CobaltWolf Posted July 31, 2019 Author Share Posted July 31, 2019 Still finishing eating, but in the meantime come hop into the stream for some LDC dev (as voted on by like, 4 people whom I asked earlier) Quote Link to comment Share on other sites More sharing options...
CT96B Posted August 1, 2019 Share Posted August 1, 2019 Is there a set of alternate textures for the Saturn boosters that has the historic livery (e.g. the UNITED STATES on the S-IC and the USA on the S-IVB tanks)? I don't have the means to edit the .dds files directly, and converting them to png does not result in something that I think I have the graphic editing skill levels to know what to do with. I can easily enough change the .cfg files to point at new textures if someone can point me at the right tools to edit the textures myself. Quote Link to comment Share on other sites More sharing options...
DeltaDizzy Posted August 1, 2019 Share Posted August 1, 2019 17 minutes ago, CT96B said: Is there a set of alternate textures for the Saturn boosters that has the historic livery (e.g. the UNITED STATES on the S-IC and the USA on the S-IVB tanks)? I don't have the means to edit the .dds files directly, and converting them to png does not result in something that I think I have the graphic editing skill levels to know what to do with. I can easily enough change the .cfg files to point at new textures if someone can point me at the right tools to edit the textures myself. There is a set of realistic Saturn textures in the BDB extras. Quote Link to comment Share on other sites More sharing options...
CT96B Posted August 1, 2019 Share Posted August 1, 2019 8 minutes ago, DeltaDizzy said: There is a set of realistic Saturn textures in the BDB extras. Thanks! I completely missed the Textures in the Extras. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted August 1, 2019 Author Share Posted August 1, 2019 2 hours ago, CT96B said: Is there a set of alternate textures for the Saturn boosters that has the historic livery (e.g. the UNITED STATES on the S-IC and the USA on the S-IVB tanks)? I don't have the means to edit the .dds files directly, and converting them to png does not result in something that I think I have the graphic editing skill levels to know what to do with. I can easily enough change the .cfg files to point at new textures if someone can point me at the right tools to edit the textures myself. 2 hours ago, DeltaDizzy said: There is a set of realistic Saturn textures in the BDB extras. 2 hours ago, CT96B said: Thanks! I completely missed the Textures in the Extras. I believe those texture were made before a lot of the significant touchups to the Saturn textures... Quote Link to comment Share on other sites More sharing options...
Zorg Posted August 1, 2019 Share Posted August 1, 2019 5 hours ago, CT96B said: Is there a set of alternate textures for the Saturn boosters that has the historic livery (e.g. the UNITED STATES on the S-IC and the USA on the S-IVB tanks)? I don't have the means to edit the .dds files directly, and converting them to png does not result in something that I think I have the graphic editing skill levels to know what to do with. I can easily enough change the .cfg files to point at new textures if someone can point me at the right tools to edit the textures myself. You could also try something like Nebula decals which adds decals as scaleable parts in game. You can easily add custom decals in the form of PNGs. Given that Cobalt has said the realistic ones in Extras are based on old textures it may be a better option. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted August 1, 2019 Author Share Posted August 1, 2019 Some more WIP stuff, for a new set of proper MOL parts... Quote Link to comment Share on other sites More sharing options...
Adam-Kerman Posted August 1, 2019 Share Posted August 1, 2019 38 minutes ago, CobaltWolf said: Some more WIP stuff, for a new set of proper MOL parts... MOL Noice Quote Link to comment Share on other sites More sharing options...
Kerbal01 Posted August 1, 2019 Share Posted August 1, 2019 2 hours ago, CobaltWolf said: Some more WIP stuff, for a new set of proper MOL parts... <snip> *pop* noice Quote Link to comment Share on other sites More sharing options...
Zorg Posted August 1, 2019 Share Posted August 1, 2019 Can a Helios be put into low solar orbit (below 3,000 Mm) in JNSQ 2.7x scale on a Titan III-E? Yes Quote Link to comment Share on other sites More sharing options...
Nnimrod Posted August 1, 2019 Share Posted August 1, 2019 Where might I find the new assets for realplume? Somehow I haven't been able to find them... Quote Link to comment Share on other sites More sharing options...
Zorg Posted August 1, 2019 Share Posted August 1, 2019 9 minutes ago, Nnimrod said: Where might I find the new assets for realplume? Somehow I haven't been able to find them... If you want the new custom realplumes meant for BDB, install RealPlume and Smokescreen as per usual and then install the dev branch of BDB from github. Keeping in mind that the dev branch contains work in progress stuff. https://github.com/CobaltWolf/Bluedog-Design-Bureau/tree/Development Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted August 1, 2019 Author Share Posted August 1, 2019 Mo' LDC dev, mo' problems Quote Link to comment Share on other sites More sharing options...
birdog357 Posted August 1, 2019 Share Posted August 1, 2019 (edited) I think there might be problems with the TACLS patch in the BDB folder. Gemini is supposed to have 15 days endurance according to the patch yet the in-game screen only shows 2 and change? Edited August 1, 2019 by birdog357 Quote Link to comment Share on other sites More sharing options...
Saltshaker Posted August 1, 2019 Share Posted August 1, 2019 (edited) Launching a ScanSat probe to the Mun in Team Galileo's excellent JNSQ planet packhttps://imgur.com/a/qRoQyWc Edited August 1, 2019 by Saltshaker Quote Link to comment Share on other sites More sharing options...
CT96B Posted August 2, 2019 Share Posted August 2, 2019 22 hours ago, CobaltWolf said: I believe those texture were made before a lot of the significant touchups to the Saturn textures... yeah... they were quite different from the current set, and they were KSP/Kerbal States instead of USA/United States. I was able to convert and modify the bluedog_saturnV texture set, but I have no means to write .dds files. Here is my .png that I now will be using. I wanted to modify the S-IVB stage as well, but as the texture is mirrored, one side would always have a backwards S. For now, I'll leave that alone. Thanks for the tips and advice. Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted August 2, 2019 Share Posted August 2, 2019 Modular Launch Pads v2.0 is out! The perfect companion to BDB Quote Link to comment Share on other sites More sharing options...
Friznit Posted August 2, 2019 Share Posted August 2, 2019 9 hours ago, birdog357 said: I think there might be problems with the TACLS patch in the BDB folder. Gemini is supposed to have 15 days endurance according to the patch yet the in-game screen only shows 2 and change? The Gemini Crew capsule is commented out (//) in the BDB patch, presumably because it was historically never actually used for extended missions, so you're just seeing what TAC LS adds to every crewed capsule by default. If you want to add more supplies you can either uncomment the line again or copy it to a separate MM patch of your own. // Extra food for extended missions in the capsule, everything else in the service module. // Extend food, CO2, and waste to 15 days. //@PART[bluedog_Gemini_Crew_A,bluedog_Apollo_Block2_Capsule]:NEEDS[TacLifeSupport]:AFTER[TacLifeSupport] @PART[bluedog_Apollo_Block2_Capsule]:NEEDS[TacLifeSupport]:AFTER[TacLifeSupport] Quote Link to comment Share on other sites More sharing options...
birdog357 Posted August 2, 2019 Share Posted August 2, 2019 1 hour ago, Friznit said: The Gemini Crew capsule is commented out (//) in the BDB patch, presumably because it was historically never actually used for extended missions, so you're just seeing what TAC LS adds to every crewed capsule by default. If you want to add more supplies you can either uncomment the line again or copy it to a separate MM patch of your own. // Extra food for extended missions in the capsule, everything else in the service module. // Extend food, CO2, and waste to 15 days. //@PART[bluedog_Gemini_Crew_A,bluedog_Apollo_Block2_Capsule]:NEEDS[TacLifeSupport]:AFTER[TacLifeSupport] @PART[bluedog_Apollo_Block2_Capsule]:NEEDS[TacLifeSupport]:AFTER[TacLifeSupport] Gemini 7 flew a longer mission than any Apollo until Skylab. Just short of 14 days. I totally spaced over the slashes in the patch. ON a related note, I'd like to learn how to customize some patches to add supplies to the LEM and mission modules. Can someone point me to some good tutorials? Quote Link to comment Share on other sites More sharing options...
Friznit Posted August 2, 2019 Share Posted August 2, 2019 23 minutes ago, birdog357 said: ON a related note, I'd like to learn how to customize some patches to add supplies to the LEM and mission modules. Can someone point me to some good tutorials? The Module Manager wiki on Github is by far the best resource for learning MM things. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted August 2, 2019 Author Share Posted August 2, 2019 First off, I have a request if anyone is bored and needs something to do - proper Engine Ignitor compatibility. See the Github issue for slightly more info. Second, have some more agonizingly slow LDC progress: Quote Link to comment Share on other sites More sharing options...
Dutchbook Posted August 2, 2019 Share Posted August 2, 2019 6 minutes ago, CobaltWolf said: First off, I have a request if anyone is bored and needs something to do - proper Engine Ignitor compatibility. See the Github issue for slightly more info Sure, no problem. Is it preferable to use the master branch or the development branch for it? Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted August 2, 2019 Author Share Posted August 2, 2019 (edited) 19 minutes ago, Dutchbook said: Sure, no problem. Is it preferable to use the master branch or the development branch for it? The development branch, since there's a crap ton of new engines there and a bunch that have been removed. EDIT: If someone else is looking for something to do, an optional patch that makes all the engines throttle realistically would be cool as well. Edited August 2, 2019 by CobaltWolf Quote Link to comment Share on other sites More sharing options...
komodo Posted August 2, 2019 Share Posted August 2, 2019 1 hour ago, CobaltWolf said: EDIT: If someone else is looking for something to do, an optional patch that makes all the engines throttle realistically would be cool as well. I would but don't have the time to do much but click like on the WIP shots. Quote Link to comment Share on other sites More sharing options...
KerbalKore Posted August 2, 2019 Share Posted August 2, 2019 I made a basic TU shininess config for BDB: https://github.com/KerbalKore/TUConfigs/releases (SXT Dontstayputnik is also included) Thanks to @Zorg for the TU Config Template and @Shadowmage for Textures Unlimited if i missed something or made a mistake please tell me and i will try to fix it. Quote Link to comment Share on other sites More sharing options...
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