Pappystein Posted August 30, 2021 Share Posted August 30, 2021 2 minutes ago, Spaceman.Spiff said: @Pappystein no Tantares? Too many parts and not doing a Space station so at this juncture no. Like I said, I may add in the future as need be. I have already discovered like 9 mods I *NEED* Blizzy tool bar anyone? WHOOOPS! 7 minutes ago, Arrowstar said: KSPTOT author here! Let me know if you need anything help with it. Thanks for the offer! My last playthrough didn't work but I had "other problems" with my JNSQ playthrough and didn't want to bring it up with those other bugs hanging so this is my 2nd attempt. I am impressed by the detail you went into in the mod and hope I can get it working! Quote Link to comment Share on other sites More sharing options...
jefferyharrell Posted August 30, 2021 Share Posted August 30, 2021 1 hour ago, Pappystein said: NRAP variable mass test payloads I think Utility Weight is the better mod. Quote Link to comment Share on other sites More sharing options...
CAPFlyer Posted August 30, 2021 Share Posted August 30, 2021 6 minutes ago, jefferyharrell said: I think Utility Weight is the better mod. I just use both. Quote Link to comment Share on other sites More sharing options...
Pappystein Posted August 30, 2021 Share Posted August 30, 2021 (edited) 41 minutes ago, jefferyharrell said: I think Utility Weight is the better mod. Thanks for the suggestion. I use NRAP as a Lawn Dart test... IE I do impact science with it as well Asssuming I don't get caught on impact mid physics update.... then it just dissapears Edited August 30, 2021 by Pappystein Quote Link to comment Share on other sites More sharing options...
Invaderchaos Posted August 30, 2021 Share Posted August 30, 2021 On 8/28/2021 at 5:03 AM, Beccab said: Fully reusable space shuttle (it is a mix of as many proposals I could find, but mostly it is derived from the Martin Marietta + McDonnel Douglas phase B shuttle proposal: Reveal hidden contents and this one: Reveal hidden contents Love this proposal. You really brought it to life! Quote Link to comment Share on other sites More sharing options...
pTrevTrevs Posted August 30, 2021 Share Posted August 30, 2021 More screenshot tax: Mercury-Redstone two ways Quote Freedom 7... ...and Liberty Bell 7, with authentic paintjob to boot. No sinking capsules this time. Kitbashed scanning satellite launching from Vandenberg AFB on Thor-Agena B, carrying Alouette 1 along as a rideshare: Quote Alouette has a small kick motor to push it into a higher orbit The scanning spacecraft stays attached to its Agena bus and comes equipped with both altimetry and multispectral biome scanners. USAF Corona flights are handling my visual maps. Ranger Block 2: Quote And yeah, I modified the launch tower; I love Modular Launch Pads but its standard Agena tower looks way too different from the real thing for me. Ranger 3 sailing over Mare Imbrium and the Apennine Front. I neglected to take photos of the rough landing, but I promise it happened (after reloading a few saves). Quote Link to comment Share on other sites More sharing options...
Invaderchaos Posted August 30, 2021 Share Posted August 30, 2021 Clementine is officially up on github!!! Spoiler Quote Link to comment Share on other sites More sharing options...
Kass__XAP Posted August 30, 2021 Share Posted August 30, 2021 Gotta get on that Clementine hype train. Quote Link to comment Share on other sites More sharing options...
Zorg Posted August 30, 2021 Share Posted August 30, 2021 The mapping camera and the Apollo 17 instruments are done. So we're about halfway Quote Link to comment Share on other sites More sharing options...
Beccab Posted August 30, 2021 Share Posted August 30, 2021 4 minutes ago, Zorg said: The mapping camera and the Apollo 17 instruments are done. So we're about halfway It's amazing! Quote Link to comment Share on other sites More sharing options...
spacehex Posted August 30, 2021 Share Posted August 30, 2021 55 minutes ago, Zorg said: The mapping camera and the Apollo 17 instruments are done. So we're about halfway Hawt Quote Link to comment Share on other sites More sharing options...
Bellabong Posted August 30, 2021 Share Posted August 30, 2021 A little something I've been working on since getting frustrated with some TU configs Quote Link to comment Share on other sites More sharing options...
Arrowstar Posted August 30, 2021 Share Posted August 30, 2021 19 hours ago, Pappystein said: Thanks for the offer! My last playthrough didn't work but I had "other problems" with my JNSQ playthrough and didn't want to bring it up with those other bugs hanging so this is my 2nd attempt. I am impressed by the detail you went into in the mod and hope I can get it working! Sounds good. Please do keep me in the loop regarding bug reports. I'm happy to fix anything my users find and I'm usually pretty fast at turning around bug fixes. Thanks! Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted August 31, 2021 Share Posted August 31, 2021 Spoiler my (purely fictional) atlas 6, it has 3 RD-190 (upraded) and 8 boosters and a upper stage with either 1- 2- or 4 Rs-30s Quote Link to comment Share on other sites More sharing options...
DaveyJ576 Posted August 31, 2021 Share Posted August 31, 2021 (edited) Does anyone have any idea of what may be causing these stick-like artifacts? They are present throughout all phases of flight. They are semi-transparent and have a brownish tint. Game Data folder below. This is a 1.11.2 install. Note that I had the same issues on a Stock 1.11.2 install. Only present on the Mercury. Edited August 31, 2021 by DaveyJ576 Small addition Quote Link to comment Share on other sites More sharing options...
birdog357 Posted August 31, 2021 Share Posted August 31, 2021 Is there anyway to build the Gemini lunar lander and have it fit inside 1.875 fairings? Historically it was supposed to fit the same diameter as the base of the service module. I'm trying to launch it atop an SLV-3B and the landing gear hangs outside. Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted August 31, 2021 Share Posted August 31, 2021 23 minutes ago, birdog357 said: Is there anyway to build the Gemini lunar lander and have it fit inside 1.875 fairings? Historically it was supposed to fit the same diameter as the base of the service module. I'm trying to launch it atop an SLV-3B and the landing gear hangs outside. isn't the lander supposed to be launched on a saturn 1? Quote Link to comment Share on other sites More sharing options...
birdog357 Posted August 31, 2021 Share Posted August 31, 2021 1 hour ago, Starhelperdude said: isn't the lander supposed to be launched on a saturn 1? According to images I've seen, it's either behind the capsule in a fairing with a Centaur on the nose to push. Or on top of an Agena and then docked to the nose of the capsule with a Centaur behind the capsule. Quote Link to comment Share on other sites More sharing options...
DeadJohn Posted August 31, 2021 Share Posted August 31, 2021 1 hour ago, birdog357 said: Is there anyway to build the Gemini lunar lander and have it fit inside 1.875 fairings? Historically it was supposed to fit the same diameter as the base of the service module. I'm trying to launch it atop an SLV-3B and the landing gear hangs outside. Use a custom 1.875m fairing. I previously posted pics for how I did my own lunar Gemini capsule and lander with a Titan rocket. Alternatively, you can clip parts or use different legs. Link to my pics below (expand spoiler to see all the pics). Bonus: Apollo's been done to death. Here's my "Big Gemini" 2-crew lander. This one gets transported inside a Saturn petal fairing. Quote Link to comment Share on other sites More sharing options...
pTrevTrevs Posted August 31, 2021 Share Posted August 31, 2021 2 hours ago, DaveyJ576 said: Does anyone have any idea of what may be causing these stick-like artifacts? They are present throughout all phases of flight. They are semi-transparent and have a brownish tint. Game Data folder below. This is a 1.11.2 install. Note that I had the same issues on a Stock 1.11.2 install. Only present on the Mercury. I’ve been having the same problem, but it only seems to happen in the atmosphere. If you look closely at my photo of the Redstone launch further up this page, you’ll just barely see one of those rays coming out of the capsule’s roll thruster. On the later photos taken in space, however, no such artifact can be seen. Quote Link to comment Share on other sites More sharing options...
Zorg Posted August 31, 2021 Share Posted August 31, 2021 5 hours ago, DaveyJ576 said: Does anyone have any idea of what may be causing these stick-like artifacts? They are present throughout all phases of flight. They are semi-transparent and have a brownish tint. Game Data folder below. This is a 1.11.2 install. Note that I had the same issues on a Stock 1.11.2 install. Only present on the Mercury. 2 hours ago, pTrevTrevs said: I’ve been having the same problem, but it only seems to happen in the atmosphere. If you look closely at my photo of the Redstone launch further up this page, you’ll just barely see one of those rays coming out of the capsule’s roll thruster. On the later photos taken in space, however, no such artifact can be seen. Could either of you test without Waterfall? Quote Link to comment Share on other sites More sharing options...
Invaderchaos Posted August 31, 2021 Share Posted August 31, 2021 My intrepretation of JUMPSEAT: Spoiler Giant SIGINT satellite with an infrared telescope for missile monitoring stuff Quote Link to comment Share on other sites More sharing options...
msp307 Posted August 31, 2021 Share Posted August 31, 2021 Hi, I have a problem with the ATM truss. If I put something on the upper node and use it in the VAB, each object is enlarged. I haven't been able to find anything to do with it so far. Quote Link to comment Share on other sites More sharing options...
DaveyJ576 Posted August 31, 2021 Share Posted August 31, 2021 4 hours ago, Invaderchaos said: My intrepretation of JUMPSEAT: Reveal hidden contents Giant SIGINT satellite with an infrared telescope for missile monitoring stuff Wow. If I didn’t know that was a recreation of a Titan 34B/Ascent Agena, I would say it was a caffeine-induced KSP kit bash. It looks waaay too long to be an actual rocket. Henceforth it shall be called “The Stick”. Quote Link to comment Share on other sites More sharing options...
Zorg Posted August 31, 2021 Share Posted August 31, 2021 1 hour ago, msp307 said: Hi, I have a problem with the ATM truss. If I put something on the upper node and use it in the VAB, each object is enlarged. I haven't been able to find anything to do with it so far. It sounds like you have been rescaling the truss. KSP robotics do not seem to like that. Quote Link to comment Share on other sites More sharing options...
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