Drew Kerman Posted August 4, 2017 Share Posted August 4, 2017 38 minutes ago, Syczek said: Anyone could explain me wich one options leads to terrible fps drop in scatterer??Because my monster rig(i7-6700 k,32 gigs ram and gtx 1070 8 gig) don't handle it well most likely the new refraction shaders. They are the most recent addition & possibly still in need of optimization. Try turning them off in the main menu settings window. If not, try playing with turning off other stuff. Quote Link to comment Share on other sites More sharing options...
Syczek Posted August 4, 2017 Share Posted August 4, 2017 I 14 minutes ago, Drew Kerman said: most likely the new refraction shaders. They are the most recent addition & possibly still in need of optimization. Try turning them off in the main menu settings window. If not, try playing with turning off other stuff. Sir u have right i turned off shaders and ocean shaders and performance improved alot Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted August 4, 2017 Share Posted August 4, 2017 (edited) I've been attempting to add more whitecaps to your standard ocean configs and I'm running into a problem with white caps disappearing past a certain distance from the camera? Doing more testing as I type. Edited August 4, 2017 by Avera9eJoe Quote Link to comment Share on other sites More sharing options...
Galileo Posted August 4, 2017 Share Posted August 4, 2017 I still haven't got the white caps to work for me this version. It's the least of my issues though. Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted August 4, 2017 Share Posted August 4, 2017 (edited) 3 minutes ago, Galileo said: I still haven't got the white caps to work for me this version. It's the least of my issues though. I'll post a short clip of the problem I'm having. It might be the same root as yours? What's the biggest issue on your plate though? I might be having it as well. Edited August 4, 2017 by Avera9eJoe Quote Link to comment Share on other sites More sharing options...
Galileo Posted August 4, 2017 Share Posted August 4, 2017 2 minutes ago, Avera9eJoe said: I'll post a short clip of the problem I'm having. It might be the same root as yours? What's the biggest issue on your plate though? I might be having it as well. Black volumetric clouds on kopernicus planets other than stock.. Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted August 4, 2017 Share Posted August 4, 2017 (edited) 32 minutes ago, Galileo said: Black volumetric clouds on kopernicus planets other than stock.. D: that doesn't sound good... If I'd have a guess I'd bet there was something missed when Scatterer/EVE integration became a thing and it's similar to the black cloud bug that was happening in earlier releases? I'm pulling at strings though. @blackrack this is the issue I'm having (I hope it's a good enough explanation, only 2 minutes long): EDIT: It's got something to do with the relation between whiteCapSTR and Shore foam. Strange things happen when you mix values around... it seems that when Shore Foam is a higher value than whiteCapStr there's a visible line. Edited August 5, 2017 by Avera9eJoe Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted August 5, 2017 Share Posted August 5, 2017 Heya! I have this code in PlanetList for a custom Laythe ocean: Item { celestialBodyName = Borea transformName = Borea loadDistance = 100000000 unloadDistance = 200000000 hasOcean = False usesCloudIntegration = False mainSunCelestialBody = Helios } NullReferenceException: Object reference not set to an instance of an object at scatterer.RefractionCamera.OnPreCull () [0x00000] in <filename unknown>:0 This error only happens whilst the planet is loaded. I removed all the others except this and the error persists. I removed this planet and the error goes away - it's definitely this planet. As you can see it says 'RefractionCamera.OnPreCull ()'. This is definitely related to the lack of an ocean. There is no ocean config for this planet since "hasOcean" is false. When I disable ocean refraction in the scatterer config, this error goes away. Quote Link to comment Share on other sites More sharing options...
Galileo Posted August 5, 2017 Share Posted August 5, 2017 20 minutes ago, Gameslinx said: Heya! I have this code in PlanetList for a custom Laythe ocean: Item { celestialBodyName = Borea transformName = Borea loadDistance = 100000000 unloadDistance = 200000000 hasOcean = False usesCloudIntegration = False mainSunCelestialBody = Helios } NullReferenceException: Object reference not set to an instance of an object at scatterer.RefractionCamera.OnPreCull () [0x00000] in <filename unknown>:0 This error only happens whilst the planet is loaded. I removed all the others except this and the error persists. I removed this planet and the error goes away - it's definitely this planet. As you can see it says 'RefractionCamera.OnPreCull ()'. This is definitely related to the lack of an ocean. There is no ocean config for this planet since "hasOcean" is false. When I disable ocean refraction in the scatterer config, this error goes away. Well, looks like you don't have the ocean enabled hasOcean should be true, no? Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted August 5, 2017 Share Posted August 5, 2017 25 minutes ago, Galileo said: hasOcean should be true, no? The problem is I don't want the scatterer ocean, because the 'ocean' is lava! (It worked on the last scatterer but not when water refraction is enabled in this version). Disabling the refraction worked - i don't reaaaally like the effect because it creates strange borders in lakes. Quote Link to comment Share on other sites More sharing options...
Galileo Posted August 5, 2017 Share Posted August 5, 2017 16 minutes ago, Gameslinx said: The problem is I don't want the scatterer ocean, because the 'ocean' is lava! (It worked on the last scatterer but not when water refraction is enabled in this version). Disabling the refraction worked - i don't reaaaally like the effect because it creates strange borders in lakes. do you have a Scatterer_Ocean, cfg for the body? I would just delete it if you do. Quote Link to comment Share on other sites More sharing options...
Chaumas Posted August 6, 2017 Share Posted August 6, 2017 Successful rescue mission... nighttime splashdown and Jeb takes a break in the cool waters near the KSP shoreline. @blackrack Scatterer truly rocks! Thank you! Quote Link to comment Share on other sites More sharing options...
Tynton Posted August 6, 2017 Share Posted August 6, 2017 (edited) I noted this issue whenever I enabled lensflares for stars distant from the Sun. The lensflare moves away from the star in question and will teleport back into place, this is more apparent when timewarped. I doubted anyone else has mentioned this, but I would like for a workaround, nonetheless here's a reference image The dark brown dot above the star is the Sun, by the way. Edited August 6, 2017 by Tynton Quote Link to comment Share on other sites More sharing options...
NeoFatalis Posted August 7, 2017 Share Posted August 7, 2017 On 7/8/2017 at 8:14 PM, blackrack said: @Galileo whitecaps work fine, what problem are you having? Which setting do I need to change so the whitecaps would show up? Quote Link to comment Share on other sites More sharing options...
Galileo Posted August 7, 2017 Share Posted August 7, 2017 (edited) 1 hour ago, NeoFatalis said: Which setting do I need to change so the whitecaps would show up? The scatterer UI in that image should be all you need Edited August 7, 2017 by Galileo Quote Link to comment Share on other sites More sharing options...
BigKerbBarnes Posted August 8, 2017 Share Posted August 8, 2017 Hi, I am having an issue with my Lens Flare, I hope you could check it out I can explain what's wrong, so the normal lens flare does not go away, and overlays the modded lens flare. If there is a way to fix it, please let me know! Also, I have a screenshot of what's wrong http://steamcommunity.com/sharedfiles/filedetails/?id=1086071111 Quote Link to comment Share on other sites More sharing options...
Turdsandwitch Posted August 9, 2017 Share Posted August 9, 2017 On 8/5/2017 at 11:49 AM, Avera9eJoe said: D: that doesn't sound good... If I'd have a guess I'd bet there was something missed when Scatterer/EVE integration became a thing and it's similar to the black cloud bug that was happening in earlier releases? I'm pulling at strings though. @blackrack this is the issue I'm having (I hope it's a good enough explanation, only 2 minutes long): EDIT: It's got something to do with the relation between whiteCapSTR and Shore foam. Strange things happen when you mix values around... it seems that when Shore Foam is a higher value than whiteCapStr there's a visible line. looks like im having the same sort of issue you are https://gfycat.com/gifs/detail/NeatEachAlpinegoat Quote Link to comment Share on other sites More sharing options...
EssjayC Posted August 10, 2017 Share Posted August 10, 2017 Just a quick question: Has anyone had any issues with the shadow edge refraction colour being reversed? Normally at the edge of the shadow of the planet, you'll see a red glow because of the light refracting. This is for some reason backwards in my game. Any easy fixes or what's going on? I can post logs if need be. I didn't see anything like this in the last few pages though. Quote Link to comment Share on other sites More sharing options...
EdwardB3020 Posted August 10, 2017 Share Posted August 10, 2017 There is a glitch with the mod when I fly a rocket or a plane or a rocket plane and when I go to map view I see the ocean flash by every 2 seconds. I am not sure on what is the issue. Quote Link to comment Share on other sites More sharing options...
tomf Posted August 13, 2017 Share Posted August 13, 2017 I am getting the same NullReferenceException: Object reference not set to an instance of an object at scatterer.RefractionCamera.OnPreCull () [0x00000] in <filename unknown>:0 that @GamesLinx was getting above, except that I am getting it on an unmodified Vall. Disabling the ocean refractor seemed to fix it. Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted August 14, 2017 Share Posted August 14, 2017 Hey, I wanted to apologize for my GPU usage complaints Scatterer is only using around 50-60%, and the extra 40% has been taken up by a mixture of Smokescreen and EVE clouds. Sorry Quote Link to comment Share on other sites More sharing options...
Brigadier Posted August 19, 2017 Share Posted August 19, 2017 (edited) KSP 1.3, Scatterer v0.0320b installed via CKAN. I'm getting the same error as @Gameslinxand @tomf that's spamming the output log and, seemingly, causing short delays in the flight scene. Checked the output log and found the spam. There are other errors in the log, I know. Quote NullReferenceException: Object reference not set to an instance of an object at scatterer.RefractionCamera.OnPreCull () [0x00000] in <filename unknown>:0 Output log posted here from a short session of a career save that started with a craft in LKO executing a rendezvous with a lost Kerbal, then to a unmanned science vessel out by Minmus where the jitters started (sorry for the size...this is the log I copied as soon as I noticed the problem). Next step is to remove and reinstall Scatterer but that has to wait until later today. If there are any hints could try or info I should provide, I can collect the data before reposting to this topic. Edited August 19, 2017 by Brigadier Quote Link to comment Share on other sites More sharing options...
Galileo Posted August 19, 2017 Share Posted August 19, 2017 @Brigadier try installing manually. I have no log flood. Maybe CKAN messes with something inadvertently? Quote Link to comment Share on other sites More sharing options...
Krakatoa Posted August 20, 2017 Share Posted August 20, 2017 (edited) 1 hour ago, Brigadier said: KSP 1.3, Scatterer v0.0320b installed via CKAN. I'm getting the same error as @Gameslinxand @tomf that's spamming the output log and, seemingly, causing short delays in the flight scene. Checked the output log and found the spam. There are other errors in the log, I know. Output log posted here from a short session of a career save that started with a craft in LKO executing a rendezvous with a lost Kerbal, then to a unmanned science vessel out by Minmus where the jitters started (sorry for the size...this is the log I copied as soon as I noticed the problem). Next step is to remove and reinstall Scatterer but that has to wait until later today. If there are any hints could try or info I should provide, I can collect the data before reposting to this topic. I've been getting the same on/around the Mun and Minmus. Just turned off the ocean refraction setting and suddenly I wasn't getting NREs. I'm using it with the newest EVE (no configs) and SVE. Edited to add: Installed manually from the official download places, using the stated install method. Edited August 20, 2017 by Krakatoa Quote Link to comment Share on other sites More sharing options...
Brigadier Posted August 20, 2017 Share Posted August 20, 2017 (edited) 7 hours ago, Galileo said: @Brigadier try installing manually. I have no log flood. Maybe CKAN messes with something inadvertently? 6 hours ago, Krakatoa said: Edited to add: Installed manually from the official download places, using the stated install method. I'm sure you don't, Galileo Well, first, thanks for the replies. Second, I don't understand the log much but I removed Scatterer, the hi-res textures and a scatterer sunflare config via CKAN. Reinstalled Scatterer manually iaw the instructions. There are still a lot of NREs, mostly associated with my focusing on unmanned craft (I think), but I'm not noticing any freezes/delays. 6 hours ago, Krakatoa said: Just turned off the ocean refraction setting How does one turn them off? My next step is to restart the game, go directly to an unmanned craft and watch the output log until I get the NRE. Edited August 20, 2017 by Brigadier Quote Link to comment Share on other sites More sharing options...
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