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Kerbfleet: A Jool Odyssey-CHAPTER 22 pg 2: Yet >another< narrative device!


Mister Dilsby

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  On 2/22/2024 at 6:26 PM, Angelo Kerman said:

You'll find these in the unofficial Kerbfleet mod. The mod doesn't include craft files but if desired I can include them.

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...oh... my... Squad... that is outstanding.  Thanks to that work, I MIGHT (no promises!) be able to tell more of the story in more of the old way than I thought was possible. 

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  On 2/22/2024 at 6:49 PM, Mister Dilsby said:

...oh... my... Squad... that is outstanding.  Thanks to that work, I MIGHT (no promises!) be able to tell more of the story in more of the old way than I thought was possible. 

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You can also find Counter Kerbin here:

I haven’t tried it yet in 1.12.5 but most likely it will work. I haven’t recreated the Kerbulan flag yet either. I will add the Intrepid to the unofficial mod- minus the life support system so you can use the system of choice. I am partial to Snacks… As I get more craft replicated I will add them too.

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If it fits, it ships!

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The Qwammer also fits. I finally found a reference pic showing that there's a panel between the Qwammer and the ship's drills, so I'll add that in.

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Some views of the hangar deck:

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Next I want to build a Sandcastle Space Dock...

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Man, we all loved this universe so much that we're collectively resurrecting it! The uniform mods, the planet pack, and now all the craft files... I might take a stab at a few of those if they are needed. Welcome back, @Mister Dilsby! I still remember checking this story almost hourly for updates back in the day. I'll have to go back through it and reread the whole thing when I have time!

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Holy Kraken, welcome back @Mister Dilsby! I picked up your mission report trilogy during the pandemic and got totally hooked! It's one of the reports that inspired me to make my own. I'm still trying to figure out how to sneak a "hydrazine" reference in there somewhere... ;)

I'm ecstatic that the Kerbfleet saga will finally see a conclusion, no matter what format it's in. For Kerbfleet! For Science!

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2bbuuzR.png

The ship's design is coming along nicely. :) I modified Engineering to make the entire unit modular. That'll facilitate in-space swaps for more advanced tech as it comes online. Personally, I want to refit it with fusion reactors and a warp core from my Blueshift: Kerbal FTL mod. :)

I also built a set of boosters to launch Intrepid into orbit. These are all new- trying to replicate the originals was a lost cause. But I'm able to leverage the massive 5m boosters from Making History. The ship is an absolute beast to fly into orbit, and you have to yaw to the right repeatedly to keep prograde at 90, and you have to empty the center Liquid Fuel bunkers before launch to lighten the load, but it's doable...

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  On 2/24/2024 at 7:26 PM, Mister Dilsby said:

@Angelo Kerman that is AMAZING-- and in other news. WE'VE GOT PAGES!

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I would give it a like, but I used up all my rep liking all the other posts in this amazing thread. I'm so hyped right now! Keep it up!

Edited by TwoCalories
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  On 2/24/2024 at 8:02 PM, Angelo Kerman said:

Woo hoo! Never thought I'd see the day of more pages! :)

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I know, right???  I'm super-excited that it's actually happening!  :valhappy:  :happy:

Oh, and @Mister Dilsby Please tell Bill that it's OK to cheat. Or whatever. We all get it. Do what you have to do. We're just glad you're back.

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I'm so pleased to see new pages!

  On 2/24/2024 at 9:08 PM, Just Jim said:

Please tell Bill that it's OK to cheat.

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I'll echo what Jim said.  @Mister Dilsby please make liberal use of any universe-altering technology that will allow us to once again be immersed in the Kerbfleet universe.

Thank you so much for these stories!  As I see above, your loyal readers are thrilled to see you return, and even more thrilled to see Kerbfleet come to life once again.

For Science!
For Kerbfleet!


Happy Overjoyed landings!

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And on that note...

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VERY sharp-eyed readers will notice Bob apparently got a promotion--he did not! I just haven't gotten around to modifying his suit yet.

Also, I haven't found a way to stop vacuum from killing my Kerbals with their helmets off in the new version. I suppose I could edit the universe to put oxygen everywhere... come to think of it I think that's how I got the game to remove helmets for Minmus greenscreen back in the old days.

Edited by Mister Dilsby
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  On 2/25/2024 at 4:12 PM, Starhawk said:

Bribery, hmmm.  I like the sound of that.  I mean, the moderation team will make sure that everything is fully within the forum rules.  :)

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Absolutely, and I would expect no less from such a dedicated and hono(u)rable team! 

Ummm... I'll just leave these over here, then.

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@Mister Dilsby I absolutely love that mission patch! I'm honored, thank you. :)

As for the custom kerbals, fear not, there's a solution built into KSP:

mW36UoA.png

... And I'm pretty sure that I've already solved the helmet issue, I just have to dig through my notes. I vague recall asking Squad to give us a way to check to see if it's ok to remove the helmets specifically for cases like mission reports and dome cities...

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