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Kerbfleet: A Jool Odyssey-END OF CHAPTER 21! (and hopefully not so many talking heads in 22!)


Mister Dilsby

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41 minutes ago, Kuzzter said:

Nice thing about suit textures is I can always change them after launch. Maybe Bob has a tailor shop somewhere in the science labs... yeah, Bob would be the tailor. Who else? :D 

What else are they going to do for the 2-3 years of the trip?  All sorts of hobbies will develop.   I'm sure somebody will knit everybody a scarf, mittens, and ski mask.  Somebody else will embroider "Sergeant Pepper"-looking piping all over their IVA suits (why DON'T we have Sgt. Pepper uniforms already?)  Somebody will built a Kerbal-X-in-a-bottle.  Somebody else will paint a huge mural all over the inside of the cargo bay showing the entire epic of Kerbalkind's quest for science in Socialist Realism style :D

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1 minute ago, Kuzzter said:

picture.jpg

How fitting! Command Pilot John, Science Officer Paul, Engineer George, and... whatever the heck Ringo is. :) 

He must be the Sergeant.  :)

I'm glad Sarge's uniform isn't that colour.

Happy Concerned landings!

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3 hours ago, Kuzzter said:

I appreciate your faith in me! I can't promise the launcher will look good. I can promise there are enough Mammoths in it to make Mort weep :)

Here's what I'm working on this morning while Kuzz Jr. builds a North Pole base using the new K&K parts... uniforms! I'm still not exactly sure I'm going to do this, but if I do it might look something like this:

 

That's Bob, of course, a Looty Comder in the Science Corps. The suit is based on @GregroxMun's excellent ST-TOS suit pack. Sleeves map really strangely on this model, so I removed the rank braid and went with Next Generation style pips. Took the gloves "off" by making them skin color. Also replaced the Starfleet insignia with a new design Kerbfleet roundel that evokes its shape a bit :) I really wish I could get rid of that helmet collar, I'd make this a polo shirt or something. Suggestions invited for making this look a little better, and also for making it clearer who's who from a distance. I can't make the rank pips much bigger without them looking ridiculous, and the sleeves are kind of a no-kerbs-land. Also, orange clashes with all the Service Branch colors so veterans are going to lose that...don't worry though, this is just the uniform they wear around the bridge and the habs. Anyone in a lander will have to wear a proper flight suit for safety, and Bob's would still be orange in that case. EVA suits will be standard except I'm adding Gregrox's color-coded helmets.

Now this is a Fleet Service uniform, of course--Jeb wouldn't be caught dead in one! So I'm thinking the Air Service guys might never actually take off their flight suits. I mean, ever. If i do make a custom for Jeb and Tedus I probably want it to look more Galactica than Trek anyway--but I don't really have the skills for that. :) 

I think there's a good reason to keep the collars: If the ship gets depressurized, your crew has a chance to grab their gloves and helmets and survive. :)

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1 hour ago, rlin said:

Hmm... I wonder what "red alert" under the abort action group does.

 

1 hour ago, Deddly said:

Are you sure you want to go to red alert? It does mean changing the bulb.

No change required! The action group turns on a red-colored light in the bridge, which reminds me I need to make WHOOOOP! WHOOOOP! sound effects :) 

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51 minutes ago, Kuzzter said:

No change required! The action group turns on a red-colored light in the bridge, which reminds me I need to make WHOOOOP! WHOOOOP! sound effects :) 

Is the light going to be tested on-panel?

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1 hour ago, Kuzzter said:

No change required! The action group turns on a red-colored light in the bridge, which reminds me I need to make WHOOOOP! WHOOOOP! sound effects :) 

Going to red alert to change a light bulb has precedent, at least on Sealab 2021 (which in general is probably the most accurate model of how Kerbals interact in my spacecraft) :D

 

Edited by Geschosskopf
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5 minutes ago, Just Jim said:

So just how many Kerbals does it take to change this light bulb???

If Jeb is involved, the light bulb would probably explode before the bulb could be successfully changed! :wink:

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25 minutes ago, Just Jim said:

Forgive me, I can't help myself....

So just how many Kerbals does it take to change this light bulb???

:sticktongue:

Four: An engineer to change the lightbulb, a scientist to fill out a report (so they can get science out of it), a pilot to fly them there, and another pilot to bring them the the replacement bulb, which they left in the VAB.

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36 minutes ago, astrokerb said:

When does the Intrepid launch? The 26th of Kerbruary? The 3rd of Karch?

The 32nd of "when it's done and tested" :) But unless I've forgotten something (and I almost certainly have!) I just put the last strut on the core ship. Next step is to take out the "assemble in orbit" components, and then I can do a simulated launch. The only major untested bit (and this is really major) is to confirm I can do a belly landing using Quadhammer's engines.

ETA: Not going to do a full Bill update today, but here's the front end with all the probes loaded. That's a pair of "Jooldiver" expendable probes in Q-pod (center) and two each Scansat probes in L and R pod. 

2NyFkfF.png

Yes, I realize those look an awful lot like anti-ship missiles. I have no other comment about that at this time :) 

Edited by Kuzzter
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1 hour ago, Kuzzter said:

Yes, I realize those look an awful lot like anti-ship missiles. I have no other comment about that at this time :) 

LOL! :D

My wife just stared at me from where she's playing Civ.  I don't think her game is as funny.

Happy Concerned Nervous landings!

Edited by Starhawk
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Bit of a frustrating day today; booster no longer boosts Intrepid to orbit after 'final' design work. Can't post pictures because I don't want to spoil the real launch, and not going to give details of the attempts because I don't want "help". :) But never fear, Bill and I will solve this, and the launch will be spectacular!

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