Joe.L Posted July 27, 2020 Share Posted July 27, 2020 disregard, that worked, thanks! Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted July 27, 2020 Share Posted July 27, 2020 Exactly. The path is shown in the loading message when it freezes. Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted July 28, 2020 Share Posted July 28, 2020 Atlas 5/Fat Centaur/rover w/sky crane/JNSQ ... Finally had a good reason to build the Atlas 5. Super low TWR on the Centaur, but lots of gas. This design lights the Centaur 3 times ... idk how many ignitions this should have, and I could get it down to 2 easily enough. Anyway, there are several mod makers' work pictured below ... big thanks to all of them! Spoiler Quote Link to comment Share on other sites More sharing options...
MashAndBangers Posted July 28, 2020 Share Posted July 28, 2020 1.10.1 is out, so you know what that means? Wait for 1.10.2. Quote Link to comment Share on other sites More sharing options...
Guest Posted July 28, 2020 Share Posted July 28, 2020 50 minutes ago, MashAndBangers said: 1.10.1 is out, so you know what that means? Wait for 1.10.2. Yeah, I'm holding off applying the patch after the 1.10.0 debacle, a.k.a "Fairings? We don't need no steenking fairings!" Quote Link to comment Share on other sites More sharing options...
Bellabong Posted July 28, 2020 Share Posted July 28, 2020 6 hours ago, OrbitalManeuvers said: Atlas 5/Fat Centaur/rover w/sky crane/JNSQ ... Finally had a good reason to build the Atlas 5. Super low TWR on the Centaur, but lots of gas. This design lights the Centaur 3 times ... idk how many ignitions this should have, and I could get it down to 2 easily enough. Anyway, there are several mod makers' work pictured below ... big thanks to all of them! Hide contents I have some bad news for you... CONFIG { name = Muo-V-DR180 "Czar" description = Imported directly from Krussia, the "Czar" employs two thrusters instead of one, giving it more power and control. When smaller rockets see it, they do a 180 and walk away. maxThrust = #$/MODULE[ModuleEnginesRF]/maxThrust$ massMult = 1 ignitions = 1 ullage = True PROPELLANT { name = Kerosene ratio = 1.3914 DrawGauge = True } PROPELLANT { name = LqdOxygen ratio = 2.25 } Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted July 28, 2020 Share Posted July 28, 2020 3 minutes ago, Bellabong said: I have some bad news for you... Dang it! Useless pile of hydrogen! Fine, this takes some rethinking ... or strategic ignoring. Quote Link to comment Share on other sites More sharing options...
Invaderchaos Posted July 29, 2020 Share Posted July 29, 2020 New white painted variant of the DCSS coming soon to the dev branch (a historically accurate variant used on Delta IV Medium) as seen here: Quote Link to comment Share on other sites More sharing options...
Monniasza Posted July 29, 2020 Share Posted July 29, 2020 (edited) Please remove B9 Part Switch dependency and make it optional. Edited July 29, 2020 by Monniasza typo Quote Link to comment Share on other sites More sharing options...
Bellabong Posted July 29, 2020 Share Posted July 29, 2020 (edited) What makes you say that? Edited July 29, 2020 by Bellabong Quote Link to comment Share on other sites More sharing options...
Monniasza Posted July 29, 2020 Share Posted July 29, 2020 Just now, Bellabong said: What makes you say that? Some people might want to have more design flexibility, by switching to Modular Fuel System and/or using LPG from SSTO Project. Quote Link to comment Share on other sites More sharing options...
Bellabong Posted July 29, 2020 Share Posted July 29, 2020 (edited) There is literally only one part that's "broken" when it comes to RF (the most flexible) at least and that's the Thor/Delta tank extensions. No need to rip out a feature that helps BDB conserve on part count. EDIT: In your case it'd be better to just add your fuel type to B9 tank configs and then patch that config into BDB parts. B9_TANK_TYPE { name = sstoLPG title = tankMass = tankCost = RESOURCE { name = LPG unitsPerVolume = } RESOURCE { name = LqdOxygen unitsPerVolume = } } @PART[bluedog*,Bluedog*]:HAS[@MODULE[ModuleB9PartSwitch]:HAS[#moduleID[fuelSwitch]]]:NEEDS[SSTO-Project,B9PartSwitch,Bluedog_DB]:AFTER[Bluedog_DB_1] { @MODULE[ModuleB9PartSwitch]:HAS[#moduleID[fuelSwitch]] { SUBTYPE { name = LPG tankType = sstoLPG addedMass = #$../../tank_mass$ @addedMass *= -1 addedCost = #$../../tank_plus_fuel_cost$ @addedCost *= -1 percentFilled = #$../../fuelPctFill$ } } } And suddenly your mod is the one that is compatible, not B9 or BDB being incompatible. If you have a resource only defined in your mod you can't expect other mods to rip out core features so it's compatible with your mod. Edited July 29, 2020 by Bellabong Quote Link to comment Share on other sites More sharing options...
Munarmunar Posted July 29, 2020 Share Posted July 29, 2020 Hello there, i installed the DEV-Branch of this mod and i'm having an issue loading a part called "bluedog_solarAntenna", i'll leave a pic and my log under here. https://ufile.io/mclqfxw5 (here's the KSP.log) Hopefully someone can see what's wrong here, thanks!! Quote Link to comment Share on other sites More sharing options...
Bellabong Posted July 29, 2020 Share Posted July 29, 2020 1 minute ago, Munarmunar said: Hello there, i installed the DEV-Branch of this mod and i'm having an issue loading a part called "bluedog_solarAntenna", i'll leave a pic and my log under here. https://ufile.io/mclqfxw5 (here's the KSP.log) Hopefully someone can see what's wrong here, thanks!! Quote Link to comment Share on other sites More sharing options...
Munarmunar Posted July 29, 2020 Share Posted July 29, 2020 46 minutes ago, Bellabong said: Thanks : D Quote Link to comment Share on other sites More sharing options...
draqsko Posted July 29, 2020 Share Posted July 29, 2020 13 hours ago, Bellabong said: I have some bad news for you... Hide contents CONFIG { name = Muo-V-DR180 "Czar" description = Imported directly from Krussia, the "Czar" employs two thrusters instead of one, giving it more power and control. When smaller rockets see it, they do a 180 and walk away. maxThrust = #$/MODULE[ModuleEnginesRF]/maxThrust$ massMult = 1 ignitions = 1 ullage = True PROPELLANT { name = Kerosene ratio = 1.3914 DrawGauge = True } PROPELLANT { name = LqdOxygen ratio = 2.25 } 13 hours ago, OrbitalManeuvers said: Dang it! Useless pile of hydrogen! Fine, this takes some rethinking ... or strategic ignoring. You both might want to look at that engine config again and realize that it's the RD-180 engine, not the RL-10C used on the Centaur. The RL-10C on the Atlas V-Centaur either used 2 or 3 ignitions depending on its mission and flight profile. TDRS-M used 2 ignitions and AFSPC-11 used 3 for example. https://spaceflight101.com/atlas-v-tdrs-m/flight-profile/ https://spaceflight101.com/afspc-11/launch-profile/ Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted July 29, 2020 Share Posted July 29, 2020 1 hour ago, draqsko said: You both might want to look at that engine config again and realize that it's the RD-180 engine, not the RL-10C used on the Centaur. The RL-10C on the Atlas V-Centaur either used 2 or 3 ignitions depending on its mission and flight profile. TDRS-M used 2 ignitions and AFSPC-11 used 3 for example. Yeah I started thinking about this last night and knew there had to be something wrong somewhere. Went and watched the Perseverance flight plan again to make sure! They use the Centaur to circularize, then for the Mars injection several minutes later. I was using the Centaur again for mcc, but I just need to move that ability to a small coast stage. Quote Link to comment Share on other sites More sharing options...
Zorg Posted July 29, 2020 Share Posted July 29, 2020 Yeah the RL10 was capable of multiple ignitions from very early in its life. The most ignitions in an actual mission I could find a source for was 7 ignitions on the second Helios mission (Titan III-E with Centaur D1T). https://www.asme.org/wwwasmeorg/media/resourcefiles/aboutasme/who we are/engineering history/landmarks/36-rl-10-rocket-engine.pdf I vaguely recall Tory Bruno stating how many burns they can do these days on a customer request in some video but I can't recall exactly which video. Realism Overhaul has 10 ignitions for most variants and 15 for the more recent ones. I like to have primary sources but RO configs are usually well researched. We will be updating the engine ignitor mod compatibility for the new RL10s. Quote Link to comment Share on other sites More sharing options...
draqsko Posted July 29, 2020 Share Posted July 29, 2020 1 hour ago, OrbitalManeuvers said: Yeah I started thinking about this last night and knew there had to be something wrong somewhere. Went and watched the Perseverance flight plan again to make sure! They use the Centaur to circularize, then for the Mars injection several minutes later. I was using the Centaur again for mcc, but I just need to move that ability to a small coast stage. Assuming they'll follow a similar flight plan as with Curiosity, yeah, the MCC was done on a small coast stage as payload separation was only 40 something minutes after launch. It was a kick to a 100 km x 200 km parking orbit for the first burn and then Mars injection on the second burn followed by payload separation soon afterwards. Quote Link to comment Share on other sites More sharing options...
davidy12 Posted July 29, 2020 Share Posted July 29, 2020 15 hours ago, Invaderchaos said: New white painted variant of the DCSS coming soon to the dev branch (a historically accurate variant used on Delta IV Medium) as seen here: Where'd you get that AWESOME core stage? Quote Link to comment Share on other sites More sharing options...
Zorg Posted July 29, 2020 Share Posted July 29, 2020 (edited) 1 minute ago, davidy12 said: Where'd you get that AWESOME core stage? Everything except the main engine (which is a rescaled CryoEngines part) is BDB The orange tanks are Titan LDC parts in the SOFI variant. Edited July 29, 2020 by Zorg Quote Link to comment Share on other sites More sharing options...
Joe.L Posted July 29, 2020 Share Posted July 29, 2020 has anyone got a good tutorial on how to use the correct fuel and what to add with what on each tank, i'm struggling a bit to get it into the air... Quote Link to comment Share on other sites More sharing options...
bjornadri Posted July 29, 2020 Share Posted July 29, 2020 is there any chance of seeing the Saturn C-8 Nova direct ascent moon rocket in this mod one day? that would be such a cool rocket to fly! Quote Link to comment Share on other sites More sharing options...
davidy12 Posted July 29, 2020 Share Posted July 29, 2020 22 minutes ago, bjornadri said: is there any chance of seeing the Saturn C-8 Nova direct ascent moon rocket in this mod one day? that would be such a cool rocket to fly! At best that'll come when Cobalt is done with the Apollo Revamp (CSM, LM, Saturn I/IB, Saturn V). He already did work on the engines, but the other aforementioned things need work. Plus, he's still revamping the Delta, Gemini, and Titan parts. Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted July 29, 2020 Share Posted July 29, 2020 17 hours ago, Invaderchaos said: Delta IV pics What part is that short white tank between engine and LDC tanks? Quote Link to comment Share on other sites More sharing options...
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