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[WIP][1.9.x-1.12.x] Scatterer-atmospheric scattering (0.0838 - 14/08/2022) Scattering improvements, in-game atmo generation and multi-sun support


blackrack

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  On 1/13/2022 at 2:50 PM, dok_377 said:

Recently I learned that scaterrer only provides eclipse shadows to the bodies with atmospheres, you can even see it in the config. Is it possible to extend this functionality to all the bodies?

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EVE does it for all the bodies so you can use it's eclipse system for now.

EVE-redux uses the same soft eclipse shadows as scatterer now.

Edited by blackrack
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  On 1/13/2022 at 3:39 PM, dok_377 said:

Yep, that's what I'm using. It just doesn't look as good and renders on the other side of the body. 

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Show screenshots. It should look the same with eve-redux. The other side thing I have a fix for which I didn't propagate to eve. Guess I should unify the eclipse systems sometime, and improve how it's handled in scatterer to local objects and oceans.

Edited by blackrack
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  On 1/16/2022 at 12:02 AM, AtomicTech said:

How do I tone down that odd wavy effect on the cabin lights?

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I beleive this is from the Scatterer SMAA, which can be turned off, but sadly that means you won't have anti-aliasing anymore as Scatterer disables the stock MSAA and the Scatterer TAA is broken. You could try using anti-aliasing from TUFX.

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[EDIT] This is a Parallax issue, not Scatterer. I first noticed it when installing Scaterrer so misclassified the issue. Moving to Parallax support thread..

Hi all, could someone comment on a pixelation issue? You can see it in the distance in this picture. I have both Scatterer and EVE [edit] and Parallax - not sure if that's related, or if I need to fix my Scatterer config. Thanks!

aKzbyXI.png

Edited by Voqk
update installed mods
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  On 1/21/2022 at 11:21 PM, Voqk said:

Hi all, could someone comment on a pixelation issue? You can see it in the distance in this picture. I have both Scatterer and EVE - not sure if that's related, or if I need to fix my Scatterer config. Thanks!

aKzbyXI.png

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Do you have parralax installed by any chance?

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Hi there, doing some mod updates with other mods and ran into a weird issue. Scatterer somehow thinks it's incompatible with itself on CKAN. Whenever I try and install any mod at all or make any change, I immediately get the error "* Scatterer 3:v0.0830 conflicts with Scatterer"

Any idea why? I haven't changed anything with Scatterer and the mods I'm trying to install don't effect Scatterer in any way. I can't even remove mods; any modlist update in CKAN gives me this error. I'm also not trying to remove or update Scatterer.

I'll also add that the mod itself is working perfectly fine in-game. I jus can't do anything in CKAN unless I remove it.

Edited by RyGuy_McFly
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@blackrack I've been having a problem with scatterer 0.0830. I know this is a problem with scatterer in particular because these issues resolve themselves when I revert back to version 0.0772. The problem with this is that certain features are unavailable, and, despite the problems I've found, I can see some improvements present in 0.0830 compared to 0.0772, which is why I would like to resolve the issue instead of running away from it. Don't want to miss out on future versions of scatterer.

A summary of the problem is that many colours aren't what they're supposed to be. A complete list is available in the following link: https://imgur.com/a/uEaqGnQ

Edited by intelliCom
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It's because 'visual packs' that mainly just provide their own Scatterer and EVE setups haven't been updated to work with Scatterer's new functionality. At the time of writing this affects AVP, Spectra, SVE etc. etc.

It has nothing, per se, to do with Scatterer. Scatterer is working just fine.

Edited by Poodmund
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  On 1/30/2022 at 2:16 AM, Benzo Kerman said:

Would it be possible for Scatterer to change the color of stock particle effects at sunset/sunrise, similar to what it does to EVE clouds? I think this would be pretty cool- dust kicked up by your Duna lander scattered blue...

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Scatterer changes the color of sunlight so if these particles took into account light color they would have it seamlessly. I'm not personally interested in modifying the particles shaders but if someone else wants to do it they just have to take into account _LightColor0 and it's done.

  On 1/30/2022 at 4:50 AM, RyGuy_McFly said:

Hi there, doing some mod updates with other mods and ran into a weird issue. Scatterer somehow thinks it's incompatible with itself on CKAN. Whenever I try and install any mod at all or make any change, I immediately get the error "* Scatterer 3:v0.0830 conflicts with Scatterer"

Any idea why? I haven't changed anything with Scatterer and the mods I'm trying to install don't effect Scatterer in any way. I can't even remove mods; any modlist update in CKAN gives me this error. I'm also not trying to remove or update Scatterer.

I'll also add that the mod itself is working perfectly fine in-game. I jus can't do anything in CKAN unless I remove it.

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This is a CKAN issue so try asking in the CKAN thread. Probably you can do a manual cleanup outside of CKAN.

  On 1/30/2022 at 6:50 AM, intelliCom said:

@blackrack I've been having a problem with scatterer 0.0830. I know this is a problem with scatterer in particular because these issues resolve themselves when I revert back to version 0.0772. The problem with this is that certain features are unavailable, and, despite the problems I've found, I can see some improvements present in 0.0830 compared to 0.0772, which is why I would like to resolve the issue instead of running away from it. Don't want to miss out on future versions of scatterer.

A summary of the problem is that many colours aren't what they're supposed to be. A complete list is available in the following link: https://imgur.com/a/uEaqGnQ

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Like Poodmund said, these configs haven't been updated.

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  On 1/30/2022 at 10:25 AM, blackrack said:

Like Poodmund said, these configs haven't been updated.

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That's unusual. I installed them using CKAN, and CKAN says that the default config is the same version as scatterer itself; 0.0830. CKAN considers this the latest update of Scatterer. What version should I be using?

https://imgur.com/a/5UkVaUD

Edit: Just saw Poodmund's comment. So it's more of a compatability issue between AVP and Scatterer + EVE then? When could I expect to see it fixed?

[MOVING TO AVP THREAD]

Edited by intelliCom
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  On 1/30/2022 at 10:25 AM, blackrack said:

Scatterer changes the color of sunlight so if these particles took into account light color they would have it seamlessly. I'm not personally interested in modifying the particles shaders but if someone else wants to do it they just have to take into account _LightColor0 and it's done.

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How can one change that? Im interested in seeing if I can make Duna have a blue sunset like Mars :P

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  On 1/30/2022 at 10:57 AM, intelliCom said:

That's unusual. I installed them using CKAN, and CKAN says that the default config is the same version as scatterer itself; 0.0830. CKAN considers this the latest update of Scatterer. What version should I be using?

https://imgur.com/a/5UkVaUD

Edit: Just saw Poodmund's comment. So it's more of a compatability issue between AVP and Scatterer + EVE then? When could I expect to see it fixed?

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Ask in AVP thread.

  On 1/30/2022 at 11:59 AM, SiCaRiO31 said:

How can one change that? Im interested in seeing if I can make Duna have a blue sunset like Mars :P

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Duna already has a blue sunset.

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Apologies if this has already been addressed, but is there a fix yet for Scatterer causing Kerbin's atmosphere to extend out massively 5 times it's normal height yet? I have Scatterer with AVP and it looks unimmersive and awful with the new look, it was perfectly fine before the recent update.  It was raised a while ago, but haven't seen any fixes yet. 

Any help to fix the terrible new huge atmosphere would be appreciated. Thanks!

Edit: Here is a link of the previous post describing this same problem - https://forum.kerbalspaceprogram.com/index.php?/topic/103963-wip19x-112x-scatterer-atmospheric-scattering-00830-28012022-scattering-improvements-in-game-atmo-generation-and-multi-sun-support/&do=findComment&comment=4055263

Edited by Kerb Your Enthusiasm
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