YaBoyShredderson Posted March 19, 2021 Share Posted March 19, 2021 Any way to set a speed limit? As in a have free control over the speed but the autopilot will reduce/cut thrust when approaching and reaching the set ias? As opposed the speed control which locks speed to a set number? Quote Link to comment Share on other sites More sharing options...
Boris-Barboris Posted March 19, 2021 Author Share Posted March 19, 2021 Just now, YaBoyShredderson said: Any way to set a speed limit? As in a have free control over the speed but the autopilot will reduce/cut thrust when approaching and reaching the set ias? As opposed the speed control which locks speed to a set number? no Quote Link to comment Share on other sites More sharing options...
YaBoyShredderson Posted March 19, 2021 Share Posted March 19, 2021 2 hours ago, Boris-Barboris said: no Any plans for it? Quote Link to comment Share on other sites More sharing options...
Boris-Barboris Posted March 19, 2021 Author Share Posted March 19, 2021 Just now, YaBoyShredderson said: Any plans for it? Plans are to do nothing, so no Quote Link to comment Share on other sites More sharing options...
SiCaRiO31 Posted April 17, 2021 Share Posted April 17, 2021 just installed it from CKAN, coulnt load previously saved crafts, neither from the VAB nor from KSC scene (clicking the runway/launch pad). Im running KSP 1.11.2. Removing the mod solved it. Anyone had anything like this happen before? Quote Link to comment Share on other sites More sharing options...
GKSP Posted April 28, 2021 Share Posted April 28, 2021 (edited) Amazing mod, really makes flying much more enjoyable. Is it possible for the fly-by-wire system to create a speedbrake with control surfaces when the Brake AG is active? Many modern planes with fly-by-wire such as the F18 and F35 can manipulate surfaces such as rudders (rudderons?? flapders??) and flaperons to create a uniform effective drag force, without the need for a large air brake such as on the f15 and su27. It would be a really nice feature to have. Edited April 28, 2021 by GKSP Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted April 28, 2021 Share Posted April 28, 2021 2 hours ago, GKSP said: Amazing mod, really makes flying much more enjoyable. Is it possible for the fly-by-wire system to create a speedbrake with control surfaces when the Brake AG is active? Many modern planes with fly-by-wire such as the F18 and F35 can manipulate surfaces such as rudders (rudderons?? flapders??) and flaperons to create a uniform effective drag force, without the need for a large air brake such as on the f15 and su27. It would be a really nice feature to have. This may not be what you're asking for, but I think you can apply the flap/spoiler deploy to the brake action group, yeah? A control surface can do double duty as a rudder and also a spoiler, etc. Quote Link to comment Share on other sites More sharing options...
GKSP Posted April 28, 2021 Share Posted April 28, 2021 1 hour ago, Beetlecat said: This may not be what you're asking for, but I think you can apply the flap/spoiler deploy to the brake action group, yeah? A control surface can do double duty as a rudder and also a spoiler, etc. That's what I ended up doing. I was hoping for something computer balanced so I wouldn't get sudden pitching, but it works well enough with the fly-by-wire correction. Quote Link to comment Share on other sites More sharing options...
dlrk Posted May 10, 2021 Share Posted May 10, 2021 If you don't mind a feature request, and no pressure, but could we get options to adjust FBW settings depending on atmosphere and/or dynamic pressure? For example, at a certain atmosphere density or dynamic pressure, moderate AOA is on, and it turns off at lower density, and then FBW turns off entirely when out of the atmosphere? Quote Link to comment Share on other sites More sharing options...
Boris-Barboris Posted May 10, 2021 Author Share Posted May 10, 2021 6 hours ago, dlrk said: If you don't mind a feature request, and no pressure, but could we get options to adjust FBW settings depending on atmosphere and/or dynamic pressure? For example, at a certain atmosphere density or dynamic pressure, moderate AOA is on, and it turns off at lower density, and then FBW turns off entirely when out of the atmosphere? moder_cutoff_ias property in pitch's angvel controller UI is instrumental velocity (proportional to square root of dyn pressure) below wich AoA and G moderation is disabled, you can modify it. Out of atmosphere thing: I'm sure you'll be fine just disabling it on your own. Quote Link to comment Share on other sites More sharing options...
Galland1998 Posted May 14, 2021 Share Posted May 14, 2021 Is there a way to get AA to command a constant speed climb or descent? When you fly a plane for real, a lot of times you will set a power setting and then control the speed via pitch control. Quote Link to comment Share on other sites More sharing options...
Hotel26 Posted May 14, 2021 Share Posted May 14, 2021 (edited) 30 minutes ago, Galland1998 said: Is there a way to get AA to command a constant speed climb or descent? When you fly a plane for real, a lot of times you will set a power setting and then control the speed via pitch control. Not directly, but you can set both the rate of climb/descent and maintain a speed with power and you can limit the maximum pitch angle. (All these things, no doubt you've already found.) I do believe that maintaining speed, when it is dialed in, is a priority for AA and it will curtail the climb rate in favor; but not the reverse on descent. And this is still probably not exactly what you want. (I don't feel I've ever suffered for not having exactly what you specify, though.) Edited May 14, 2021 by Hotel26 Quote Link to comment Share on other sites More sharing options...
Galland1998 Posted May 14, 2021 Share Posted May 14, 2021 yeah that is what I figured. It would be a nice feature though since using pitch to control the speed is a pretty normal way to fly an aircraft for real. Especially in climbs to a cruise altitude and on the arrival to your destination Quote Link to comment Share on other sites More sharing options...
Hotel26 Posted May 14, 2021 Share Posted May 14, 2021 (edited) 34 minutes ago, Galland1998 said: yeah that is what I figured. It would be a nice feature though since using pitch to control the speed is a pretty normal way to fly an aircraft for real. Especially in climbs to a cruise altitude and on the arrival to your destination So I have lately been thinking about a Cruise Climb concept. By hand, the way I fly this, to get an aircraft to the highest/fastest altitude it can maintain -- therefore, with low drag, meaning the nose is within a degree or so of prograde -- means I set the altitude for a known figure that the aircraft has plenty of power to go to unaided; once there, then tune the climb via climb rate. I pin AeroGUI open to watch what it reports as AoA (which is of the craft body, in this case). (Actually, these days, I just have Pitch in the KER HUD and fly that.) The strategy is to increase the climb rate when AoA is negative to get it near zero. As you climb higher, AoA will tend to climb higher and this is an indicator to reduce the climb rate, (sometimes by decrements into the decimals). One keeps increasing altitude and hopefully speed by keeping the AoA within the 1-degree zone. Eventually, the climb rate will be reduced near enough to zero that you might as well conclude you are at optimum cruise altitude. This exercise is essential at airplane design time, but then it is still necessary often to get the plane to cruise in normal flight. For shorter flights, you don't need to go so high, but for the longer ones, it can make an incredible difference to your range and is therefore very well worthwhile. Just a bit pains-taking. It would really be a benefit to just hit Cruise Climb and let a PID controller do the job even if it took 10-15m. For the descents, I either do a quick calculation of desired descent rate or aim at (or below) a target at the destination (Fly-By-Wire); and, in either case, set a speed on the bug to control power. Edited May 14, 2021 by Hotel26 Quote Link to comment Share on other sites More sharing options...
Boris-Barboris Posted May 14, 2021 Author Share Posted May 14, 2021 Quote having TWR less than 1 Quote Link to comment Share on other sites More sharing options...
aluc24 Posted May 19, 2021 Share Posted May 19, 2021 @Boris-Barboris Hey, I am having a problem with Atmosphere Autopilot when launching KSP. The game stops loading at some point, and the last lines in the log show this: [LOG 11:27:56.945] [FAR v0.16.0.2] debug: Parsed GuiColors.CdColor = RGBA(1.000, 0.000, 0.000, 1.000) [LOG 11:27:56.945] [AtmosphereAutopilot]: part 'nflv-engine-rd701-1' config node contains ModuleGimbal, moving it [LOG 11:27:56.945] [AtmosphereAutopilot]: part 'nflv-engine-rd704-1' config node contains ModuleGimbal, moving it [LOG 11:27:56.945] [AtmosphereAutopilot]: part 'nflv-engine-rs84-1' config node contains ModuleGimbal, moving it [LOG 11:27:56.946] [FAR v0.16.0.2] debug: Parsed GuiColors.CmColor = RGBA(1.000, 0.922, 0.016, 1.000) [LOG 11:27:56.946] [AtmosphereAutopilot]: part 'nflv-engine-rutherford-1' config node contains ModuleGimbal, moving it [LOG 11:27:56.946] [AtmosphereAutopilot]: part 'nflv-engine-rutherford-vac-1' config node contains ModuleGimbal, moving it [LOG 11:27:56.946] [FAR v0.16.0.2] debug: Parsed GuiColors.L_DColor = RGBA(0.000, 1.000, 0.000, 1.000) [LOG 11:27:56.946] [AtmosphereAutopilot]: part 'nflv-engine-stbe-kero-1' config node contains ModuleGimbal, moving it [LOG 11:27:56.946] [AtmosphereAutopilot]: part 'nflv-engine-tr107-1' config node contains ModuleGimbal, moving it [LOG 11:27:56.946] [FAR v0.16.0.2] debug: Parsed Debug.logLevel = Info [LOG 11:27:56.946] [AtmosphereAutopilot]: part 'orbital-engine-0625' config node contains ModuleGimbal, moving it [LOG 11:27:56.946] [AtmosphereAutopilot]: part 'orbital-engine-125' config node contains ModuleGimbal, moving it [LOG 11:27:56.946] [AtmosphereAutopilot]: part 'orbital-engine-25' config node contains ModuleGimbal, moving it [LOG 11:27:56.946] [AtmosphereAutopilot]: part 'orbital-engine-375' config node contains ModuleGimbal, moving it [LOG 11:27:56.947] [AtmosphereAutopilot]: part 'turboJet' config node contains ModuleGimbal, moving it [LOG 11:27:56.947] [AtmosphereAutopilot]: part 'turboFanEngine' config node contains ModuleGimbal, moving it [LOG 11:27:56.947] [AtmosphereAutopilot]: part 'smallRadialEngine' config node contains ModuleGimbal, moving it [LOG 11:27:56.947] [AtmosphereAutopilot]: part 'smallRadialEngine_v2' config node contains ModuleGimbal, moving it [LOG 11:27:56.947] [AtmosphereAutopilot]: part 'liquidEngineMini' config node contains ModuleGimbal, moving it [LOG 11:27:56.947] [AtmosphereAutopilot]: part 'liquidEngineMini_v2' config node contains ModuleGimbal, moving it [LOG 11:27:56.947] [AtmosphereAutopilot]: part 'radialEngineMini' config node contains ModuleGimbal, moving it [LOG 11:27:56.947] [AtmosphereAutopilot]: part 'radialEngineMini_v2' config node contains ModuleGimbal, moving it [LOG 11:27:56.947] [AtmosphereAutopilot]: part 'liquidEngine3' config node contains ModuleGimbal, moving it [LOG 11:27:56.947] [AtmosphereAutopilot]: part 'liquidEngine3_v2' config node contains ModuleGimbal, moving it [LOG 11:27:56.947] [AtmosphereAutopilot]: part 'liquidEngine2' config node contains ModuleGimbal, moving it [LOG 11:27:56.947] [AtmosphereAutopilot]: part 'liquidEngine1-2' config node contains ModuleGimbal, moving it [LOG 11:27:56.947] [AtmosphereAutopilot]: part 'liquidEngineMainsail_v2' config node contains ModuleGimbal, moving it [LOG 11:27:56.947] [AtmosphereAutopilot]: part 'radialLiquidEngine1-2' config node contains ModuleGimbal, moving it [LOG 11:27:56.947] [AtmosphereAutopilot]: part 'liquidEngine2-2' config node contains ModuleGimbal, moving it [LOG 11:27:56.947] [AtmosphereAutopilot]: part 'liquidEngine2-2_v2' config node contains ModuleGimbal, moving it [LOG 11:27:56.947] [AtmosphereAutopilot]: part 'engineLargeSkipper' config node contains ModuleGimbal, moving it [LOG 11:27:56.947] [AtmosphereAutopilot]: part 'engineLargeSkipper_v2' config node contains ModuleGimbal, moving it [LOG 11:27:56.947] [AtmosphereAutopilot]: part 'SSME' config node contains ModuleGimbal, moving it [LOG 11:27:56.947] [AtmosphereAutopilot]: part 'omsEngine' config node contains ModuleGimbal, moving it [LOG 11:27:56.947] [AtmosphereAutopilot]: part 'RAPIER' config node contains ModuleGimbal, moving it The game doesn't crash, it just freezes mid-loading. Removing Atmosphere Autopilot or FAR from GameData seems to fix it. Full mod list: https://i.imgur.com/meHFdS9.png Any ideas what could be causing this? Quote Link to comment Share on other sites More sharing options...
Boris-Barboris Posted May 19, 2021 Author Share Posted May 19, 2021 8 hours ago, aluc24 said: Any ideas what could be causing this? Sorry, no idea. Try installing AA a couple game launches after FAR install. Quote Link to comment Share on other sites More sharing options...
aluc24 Posted May 19, 2021 Share Posted May 19, 2021 1 minute ago, Boris-Barboris said: Sorry, no idea. Try installing AA a couple game launches after FAR install. Yes, I noticed that this usually fixes it - but only temporary (for one game launch). Then I have to re-launch the game without AA 2 or 3 times to get one good launch with AA... Very inconvenient Quote Link to comment Share on other sites More sharing options...
jediKatana Posted May 29, 2021 Share Posted May 29, 2021 (edited) On 10/26/2019 at 9:03 AM, Morse said: @Boris-Barboris I guess it'll take some time for squad to fix things. In the meantime you can try the quick-and-dirty fix that I just made. Didn't test it though, but it does seem to at least not make things worse In the archive are both sources and a compiled dll. https://drive.google.com/open?id=1urH693pKZDQhiIQn9Gf5VCE0D7QKqSI0 This link is busted, but the fix is still needed - does anyone have a copy? EDIT: The version in CKAN doesn't auto-install the upgrade script DLL fix, but it's still there. Manually fixed. Edited May 29, 2021 by jediKatana Quote Link to comment Share on other sites More sharing options...
Lisias Posted May 31, 2021 Share Posted May 31, 2021 On 5/29/2021 at 12:52 AM, jediKatana said: This link is busted, but the fix is still needed - does anyone have a copy? EDIT: The version in CKAN doesn't auto-install the upgrade script DLL fix, but it's still there. Manually fixed. Since Forum rules demands that the source code must be available, I preemptively created a github repo for it. Google Drive is definitively a terrible choice for distributing software. https://github.com/net-lisias-ksph/KSPUpgradeScriptFix Quote Link to comment Share on other sites More sharing options...
Morse Posted June 3, 2021 Share Posted June 3, 2021 On 5/19/2021 at 11:39 AM, aluc24 said: @Boris-Barboris Hey, I am having a problem with Atmosphere Autopilot when launching KSP. The game stops loading at some point, and the last lines in the log show this: [LOG 11:27:56.945] [FAR v0.16.0.2] debug: Parsed GuiColors.CdColor = RGBA(1.000, 0.000, 0.000, 1.000) [LOG 11:27:56.945] [AtmosphereAutopilot]: part 'nflv-engine-rd701-1' config node contains ModuleGimbal, moving it [LOG 11:27:56.945] [AtmosphereAutopilot]: part 'nflv-engine-rd704-1' config node contains ModuleGimbal, moving it [LOG 11:27:56.945] [AtmosphereAutopilot]: part 'nflv-engine-rs84-1' config node contains ModuleGimbal, moving it [LOG 11:27:56.946] [FAR v0.16.0.2] debug: Parsed GuiColors.CmColor = RGBA(1.000, 0.922, 0.016, 1.000) [LOG 11:27:56.946] [AtmosphereAutopilot]: part 'nflv-engine-rutherford-1' config node contains ModuleGimbal, moving it [LOG 11:27:56.946] [AtmosphereAutopilot]: part 'nflv-engine-rutherford-vac-1' config node contains ModuleGimbal, moving it [LOG 11:27:56.946] [FAR v0.16.0.2] debug: Parsed GuiColors.L_DColor = RGBA(0.000, 1.000, 0.000, 1.000) [LOG 11:27:56.946] [AtmosphereAutopilot]: part 'nflv-engine-stbe-kero-1' config node contains ModuleGimbal, moving it [LOG 11:27:56.946] [AtmosphereAutopilot]: part 'nflv-engine-tr107-1' config node contains ModuleGimbal, moving it [LOG 11:27:56.946] [FAR v0.16.0.2] debug: Parsed Debug.logLevel = Info [LOG 11:27:56.946] [AtmosphereAutopilot]: part 'orbital-engine-0625' config node contains ModuleGimbal, moving it [LOG 11:27:56.946] [AtmosphereAutopilot]: part 'orbital-engine-125' config node contains ModuleGimbal, moving it [LOG 11:27:56.946] [AtmosphereAutopilot]: part 'orbital-engine-25' config node contains ModuleGimbal, moving it [LOG 11:27:56.946] [AtmosphereAutopilot]: part 'orbital-engine-375' config node contains ModuleGimbal, moving it [LOG 11:27:56.947] [AtmosphereAutopilot]: part 'turboJet' config node contains ModuleGimbal, moving it [LOG 11:27:56.947] [AtmosphereAutopilot]: part 'turboFanEngine' config node contains ModuleGimbal, moving it [LOG 11:27:56.947] [AtmosphereAutopilot]: part 'smallRadialEngine' config node contains ModuleGimbal, moving it [LOG 11:27:56.947] [AtmosphereAutopilot]: part 'smallRadialEngine_v2' config node contains ModuleGimbal, moving it [LOG 11:27:56.947] [AtmosphereAutopilot]: part 'liquidEngineMini' config node contains ModuleGimbal, moving it [LOG 11:27:56.947] [AtmosphereAutopilot]: part 'liquidEngineMini_v2' config node contains ModuleGimbal, moving it [LOG 11:27:56.947] [AtmosphereAutopilot]: part 'radialEngineMini' config node contains ModuleGimbal, moving it [LOG 11:27:56.947] [AtmosphereAutopilot]: part 'radialEngineMini_v2' config node contains ModuleGimbal, moving it [LOG 11:27:56.947] [AtmosphereAutopilot]: part 'liquidEngine3' config node contains ModuleGimbal, moving it [LOG 11:27:56.947] [AtmosphereAutopilot]: part 'liquidEngine3_v2' config node contains ModuleGimbal, moving it [LOG 11:27:56.947] [AtmosphereAutopilot]: part 'liquidEngine2' config node contains ModuleGimbal, moving it [LOG 11:27:56.947] [AtmosphereAutopilot]: part 'liquidEngine1-2' config node contains ModuleGimbal, moving it [LOG 11:27:56.947] [AtmosphereAutopilot]: part 'liquidEngineMainsail_v2' config node contains ModuleGimbal, moving it [LOG 11:27:56.947] [AtmosphereAutopilot]: part 'radialLiquidEngine1-2' config node contains ModuleGimbal, moving it [LOG 11:27:56.947] [AtmosphereAutopilot]: part 'liquidEngine2-2' config node contains ModuleGimbal, moving it [LOG 11:27:56.947] [AtmosphereAutopilot]: part 'liquidEngine2-2_v2' config node contains ModuleGimbal, moving it [LOG 11:27:56.947] [AtmosphereAutopilot]: part 'engineLargeSkipper' config node contains ModuleGimbal, moving it [LOG 11:27:56.947] [AtmosphereAutopilot]: part 'engineLargeSkipper_v2' config node contains ModuleGimbal, moving it [LOG 11:27:56.947] [AtmosphereAutopilot]: part 'SSME' config node contains ModuleGimbal, moving it [LOG 11:27:56.947] [AtmosphereAutopilot]: part 'omsEngine' config node contains ModuleGimbal, moving it [LOG 11:27:56.947] [AtmosphereAutopilot]: part 'RAPIER' config node contains ModuleGimbal, moving it The game doesn't crash, it just freezes mid-loading. Removing Atmosphere Autopilot or FAR from GameData seems to fix it. Full mod list: https://i.imgur.com/meHFdS9.png Any ideas what could be causing this? I was actually waiting for this to surface. I had the same error. But my version of AA is modified, so I was not sure whether it was just me. The problem is that the fix is non-trivial, it involves the GimbalRearranger. The idea for loaders is that the StartLoad() finishes quickly, and just starts a coroutine that does the heavy lifting. The coroutine should also yield regularly, so that the screen does not freeze. GimbalRearranger just does everything synchronously in the main thread, which, apparently, unity have an issue with. If the method takes too long - everything hangs forever. The trick is to know how long is "too long". My guess is that it has something to do with the framerate. Long story short, StartLoad() should StartCoroutine(), everything else should go inside that coroutine, yield return null should be inside the loops in coroutines to not stutter the framerate. Quote Link to comment Share on other sites More sharing options...
Richard Liu Posted June 18, 2021 Share Posted June 18, 2021 Have anyone seen this problem? My AA doesn't work. I downloaded the 1.5.16 version of the mod from spacedock, unziped the .zip and put all the contents in the GameData folder. But the P or Shift+P can't trigger anything. Quote Link to comment Share on other sites More sharing options...
Archan79 Posted June 30, 2021 Share Posted June 30, 2021 I think there is small Problem in Changelog on Spacedock: Quote Link to comment Share on other sites More sharing options...
Boris-Barboris Posted June 30, 2021 Author Share Posted June 30, 2021 1 hour ago, Archan79 said: I think there is small Problem in Changelog on Spacedock: What you see is Specedock's notification about me stating that old 1.5.16 (that was created to tackle KSP 1.8.0) still works under KSP 1.12.1 There is no new release. Quote Link to comment Share on other sites More sharing options...
Modding Maniac Posted July 1, 2021 Share Posted July 1, 2021 On 6/18/2021 at 5:47 AM, Richard Liu said: Have anyone seen this problem? My AA doesn't work. I downloaded the 1.5.16 version of the mod from spacedock, unziped the .zip and put all the contents in the GameData folder. But the P or Shift+P can't trigger anything. Yeah, I'm having the same issue here Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.