TiktaalikDreaming Posted September 16, 2017 Share Posted September 16, 2017 2 hours ago, Drakenex said: Yup, auto struts or KJR For really large craft, KJR works better. Of course it's nice to be able to keep it stock, so until you reach the point where autostrut isn't cutting it, it's probably the preferred solution. A full Saturn V stack may be at the level you would be thinking KJR though. Quote Link to comment Share on other sites More sharing options...
Drakenex Posted September 16, 2017 Share Posted September 16, 2017 haha is too hard to intercept Titan so I've quit early on the mission, I'll try later Quote Link to comment Share on other sites More sharing options...
TheRedTom Posted September 16, 2017 Share Posted September 16, 2017 17 minutes ago, Drakenex said: haha is too hard to intercept Titan so I've quit early on the mission, I'll try later Titan IV looks amazing! Where did you get that awesome Cassini? Quote Link to comment Share on other sites More sharing options...
Drakenex Posted September 17, 2017 Share Posted September 17, 2017 3 hours ago, TheRedTom said: Titan IV looks amazing! Where did you get that awesome Cassini? PM sent Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted September 17, 2017 Author Share Posted September 17, 2017 I felt Vega deserved some love. Old on left, new on right. Quote Link to comment Share on other sites More sharing options...
TiktaalikDreaming Posted September 17, 2017 Share Posted September 17, 2017 2 hours ago, CobaltWolf said: I felt Vega deserved some love. Old on left, new on right. That's super nice. I especially like the changes to the engine bell and the piping. Is that some sort of isometric view? It may be optical illusion, but it looks a bit like anti-perspective almost. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted September 17, 2017 Author Share Posted September 17, 2017 6 hours ago, TiktaalikDreaming said: That's super nice. I especially like the changes to the engine bell and the piping. Is that some sort of isometric view? It may be optical illusion, but it looks a bit like anti-perspective almost. Yes, it's isometric. In unity click the viewcube at the top right, or just click where it says 'PER' underneath it. Quote Link to comment Share on other sites More sharing options...
wallum61 Posted September 17, 2017 Share Posted September 17, 2017 12 hours ago, Drakenex said: PM sent Im interested in your builds too... could i get a PM too? Quote Link to comment Share on other sites More sharing options...
davidy12 Posted September 17, 2017 Share Posted September 17, 2017 On 9/14/2017 at 1:01 PM, G'th said: What's the Descent stage composed of? Quote Link to comment Share on other sites More sharing options...
GregT Posted September 17, 2017 Share Posted September 17, 2017 First off Great mod ! I love the Saturn V. I'm having trouble with the LEM for 1.3. My Kerbals are having trouble getting back up the ladder on eva's. Any suggestions? Quote Link to comment Share on other sites More sharing options...
Pappystein Posted September 17, 2017 Share Posted September 17, 2017 (edited) 12 hours ago, CobaltWolf said: I felt Vega deserved some love. Old on left, new on right. Nice improvement! @CobaltWolf Each new texture seems to have some improvement over the last. Vega was good before but dayum... now.... WOW! So does this means I don't have to keep using the Excelsior (Blue-Streak) small balloon tank then for Vega? 46 minutes ago, GregT said: First off Great mod ! I love the Saturn V. I'm having trouble with the LEM for 1.3. My Kerbals are having trouble getting back up the ladder on eva's. Any suggestions? Actually your step 1 would be to go to the first page and then visit the Github and see if anyone has posted an issue in the bug tracker relating to this. I didn't open any of the issues currently listed at :https://github.com/CobaltWolf/Bluedog-Design-Bureau/issues?page=1&q=is%3Aissue+is%3Aopen But by title I did not see anything related to Spica lander (the Apollo Lander's name in BDB) I haven't used the lander in a while and we often times see issues with one mod playing with another, so this might not be related to THIS mod even though the part in question is from it. Now Cobalt has had issues with ladders with some of the older parts (sliding Kerbals on Gemini and Mercury for example) but I don't remember this being one of them. I have just unlocked the lander in my career and am planning a visit to Iota today with it... Edited September 17, 2017 by Pappystein Link and followup to Github issues tracker Quote Link to comment Share on other sites More sharing options...
Pappystein Posted September 17, 2017 Share Posted September 17, 2017 So I have already edited these two entries out of my copy of the Optional Saturn Multibody parts cfg (in the BDB extra folder.) but can someone tell me why the UA-1207 was DOWNscaled for Saturn? Spoiler +PART[bluedog_Titan_SRB7seg] { @name = bluedog_Titan_SRB7seg_Saturn @author = CobaltWolf Feat. Drakenex @MODEL { %scale = 0.8, 0.67, 0.8 } @scale = 0.67 @node_attach = 1.2, 0.0, 0.0, 1.0, 0.0, 0.0 @title = Sarnus-MB-UA1207 Solid Booster @description = Titan 7-segment solid rocket motor used on Sarnus Multibody. @mass = 6 @tags = solid srb booster 1.5 saturn sarnus multibody @RESOURCE[SolidFuel] { @amount = 4755 @maxAmount = 4755 } } +PART[bluedog_Titan_SRBnose] { @name = bluedog_Saturn_SRBnose @author = CobaltWolf Feat. Drakenex @MODEL { %scale = 0.8, 0.9, 0.8 } @scale = 0.9 @tags = srb booster nose cone solid sep separation saturn sarnus multibody } I would assume that this was to represent the 156" UA1562 or UA1563 ESRM (Enhanced Solid Rocket Motor) that was built and tested but never launched....But 156" is LARGER than 120" Thanks for the clarification Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted September 17, 2017 Author Share Posted September 17, 2017 (edited) 22 minutes ago, Pappystein said: Nice improvement! @CobaltWolf Each new texture seems to have some improvement over the last. Vega was good before but dayum... now.... WOW! So does this means I don't have to keep using the Excelsior (Blue-Streak) small balloon tank then for Vega? I mean, you probably shouldn't have in the first place? But yes, I suppose so. Once this is on Github. I'm switching to Centaur updates now. 1 hour ago, GregT said: First off Great mod ! I love the Saturn V. I'm having trouble with the LEM for 1.3. My Kerbals are having trouble getting back up the ladder on eva's. Any suggestions? 22 minutes ago, Pappystein said: Actually your step 1 would be to go to the first page and then visit the Github and see if anyone has posted an issue in the bug tracker relating to this. I didn't open any of the issues currently listed at :https://github.com/CobaltWolf/Bluedog-Design-Bureau/issues?page=1&q=is%3Aissue+is%3Aopen But by title I did not see anything related to Spica lander (the Apollo Lander's name in BDB) I haven't used the lander in a while and we often times see issues with one mod playing with another, so this might not be related to THIS mod even though the part in question is from it. Now Cobalt has had issues with ladders with some of the older parts (sliding Kerbals on Gemini and Mercury for example) but I don't remember this being one of them. I have just unlocked the lander in my career and am planning a visit to Iota today with it... @Pappystein the lander is named 'Sina', after the Hawaiian moon goddess. @GregT unfortunately, making lander/airlock colliders is one of the trickiest parts of KSP modding. I will log an issue on Github to take a look at it before I release the next update (coming once Atlas, Centaur, and Vega updates are done). However, assuming you have put it together correctly, it should be *possible*, if not *easy* to get them in. I know I've done it before. 7 minutes ago, Pappystein said: So I have already edited these two entries out of my copy of the Optional Saturn Multibody parts cfg (in the BDB extra folder.) but can someone tell me why the UA-1207 was DOWNscaled for Saturn I would assume that this was to represent the 156" UA1562 or UA1563 ESRM (Enhanced Solid Rocket Motor) that was built and tested but never launched....But 156" is LARGER than 120" Thanks for the clarification Probably because the Saturn is underscaled in BDB (for several reasons), which then makes the UA120X boosters small compared to it. @Drakenex probably did it so they'd fit the artwork. Edited September 17, 2017 by CobaltWolf Quote Link to comment Share on other sites More sharing options...
Pappystein Posted September 17, 2017 Share Posted September 17, 2017 (edited) 3 minutes ago, CobaltWolf said: I mean, you probably shouldn't have in the first place? But yes, I suppose so. Once this is on Github. I'm switching to Centaur updates now. @Pappystein the lander is named 'Sina', after the Hawaiian moon goddess. That is what I get for using the optional rename cfg for all your parts! 3 minutes ago, CobaltWolf said: Probably because the Saturn is underscaled in BDB (for several reasons), which then makes the UA120X boosters small compared to it. @Drakenex probably did it so they'd fit the artwork. Ah, didn't think of THAT particular reason but I should have known better THANKS! Edited September 17, 2017 by Pappystein Quote Link to comment Share on other sites More sharing options...
RaiderMan Posted September 17, 2017 Share Posted September 17, 2017 does this mod include preassembled launch stacks, eg launcher+payload, for those wishing to just get in and play for a bit? Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted September 17, 2017 Author Share Posted September 17, 2017 31 minutes ago, RaiderMan said: does this mod include preassembled launch stacks, eg launcher+payload, for those wishing to just get in and play for a bit? Check the craft files link in the OP, I don't maintain any myself. Quote Link to comment Share on other sites More sharing options...
RaiderMan Posted September 17, 2017 Share Posted September 17, 2017 gotcha. shouldnt be too hard to build one myself in any event eh? Quote Link to comment Share on other sites More sharing options...
RaiderMan Posted September 17, 2017 Share Posted September 17, 2017 where do I put folder BD_Extras? Quote Link to comment Share on other sites More sharing options...
Aelfhe1m Posted September 17, 2017 Share Posted September 17, 2017 6 minutes ago, RaiderMan said: where do I put folder BD_Extras? You pick and choose the elements out of that folder that you want. Some of them get copied into GameData and others have a nested GameData folder that needs to be merged with your main GameData. Quote Link to comment Share on other sites More sharing options...
RaiderMan Posted September 17, 2017 Share Posted September 17, 2017 translation: unless there's something I wanna try based on user feedback, I'm better off not worrying? Quote Link to comment Share on other sites More sharing options...
RaiderMan Posted September 17, 2017 Share Posted September 17, 2017 (edited) ..help? from the lander adapter module down, what is the assembly order for each grouping of parts? I'm hardly a novice rocket builder but for the life of me I cant figure out what tank goes to what stage.. trying to put together a saturn V launch stack. Edited September 17, 2017 by RaiderMan Quote Link to comment Share on other sites More sharing options...
GregT Posted September 17, 2017 Share Posted September 17, 2017 3 hours ago, CobaltWolf said: I mean, you probably shouldn't have in the first place? But yes, I suppose so. Once this is on Github. I'm switching to Centaur updates now. @Pappystein the lander is named 'Sina', after the Hawaiian moon goddess. @GregT unfortunately, making lander/airlock colliders is one of the trickiest parts of KSP modding. I will log an issue on Github to take a look at it before I release the next update (coming once Atlas, Centaur, and Vega updates are done). However, assuming you have put it together correctly, it should be *possible*, if not *easy* to get them in. I know I've done it before. Probably because the Saturn is underscaled in BDB (for several reasons), which then makes the UA120X boosters small compared to it. @Drakenex probably did it so they'd fit the artwork. Thanks, I appreciate it. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted September 17, 2017 Author Share Posted September 17, 2017 1 hour ago, RaiderMan said: where do I put folder BD_Extras? 1 hour ago, Aelfhe1m said: You pick and choose the elements out of that folder that you want. Some of them get copied into GameData and others have a nested GameData folder that needs to be merged with your main GameData. 1 hour ago, RaiderMan said: translation: unless there's something I wanna try based on user feedback, I'm better off not worrying? Most likely. It's all stuff that people made that I wanted to keep in one place, but none of it is stuff that I want to actually provide support for in any way. 55 minutes ago, RaiderMan said: ..help? from the lander adapter module down, what is the assembly order for each grouping of parts? I'm hardly a novice rocket builder but for the life of me I cant figure out what tank goes to what stage.. Some reading on the IRL Saturn V is probably helpful - they come up if you search for the real stage names (ex: sivb for the upper stage). There is also a manual produced by the awesome @DiscoSlelge linked in the first post of the thread which includes stage-by-stage building instructions along with an overall look at the rocket, starting on page 66. And, just to make sure, you're attaching the lander's bottom to the LAM, not to the bottom of the Apollo engine? Quote Link to comment Share on other sites More sharing options...
RaiderMan Posted September 17, 2017 Share Posted September 17, 2017 not using the lander, DID get the hab mounted. promptly got lost trying to assemble the third stage booster. Quote Link to comment Share on other sites More sharing options...
G'th Posted September 18, 2017 Share Posted September 18, 2017 9 hours ago, davidy12 said: What's the Descent stage composed of? That would be Linuxgamers Altair Descent Stage (also tweakscale enabled) along with tweakscale enabled landing legs from Planetary Bases. However, I've tweaked the design a bit since so it now look like this: So thats its a lot more accurate. Quote Link to comment Share on other sites More sharing options...
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