SpaceFace545 Posted June 11, 2020 Share Posted June 11, 2020 I am having an issue where my engines keep overheating after I turn them on Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted June 11, 2020 Share Posted June 11, 2020 48 minutes ago, davidy12 said: Just wanna say, I think the old Hermes IVA doesn't really match up as well, and I think Mk1 IVA would be most suitable at this point. I've done an internal conversion and it works the best. No periscope, but I'll take it. I hope Cobalt won't waste his time on IVAs. They are quite time-consuming, and IVA view is used only by a handful of people. 35 minutes ago, SpaceFace545 said: I am having an issue where my engines keep overheating after I turn them on You mean activate them, but keeping them on 0% throttle? Quote Link to comment Share on other sites More sharing options...
davidy12 Posted June 11, 2020 Share Posted June 11, 2020 10 minutes ago, biohazard15 said: I hope Cobalt won't waste his time on IVAs. They are quite time-consuming, and IVA view is used only by a handful of people. I don't expect him to. Granted I like looking out the window and seeing Kerbin through my station, or look back outside of Kerballo and see Kerbin receding from view, but Cobalt has long stated he has no desire to make IVAs. Maybe someday, someone will step up to make them properly, but that's not my or Cobalt's place. I'm just saying maybe he should switch out the old Hermes with the new Mercury capsule (can't remember its Kerbalized name). Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted June 11, 2020 Share Posted June 11, 2020 25 minutes ago, biohazard15 said: You mean activate them, but keeping them on 0% throttle? No just when I am actually throttling them Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted June 11, 2020 Share Posted June 11, 2020 (edited) Lunar Recon Gemini parts: i suppose this is early pre-alpha, since they have dummy configs? Parts themselves are quite nice, though. I don't see any visual bugs. 9 minutes ago, SpaceFace545 said: No just when I am actually throttling them What engines do you try to use, and where (atmo\vacuum)? Do you use any other mods that may affect heating? There is a patch in dev version that brings heat levels to more realistic values, but from what I'm seeing, it does not involve excessive overheating, at least not on stock heat system. Edited June 11, 2020 by biohazard15 Quote Link to comment Share on other sites More sharing options...
golkaidakhaana Posted June 12, 2020 Share Posted June 12, 2020 Would it be possible to look into making the middle hole of the drop-tank agena fairing ring resizeable for use with stuff like HOSS, IUS and the Peacekeeper SRMs? Quote Link to comment Share on other sites More sharing options...
derega16 Posted June 12, 2020 Share Posted June 12, 2020 1 hour ago, sslaptnhablhat said: Would it be possible to look into making the middle hole of the drop-tank agena fairing ring resizeable for use with stuff like HOSS, IUS and the Peacekeeper SRMs? Also making it fit 6 tanks varient either by bigger ring or Hummer head fairing Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted June 12, 2020 Author Share Posted June 12, 2020 3 hours ago, sslaptnhablhat said: Would it be possible to look into making the middle hole of the drop-tank agena fairing ring resizeable for use with stuff like HOSS, IUS and the Peacekeeper SRMs? 1 hour ago, derega16 said: Also making it fit 6 tanks varient either by bigger ring or Hummer head fairing So just like, variants with different size holes..? I normally use the CT3 fairing boattail for that. 22 hours ago, biohazard15 said: Lunar Recon Gemini parts: i suppose this is early pre-alpha, since they have dummy configs? Parts themselves are quite nice, though. I don't see any visual bugs. I mean, yeah usually I don't do anything balance wise I just upload the parts so @Jso can balance them when they get a chance. Speaking of Lunar Recon Gemini, that reminds me I forgot to post pics... Quote Link to comment Share on other sites More sharing options...
Bongotastic Posted June 12, 2020 Share Posted June 12, 2020 A small sanity check: I just started a career Bluedog Design Bureau and JNSQ/Principia. Built a Scout rocket with minimal payload (just a core and some batteries). This rocket escapes Kerbin by a lot, and I have yet to ignite the last stage. The last time I played with BDB, I used a Stock system with a 2.5X rescale and I could make it to LKO, but not much more. I wonder if the BDB somehow got rescaled and is now overpowered. Quote Link to comment Share on other sites More sharing options...
Jso Posted June 12, 2020 Share Posted June 12, 2020 28 minutes ago, Bongotastic said: Scout rocket ... escapes Kerbin by a lot We felt it would be physically too small to be useful at correct scale so it's supersized. Think of it as a Scout-XL with a Castor 4 second stage, and larger first stage. Quote Link to comment Share on other sites More sharing options...
Bongotastic Posted June 12, 2020 Share Posted June 12, 2020 (edited) 2 hours ago, Jso said: We felt it would be physically too small to be useful at correct scale so it's supersized. Think of it as a Scout-XL with a Castor 4 second stage, and larger first stage. Thanks, flying a bit better and I can get it to behave. Coming from RO/RSS/RP-1, I’ve had my share of tiny rockets . I honestly like the initial struggle to get to orbit. BDB is the way to go, Edited June 12, 2020 by Bongotastic Quote Link to comment Share on other sites More sharing options...
CAPFlyer Posted June 12, 2020 Share Posted June 12, 2020 Okay, I kinda asked this question in the History of Spaceflight thread, but I thought I'd ask it here for opinion on a BDB solution - The contract pack includes the Transit/GRAB dual payload (and then triple payload) launches. As it stands with BDB, there aren't bespoke Transit and GRAB models. You can get close, but I've run into a problem with getting them to stack while putting on the helical relay antenna needed to complete the contract since the antenna will only connect on the node at the top of the Transit stand-in (can't remember right now which one it is) and then I'm not seeing a hidden node or anything to couple to. Also, considering that the base satellite is supposed to be a relay sat, maybe I should be changing its internals to have a relay antenna instead of just an omni since the satellite is actually a relay satellite (in addition to having an omni antenna for control)? Thoughts? I don't think how it's done now is wrong at all, just trying to figure out where my thought process is failing. Quote Link to comment Share on other sites More sharing options...
Emilius73 Posted June 13, 2020 Share Posted June 13, 2020 You know what would be cool? Adding parts to make surface bases, like the Jamestown base from For All Mankind. Quote Link to comment Share on other sites More sharing options...
TranceaddicT Posted June 13, 2020 Share Posted June 13, 2020 7 hours ago, Emilius73 said: You know what would be cool? Adding parts to make surface bases, like the Jamestown base from For All Mankind. That looks a whole lot like the Dynetics Lunar Lander. Quote Link to comment Share on other sites More sharing options...
golkaidakhaana Posted June 13, 2020 Share Posted June 13, 2020 3 hours ago, TranceaddicT said: That looks a whole lot like the Dynetics Lunar Lander. That , and Cobaltwolf is kinda busy making us lovely Gemini parts , and not landers Quote Link to comment Share on other sites More sharing options...
derega16 Posted June 13, 2020 Share Posted June 13, 2020 7 hours ago, Emilius73 said: You know what would be cool? Adding parts to make surface bases, like the Jamestown base from For All Mankind. I kinda made that with Big-G survice module but didn't fly it yet Quote Link to comment Share on other sites More sharing options...
MashAndBangers Posted June 14, 2020 Share Posted June 14, 2020 So close, I can almost taste the cheese! Quote Link to comment Share on other sites More sharing options...
derega16 Posted June 14, 2020 Share Posted June 14, 2020 (edited) Zeus VII basically Saturn II on steroid with seven HG-3 (Vac not SL) first stage, outer engines fixed roll control by RCS on second stage with two single F-1A boosters and single J-2X (BDB one) second stage. About 70t LKO eventough it can barely lift of the ground (TWR 1.1) with that much payload but I can't find any engine plate that can fit two F-1A on 3.125 or 3.75 diameter without cliping and I don't like Re-stock+'s Boar as it is too under sized for F-1B. Payload: two 6t Laythe lander with course correctiontion stage build-in multi payload adapter total 14.4t About engine plate whenever you make another Saturn revamp, I think 3.75 sized plate that can fit 2 F1 might be a nice addition, for Saturn c3 or V24(L) Edited June 15, 2020 by derega16 Quote Link to comment Share on other sites More sharing options...
MashAndBangers Posted June 14, 2020 Share Posted June 14, 2020 An attempt was made: Spoiler Rocket failed to make orbit due to weight of payload. Oopsie on my part. Quote Link to comment Share on other sites More sharing options...
davidy12 Posted June 14, 2020 Share Posted June 14, 2020 3 hours ago, derega16 said: Zeus VII basically Saturn II on steroid with seven HG-3 (Vac not SL) first stage, outer engines fixed roll control by RCS on second stage with two single F-1A boosters and single J-2X (BDB one) second stage. About 70t LKO eventough it can barely lift of the ground (TWR 1.1) with that much payload but I can't find any engine plate that can fit two F-1A on 3.125 or 3.75 diameter without cliping and I don't like Re-stock+'s Boar as it is too under sized for F-1B. Payload: two 6t Laythe lander with course correctiontion stage build-in multi payload adapter total 14.4t About engine plate whenever you make another Saturn revamp, I think 3.75 sized plate that can fit 2 F1 might be a nice addition, for Saturn c3 or V4(L) Can't see the images. Also, where'd you get an HG-3? Cobalt hasn't started on his Apollo/Saturn remake let alone unbuilt designs. Quote Link to comment Share on other sites More sharing options...
derega16 Posted June 15, 2020 Share Posted June 15, 2020 (edited) 1 hour ago, davidy12 said: Can't see the images. Also, where'd you get an HG-3? Cobalt hasn't started on his Apollo/Saturn remake let alone unbuilt designs. Fixed it. HG-3 is in BDB extra folder it is just J-2 with different specs. Edited June 15, 2020 by derega16 Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted June 15, 2020 Share Posted June 15, 2020 Last week I grabbed the latest dev branches and went to work making a few U.S. historical rockets, which I humbly offer to anyone who might be interested in some pre-builts that are fun/challenging to fly. Spoiler below contains an image of all 11 rockets, and link. These require BDB, MLP, and ProbesPlus. I built them on KSRSS 2.5x, so they should work the same in JNSQ. Spoiler My github: https://github.com/OrbitalManeuvers/om-sample-craft Disclaimer: I aimed for a reasonable level of accuracy on these ... but my "reasonable" might not be the same as yours! These are just for fun, and to try flying the missions somewhat like the real ones. Github link has more info on each build. Quote Link to comment Share on other sites More sharing options...
JoeSheridan Posted June 15, 2020 Share Posted June 15, 2020 @derega16 Nice design, looks good but i have a question: What are the Zeus I to VI designs 7 hours ago, MashAndBangers said: Rocket failed to make orbit due to weight of payload. Oopsie on my part. but the design of am Mol und the 3-M just looks nice. And: I have lost 3 of the last 5 launches on the same way.... (testing a design inspired by the ETS Delta 4000 Series) Quote Link to comment Share on other sites More sharing options...
derega16 Posted June 15, 2020 Share Posted June 15, 2020 (edited) 3 hours ago, JoeSheridan said: @derega16 Nice design, looks good but i have a question: What are the Zeus I to VI designs Second stage, 1st tank length and boosters. But boosters are just mainly to attain some altitude as seven HG-3 have so terribe SL thurst, while not bad as RL-10s, they can't lift itself off the ground even having ridiculously high dV for 1st in the most case 2st is just payload all it job is circularize and ejection burn. Edited June 15, 2020 by derega16 Quote Link to comment Share on other sites More sharing options...
Bongotastic Posted June 15, 2020 Share Posted June 15, 2020 I've never modded in KSP, but if I was to add RealAntenna configs for all of the cool BDB antennas, would there be interest in rolling this in the mod? The probe cores have RA configs (somehow), but the separate antennas don't. Quote Link to comment Share on other sites More sharing options...
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