbin
[EXC 00:36:36.363] NullReferenceException: Object reference not set to an instance of an object
    scatterer.Manager.getDirectionToSun ()
    scatterer.SkyNode.InitPostprocessMaterial (UnityEngine.Material mat)
    scatterer.SkyNode.Start ()
    scatterer.Manager.Awake ()
    scatterer.Core.Update ()
[LOG 00:36:36.373] [Scatterer] Added eclipse caster Mun for Kerbin
[LOG 00:36:36.373] [Scatterer] Added eclipse caster Minmus for Kerbin
[LOG 00:36:36.378] [Scatterer] Atmosphere config found for: Kerbin
[EXC 00:36:36.390] NullReferenceException: Object reference not set to an instance of an object
    scatterer.Manager.getDirectionToSun ()
    scatterer.SkyNode.InitPostprocessMaterial (UnityEngine.Material mat)
    scatterer.SkyNode.Start ()
    scatterer.Manager.Awake ()
    scatterer.Core.Update ()
[LOG 00:36:36.399] [Scatterer] Added eclipse caster Mun for Kerbin
[LOG 00:36:36.399] [Scatterer] Added eclipse caster Minmus for Kerbin
[LOG 00:36:36.404] [Scatterer] Atmosphere config found for: Kerbin
[EXC 00:36:36.782] NullReferenceException: Object reference not set to an instance of an object
    scatterer.Manager.getDirectionToSun ()
    scatterer.SkyNode.InitPostprocessMaterial (UnityEngine.Material mat)
    scatterer.SkyNode.Start ()
    scatterer.Manager.Awake ()
    scatterer.Core.Update ()
[LOG 00:36:36.797] [Scatterer] Added eclipse caster Mun for Kerbin
[LOG 00:36:36.797] [Scatterer] Added eclipse caster Minmus for Kerbin
[LOG 00:36:36.803] [Scatterer] Atmosphere config found for: Kerbin
[EXC 00:36:36.815] NullReferenceException: Object reference not set to an instance of an object
    scatterer.Manager.getDirectionToSun ()
    scatterer.SkyNode.InitPostprocessMaterial (UnityEngine.Material mat)
    scatterer.SkyNode.Start ()
    scatterer.Manager.Awake ()
    scatterer.Core.Update ()
[LOG 00:36:36.817] [UIMasterController]: ShowUI
[LOG 00:36:36.829] [Scatterer] Added eclipse caster Mun for Kerbin
[LOG 00:36:36.829] [Scatterer] Added eclipse caster Minmus for Kerbin
[LOG 00:36:36.836] [Scatterer] Atmosphere config found for: Kerbin
[EXC 00:36:36.851] NullReferenceException: Object reference not set to an instance of an object
    scatterer.Manager.getDirectionToSun ()
    scatterer.SkyNode.InitPostprocessMaterial (UnityEngine.Material mat)
    scatterer.SkyNode.Start ()
    scatterer.Manager.Awake ()
    scatterer.Core.Update ()

Planetlist.cfg format changed, as it seems. Can that be?

Edited by Jebs_SY
Link to comment
Share on other sites

22 minutes ago, Jebs_SY said:

@blackrack

@Galileo

I just got the new Scatterer via CKAN, too. CKAN and the ZIP says v300, however, the ingame scatterer window says v275 preview.

And it does not work well with the SVE configs. It has continous NREs and a huge memory leak in combination with the SVE config. That is going from 0 to max memory (swapping to death) in few seconds, as soon as entering a a savegame from main menu to space center. The memory allocation rises like a Saturn V. :D:) At least in my install.

With the config from the scatterer V300 zip files it works. Unfortunately the situation kills all CKAN SVE installs in the moment, I assume.

So I don't know if it's a scatterer problem (it shows 275 preview) or a SVE problem, with the SVE configs kill the new scatterer.

Quick Fix for people with problems, if you have SVE installed:
-delete the gamedata\scatterer directory (which includes the SVE configs for scatterer)
-install the new scatterer v300 manually.
 

NRE when using in combination with SVT:

  Reveal hidden contents

[LOG 00:36:32.579] 1/23/2017 12:36:32 AM,KerbalAlarmClock,ScenarioLoadDone. Alarms Count:0
[LOG 00:36:32.580] [CustomConfigsManager] Setting modded tech tree as the active one
[LOG 00:36:32.581] [HETTN] New default tech tree path: GameData\ModuleManager.TechTree.
[LOG 00:36:32.582] [HETTN] Current tech tree path: GameData\ModuleManager.TechTree.
[LOG 00:36:32.604] [HETTN] Not hiding 2 unique PARTUPGRADE only nodes.
[LOG 00:36:32.608] [HETTN] Successfully hid empty tech tree nodes. All default node-parent links are good. No repairs made.
[LOG 00:36:32.609] [HETTN] New tech tree path set to: GameData/HideEmptyTechTreeNodes/HETTN.TechTree.
[ERR 00:36:32.615] kOS: ipu: -1

[WRN 00:36:32.617] DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
[LOG 00:36:32.618] 1/23/2017 12:36:32 AM,kOS-KACWrapper,Attempting to Grab KAC Types...
[LOG 00:36:32.624] 1/23/2017 12:36:32 AM,kOS-KACWrapper,KAC Version:3.8.4.0
[LOG 00:36:32.631] 1/23/2017 12:36:32 AM,kOS-KACWrapper,Got Assembly Types, grabbing Instance
[LOG 00:36:32.632] 1/23/2017 12:36:32 AM,kOS-KACWrapper,Got Instance, Creating Wrapper Objects
[LOG 00:36:32.632] 1/23/2017 12:36:32 AM,kOS-KACWrapper,Getting APIReady Object
[LOG 00:36:32.633] 1/23/2017 12:36:32 AM,kOS-KACWrapper,Success: True
[LOG 00:36:32.633] 1/23/2017 12:36:32 AM,kOS-KACWrapper,Getting Alarms Object
[LOG 00:36:32.634] 1/23/2017 12:36:32 AM,kOS-KACWrapper,Success: True
[LOG 00:36:32.635] 1/23/2017 12:36:32 AM,kOS-KACWrapper,Getting Alarm State Change Event
[LOG 00:36:32.635] 1/23/2017 12:36:32 AM,kOS-KACWrapper,Getting Create Method
[LOG 00:36:32.636] 1/23/2017 12:36:32 AM,kOS-KACWrapper,Getting Delete Method
[LOG 00:36:32.636] 1/23/2017 12:36:32 AM,kOS-KACWrapper,Getting DrawAlarmAction
[LOG 00:36:32.637] kOS: Kerbal Alarm Clock found, Alarms Count 0
[LOG 00:36:32.668] QuickGoTo(QBlizzyToolbar)[1.32]: Init
[LOG 00:36:32.670] QuickGoTo(QGUI)[1.32]: RefreshTexture
[LOG 00:36:32.671] QuickGoTo(QGUI)[1.32]: RefreshStyle force: True
[LOG 00:36:32.671] QuickGoTo(QGUI)[1.32]: Start
[LOG 00:36:32.741] 1/23/2017 12:36:32 AM,KerbalAlarmClock,Searching for RSS
[LOG 00:36:32.748] 1/23/2017 12:36:32 AM,KerbalAlarmClock,Searching for KER
[LOG 00:36:32.749] 1/23/2017 12:36:32 AM,KerbalAlarmClock-KERWrapper,Attempting to Grab KER Types...
[LOG 00:36:32.755] 1/23/2017 12:36:32 AM,KerbalAlarmClock-KERWrapper,KER Version:1.1.2.8
[LOG 00:36:32.755] 1/23/2017 12:36:32 AM,KerbalAlarmClock-KERWrapper,Creating Wrapper Objects
[LOG 00:36:32.756] 1/23/2017 12:36:32 AM,KerbalAlarmClock-KERWrapper,p not NULL
[LOG 00:36:32.756] 1/23/2017 12:36:32 AM,KerbalAlarmClock-KERWrapper,BurnTimeProp Success: True
[LOG 00:36:32.757] 1/23/2017 12:36:32 AM,KerbalAlarmClock-KERWrapper,HalfBurnTimeProp Success: True
[LOG 00:36:32.757] 1/23/2017 12:36:32 AM,KerbalAlarmClock-KERWrapper,HasDeltaVProp Success: True
[LOG 00:36:32.758] 1/23/2017 12:36:32 AM,KerbalAlarmClock-KERWrapper,UpdateMethod Success: True
[LOG 00:36:32.759] 1/23/2017 12:36:32 AM,KerbalAlarmClock,Successfully Hooked KER
[LOG 00:36:32.759] 1/23/2017 12:36:32 AM,KerbalAlarmClock,Searching for VOID
[LOG 00:36:32.760] 1/23/2017 12:36:32 AM,KerbalAlarmClock-VOIDWrapper,Attempting to Grab VOID Types...
[LOG 00:36:32.767] 1/23/2017 12:36:32 AM,TransferWindowPlanner,Searching for RSS
[LOG 00:36:32.773] 1/23/2017 12:36:32 AM,TransferWindowPlanner-KACWrapper,Attempting to Grab KAC Types...
[LOG 00:36:32.779] 1/23/2017 12:36:32 AM,TransferWindowPlanner-KACWrapper,KAC Version:3.8.4.0
[LOG 00:36:32.784] 1/23/2017 12:36:32 AM,TransferWindowPlanner-KACWrapper,Got Assembly Types, grabbing Instance
[LOG 00:36:32.785] 1/23/2017 12:36:32 AM,TransferWindowPlanner-KACWrapper,Got Instance, Creating Wrapper Objects
[LOG 00:36:32.786] 1/23/2017 12:36:32 AM,TransferWindowPlanner-KACWrapper,Getting APIReady Object
[LOG 00:36:32.786] 1/23/2017 12:36:32 AM,TransferWindowPlanner-KACWrapper,Success: True
[LOG 00:36:32.787] 1/23/2017 12:36:32 AM,TransferWindowPlanner-KACWrapper,Getting Alarms Object
[LOG 00:36:32.787] 1/23/2017 12:36:32 AM,TransferWindowPlanner-KACWrapper,Success: True
[LOG 00:36:32.788] 1/23/2017 12:36:32 AM,TransferWindowPlanner-KACWrapper,Getting Alarm State Change Event
[LOG 00:36:32.789] 1/23/2017 12:36:32 AM,TransferWindowPlanner-KACWrapper,Getting Create Method
[LOG 00:36:32.789] 1/23/2017 12:36:32 AM,TransferWindowPlanner-KACWrapper,Getting Delete Method
[LOG 00:36:32.790] 1/23/2017 12:36:32 AM,TransferWindowPlanner-KACWrapper,Getting DrawAlarmAction
[LOG 00:36:32.790] 1/23/2017 12:36:32 AM,TransferWindowPlanner,Successfully Hooked the KAC
[LOG 00:36:32.801] 1/23/2017 12:36:32 AM,DeepFreeze,There are 0 unknownKerbals in the game roster.
[LOG 00:36:32.802] 1/23/2017 12:36:32 AM,DeepFreeze,There are 4 crew Kerbals in the game roster.
[LOG 00:36:32.823] [KS Exp] onNewVesselCreated: Ast. HSJ-227 (unloaded) (Vessel)
[LOG 00:36:32.823] [AsteroidSpawner]: New object found near Kerbin: Ast. HSJ-227!
[LOG 00:36:32.825] QuickStart(QPersistent)[2.12]: Start
[LOG 00:36:33.171] QuickSearch[3.12]: OnDestroy
[LOG 00:36:33.171] QuickSearch(QRnD)[3.12]: OnDestroy
[LOG 00:36:33.176] [EVE CloudsManager]: Disable clouds when camera: -600000 layer: 6000
[LOG 00:36:33.485] [Scatterer] Celestial Body: Kerbin (CelestialBody)
[LOG 00:36:33.486] [Scatterer] Found: Kerbin / Kerbin
[LOG 00:36:33.486] [Scatterer] Celestial Body: Duna (CelestialBody)
[LOG 00:36:33.487] [Scatterer] Found: Duna / Duna
[LOG 00:36:33.487] [Scatterer] Celestial Body: Laythe (CelestialBody)
[LOG 00:36:33.488] [Scatterer] Found: Laythe / Laythe
[LOG 00:36:33.488] [Scatterer] Celestial Body: Jool (CelestialBody)
[LOG 00:36:33.489] [Scatterer] Found: Jool / Jool
[LOG 00:36:33.489] [Scatterer] Celestial Body: Eve (CelestialBody)
[LOG 00:36:33.490] [Scatterer] Found: Eve / Eve
[LOG 00:36:33.509] Found scaled sunlight
[LOG 00:36:33.510] Found Sunlight
[LOG 00:36:33.535] [Scatterer] Sunflare config found for Sun
[LOG 00:36:33.940] [Scatterer] Added custom sun flare for Sun
[LOG 00:36:33.961] [Scatterer] disableAmbientLight: Found scaled sunlight
[LOG 00:36:33.962] [Scatterer] disableAmbientLight: Found sunlight
[LOG 00:36:33.962] [Scatterer] Added eclipse caster Mun for Kerbin
[LOG 00:36:33.962] [Scatterer] Added eclipse caster Minmus for Kerbin
[LOG 00:36:33.968] [Scatterer] Atmosphere config found for: Kerbin
[EXC 00:36:33.980] NullReferenceException: Object reference not set to an instance of an object
    scatterer.Manager.getDirectionToSun ()
    scatterer.SkyNode.InitPostprocessMaterial (UnityEngine.Material mat)
    scatterer.SkyNode.Start ()
    scatterer.Manager.Awake ()
    scatterer.Core.Update ()
[LOG 00:36:33.992] [SCANsat] All Height Maps Generated
[LOG 00:36:34.189] 1/23/2017 12:36:34 AM,KerbalAlarmClock,Loading Textures
[LOG 00:36:34.209] 1/23/2017 12:36:34 AM,KerbalAlarmClock,Loaded Textures
[LOG 00:36:34.211] 1/23/2017 12:36:34 AM,KerbalAlarmClock,Adding DrawGUI to PostRender Queue
[LOG 00:36:34.211] 1/23/2017 12:36:34 AM,TransferWindowPlanner,Loading Textures
[LOG 00:36:34.216] 1/23/2017 12:36:34 AM,TransferWindowPlanner,Configuring Styles
[LOG 00:36:35.083] [Scatterer] Added eclipse caster Mun for Kerbin
[LOG 00:36:35.084] [Scatterer] Added eclipse caster Minmus for Kerbin
[LOG 00:36:35.090] [Scatterer] Atmosphere config found for: Kerbin
[EXC 00:36:35.481] NullReferenceException: Object reference not set to an instance of an object
    scatterer.Manager.getDirectionToSun ()
    scatterer.SkyNode.InitPostprocessMaterial (UnityEngine.Material mat)
    scatterer.SkyNode.Start ()
    scatterer.Manager.Awake ()
    scatterer.Core.Update ()
[LOG 00:36:35.489] [1/23/2017 12:36:35 AM] [TimeControl(2.50): ]: <Info> (TCGUI.onShowUI) - Unhiding GUI for Settings Lock
[LOG 00:36:35.489] [1/23/2017 12:36:35 AM] [TimeControl(2.50): ]: <Info> (TimeController.UpdateInternalTimeWarpArrays) - Resizing Internal  Warp Rates Array
[LOG 00:36:35.490] [1/23/2017 12:36:35 AM] [TimeControl(2.50): ]: <Info> (TimeController.UpdateInternalTimeWarpArrays) - Resizing Internal  Celestial Body Altitude Limits Arrays
[LOG 00:36:35.491] [1/23/2017 12:36:35 AM] [TimeControl(2.50): ]: <Info> (TimeController.UpdateInternalTimeWarpArrays) - Setting Internal Rates and Altitude Limits
[LOG 00:36:35.492] [Progress Tracking Parser] Initializing Progress Parser...
[LOG 00:36:35.503] [UiApp] Awake: KSPedia
[LOG 00:36:35.504] [ApplicationLauncher] OnSceneLoadedGUIReady: scene SPACECENTER ShouldBeVisible() True ShouldBeOnTop() False iIsPositionedAtTop True
[LOG 00:36:35.504] [ApplicationLauncher] SpawnSimpleLayout: HorizontalRightLeft
[LOG 00:36:35.506] [ApplicationLauncher] SetVisible: 
[LOG 00:36:35.508] ScaleModList: listSize 328 maxListSize 2009
[LOG 00:36:35.509] ScaleModList: listSize 328 maxListSize 2000
[LOG 00:36:35.509] ScaleModList: listSize 328 maxListSize 2000
[LOG 00:36:35.510] ScaleModList: listSize 328 maxListSize 2000
[LOG 00:36:35.511] ScaleModList: listSize 328 maxListSize 2000
[LOG 00:36:35.512] ScaleModList: listSize 369 maxListSize 2000
[LOG 00:36:35.513] ScaleModList: listSize 410 maxListSize 2000
[LOG 00:36:35.515] ScaleModList: listSize 451 maxListSize 2000
[LOG 00:36:35.516] ScaleModList: listSize 492 maxListSize 2000
[LOG 00:36:35.517] [1/23/2017 12:36:35 AM [x] Science!]: <Trace> (ScienceChecklistAddon) - Load
[WRN 00:36:35.518] [1/23/2017 12:36:35 AM [x] Science!]: <Info> (ScienceChecklistAddon) - Game type is SANDBOX. Deactivating.
[LOG 00:36:35.519] ScaleModList: listSize 533 maxListSize 2000
[LOG 00:36:35.521] ScaleModList: listSize 574 maxListSize 2000
[LOG 00:36:35.522] ScaleModList: listSize 533 maxListSize 2000
[LOG 00:36:35.524] ScaleModList: listSize 574 maxListSize 2000
[LOG 00:36:35.525] ScaleModList: listSize 533 maxListSize 2000
[LOG 00:36:35.526] QuickSearch(QStockToolbar)[3.12]: Init
[LOG 00:36:35.527] QuickSearch(QStockToolbar)[3.12]: AppLauncherReady
[LOG 00:36:35.528] ScaleModList: listSize 574 maxListSize 2000
[LOG 00:36:35.529] QuickGoTo(QStockToolbar)[1.32]: Init
[LOG 00:36:35.530] QuickGoTo(QStockToolbar)[1.32]: AppLauncherReady
[LOG 00:36:35.531] ScaleModList: listSize 615 maxListSize 2000
[LOG 00:36:35.532] ScaleModList: listSize 574 maxListSize 2000
[LOG 00:36:35.533] ScaleModList: listSize 574 maxListSize 2000
[LOG 00:36:35.534] ScaleModList: listSize 615 maxListSize 2000
[LOG 00:36:35.536] ScaleModList: listSize 574 maxListSize 2000
[LOG 00:36:35.539] ScaleModList: listSize 615 maxListSize 2000
[LOG 00:36:35.541] [UIApp] OnDestroy: ContractsApp
[LOG 00:36:35.601] [Scatterer] Added eclipse caster Mun for Kerbin
[LOG 00:36:35.601] [Scatterer] Added eclipse caster Minmus for Kerbin
[LOG 00:36:35.607] [Scatterer] Atmosphere config found for: Kerbin
[EXC 00:36:35.618] NullReferenceException: Object reference not set to an instance of an object
    scatterer.Manager.getDirectionToSun ()
    scatterer.SkyNode.InitPostprocessMaterial (UnityEngine.Material mat)
    scatterer.SkyNode.Start ()
    scatterer.Manager.Awake ()
    scatterer.Core.Update ()
[LOG 00:36:35.620] [MessageSystem] Reposition 0.02 61881
[LOG 00:36:35.710] [Scatterer] Added eclipse caster Mun for Kerbin
[LOG 00:36:35.711] [Scatterer] Added eclipse caster Minmus for Kerbin
[LOG 00:36:35.716] [Scatterer] Atmosphere config found for: Kerbin
[EXC 00:36:35.727] NullReferenceException: Object reference not set to an instance of an object
    scatterer.Manager.getDirectionToSun ()
    scatterer.SkyNode.InitPostprocessMaterial (UnityEngine.Material mat)
    scatterer.SkyNode.Start ()
    scatterer.Manager.Awake ()
    scatterer.Core.Update ()
[LOG 00:36:35.739] [Scatterer] Added eclipse caster Mun for Kerbin
[LOG 00:36:35.739] [Scatterer] Added eclipse caster Minmus for Kerbin
[LOG 00:36:35.745] [Scatterer] Atmosphere config found for: Kerbin
[EXC 00:36:35.755] NullReferenceException: Object reference not set to an instance of an object
    scatterer.Manager.getDirectionToSun ()
    scatterer.SkyNode.InitPostprocessMaterial (UnityEngine.Material mat)
    scatterer.SkyNode.Start ()
    scatterer.Manager.Awake ()
    scatterer.Core.Update ()
[LOG 00:36:35.765] [Scatterer] Added eclipse caster Mun for Kerbin
[LOG 00:36:35.765] [Scatterer] Added eclipse caster Minmus for Kerbin
[LOG 00:36:35.770] [Scatterer] Atmosphere config found for: Kerbin
[EXC 00:36:35.781] NullReferenceException: Object reference not set to an instance of an object
    scatterer.Manager.getDirectionToSun ()
    scatterer.SkyNode.InitPostprocessMaterial (UnityEngine.Material mat)
    scatterer.SkyNode.Start ()
    scatterer.Manager.Awake ()
    scatterer.Core.Update ()
[LOG 00:36:35.790] [Scatterer] Added eclipse caster Mun for Kerbin
[LOG 00:36:35.791] [Scatterer] Added eclipse caster Minmus for Kerbin
[LOG 00:36:35.797] [Scatterer] Atmosphere config found for: Kerbin
[EXC 00:36:35.807] NullReferenceException: Object reference not set to an instance of an object
    scatterer.Manager.getDirectionToSun ()
    scatterer.SkyNode.InitPostprocessMaterial (UnityEngine.Material mat)
    scatterer.SkyNode.Start ()
    scatterer.Manager.Awake ()
    scatterer.Core.Update ()
[LOG 00:36:35.816] [Scatterer] Added eclipse caster Mun for Kerbin
[LOG 00:36:35.816] [Scatterer] Added eclipse caster Minmus for Kerbin
[LOG 00:36:35.822] [Scatterer] Atmosphere config found for: Kerbin
[EXC 00:36:36.198] NullReferenceException: Object reference not set to an instance of an object
    scatterer.Manager.getDirectionToSun ()
    scatterer.SkyNode.InitPostprocessMaterial (UnityEngine.Material mat)
    scatterer.SkyNode.Start ()
    scatterer.Manager.Awake ()
    scatterer.Core.Update ()
[LOG 00:36:36.208] [Scatterer] Added eclipse caster Mun for Kerbin
[LOG 00:36:36.208] [Scatterer] Added eclipse caster Minmus for Kerbin
[LOG 00:36:36.214] [Scatterer] Atmosphere config found for: Kerbin
[EXC 00:36:36.228] NullReferenceException: Object reference not set to an instance of an object
    scatterer.Manager.getDirectionToSun ()
    scatterer.SkyNode.InitPostprocessMaterial (UnityEngine.Material mat)
    scatterer.SkyNode.Start ()
    scatterer.Manager.Awake ()
    scatterer.Core.Update ()
[LOG 00:36:36.229] [UIApp] Adding KSPedia to Application Launcher
[LOG 00:36:36.231] ScaleModList: listSize 533 maxListSize 1959
[LOG 00:36:36.240] [Scatterer] Added eclipse caster Mun for Kerbin
[LOG 00:36:36.241] [Scatterer] Added eclipse caster Minmus for Kerbin
[LOG 00:36:36.247] [Scatterer] Atmosphere config found for: Kerbin
[EXC 00:36:36.259] NullReferenceException: Object reference not set to an instance of an object
    scatterer.Manager.getDirectionToSun ()
    scatterer.SkyNode.InitPostprocessMaterial (UnityEngine.Material mat)
    scatterer.SkyNode.Start ()
    scatterer.Manager.Awake ()
    scatterer.Core.Update ()
[LOG 00:36:36.270] [Scatterer] Added eclipse caster Mun for Kerbin
[LOG 00:36:36.271] [Scatterer] Added eclipse caster Minmus for Kerbin
[LOG 00:36:36.276] [Scatterer] Atmosphere config found for: Kerbin
[EXC 00:36:36.288] NullReferenceException: Object reference not set to an instance of an object
    scatterer.Manager.getDirectionToSun ()
    scatterer.SkyNode.InitPostprocessMaterial (UnityEngine.Material mat)
    scatterer.SkyNode.Start ()
    scatterer.Manager.Awake ()
    scatterer.Core.Update ()
[LOG 00:36:36.290] Flight State Captured
[LOG 00:36:36.291] Saving Achievements Tree...
[LOG 00:36:36.292] QuickStart(QPersistent)[2.12]: OnSave 9f97abd13f674bbf9843179e5df037fe
[LOG 00:36:36.293] DeepFreeze Scenario OnSave completed.
[LOG 00:36:36.299] [MessageSystem] Save Messages
[LOG 00:36:36.302] [KerbalStats] saving ext for Jebediah Kerman
[LOG 00:36:36.303]     from kerbals
[LOG 00:36:36.304] [KerbalStats] saving ext for Bill Kerman
[LOG 00:36:36.305]     from kerbals
[LOG 00:36:36.305] [KerbalStats] saving ext for Bob Kerman
[LOG 00:36:36.306]     from kerbals
[LOG 00:36:36.307] [KerbalStats] saving ext for Valentina Kerman
[LOG 00:36:36.307]     from kerbals
[LOG 00:36:36.309] Game State Saved to saves/default/persistent
[LOG 00:36:36.318] [Scatterer] Added eclipse caster Mun for Kerbin
[LOG 00:36:36.318] [Scatterer] Added eclipse caster Minmus for Kerbin
[LOG 00:36:36.324] [Scatterer] Atmosphere config found for: Kerbin
[EXC 00:36:36.335] NullReferenceException: Object reference not set to an instance of an object
    scatterer.Manager.getDirectionToSun ()
    scatterer.SkyNode.InitPostprocessMaterial (UnityEngine.Material mat)
    scatterer.SkyNode.Start ()
    scatterer.Manager.Awake ()
    scatterer.Core.Update ()
[LOG 00:36:36.338] [Progress Tracking Parser] Progress Nodes Loaded...
[LOG 00:36:36.346] [Scatterer] Added eclipse caster Mun for Kerbin
[LOG 00:36:36.346] [Scatterer] Added eclipse caster Minmus for Kerbin
[LOG 00:36:36.352] [Scatterer] Atmosphere config found for: Kerbin
[EXC 00:36:36.363] NullReferenceException: Object reference not set to an instance of an object
    scatterer.Manager.getDirectionToSun ()
    scatterer.SkyNode.InitPostprocessMaterial (UnityEngine.Material mat)
    scatterer.SkyNode.Start ()
    scatterer.Manager.Awake ()
    scatterer.Core.Update ()
[LOG 00:36:36.373] [Scatterer] Added eclipse caster Mun for Kerbin
[LOG 00:36:36.373] [Scatterer] Added eclipse caster Minmus for Kerbin
[LOG 00:36:36.378] [Scatterer] Atmosphere config found for: Kerbin
[EXC 00:36:36.390] NullReferenceException: Object reference not set to an instance of an object
    scatterer.Manager.getDirectionToSun ()
    scatterer.SkyNode.InitPostprocessMaterial (UnityEngine.Material mat)
    scatterer.SkyNode.Start ()
    scatterer.Manager.Awake ()
    scatterer.Core.Update ()
[LOG 00:36:36.399] [Scatterer] Added eclipse caster Mun for Kerbin
[LOG 00:36:36.399] [Scatterer] Added eclipse caster Minmus for Kerbin
[LOG 00:36:36.404] [Scatterer] Atmosphere config found for: Kerbin
[EXC 00:36:36.782] NullReferenceException: Object reference not set to an instance of an object
    scatterer.Manager.getDirectionToSun ()
    scatterer.SkyNode.InitPostprocessMaterial (UnityEngine.Material mat)
    scatterer.SkyNode.Start ()
    scatterer.Manager.Awake ()
    scatterer.Core.Update ()
[LOG 00:36:36.797] [Scatterer] Added eclipse caster Mun for Kerbin
[LOG 00:36:36.797] [Scatterer] Added eclipse caster Minmus for Kerbin
[LOG 00:36:36.803] [Scatterer] Atmosphere config found for: Kerbin
[EXC 00:36:36.815] NullReferenceException: Object reference not set to an instance of an object
    scatterer.Manager.getDirectionToSun ()
    scatterer.SkyNode.InitPostprocessMaterial (UnityEngine.Material mat)
    scatterer.SkyNode.Start ()
    scatterer.Manager.Awake ()
    scatterer.Core.Update ()
[LOG 00:36:36.817] [UIMasterController]: ShowUI
[LOG 00:36:36.829] [Scatterer] Added eclipse caster Mun for Kerbin
[LOG 00:36:36.829] [Scatterer] Added eclipse caster Minmus for Kerbin
[LOG 00:36:36.836] [Scatterer] Atmosphere config found for: Kerbin
[EXC 00:36:36.851] NullReferenceException: Object reference not set to an instance of an object
    scatterer.Manager.getDirectionToSun ()
    scatterer.SkyNode.InitPostprocessMaterial (UnityEngine.Material mat)
    scatterer.SkyNode.Start ()
    scatterer.Manager.Awake ()
    scatterer.Core.Update ()

Planetlist.cfg format changed, as it seems. Can that be?

 

3 hours ago, blackrack said:

This update might disrupt many of the exisinting visual packs because things simply look different now. There is still an option to use the old cloud shading however in the main menu.

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...