bigyihsuan Posted Friday at 02:19 AM Share Posted Friday at 02:19 AM Reposting from the Skyhawk thread since I'd like some ideas: Just now, bigyihsuan said: Still working on the Skyhawk update for BDB 1.14, and I've been wondering about game balance, especially in the context of historicity. As it is right now, the Delta IV is unlocked at the same time as Saturn V, and Atlas V with the Saturn IB. For post-Saturn V nodes, there's only 3 nodes. The ETS stuff very obviously will go in the post-Saturn V nodes, but I'm not sure if there's enough space for Delta IV and Atlas V. Since they came out around the same time, I think they should be put in the same post-Saturn V tier. Thoughts? Quote Link to comment Share on other sites More sharing options...
Gupyzer0 Posted Friday at 03:32 AM Share Posted Friday at 03:32 AM (edited) 1 hour ago, bigyihsuan said: Reposting from the Skyhawk thread since I'd like some ideas: In my case I put Delta IV / Atlas V in the 9th tier together with other advanced Saturn variants and are the last "tanks parts" for BDB. Of course had to make a compromise with the Delta series, for example, the parts needed to make Delta III are unlocked at tier 7-8 and you pretty much got the Delta II at tier 6. My approach was to give some early historical progression for the first 3-4 tiers and then rank the vehicles based on their capabilities or if they are an update from the previous tiers. At tier 6 you ge the first heavy launch vehicles in the Saturn I and the LDC. Of course my next change is to move LDC further down the road, prob Tier 8 as its capabilities are better than Saturn IB which sits at tier 7 (to be precise, the parts needed to make the S-IVB). Now, tanks tier 10 / 11 is reserved for things like Falcon 9 , SHeavy and New Glenn. Edited Friday at 03:32 AM by Gupyzer0 Quote Link to comment Share on other sites More sharing options...
marxman28 Posted Friday at 03:40 AM Share Posted Friday at 03:40 AM 2 hours ago, Rodger said: @jacks @marxman28 If you’re using the CCK optional patch for the custom categories, make sure it’s also updated from the 1.14 download. Various optional patches also had updates I don't think I'm using CCK. Quote Link to comment Share on other sites More sharing options...
Rodger Posted Friday at 12:16 PM Share Posted Friday at 12:16 PM 8 hours ago, marxman28 said: I don't think I'm using CCK. Well, there's not very many 1.875m atlas parts anymore, as they're consolidated into just a few tank parts with variants. Should just be the core/extension/conical tanks. I'd recommend VABO and CCK (with the optional CCK patch installed) to be able to find them much easier: If you are still missing parts, I'll need more details/logs. Quote Link to comment Share on other sites More sharing options...
unholycowgod Posted Friday at 04:26 PM Share Posted Friday at 04:26 PM Can anyone point me to the Staara-10 that's meant to be part of the Ranger block 2 Burke Rough Landing probe? I can't find it anywhere, even after scouring through the source code. Was it deprecated and replaced with something else? Quote Link to comment Share on other sites More sharing options...
Blufor878 Posted Friday at 05:17 PM Share Posted Friday at 05:17 PM Congrats on the update, guys. The new parts look amazing. Slowly wading my way through my old Atlas/Titan craft files to replace the old parts. Quote Link to comment Share on other sites More sharing options...
Rodger Posted Friday at 05:36 PM Share Posted Friday at 05:36 PM 1 hour ago, unholycowgod said: Can anyone point me to the Staara-10 that's meant to be part of the Ranger block 2 Burke Rough Landing probe? I can't find it anywhere, even after scouring through the source code. Was it deprecated and replaced with something else? Ah this seems like it might be a description bug, I think it's probably meant to say the ZE-3-LYC "Zeus" motor, since the real name version of the description mentions the BE-3 solid motor. Quote Link to comment Share on other sites More sharing options...
unholycowgod Posted Friday at 05:49 PM Share Posted Friday at 05:49 PM 12 minutes ago, Rodger said: Ah this seems like it might be a description bug, I think it's probably meant to say the ZE-3-LYC "Zeus" motor, since the real name version of the description mentions the BE-3 solid motor. Perfect thank you!! Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted Friday at 06:18 PM Author Share Posted Friday at 06:18 PM 41 minutes ago, Rodger said: Ah this seems like it might be a description bug, I think it's probably meant to say the ZE-3-LYC "Zeus" motor, since the real name version of the description mentions the BE-3 solid motor. Yeah I think it was simply renamed since it was never actually part of the STAR series. Quote Link to comment Share on other sites More sharing options...
Hank Kerman Posted yesterday at 02:38 AM Share Posted yesterday at 02:38 AM It seems @Friznit has already updated the wiki! Thank you! Quote Link to comment Share on other sites More sharing options...
Friznit Posted yesterday at 07:42 AM Share Posted yesterday at 07:42 AM 5 hours ago, Hank Kerman said: It seems @Friznit has already updated the wiki! Thank you! Atlas and X15 added. I need to go through a lot of the other stuff and check they still make sense with the new part switch approach for tankage Quote Link to comment Share on other sites More sharing options...
dave1904 Posted 21 hours ago Share Posted 21 hours ago On 10/4/2024 at 4:19 AM, bigyihsuan said: Reposting from the Skyhawk thread since I'd like some ideas: Personally I've made saturn available way earlier. In terms of ISP saturn is unlocked far to late in the tech tree. The F1 is obsolete after you unlock the modern hydrogen tech from Oranges and SLS Quote Link to comment Share on other sites More sharing options...
marxman28 Posted 16 hours ago Share Posted 16 hours ago I don't know why or if it's just me, but the X-15 rocket engine isn't making any sounds. I went through its CFG and found that it does have an audio entry and its associated sound file. Anybody know what's going on? Quote Link to comment Share on other sites More sharing options...
Nachtgeist789 Posted 14 hours ago Share Posted 14 hours ago What forgotten design study did BDB's channel wall F-1 variant sprout from? I'm also getting some Soviet vibes from it. Quote Link to comment Share on other sites More sharing options...
AdrianDogmeat Posted 12 hours ago Share Posted 12 hours ago Project ISINGLASS - Secret CIA/USAF Hypersonic Spyplane Quote Link to comment Share on other sites More sharing options...
Rodger Posted 9 hours ago Share Posted 9 hours ago 6 hours ago, marxman28 said: I don't know why or if it's just me, but the X-15 rocket engine isn't making any sounds. I went through its CFG and found that it does have an audio entry and its associated sound file. Anybody know what's going on? Do you have RSE? Quote Link to comment Share on other sites More sharing options...
Sudragon Posted 1 hour ago Share Posted 1 hour ago 11 hours ago, AdrianDogmeat said: Project ISINGLASS - Secret CIA/USAF Hypersonic Spyplane And it comes in black! Quote Link to comment Share on other sites More sharing options...
space_otter Posted 16 minutes ago Share Posted 16 minutes ago I'm having an issue with the X-15 in the new update. None of the parts seem to have 'lifting surface' modules and the control surfaces don't work either, so the plane is basically unflyable. I don't know wether this is a problem with my install only or if there is a way to solve this problem. Quote Link to comment Share on other sites More sharing options...
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