minepagan Posted September 16, 2017 Share Posted September 16, 2017 On 9/12/2017 at 9:45 PM, Bottle Rocketeer 500 said: @Pak Can you please make the DynaSoar at some point? (compatible with BDB's Titan rocket . Expand Someone already is....question is, who? Quote Link to comment Share on other sites More sharing options...
Bottle Rocketeer 500 Posted September 16, 2017 Share Posted September 16, 2017 @minepagan, is that something your making for your wonderful CWP mod? Quote Link to comment Share on other sites More sharing options...
minepagan Posted September 16, 2017 Share Posted September 16, 2017 On 9/16/2017 at 11:23 PM, Bottle Rocketeer 500 said: @minepagan, is that something your making for your wonderful CWP mod? Expand Oh, it's not me...although one of CWP's other authors might be making an X20.... Quote Link to comment Share on other sites More sharing options...
Bottle Rocketeer 500 Posted September 17, 2017 Share Posted September 17, 2017 @minepagan Then, I guess its @JoseEduardo Quote Link to comment Share on other sites More sharing options...
notJebKerman Posted September 17, 2017 Share Posted September 17, 2017 On 9/16/2017 at 10:18 PM, Pak said: Some progress. I'm using the current wing textures for the B-2 stuff, so I plugged in the new delta and rudder. Not too shabby. In new stuff I put together the basics for the landing skids and got them working in game. These will probably change quite a bit as it's just the basic shapes needed to animate them. The rear skids are a radial attach part and the front skid is built into the cockpit. @notJebKerman This one is getting its own cargo bay airlock with some other features. Expand It looks great! Can't wait to fly it (and, since I'm using KLF, not risk to kill Kerbals on every launch). Btw, is IUS still planned? Deployenment mechanism would be great for BDB's Centaur and Transtage, since they were originally meant to fly on the Shuttle too. Quote Link to comment Share on other sites More sharing options...
Dgraz22 Posted September 17, 2017 Share Posted September 17, 2017 @notJebKerman Page 47 of this thread has the IUS info you're looking for Quote Link to comment Share on other sites More sharing options...
notJebKerman Posted September 17, 2017 Share Posted September 17, 2017 On 9/17/2017 at 7:26 PM, Dgraz22 said: @notJebKerman Page 47 of this thread has the IUS info you're looking for Expand Thank you! However, that was 6 months ago and a bunch of other parts were released since then but no updates on IUS... Quote Link to comment Share on other sites More sharing options...
Drakenex Posted September 17, 2017 Share Posted September 17, 2017 On 9/17/2017 at 7:50 PM, notJebKerman said: Thank you! However, that was 6 months ago and a bunch of other parts were released since then but no updates on IUS... Expand If you're really impatient there are alternatives Quote Link to comment Share on other sites More sharing options...
EdwardB3020 Posted September 24, 2017 Share Posted September 24, 2017 Can you please rename the CA folder so I can have both of the mods at the same time please? Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted September 24, 2017 Share Posted September 24, 2017 On 9/24/2017 at 4:40 PM, Trekkie148 said: Can you please rename the CA folder so I can have both of the mods at the same time please? Expand Why rename? You can use both Mods at the same time. You must merge the folders. Quote Link to comment Share on other sites More sharing options...
G'th Posted September 24, 2017 Share Posted September 24, 2017 On 9/16/2017 at 10:18 PM, Pak said: Some progress. I'm using the current wing textures for the B-2 stuff, so I plugged in the new delta and rudder. Not too shabby. In new stuff I put together the basics for the landing skids and got them working in game. These will probably change quite a bit as it's just the basic shapes needed to animate them. The rear skids are a radial attach part and the front skid is built into the cockpit. @notJebKerman This one is getting its own cargo bay airlock with some other features. Expand If you need a tester I'd be happy to provide my services. If only so I can combine with this with my new shuttle to make a proper Shuttle IIhttps://imgur.com/gallery/C84ff Also as a side question, is there reasoning behind keep the OMS shoulders as a combined part rather than having them be single? I imagine it has something to do with maintaining the base RCS balance in conjunction with the nose, but at the same time I find myself wishing I could split the two if I chose to to make a more arbitrary OMS configuration similar to how I did this: https://imgur.com/gallery/NWNJx Versus just clipping them into the fuselage. Quote Link to comment Share on other sites More sharing options...
EdwardB3020 Posted September 25, 2017 Share Posted September 25, 2017 can you please make some Direct Jupiter rocket parts like the faring and the engine skirts plus the engines please? Quote Link to comment Share on other sites More sharing options...
sharpspoonful Posted September 25, 2017 Share Posted September 25, 2017 Benjee10 had some Jupiter Direct parts, and I'm sure they still work in 1.3... Quote Link to comment Share on other sites More sharing options...
EdwardB3020 Posted September 25, 2017 Share Posted September 25, 2017 On 9/25/2017 at 12:33 AM, sharpspoonful said: Benjee10 had some Jupiter Direct parts, and I'm sure they still work in 1.3... Expand I know that but can this guy make some Jupiter Direct parts please but there are some parts mostly made for RSS and I use stock. Quote Link to comment Share on other sites More sharing options...
Dgraz22 Posted September 25, 2017 Share Posted September 25, 2017 @Trekkie148 any mod + tweakscale fixes nearly all those issues. there's also procedural parts (literally almost anything to any specs you want). The 5m ET from the base pack should also work just fine as part of Jupiter III (if thats what you are building) Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted September 25, 2017 Share Posted September 25, 2017 benjees DIRECT works very fine in Stock. Quote Link to comment Share on other sites More sharing options...
Z3R0_0NL1N3 Posted September 25, 2017 Share Posted September 25, 2017 On 9/24/2017 at 8:33 PM, G'th said: Also as a side question, is there reasoning behind keep the OMS shoulders as a combined part rather than having them be single? I imagine it has something to do with maintaining the base RCS balance in conjunction with the nose, but at the same time I find myself wishing I could split the two Expand IIRC, it's because of the way symmetry works in KSP. Because one OMS is not a symmetrical piece on its own, the one on the other side would be backwards (the RCS part that sticks out would both face left, for instance). Similar to how the tiled wings don't mirror properly without using firespitter. Additionally, your FAR shuttle's wings are far too big. I think you're overdesigning. IRL the shuttle had a low glide ratio of a "flying brick." Quote Link to comment Share on other sites More sharing options...
EdwardB3020 Posted September 25, 2017 Share Posted September 25, 2017 On 9/25/2017 at 3:44 PM, Cheesecake said: benjees DIRECT works very fine in Stock. Expand Yeah I mean stock size Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted September 25, 2017 Share Posted September 25, 2017 On 9/25/2017 at 7:20 PM, Trekkie148 said: Yeah I mean stock size Expand You can resize it yourself. Edit the .cfg. Quote Link to comment Share on other sites More sharing options...
G'th Posted September 26, 2017 Share Posted September 26, 2017 On 9/25/2017 at 4:11 PM, Z3R0_0NL1N3 said: IIRC, it's because of the way symmetry works in KSP. Because one OMS is not a symmetrical piece on its own, the one on the other side would be backwards (the RCS part that sticks out would both face left, for instance). Similar to how the tiled wings don't mirror properly without using firespitter. Additionally, your FAR shuttle's wings are far too big. I think you're overdesigning. IRL the shuttle had a low glide ratio of a "flying brick." Expand Makes sense, though i still wish I had the single one, or even just a split of two parts so that theres two parts instead of just the one. But thats just my nitpick. If I had the ability I'd just split them myself and be done with it. And that would certainly make sense given the performance I'm seeing. Thing is able to pull it itself out of a 70 degree dive without shearing its wings off at near Mach 1 and my initial tests have forced me to basically make it so that once it touches down it has to activate a number of things to stop from taking off again. But at the same time I was mostly just eyeballing it to get the shape right relative to the fuselage. I imagine if I play with it I can scale down the wings and still have it stay stable, which is ultimately what I want. As long as it can level itself out and not stall itself at the same time thats all I need to land her. Quote Link to comment Share on other sites More sharing options...
Pak Posted September 26, 2017 Author Share Posted September 26, 2017 @G'th As Z3R0 said it just doesn't work. The RCS engines would have to be symmetric. You can force a model to mirror the correct way, but the RCS module's mirror doesn't match. Having them as two parts just adds nonsense for most players to deal with as they need to be mirrored to stay balanced. The Block-II OMS that I'm working on seems to be the look you're going for anyway. Cool shuttle though Also here's a peek at the B-2 cockpit's 0.625m LES engine (with STBE for scale) On 9/25/2017 at 12:17 AM, Trekkie148 said: can you please (make a different mod) Expand No. There's plenty of options out there to make whatever rocket you're looking at. Quote Link to comment Share on other sites More sharing options...
G'th Posted September 26, 2017 Share Posted September 26, 2017 (edited) ^ Indeed. And omg drooling lol. I'm gonna have a lot of fun with that. Also, after downscaling the wings a bit I actually found the stack was now able to roll a lot smoother. Hence, inclined launches!! Its still a bit wiggly but I imagine that can be corrected by further wing tweaking and/or more SAS, which admittedly this doesn't have much of. Edited September 26, 2017 by G'th Quote Link to comment Share on other sites More sharing options...
White Owl Posted September 26, 2017 Share Posted September 26, 2017 Are my search skills failing me, or is there really no FAR patch for this orbiter? Quote Link to comment Share on other sites More sharing options...
G'th Posted September 26, 2017 Share Posted September 26, 2017 On 9/26/2017 at 4:58 AM, White Owl said: Are my search skills failing me, or is there really no FAR patch for this orbiter? Expand Doesn't really need one if you make your own wings. Quote Link to comment Share on other sites More sharing options...
White Owl Posted September 26, 2017 Share Posted September 26, 2017 Even if using procedural wings or some other option, you still need to remove the ModuleLiftingSurface from the flat-bottom fuselage pieces. Easy enough to do that much, but still... no FAR patch for the body flap and elevons? I gotta believe that somebody before me has wanted this. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.