Cedric Feldmann - Bear Posted December 22, 2019 Share Posted December 22, 2019 (edited) Been using the mod for awhile and finally got the Buran to work. But I’ve noticed this for the Buran and wondered if this can be added. like an extentable docking tunnel. Edited December 22, 2019 by Cedric Feldmann - Bear Forgot the docking tunnel part lol. Quote Link to comment Share on other sites More sharing options...
8BITDEV Posted January 4, 2020 Share Posted January 4, 2020 will this work with 1.8? Quote Link to comment Share on other sites More sharing options...
Sgt.Shutesie Posted January 4, 2020 Share Posted January 4, 2020 19 minutes ago, 8BITDEV said: will this work with 1.8? Just update firespitter and it should work. Quote Link to comment Share on other sites More sharing options...
8BITDEV Posted January 4, 2020 Share Posted January 4, 2020 ok thats good Quote Link to comment Share on other sites More sharing options...
marioq70 Posted January 6, 2020 Share Posted January 6, 2020 Station part Redux mod have a Telescopic docking port (the one to the right in the image), an airlock hatch (the one to the left) and a hub (pick any that suit you) wich iam using and without knowing the one showed in your picture i ended with something similar. On 12/22/2019 at 9:50 AM, Cedric Feldmann - Bear said: Been using the mod for awhile and finally got the Buran to work. But I’ve noticed this for the Buran and wondered if this can be added. like an extentable docking tunnel. Quote Link to comment Share on other sites More sharing options...
davidy12 Posted February 20, 2020 Share Posted February 20, 2020 Does this still work for 1.9? Quote Link to comment Share on other sites More sharing options...
golkaidakhaana Posted February 20, 2020 Share Posted February 20, 2020 39 minutes ago, davidy12 said: Does this still work for 1.9? Why don't you test it yourself? Quote Link to comment Share on other sites More sharing options...
Ioannes_Dallasinos Posted March 17, 2020 Share Posted March 17, 2020 hey there! KSP 1.7 player im using RO/RSS and it doesnt support this mod any ideas? Quote Link to comment Share on other sites More sharing options...
rettter3 Posted March 17, 2020 Share Posted March 17, 2020 (edited) 2 hours ago, Ioannes_Dallasinos said: hey there! KSP 1.7 player im using RO/RSS and it doesnt support this mod any ideas? You probably have to ask in the RO thread, whether there are Configs for this mod (I don't think so). As @Pak has been away from the forums for almost a half year, don't expect support from the developer for the first time. It seems, like he's taking an extended break from KSP or he might also have abbandoned this mod. Edited March 17, 2020 by rettter3 Quote Link to comment Share on other sites More sharing options...
oversoul Posted March 25, 2020 Share Posted March 25, 2020 On 2/19/2020 at 9:16 PM, davidy12 said: Does this still work for 1.9? I just ran a basic orbital test-flight in v1.9.1, and I did not spot any issues. Quote Link to comment Share on other sites More sharing options...
ItsJustLuci Posted March 31, 2020 Share Posted March 31, 2020 On 4/14/2018 at 9:53 PM, Pak said: @Rodger Not a bad idea. I'll keep that in mind Had some time so I started to fill out the medium shuttle part set some more. any idea when these may be added into the main mod? Quote Link to comment Share on other sites More sharing options...
RealKerbal3x Posted March 31, 2020 Share Posted March 31, 2020 3 minutes ago, lk00david said: any idea when these may be added into the main mod? Given that that was posted nearly two years ago, and that it hasn't been mentioned in this thread since, probably never. Quote Link to comment Share on other sites More sharing options...
Tangle Posted April 7, 2020 Share Posted April 7, 2020 On 3/31/2020 at 4:07 PM, lk00david said: any idea when these may be added into the main mod? To me those look somewhat similar to the APUS mod, if you're looking for something similar.... Quote Link to comment Share on other sites More sharing options...
Eras Posted May 8, 2020 Share Posted May 8, 2020 Hi i have some problem to load the craft files, when i click on load, nothing happen no error message in the vab or on the launch pad.. Quote Link to comment Share on other sites More sharing options...
xD-FireStriker Posted June 21, 2020 Share Posted June 21, 2020 (edited) is there a fixed cryo fuel patch? Edited June 21, 2020 by xD-FireStriker Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted June 21, 2020 Share Posted June 21, 2020 6 hours ago, xD-FireStriker said: is there a fixed cryo fuel patch? Doesn`t the patch work? Quote Link to comment Share on other sites More sharing options...
xD-FireStriker Posted June 21, 2020 Share Posted June 21, 2020 20 minutes ago, Cheesecake said: Doesn`t the patch work? Im working on a new patch right now but the current patch has some issues as well as it mess with some stuff it shouldnt. Quote Link to comment Share on other sites More sharing options...
xD-FireStriker Posted June 30, 2020 Share Posted June 30, 2020 Here is an updated CryoEngines Patchhttps://www.dropbox.com/s/xjtx8hxwc3pm59j/CryoEnginesCA.cfg?dl=0 Quote Link to comment Share on other sites More sharing options...
xD-FireStriker Posted June 30, 2020 Share Posted June 30, 2020 1 hour ago, xD-FireStriker said: Here is an updated CryoEngines Patchhttps://www.dropbox.com/s/xjtx8hxwc3pm59j/CryoEnginesCA.cfg?dl=0 Its broken new version incoming, the error was not where i thought it was. Teaches me for trying to cut corners, I should of and im actualy currently rewriteting the fueltank Fuel Switch patch. Quote Link to comment Share on other sites More sharing options...
xD-FireStriker Posted July 2, 2020 Share Posted July 2, 2020 Im about to test this on 1.10, fingers crossed it works cause @Pak has been MIA since October last year. Love this mod and would hate to see it die. Quote Link to comment Share on other sites More sharing options...
LawnDartLeo Posted July 4, 2020 Share Posted July 4, 2020 Good morning and Happy 4th of July! Using the shuttle in 1.8.1. Flames for the engines appear about 50 to 60 feet (in real shuttle terms) forward of their intended positions. They are glowing away in my cargo bay. Known issue? Something I screwed up? Absolute mystery? Also, with this particular shuttle, MechJeb stats ascent on what looks to be about a 45° orbital inclination. Also known issue? Quote Link to comment Share on other sites More sharing options...
xD-FireStriker Posted July 5, 2020 Share Posted July 5, 2020 12 hours ago, LawnDartLeo said: Good morning and Happy 4th of July! Using the shuttle in 1.8.1. Flames for the engines appear about 50 to 60 feet (in real shuttle terms) forward of their intended positions. They are glowing away in my cargo bay. Known issue? Something I screwed up? Absolute mystery? Also, with this particular shuttle, MechJeb stats ascent on what looks to be about a 45° orbital inclination. Also known issue? I havent tested mechjeb with this shuttle before, not sure why the plumes are not alinged i will test my engines Quote Link to comment Share on other sites More sharing options...
LawnDartLeo Posted July 5, 2020 Share Posted July 5, 2020 Default plumes are where they belong. Adding real plume or whatever it is is the issue. Quote Link to comment Share on other sites More sharing options...
xD-FireStriker Posted July 5, 2020 Share Posted July 5, 2020 2 hours ago, LawnDartLeo said: Default plumes are where they belong. Adding real plume or whatever it is is the issue. Thats somthing i havnt tried yet despide having real plume installed. I dont tent to use the engines added by this mod. I can see if i cant tip toe around the license and try to write new realpume config if that is the case Quote Link to comment Share on other sites More sharing options...
bjornadri Posted August 9, 2020 Share Posted August 9, 2020 hi, i cant seem to figure out how to take this machine off without it starting to rotate uncontrollably. is there something i can do with the SAS to make it stronger? Quote Link to comment Share on other sites More sharing options...
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