JedTech Posted October 19, 2014 Share Posted October 19, 2014 Has anyone got the custom landing sites to work?No not that I have heard of. I reported the problem to Sarbian and he said he thinks it might be something he needs to fix. Link to comment Share on other sites More sharing options...
MK3424 Posted October 19, 2014 Share Posted October 19, 2014 I have a small feature request that might be usefull: when using the ascent guidance and you give the Abort command, either on screen or pushing the keystroke, the ascent guidance disengage and hands over control to the player so that he can (try to) safely land his capsule. Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted October 19, 2014 Share Posted October 19, 2014 I just started getting that stupud "no-Kerbin-and-most-of-your-ship-is-missing-on-scene-load" bug. Log is being spammed by something about the maneuver planner window:NullReferenceException: Object reference not set to an instance of an object at MuMech.MechJebModuleManeuverPlanner.GetManeuverNodes () [0x00000] in <filename unknown>:0 at MuMech.MechJebModuleManeuverPlanner.WindowGUI (Int32 windowID) [0x00000] in <filename unknown>:0 at UnityEngine.GUILayout+LayoutedWindow.DoWindow (Int32 windowID) [0x00000] in <filename unknown>:0 at UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style) [0x00000] in <filename unknown>:0 (Filename: Line: -1)Full log: https://www.dropbox.com/s/gpbt86d35obo611/output_log.txt?dl=0using latest dev version (341 or some such? 8 days ago?).Mean time, is there any way I can edit the save file to make that window not be open when I load that ship? Link to comment Share on other sites More sharing options...
Apollo13 Posted October 20, 2014 Share Posted October 20, 2014 (edited) Previously, MJ Auto-Docking was very wasteful of monoprop. It would expend 250 units of monoprop and never dock. Then, it improved significantly. From 50 meters, it could dock while using only about 20-25 monoprop.Those days are gone. As of KSP 0.25, MJ auto-docking is back to being broken. The RCS jets just continuously spew and never dock. Frustrating.Oh, and MJ Auto-Docking has ALWAYS been stupid concerning relation to target when activated. For instance, if I'm a few meters from the target and pointing at it or nearly so, when I activate MJ-AD, it wastes a lot of monoprop to back away, instead of simply correcting itself to the proper angle. Edited October 20, 2014 by Apollo13 Link to comment Share on other sites More sharing options...
NathanKell Posted October 20, 2014 Share Posted October 20, 2014 We eagerly await your pull request to fix it. Link to comment Share on other sites More sharing options...
Apollo13 Posted October 20, 2014 Share Posted October 20, 2014 We eagerly await your pull request to fix it.Your sarcasm is duly noted. Ineffective, but noted. You're one of the more experienced modders here. Who better than you to fix it? Link to comment Share on other sites More sharing options...
Padishar Posted October 20, 2014 Share Posted October 20, 2014 Your sarcasm is duly noted. Ineffective, but noted. You're one of the more experienced modders here. Who better than you to fix it?Actually, the main point of FOSS development is that the best person to fix a problem is the person for whom it is a problem. I very much doubt that Nathan ever uses the MJ docking autopilot and he's quite probably never looked at the code before either...You got a response like that because of the tone of your report, plain and simple. Don't put masked obscenities (which I see you've now removed, so the sarcasm was effective at that, at least) in bug reports, it may make you feel better but it doesn't encourage developers to treat your message any more seriously than any other, in fact, usually less so, if they even acknowledge it at all... Link to comment Share on other sites More sharing options...
sarbian Posted October 20, 2014 Share Posted October 20, 2014 I will also wait for your pull request Apollo13. And for your information this is not sarcasm.On an unrelated note I'm on vacation starting Friday and I'll in the USA. So no code for me until after I come back. Link to comment Share on other sites More sharing options...
Eleven Posted October 20, 2014 Share Posted October 20, 2014 On an unrelated note I'm on vacation starting Friday and I'll in the USA. So no code for me until after I come back.Where you at!?!?!? Some place warm I hope Link to comment Share on other sites More sharing options...
sarbian Posted October 20, 2014 Share Posted October 20, 2014 DC and NYC. Not much warm right now as far as I know, but that won't be worse than my previous amazing idea of visiting Scotland in late October (quite wet, but still marvelous). Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted October 20, 2014 Share Posted October 20, 2014 What am I, chopped liver? C'mon, I...i...i posted logs & everything.. Link to comment Share on other sites More sharing options...
sarbian Posted October 20, 2014 Share Posted October 20, 2014 Oh, I deeply sorry sir. Do you need a refund ?Joke apart your MJ problem is most likle the consequence of the planet, not the source. As for the windows open the KSP/GameData\MechJeb2\Plugins\PluginData\MechJeb2\mechjeb_settings_global.cfg file, find the MechJebModuleManeuverPlanner section and change the "enabled = True" in "enabled = False". Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted October 20, 2014 Share Posted October 20, 2014 Ok, thanx... Any idea what IS causing the root problem so I can direct my whining to the proper party? Link to comment Share on other sites More sharing options...
sarbian Posted October 20, 2014 Share Posted October 20, 2014 RealChute did that just after .25. I don't know if it was fixed since. Link to comment Share on other sites More sharing options...
asbrand Posted October 21, 2014 Share Posted October 21, 2014 Love the latest updates to MechJeb. Thanks.Only thing I don't care for are the dropdowns. So, I went back to the old "arrow" style. However, the order everything shows up in is all scrambled. Is there a way to order them back the way they used to be? I had them all memorized. Thanks! Link to comment Share on other sites More sharing options...
Galane Posted October 21, 2014 Share Posted October 21, 2014 Just tried landing a plane. Spaceplane Guidance flew it beautifully... into the surface of the runway because it didn't automatically lower the landing gear. Up until impact it was doing great. Link to comment Share on other sites More sharing options...
Padishar Posted October 21, 2014 Share Posted October 21, 2014 Just tried landing a plane. Spaceplane Guidance flew it beautifully... into the surface of the runway because it didn't automatically lower the landing gear. Up until impact it was doing great.Heh, people today... They want the moon on a stick... Link to comment Share on other sites More sharing options...
DavidHunter Posted October 21, 2014 Share Posted October 21, 2014 Just tried landing a plane. Spaceplane Guidance flew it beautifully... into the surface of the runway because it didn't automatically lower the landing gear. Up until impact it was doing great.There any trick to getting it to work? Whenever I turn on autopilot, it suddenly and sharply turns the plane a little, and then lets it tilt back to prograde, and then turns sharply again, then back, repeating every half a second. Doing so then causes the plane to stall.(I am running FAR... does that have specific requirements?) Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted October 21, 2014 Share Posted October 21, 2014 (I am running FAR... does that have specific requirements?)Yes. It says optional, but if you want MJ and FAR to play nicely together, you need them. Link to comment Share on other sites More sharing options...
Virtualgenius Posted October 21, 2014 Share Posted October 21, 2014 I have found MJ does not play nicely with NEAR for spaceplanes tries to kill me every time I posted in the additional modules for MJ thread Link to comment Share on other sites More sharing options...
Temeter Posted October 21, 2014 Share Posted October 21, 2014 Yes. It says optional, but if you want MJ and FAR to play nicely together, you need them.The current version doesn't seem to work correctly, though. The Plugin did a really nice job in the previous versions, but atm it's hard to spot any difference while your plane is getting ripped apart. Link to comment Share on other sites More sharing options...
Starwaster Posted October 21, 2014 Share Posted October 21, 2014 Just tried landing a plane. Spaceplane Guidance flew it beautifully... into the surface of the runway because it didn't automatically lower the landing gear. Up until impact it was doing great.Heh, people today... They want the moon on a stick... IKR? It got his plane on the ground, (that part will happen pretty definitely)What more could you want???There any trick to getting it to work? Whenever I turn on autopilot, it suddenly and sharply turns the plane a little, and then lets it tilt back to prograde, and then turns sharply again, then back, repeating every half a second. Doing so then causes the plane to stall.(I am running FAR... does that have specific requirements?)Yeah, it's worth noting that you don't need special plugins with Stock Drag Fix for MJ to work.... just sayin' Link to comment Share on other sites More sharing options...
Mystique Posted October 21, 2014 Share Posted October 21, 2014 (edited) Tried optional MJ module for NEAR, doesn't seem to change much - plane still makes too sharp moves when I activate SmartASS and using stock SAS is the only option, sadly.Seems I've noticed a bug: when generating circularize node (at least after take-off from KSC) and hit NODE in SmartASS while force 0 roll is checked, rocket tends to turn upside down, i.e. having Kerbin above the head (by the look of navball). Long time ago there was a bug when SmartASS made such mistakes, but now I somehow a feeling that it's node related, like node is somehow "flipped". I'll try to prove that, 'cause I'm not yet sure.P.S. I was hoping to find some difference in node editor, but there seems to be none. Anyway, nodes creating using "circularize" after I'm in stable orbit no longer cause same behavior as written above. Edited October 21, 2014 by Mystique Link to comment Share on other sites More sharing options...
frango9000 Posted October 21, 2014 Share Posted October 21, 2014 do i post sugestions and bugs here or is it better on github?https://github.com/MuMech/MechJeb2/ Link to comment Share on other sites More sharing options...
FrancoisH Posted October 22, 2014 Share Posted October 22, 2014 Hello there,I would like to report my issue...Despite unchecking "use the applauncher" option, the Icon still appear in the KSP app launcher. As I use Toolbar plugin, I would like to be able to use only one of the icons I think this is a bug.Kind regards.P.S. I love your great add-on, either when helping to do tedious repeating task or just to help me limit my thrust or acceleration to very small amounts and gain precision you couldn't had with keyboard without your tool. Link to comment Share on other sites More sharing options...
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