ISE Posted January 21, 2017 Share Posted January 21, 2017 On January 18, 2017 at 6:51 PM, Angel-125 said: With the Clydesdale now complete, I looked at my roadmap for the next release of DSEV. The next tough project will be the centrifuge, but I already have ideas on how to spin the IVA along with the external model. The tough part will be seeing if I can have the IVA follow the external model as its folds up. If not, that's ok. Anyway, last month @Kuzzter suggested an inline variant of the Clydesdale, and I'm pleased to say that the exterior model came together rapidly. I need to flip the front name tag around, but it's otherwise good to go. I just need to make a variant of the Clyde's IVA to account for the new form factor, but it will otherwise work fine for the Danube Delta. My god that is so gorgeous! And some people and I have been testing the ASET props, the only thing that he is trying to get around to is the release. So using the beta from github as @MOARdV said, is a good idea for head start! Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted January 21, 2017 Author Share Posted January 21, 2017 5 hours ago, ISE said: My god that is so gorgeous! And some people and I have been testing the ASET props, the only thing that he is trying to get around to is the release. So using the beta from github as @MOARdV said, is a good idea for head start! I'll look into it. Maybe I can cut my dev time down by reusing what I did for the Buffalo as a basis. It will have to wait until next week though, I have personal stuff going on this weekend. Might be able to finish the stock IVA though. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted January 22, 2017 Author Share Posted January 22, 2017 Getting close to done: Stock IVA is pretty much good to go. Now I'll see if I can adapt the Buffalo ASET IVA to the Clyde and save some time that way. If that works then I can apply it to the Danube, and those monitors up front will be able to use the ASET MFD screens. I wish I could get the "pong" monitors to show external views like RPM can.. Quote Link to comment Share on other sites More sharing options...
Montieth Posted January 22, 2017 Share Posted January 22, 2017 Instead of the pong screens, how about the usual RPM MFDs'output with the controls for the large forward wall mounted screens in the panel in front of the kerbal? That way you can throw a forward camera image up as well as orbital data. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted January 22, 2017 Author Share Posted January 22, 2017 9 hours ago, Montieth said: Instead of the pong screens, how about the usual RPM MFDs'output with the controls for the large forward wall mounted screens in the panel in front of the kerbal? That way you can throw a forward camera image up as well as orbital data. That's actually the plan. What you see is the stock IVA, so that there's something available if you don't have RPM & ASET installed. Ideally, those pong screens will let you see camera views in addition to images from your Screenshots folder, but I've yet to figure that out. I'm also looking at an ASET version; seeing @JustJim and @adsii1970 use the Buffalo with ASET got me thinking about modifying the Buffalo's ASET IVA despite my earlier concerns- basically, they reminded me of just how cool ASET props look. And when @MOARdV releases Avionics Systems, I'll support that as well. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted January 24, 2017 Author Share Posted January 24, 2017 @Montieth@Just Jim@adsii1970@Kuzzter Here is the Danube Delta's ASET IVA: Pilot's Station: (NOTE: There is no digital altimiter that I could find) Copilot's Station: Captain's Chair: Flight Engineer's Station: Systems Engineer's Station: 10 Forward: I have some reworking to do for the Clydesdale before its IVA is done. Quote Link to comment Share on other sites More sharing options...
Just Jim Posted January 24, 2017 Share Posted January 24, 2017 1 minute ago, Angel-125 said: @Montieth@Just Jim@adsii1970@Kuzzter Here is the Danube Delta's ASET IVA: Wow.... I need a drool bucket... Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted January 24, 2017 Author Share Posted January 24, 2017 30 minutes ago, Just Jim said: Wow.... I need a drool bucket... Thanks! I have a couple more, these are from the Clydesdale: Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted January 25, 2017 Author Share Posted January 25, 2017 With the Clyde and Danube Delta finally done, I'm starting in on the D2 centrifuge. First, here is a reference image, NASA's Discovery II: And here is what I've got thus far: Quote Link to comment Share on other sites More sharing options...
smotheredrun Posted January 25, 2017 Share Posted January 25, 2017 @Angel-125 wow!!! Those consoles are cool! Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted January 26, 2017 Author Share Posted January 26, 2017 (edited) More progress tonight: The GUI is still being worked on, but the basic centrifuge rotation code is working just fine. I know @TheReadPanda was among the people asking about a centrifuge in one of my mods, it's definitely on the way! Edited January 26, 2017 by Angel-125 Quote Link to comment Share on other sites More sharing options...
DStaal Posted January 26, 2017 Share Posted January 26, 2017 What's the cross-section of that joint? (It doesn't look like a Kerbal should be able to go through it to me. The round part's fine, but the half-rounds to the sides look a bit small.) Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted January 26, 2017 Author Share Posted January 26, 2017 (edited) 1 minute ago, DStaal said: What's the cross-section of that joint? (It doesn't look like a Kerbal should be able to go through it to me. The round part's fine, but the half-rounds to the sides look a bit small.) 0.625m by 1.25m, plenty of room for a kerbal to fit through. I've checked. Edited January 26, 2017 by Angel-125 Quote Link to comment Share on other sites More sharing options...
smotheredrun Posted January 26, 2017 Share Posted January 26, 2017 (edited) 20 minutes ago, Angel-125 said: 0.625m by 1.25m, plenty of room for a kerbal to fit through. I've checked. * Wernher checked by grabbing Bob and stuffing him through progressively smaller tubes with a plunger until Bob got stuck (@ 0.3m). Wernher then used a KIS/KAS grapple to pull him back out. The medical staff say that Bob's head will loose its new traffic cone shape within the next few weeks - Kerbal medical researchers are still trying to determine if Kerbalnaut skulls are made of bone or sponge based upon the numerous crazy contraptions that various KSC administrators employ to get said Kerbalnauts into space (or into the ground). Edit: Someone should animate this? Edited January 26, 2017 by smotheredrun Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted January 26, 2017 Author Share Posted January 26, 2017 One more for the night: Quote Link to comment Share on other sites More sharing options...
Montieth Posted January 27, 2017 Share Posted January 27, 2017 That look nice. I like how you've incorporated one of the methods of stacking the ship in such a way that things work for the crew's apparent downward gravity while they're under thrust. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted January 30, 2017 Author Share Posted January 30, 2017 I've been slogging through the centrifuge this weekend, unwrapping and texturing and making it all look right is taking some time, but I've made progress: Quote Link to comment Share on other sites More sharing options...
smotheredrun Posted January 30, 2017 Share Posted January 30, 2017 Looking good! I may even be able to use this in my current career save! (Just started) Quote Link to comment Share on other sites More sharing options...
smotheredrun Posted January 31, 2017 Share Posted January 31, 2017 Just a quick question: Those "crew cans" on the ends of the folding crew tubes, will they be hard mounted or will the user be able to attach other "cans"? I.e. other labs/modules, etc Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted January 31, 2017 Author Share Posted January 31, 2017 (edited) 9 minutes ago, smotheredrun said: Just a quick question: Those "crew cans" on the ends of the folding crew tubes, will they be hard mounted or will the user be able to attach other "cans"? I.e. other labs/modules, etc They are hard mounted, but you'll have multiple templates to choose from to configure the centrifuge. Plus, the crew can mesh will serve as the basis for a separate part; you'll have a hab, lab, and greenhouse crew can in addition to the D2 Centrifuge. If you want the ability to mount your own parts, use the existing Spindle, Hub, and Counter Torque Ring along with Infernal Robotics. Edited January 31, 2017 by Angel-125 Quote Link to comment Share on other sites More sharing options...
smotheredrun Posted January 31, 2017 Share Posted January 31, 2017 1 hour ago, Angel-125 said: If you want the ability to mount your own parts, use the existing Spindle, Hub, and Counter Torque Ring along with Infernal Robotics. Lol Which I broke, stranding Jeb, Bob, Munsen, and a few "Red Shirts" on what is now a Kerbol escape trajectory Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted February 1, 2017 Author Share Posted February 1, 2017 Getting there... Quote Link to comment Share on other sites More sharing options...
Starwaster Posted February 1, 2017 Share Posted February 1, 2017 On 1/29/2017 at 8:08 PM, Angel-125 said: I've been slogging through the centrifuge this weekend, unwrapping and texturing and making it all look right is taking some time, but I've made progress: Just a suggestion... ignore it or implement it as you will. But instead of those joints, how about flexible / inflatable tubes encased in a folding framework (kind of like the folding framework that connected Skylab and the Apollo telescope mount) Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted February 1, 2017 Author Share Posted February 1, 2017 6 hours ago, Starwaster said: Just a suggestion... ignore it or implement it as you will. But instead of those joints, how about flexible / inflatable tubes encased in a folding framework (kind of like the folding framework that connected Skylab and the Apollo telescope mount) If you can show me how to rig and animate such a configuration, then I can consider it. Quote Link to comment Share on other sites More sharing options...
Montieth Posted February 1, 2017 Share Posted February 1, 2017 I think from a mechanical perspective, a sliding elbow might be more workable. The joints rotate against each other which, when the two wedges are slipped in opposite directions makes the tube straight instead of an elbow. Quote Link to comment Share on other sites More sharing options...
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