OrbitalManeuvers Posted March 6, 2020 Share Posted March 6, 2020 22 minutes ago, Zorg said: Third time's the charm? I think so! So now there's a III version (2.5m), in both stock and procedural, and a IIIE version (2.6m) in both stock and procedural. Ignoring my terms if they're wrong but you get the idea. The IIIE is either 0 or 1 segment, I'm assuming by design (I think I saw you mention that earlier). Quote Link to comment Share on other sites More sharing options...
Zorg Posted March 6, 2020 Share Posted March 6, 2020 11 minutes ago, OrbitalManeuvers said: I think so! So now there's a III version (2.5m), in both stock and procedural, and a IIIE version (2.6m) in both stock and procedural. Ignoring my terms if they're wrong but you get the idea. The IIIE is either 0 or 1 segment, I'm assuming by design (I think I saw you mention that earlier). Yeah we're not getting rid of the stock bases. The 3E fairing is limited to a single segment for the moment. Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted March 6, 2020 Share Posted March 6, 2020 Just now, Zorg said: The 3E fairing is limited to a single segment for the moment. And it looks like the right proportions for Voyager... so that's what I'm messing around with. Can you say anything about how a dual centaur mounts into the IIIE fairing? Do you use the interstage? Do you use the fairing's top node and then offset the interstage+payload downwards (errr, the fairing base upwards)? Quote Link to comment Share on other sites More sharing options...
Zorg Posted March 6, 2020 Share Posted March 6, 2020 8 minutes ago, OrbitalManeuvers said: And it looks like the right proportions for Voyager... so that's what I'm messing around with. Can you say anything about how a dual centaur mounts into the IIIE fairing? Do you use the interstage? Do you use the fairing's top node and then offset the interstage+payload downwards (errr, the fairing base upwards)? Yeah use the interstage, change it to the truss variant and attach it to the bottom of the fairing. There is a second bottom attach node just for that purpose, that way you can avoid the translation gizmo. Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted March 7, 2020 Share Posted March 7, 2020 Quick question about new SAF fairings: apparently they cannot be staged like stock fairings. Is it by design, or I have some bug\mod conflict? Quote Link to comment Share on other sites More sharing options...
Pappystein Posted March 7, 2020 Share Posted March 7, 2020 2 hours ago, biohazard15 said: Quick question about new SAF fairings: apparently they cannot be staged like stock fairings. Is it by design, or I have some bug\mod conflict? I didn't check if you could AG them earlier when I was in my playthrough but I was manually deploying them due to JNSQ plus trying to avoid/reduce Boil off of my Centaur Stage Quote Link to comment Share on other sites More sharing options...
Zorg Posted March 7, 2020 Share Posted March 7, 2020 (edited) 4 hours ago, biohazard15 said: Quick question about new SAF fairings: apparently they cannot be staged like stock fairings. Is it by design, or I have some bug\mod conflict? 2 hours ago, Pappystein said: I didn't check if you could AG them earlier when I was in my playthrough but I was manually deploying them due to JNSQ plus trying to avoid/reduce Boil off of my Centaur Stage That is by design. You can deploy via the part action window or action group them but the intended use is to auto deploy at a preset altitude. Edit: Looks like it can be done, although you will get a horizontal decoupler icon rather than a fairing icon. Edited March 7, 2020 by Zorg Quote Link to comment Share on other sites More sharing options...
Zorg Posted March 7, 2020 Share Posted March 7, 2020 (edited) Little bit of a surprise for you guys, rather than just a fairing base... Yes its the Ariane 4 Speltra type Dual Payload Adapter. The fairing appears to be the same as Ariane 4 and the DPAF is probably a longer version from the same manufacturer. Flag decals Staging icon will release the fairings, the DPAF needs to be decoupled manually from an action group or part action window. Just place it on top of the stock type CT3 fairing base (or DCSS perhaps?) Also make sure to update to yesterdays new v1.7.0 release of Simple Adjustable Fairings. @blowfish has kindly added features to accomodate us, for instance the Titan 3E fairing is now configurable. The Centaur section is fixed but the upper section of the cylinder can be lengthened now. This system will allow for the correct Delta II 9.5 ft fairing which is being worked on now. Left is the minimum length (rather than cone only), middle is historical, and then from there on you can configure to desired length. Edited March 7, 2020 by Zorg Quote Link to comment Share on other sites More sharing options...
hikerchick29 Posted March 7, 2020 Share Posted March 7, 2020 (edited) Am I missing something? I don't have access to any of the ranger parts outside of the core and comms dish, most of the new trusses or decouplers seem to be missing entirely. Edited March 7, 2020 by hikerchick29 Quote Link to comment Share on other sites More sharing options...
MashAndBangers Posted March 8, 2020 Share Posted March 8, 2020 50 minutes ago, hikerchick29 said: Am I missing something? I don't have access to any of the ranger parts outside of the core and comms dish, most of the new trusses or decouplers seem to be missing entirely. Are you aware of the Dev builds? It's separate from the main build on github. Quote Link to comment Share on other sites More sharing options...
hikerchick29 Posted March 8, 2020 Share Posted March 8, 2020 8 minutes ago, MashAndBangers said: Are you aware of the Dev builds? It's separate from the main build on github. yeah, I'm trying the one linked on the first page. Is there one I'm missing with the parts? Quote Link to comment Share on other sites More sharing options...
MashAndBangers Posted March 8, 2020 Share Posted March 8, 2020 14 minutes ago, hikerchick29 said: yeah, I'm trying the one linked on the first page. Is there one I'm missing with the parts? When you click development, make sure you have the Dev branch selected before click the clone/download button. I had an issue where github gave me the main branch instead of the dev branch and I didn't notice xD Quote Link to comment Share on other sites More sharing options...
hikerchick29 Posted March 8, 2020 Share Posted March 8, 2020 29 minutes ago, MashAndBangers said: Are you aware of the Dev builds? It's separate from the main build on github. Ok, it would seem I was just using an old master, never mind Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted March 8, 2020 Author Share Posted March 8, 2020 2 hours ago, MashAndBangers said: Are you aware of the Dev builds? It's separate from the main build on github. 2 hours ago, hikerchick29 said: yeah, I'm trying the one linked on the first page. Is there one I'm missing with the parts? 2 hours ago, MashAndBangers said: When you click development, make sure you have the Dev branch selected before click the clone/download button. I had an issue where github gave me the main branch instead of the dev branch and I didn't notice xD 2 hours ago, hikerchick29 said: Ok, it would seem I was just using an old master, never mind Yeah, I forgot for a long time to change the link in the first page until people bugged me about it Quote Link to comment Share on other sites More sharing options...
Pappystein Posted March 8, 2020 Share Posted March 8, 2020 2 hours ago, hikerchick29 said: Ok, it would seem I was just using an old master, never mind As @MashAndBangers stated that is easy to do. I have been flying almost exclusively Dev Builds for 2 years now and I still accidentally grab the masters at-least once a month or so! It is my own fault (in a rush etc) But still frustrating. 12 hours ago, Zorg said: Left is the minimum length (rather than cone only), middle is historical, and then from there on you can configure to desired length. Thanks for all of this! Stuff I never expected is coming out before I can realize I need it (Just this AM I tried to do a GAMMA+AGENA SOT) with Voyager on the Titan IIIE fairing and it was too short! You are a lifesaver! A minor concern with these fairings and please correct me if I am wrong. But isn't the Fairing supposed to prevent or at-least reduce Hydrogen boil off? I ask because I kept the fairing closed while getting ready to burn with Gamma (or Centaur) and in both cases, the Hydrogen was completely depleted before I could even use the stage for it's intended purpose. I wouldn't have bothered to keep the fairing in space (extra Mass) if I had known this would be an issue. Boiloff is set to 25% in the BDB menu. I do not know if Nertea's Cryo engines is overwriting something (I haven't looked at the logs yet.) ============================================================================================= For those of you who do not know Gamma, it was a Hydrolox RL10 powered derivative of the Consolidated Vultee Rocket Division (AKA Convair Rocket Division AKA General Dynamics) Vega upper stage. An alternative To Centaur JR (and we already have all the parts in game for it!) Gamma + AGENA SOT is awesome for placing Voyager 1/2 and Pioneer 10/11 as it has both the Storable fuel in Agena (incorrect AZ50/NTO in my personal builds) and Hydrolox High Energy for the inital Burn (Gamma.) Quote Link to comment Share on other sites More sharing options...
Zorg Posted March 8, 2020 Share Posted March 8, 2020 6 hours ago, Pappystein said: A minor concern with these fairings and please correct me if I am wrong. But isn't the Fairing supposed to prevent or at-least reduce Hydrogen boil off? I ask because I kept the fairing closed while getting ready to burn with Gamma (or Centaur) and in both cases, the Hydrogen was completely depleted before I could even use the stage for it's intended purpose. The fairing sides arent really regular parts per se, I guess they dont occlude the sun, (the BDB plugin lowers boiloff when occluded I think). Will check with blowfish if its something he can look into though its kind of a niche use case. Quote Link to comment Share on other sites More sharing options...
Zorg Posted March 8, 2020 Share Posted March 8, 2020 Delta II 9.5 foot metal fairing is now up on github Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted March 8, 2020 Author Share Posted March 8, 2020 ... and so is an alpha for the new Mercury parts. There's a lot left to finish, not the least of which is modeling a bag for the main chute now that its a separate part. But I'm just glad things work - the last two days were a real fight. Quote Link to comment Share on other sites More sharing options...
TheBritishEmpire Posted March 8, 2020 Share Posted March 8, 2020 Hey, I've been having an issue with the BDB mod. Basically, I get this error message: And none of the parts are installed. If it helps, it occurs in KSP 1.9.1 and 1.9. Quote Link to comment Share on other sites More sharing options...
Pappystein Posted March 8, 2020 Share Posted March 8, 2020 So, new Mercury. I haven't even looked if you have it up on the Git yet... THIS LOOKS AMAZING! Amazing Delta II 9.5 foot accurate fairings and Mercury on Spring Ahead Sunday! Thanks for the great work! Quote Link to comment Share on other sites More sharing options...
MashAndBangers Posted March 8, 2020 Share Posted March 8, 2020 Super Mercury: Required an extended atlas with 4 solids. Jeb says the solids have quite the kick! Bonus: ACTIVATE AT FIELD Quote Link to comment Share on other sites More sharing options...
DiscoSlelge Posted March 8, 2020 Share Posted March 8, 2020 Immediatly jumped on the Git to test this beauty <3 Quote Link to comment Share on other sites More sharing options...
Dash1310 Posted March 9, 2020 Share Posted March 9, 2020 So I don't understand what exactly is going on but when I load the mercury capsule (the new one from the dev branch), I get a lot of null reference exceptions stating object reference not set to an instance of an object and an error when I added the mercury rcs that says part module 1 doesn't implement IScalarModule. I don't know what any of that means and I'm more concerned by the fact the mercury capsule and the rcs part have textures that looks weird. Like as if the texture was separated and put all over the capsule at random spots. I've tried all sorts of things to fix it including booting up a new install of KSP. Admittedly I have a lot of mods but I don't have a clue what could be causing this. I'm reasonably sure I've done something wrong though seeing as everyone else seems to be loading it fine. Quote Link to comment Share on other sites More sharing options...
Zorg Posted March 9, 2020 Share Posted March 9, 2020 (edited) 6 hours ago, Dash1310 said: So I don't understand what exactly is going on but when I load the mercury capsule (the new one from the dev branch), I get a lot of null reference exceptions stating object reference not set to an instance of an object and an error when I added the mercury rcs that says part module 1 doesn't implement IScalarModule. I don't know what any of that means and I'm more concerned by the fact the mercury capsule and the rcs part have textures that looks weird. Like as if the texture was separated and put all over the capsule at random spots. I've tried all sorts of things to fix it including booting up a new install of KSP. Admittedly I have a lot of mods but I don't have a clue what could be causing this. I'm reasonably sure I've done something wrong though seeing as everyone else seems to be loading it fine. You're looking at the old Mercury capsule not the new one (the textures got overwritten). 10 hours ago, TheBritishEmpire said: Hey, I've been having an issue with the BDB mod. Basically, I get this error message: And none of the parts are installed. If it helps, it occurs in KSP 1.9.1 and 1.9. If none of the parts are showing up that sounds like an installation error. If you are installing manually from spacedock make sure your folder structure is correct: Gamedata/Bluedog_DB not Gamedata/Bluedog-Design-Bureau/Gamedata/Bluedog_DB Edited March 9, 2020 by Zorg Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted March 9, 2020 Share Posted March 9, 2020 My 2 cents about new Mercury: - It's AWESOME! - Main kick motors are misaligned a little (see 1st screenshot). This can be easily fixed with move tool - Reaction wheels are too powerful for a 800kg craft, IMO. - Looks like Gus Grissom had a say about new Mercury... (2nd screenshot) [ Quote Link to comment Share on other sites More sharing options...
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