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[1.12.5] Bluedog Design Bureau - Stockalike Saturn, Apollo, and more! (v1.14.0 "металл" 30/Sep/2024)


CobaltWolf

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  On 5/14/2021 at 10:43 AM, Alpha512 said:

Got a problem with the P111  subsatellite: only the animation module appers in the game, but the part has no function, no command, antennae, thruster or other modules apper in any way, neither in the VAB nor in the actual game. Will provide any pics/logs necessary, just tell me what is needed.

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I have the same problem

Edited by Starhelperdude
houston, we have a new page
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  On 5/14/2021 at 10:43 AM, Alpha512 said:

Got a problem with the P111  subsatellite: only the animation module appers in the game, but the part has no function, no command, antennae, thruster or other modules apper in any way, neither in the VAB nor in the actual game. Will provide any pics/logs necessary, just tell me what is needed.

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  On 5/14/2021 at 12:12 PM, Starhelperdude said:

I have the same problem

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I looked at the config and nothing stuck out to me? I could swear it worked last time I used it.. :P

 

  On 5/11/2021 at 7:19 PM, sleepingpowder said:

Whenever I try to extract I get a notification saying the Archive is corrupt so it wont let me extract

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???

 

  On 5/11/2021 at 8:01 PM, aprop60 said:

Will there be an update for 1.11 soon?

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Do we need one..?

 

  On 5/12/2021 at 12:01 AM, Starhelperdude said:

I found something interesting:

(from wikipedia, not the best source ;) )

''satellite rocket on launcher Model of the Pegasus satellite launcher system In 1961, Martin proposed a satellite launch system based on the Pershing. Named Pegasus, it would have had a lighter, simplified guidance section and a short third stage booster.[15] A 60-pound (27 kg) payload could be boosted to a 210 miles (340 km) circular orbit, or to an elliptical orbit with a 700 miles (1,130 km) apogee. Pegasus would have used the Pershing erector-launcher and could be placed in any open area. Martin seems to have targeted the nascent European space program, but this system was never developed''

here, a size comparison between the pershing missile and the redstone missile:

I just wanted to share it with you, as it seems to be similar in look and feel to redstone and jupiter

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Awwh that's cute! You'd want the launch trailer in game tho :) We almost got an ocean launch platform for Scout, back in the day. 

 

  On 5/12/2021 at 2:03 AM, Clamp-o-Tron said:

Saturn Pegasus

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I'd like to see Pegasus in the mod as a Saturn 1 payload, we'll see.

 

Work on the MLEM continues, will stream this weekend.

cqeUbrZ.png
k3WI8w5.png
dBBbJa5.png

Edited by CobaltWolf
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  On 5/14/2021 at 3:07 PM, SpaceFace545 said:

What percent done do you think you are with this update? If you can answer that.

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I genuinely don't know, every time I start to feel like I've made real progress I remember a bunch of other stuff I need to do. I don't have a strong sense of the "percent" myself.

I think I'm fairly committed to getting the lunar stack sorted and available to try on Github before worrying too much about stuff like the Saturn 1B and such, but that still feels a couple months out.

The good news is I think it'll be a bit of a cascade once these hard 'main' parts are done, more stuff will be able to come faster. I hope.

Edited by CobaltWolf
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  On 5/14/2021 at 2:48 PM, CobaltWolf said:

I looked at the config and nothing stuck out to me? I could swear it worked last time I used it.. :P

 

???

 

Do we need one..?

 

Awwh that's cute! You'd want the launch trailer in game tho :) We almost got an ocean launch platform for Scout, back in the day. 

 

I'd like to see Pegasus in the mod as a Saturn 1 payload, we'll see.

 

Work on the MLEM continues, will stream this weekend.

cqeUbrZ.png
k3WI8w5.png
dBBbJa5.png

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I think you need to work on Jeb’s textures a little more. He is looking a little flat lately... :kiss: :lol:

Edited by DaveyJ576
Typo
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  On 5/10/2021 at 11:35 PM, Zorg said:

 

 

Cardboard Jeb is unfortunately stuck in the unity scene and cant escape.

Its already animated yes. 

Make sure you have BDB and all dependencies installed correctly as per the download. After double checking if you still have trouble, please post:

1. a list of your mods (a screenshot of your gamedata folder will do)

2. your ModuleManager.log (in kerbalSpaceProgram/Logs/ModuleManager)

3. your ModuleManager.ConfigCache (in Kerbal Space Program/GameData.)

 

Also please let us know your KSP version and whether you have the latest BDB installed.

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I ended up reinstalling most of my mods and KSP to fix the problem. The only problem I have now is the stowaway sat isn't working right.

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Apollo 14 (CCAFS)

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Edited by biohazard15
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  On 5/15/2021 at 7:23 AM, biohazard15 said:

Apollo 14 (CCAFS)

 

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Outstanding! Where did you get the ALSEP experiments?

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  On 5/14/2021 at 12:12 PM, Starhelperdude said:

I have the same problem

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  On 5/15/2021 at 2:03 AM, slyfoxninja said:

I ended up reinstalling most of my mods and KSP to fix the problem. The only problem I have now is the stowaway sat isn't working right.

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  On 5/14/2021 at 10:43 AM, Alpha512 said:

Got a problem with the P111  subsatellite: only the animation module appers in the game, but the part has no function, no command, antennae, thruster or other modules apper in any way, neither in the VAB nor in the actual game. Will provide any pics/logs necessary, just tell me what is needed.

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Just fixed the subsatellite on the github for those who play the development version. Will be in the next update for everyone else.

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  On 5/15/2021 at 6:56 PM, Zorg said:

 

  

Just fixed the subsatellite on the github for those who play the development version. Will be in the next update for everyone else.

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Thanks a lot, will wait!:)
In fact, I downloaded BDB mostly for the spysats, so it was kinda important for me. Thanks!

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  On 5/15/2021 at 7:23 AM, biohazard15 said:

Apollo 14 (CCAFS)

 

  Reveal hidden contents

 

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Hate to be *that guy*, but Kitty-Hawk was the CM and Antares was the LM.

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Okay, probably just not using the right search terms, but I'm not able to get the engines to use anything other than LF/O.  Have all the proper supporting addons installed so I'm pretty sure it's not that, but I have no choice anywhere to change the engine fuel type and when I change what's in the tanks, the engines won't work.

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  On 5/16/2021 at 3:31 PM, CAPFlyer said:

Okay, probably just not using the right search terms, but I'm not able to get the engines to use anything other than LF/O.  Have all the proper supporting addons installed so I'm pretty sure it's not that, but I have no choice anywhere to change the engine fuel type and when I change what's in the tanks, the engines won't work.

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Which engines? Are you trying to get the engines themselves to switch the fuel they run? None of the BDB engines switch fuel types. There are a few that use liquid hydrogen and oxidiser and the rest use LF/O (and some tiny ones use mono). 

The LFO engines cant switch to LH2O and vice verse. 

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