Sigma88 Posted July 9, 2017 Author Share Posted July 9, 2017 37 minutes ago, Senshi said: What values would constitute a true 2.5x scaled stock system? there's no "true 2.5x" because the choice on parameters is mostly personal, what I would suggest is to take inspiration from what stock does when creating a small system, so Rescale and Resize = 2.5 Atmosphere = 1.041667 dayLengthMultiplier = 1.5 atmoTopLayer = 1.1 everything else you can keep unchanged, or change to match your taste I don't really know about dv but this was already discussed in the thread and you might find some interesting posts, but I don't know how far back you need to go Quote Link to comment Share on other sites More sharing options...
nowylepszyszatan Posted July 10, 2017 Share Posted July 10, 2017 Hi all, can you help me with creating config for Sigma? What I want to achieve is resize/rescale Kerbol system 3 times (planet sizes and orbits x 3), plus additional Mun orbit rescale x2 (so total Mun orbit is 12M x 3 x 2 = 72M) I have two config files. First modified from KScale2 mod: SigmaDimensions { Resize = 3 Rescale = 3 Atmosphere = 1 dayLengthMultiplier = 2 } @SigmaDimensions { geeASLmultiplier = 1 landscape = .50 atmoVisualEffect = 1 resizeScatter = 0 CustomSoISize = 0 CustomRingSize = 0 atmoASL = 1 tempASL = 1 } and second created by me: @Kopernicus:BEFORE[SigDim2]:NEEDS[SigDim] { @Body:HAS[#name[Mun]] { @SigmaDimensions { Rescale = 2 } } } First config is working, and all system is correctly rescaled. But additional rescale for Mun is not working. Can anyone help me with this? How can I apply both global changes for all planets, and additional change for one body? Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted July 10, 2017 Author Share Posted July 10, 2017 @nowylepszyszatan you need to edit the "SigmaDimensions" node provided by SD, not generating a new one. So the first cfg won't work On the patch for Mun you are missing an @ in front of "Rescale" Quote Link to comment Share on other sites More sharing options...
nowylepszyszatan Posted July 10, 2017 Share Posted July 10, 2017 Thanks, actually the first file is working, problem was only with second one. I fixed the problem by changing it to: @Kopernicus:BEFORE[SigDim2]:NEEDS[SigDim] { @Body:HAS[#name[Mun]] { @PlanetDimensions[1] = 6 } } Now everything is working as expected. Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted July 10, 2017 Author Share Posted July 10, 2017 3 hours ago, nowylepszyszatan said: @PlanetDimensions[1] = 6 I have literally no idea what that is Quote Link to comment Share on other sites More sharing options...
KerbMav Posted July 10, 2017 Share Posted July 10, 2017 59 minutes ago, Sigma88 said: I have literally no idea what that is Only hit I get is from RSS. His first file would work if his patches are read before SIGMA's? 4 hours ago, nowylepszyszatan said: Thanks, actually the first file is working, problem was only with second one. I fixed the problem by changing it to: @Kopernicus:BEFORE[SigDim2]:NEEDS[SigDim] { @Body:HAS[#name[Mun]] { @PlanetDimensions[1] = 6 } } Now everything is working as expected. Yup, ModuleManager changes values that are then used in the end - no multiplication simply by changing it twice. Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted July 10, 2017 Author Share Posted July 10, 2017 1 minute ago, KerbMav said: Only hit I get is from RSS. His first file would work if his patches are read before SIGMA's? Yup, ModuleManager changes values that are then used in the end - no multiplication simply by changing it twice. this is ancient history I had completely forgot about that it goes without saying that it won't work Quote Link to comment Share on other sites More sharing options...
KerbMav Posted July 10, 2017 Share Posted July 10, 2017 (edited) I still aim for a 105km atmosphere for Kerbin that stretches reasonably. With the Graphotron mod I took one reading per quarter second during ascend in the original (org) Kerbin atmosphere, as well as with different Atmosphere and atmoTopLayer settings. (The last three columns are weird tries to change the pressure curve key by hand ...) I then picked the pressure value for altitudes in 2500m increments from the readout list. While only setting a value for atmoTopLayer keeps the lower atmosphere close the stock pressure, it also thins out the upper atmosphere very quickly, so that it does not really add to the thickness of the atmosphere, while still raising the border to space. Only setting a value for Atmosphere gives an upper atmosphere thinning close to stock, but also thickens the lower layers by quite a bit. With the two values I picked the the lower thickening was less, but again the upper atmosphere got close to non-existing a bit early. Does anyone have an idea on how to set both variables to get a smoother curve closer to the stock one? Or is the thicker lower atmosphere inevitable? My brain is about to quit ... Spoiler alt 1.0 1.5 1.5 1.0 1.15 1.3 org org key key new key new 2 155 99,1630000 99,8869000 99,4566000 99,0000000 101,3250000 101,3250000 101,3250000 2500 69,8799000 79,1149000 73,5120000 69,3550000 69,6813800 69,6813800 69,6813800 5000 45,8687000 61,1765000 51,8001000 46,0050000 47,9086200 47,9086200 47,9086200 7500 29,8716000 46,3549000 35,1917000 29,4255000 32,9316900 32,9316900 32,9316900 10000 18,1752000 34,6768000 23,4604000 18,0145000 22,6320600 22,6320600 22,6320600 12500 11,2473000 25,1561000 15,5612000 11,1173000 11,8731300 11,8731300 15,3684000 15000 6,7875000 18,0097000 10,2287000 6,7878000 9,1727980 9,1727980 11,8731300 17500 4,1491000 13,2536000 6,7333000 4,1460000 4,8422610 4,8422610 9,1727980 20000 2,6474000 9,5190000 4,3754000 2,5920000 4,8422610 4,8422610 4,8422610 22500 1,6374000 6,8548000 2,8921000 1,6192000 2,0500970 4,8422610 4,8422610 25000 1,0216000 4,9751000 1,8917000 1,0046000 2,0500970 2,0500970 4,8422610 27500 0,6628000 3,5336000 1,2589000 0,6320000 0,6905929 2,0500970 2,0500970 30000 0,4239000 2,5763000 0,8315000 0,4079000 0,6905929 2,0500970 2,0500970 32500 0,2761000 1,8769000 0,5615000 0,2695000 0,6905929 0,6905929 2,0500970 35000 0,1804000 1,4044000 0,3892000 0,1771000 0,2201734 0,6905929 0,6905929 37500 0,1170000 1,0078000 0,2715000 0,1167000 0,2201734 0,6905929 0,6905929 40000 0,0808000 0,7485000 0,1870000 0,0802000 0,2201734 0,6905929 0,6905929 42500 0,0556000 0,5513000 0,1324000 0,0546000 0,0576847 0,6905929 0,2201734 45000 0,0372000 0,4039000 0,0937000 0,0364000 0,0576847 0,2201734 0,2201734 47500 0,0243000 0,3092000 0,0695000 0,0241000 0,0576847 0,2201734 0,2201734 50000 0,0166000 0,2371000 0,0480000 0,0158000 0,0175379 0,2201734 0,2201734 52500 0,0103000 0,1801000 0,0339000 0,0140000 0,0175379 0,2201734 0,2201734 55000 0,0067000 0,1355000 0,0246000 0,0140000 0,0175379 0,2201734 0,0576847 57500 0,0042000 0,1062000 0,0167000 0,0040000 0,0045918 0,0576847 0,0576847 60000 0,0026000 0,0801000 0,0110000 0,0024000 0,0045918 0,0576847 0,0576847 62500 0,0016000 0,0632000 0,0076000 0,0015000 0,0014971 0,0576847 0,0576847 65000 0,0009000 0,0490000 0,0052000 0,0007000 0,0014971 0,0576847 0,0576847 67500 0,0006000 0,0378000 0,0033000 0,0002000 0,0014971 0,0175379 0,0175379 70000 0,0003000 0,0288000 0,0021000 0,0000000 0,0000000 0,0175379 0,0175379 72500 0,0002000 0,0218000 0,0014000 0,0175379 0,0175379 75000 0,0001000 0,0164000 0,0009000 0,0175379 0,0175379 77500 0,0000000 0,0122000 0,0006000 0,0175379 0,0175379 80000 0,0000000 0,0089000 0,0004000 0,0045918 0,0045918 82500 0,0000000 0,0065000 0,0003000 0,0045918 0,0045918 85000 0,0000000 0,0046000 0,0002000 0,0045918 0,0045918 87500 0,0000000 0,0035000 0,0000000 0,0045918 0,0045918 90000 0,0000000 0,0024000 0,0000000 0,0045918 0,0014971 92500 0,0000000 0,0017000 0,0000000 0,0014971 0,0014971 95000 0,0000000 0,0012000 0,0000000 0,0014971 0,0014971 97500 0,0000000 0,0008000 0,0000000 0,0014971 0,0014971 100000 0,0000000 0,0004000 0,0000000 0,0014971 0,0014971 102500 0,0000000 0,0001000 0,0000000 0,0014971 0,0014971 105000 0,0000000 0,0000000 0,0000000 0,0000000 0,0000000 Same table as google doc - if I did everything correctly ... https://docs.google.com/spreadsheets/d/1paRRrVTuG-0Q_8PQ8EJEzKNDHSTwVmjKkrqQo7akKto/pubhtml?gid=1707297504&single=true Edited July 10, 2017 by KerbMav Quote Link to comment Share on other sites More sharing options...
Enorats Posted July 11, 2017 Share Posted July 11, 2017 (edited) So, I'm not entirely sure what caused this as I've never really used Kopernicus before. I just copied my game folder (with a number of mods I've used forever, none of which should conflict with Kopernicus or this), and added Kopernicus and Sigma Dimensions so I could play in a 2.5x scale. I actually used the numbers you gave at the top of this page for the settings.cfg as that was the scale I was hoping to play anyway. Now, everything seems to have worked.. Kerbin's atmosphere is higher, the Mun is 2.5x farther out.. all seemed good. That is, until I went to the Mun and noticed that there was no light side to land on. In fact, my Kerbals have been banished to a universe of eternal darkness.. with two suns. There's the normal sun in the middle of the solar system, and a second one way off the edge of everything that actually looks bigger and brighter. Neither is actually illuminating anything, though I didn't test solar panels. Anyone have any idea what I could have broken? The second one almost appears to be part of the skybox, but it's not there at all in my more or less identical game that hasn't been 2.5x'd. Edited July 11, 2017 by Enorats Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted July 11, 2017 Author Share Posted July 11, 2017 @KerbMav I'll take look as soon as I have some time @Enorats I've never seen anything like that. If you click on the nyan cat in my sig you will find a list of files I need to help you Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted July 11, 2017 Author Share Posted July 11, 2017 @KerbMav could you please explain to me what you want to do? I'm having troubles understanding your issue Quote Link to comment Share on other sites More sharing options...
KerbMav Posted July 11, 2017 Share Posted July 11, 2017 @Sigma88 I am looking for a combination of Atmosphere and atmoTopLayer values that extend Kerbin's atmosphere to 105km, do not change (especially not severely thicken) the lower layers up to around 15-20km to much and thin it out nicely up to the top. While only using atmoTopLayer keeps the lower layers close to stock, it really thins out the upper atmosphere to the point that the extra 35km are virtually non-existant. Adding any amount of Atmosphere value seems to always thicken the lower atmosphere, so keeping this value quite small might be the way to go. Of course I can tell that the readings from Graphotron only shows numbers to the fourth decimal, so maybe I am closer to my goal than I think. How did you check what your code does? Is there another way to see the modified pressure curve than launching a rocket in the game and taking actual readings? I cannot read/understand the source code ... or I might have tried to cobble together another calc sheet to punch in numbers until I get tired. Side question: What does atmoVisualEffect affect? EVE clouds? Reentry effects? Thank you for putting up with my inquisitive nature! Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted July 11, 2017 Author Share Posted July 11, 2017 1 minute ago, KerbMav said: While only using atmoTopLayer keeps the lower layers close to stock, it really thins out the upper atmosphere to the point that the extra 35km are virtually non-existant. Adding any amount of Atmosphere value seems to always thicken the lower atmosphere, so keeping this value quite small might be the way to go. sounds to me like you need a completely brand new customized curve, SD cannot do that easily. the best bet would be to manually write your own curve 2 minutes ago, KerbMav said: How did you check what your code does? Is there another way to see the modified pressure curve than launching a rocket in the game and taking actual readings? use this: @Kopernicus:FINAL { @Body[Kerbin] { @SigmaDimensions { debug = true } } } SD will flood the output_log.txt file with a bunch of informations about the curves Quote Link to comment Share on other sites More sharing options...
KerbMav Posted July 11, 2017 Share Posted July 11, 2017 (edited) @Sigma88 Yeah, I feared as much ... Maybe I will try changing the curve a bit before or after SigDim stretches the values or use a curve similar to Earth's ... I am never gonna finish this career game before the next big update hits if I keep meddling in modding affairs this much. Will try the debug, thank you! Edit: Debug worked! Much easier than my approach ... I guess I will settle for Atmosphere 1.05 and toplayer 1.428571428571 - keeps the atmosphere rather stocky and finishes with a very thin part up to 105km - not exactly what I was aiming for, but it has to do, I want to start playing again! Edited July 11, 2017 by KerbMav Quote Link to comment Share on other sites More sharing options...
Enorats Posted July 12, 2017 Share Posted July 12, 2017 Well, that was interesting. In a last ditch effort and attempt to see if I could replicate my eternal darkness problem with an otherwise mod-free game I copied my game folder and then proceeded to remove all but Kopernicus/Sigma. No problems encountered. Put mods back in a few at a time until they're all back in.. and still no problems. Not quite sure how copying everything, ripping it all out, then putting it back in fixed the sun.. but my sun is now shining again. Did I void the warranty? Quote Link to comment Share on other sites More sharing options...
cfds Posted July 12, 2017 Share Posted July 12, 2017 (edited) I have a problem using Scatterer in 1.2.2 under Linux: The space center screen is just black. KSP.log Kerbin.Body.log (The logs for the other planets contain the same exception) The [Planet].bin files in the cache folder do all exist and none are write protected. Would be nice if a way could be found to play KSP under linux.... Moderator note: the logs have been removed from this post. Edited July 12, 2017 by Vanamonde Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted July 12, 2017 Author Share Posted July 12, 2017 1 hour ago, cfds said: Would be nice if a way could be found to play KSP under linux.... I stopped releasing SD versions compatible with 1.2.2 when 1.3.0 hit. you are using a version of kopernicus that was released much later, you can try using the latest know compatible combination which is Kopernicus 1.2.2-6 SD v0.7.7 also, don't paste the whole logs in your messages, upload the files somewhere and share the links. pasting long textwalls is known to cause issues with this forum Quote Link to comment Share on other sites More sharing options...
Vanamonde Posted July 12, 2017 Share Posted July 12, 2017 @cfds, I'm sorry but we had to remove the logs from your post. They were large enough to cause delays in loading this forum page. Please host that sort of thing on a file sharing site and link to them in your posts here. Quote Link to comment Share on other sites More sharing options...
cfds Posted July 13, 2017 Share Posted July 13, 2017 (edited) @Sigma88: I will try Kopernicus -6 when I am home. And upload the logs somewhere when this does not help... Edit: Yes, using the correct version of Kopernicus fixes the problem. The things you learn... Edited July 13, 2017 by cfds Quote Link to comment Share on other sites More sharing options...
garithmar Posted July 20, 2017 Share Posted July 20, 2017 Not sure if this has been asked before but is there any mods except rss or the like that change engine power and fuel weights to work with a real size sigma build? I'm tired of all my engines either not having an ignition count and therefore breaking the realism of them or they glitch out since things are modified in size. I had a rocket that had an engine with -1 weight suffice it to say the rocket ... did not perform well. Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted July 20, 2017 Author Share Posted July 20, 2017 (edited) 5 minutes ago, garithmar said: Not sure if this has been asked before but is there any mods except rss or the like that change engine power and fuel weights to work with a real size sigma build? I'm tired of all my engines either not having an ignition count and therefore breaking the realism of them or they glitch out since things are modified in size. I had a rocket that had an engine with -1 weight suffice it to say the rocket ... did not perform well. I'm not an expert on the subject but I've seen the name smurf going around here lot. Maybe that's something you might be interested in Edited July 20, 2017 by Sigma88 Quote Link to comment Share on other sites More sharing options...
garithmar Posted July 20, 2017 Share Posted July 20, 2017 Thanks seems to be just the ticket for what I need. Quote Link to comment Share on other sites More sharing options...
N70 Posted August 2, 2017 Share Posted August 2, 2017 with the latest non-dev Sigma Dimensions, latest Kopernicus for 1.3, and KScale64, nothing rescales. At all. Nothing rescales... Quote Link to comment Share on other sites More sharing options...
Galileo Posted August 2, 2017 Share Posted August 2, 2017 (edited) 9 minutes ago, N70 said: with the latest non-dev Sigma Dimensions, latest Kopernicus for 1.3, and KScale64, nothing rescales. At all. Nothing rescales... none of the Kscale mods will work with the latest sigma because the dev either didn't understand how to use Module Manager or didn't use Module Manager for whatever reason. His approach may have worked in the past, but it wont anymore. made this yesterday. Edited August 2, 2017 by Galileo Quote Link to comment Share on other sites More sharing options...
MythicalHeFF Posted August 18, 2017 Share Posted August 18, 2017 Whenever I try and resize anything, the game loads, but when I go into a save or start a new one it refuses to load. Quote Link to comment Share on other sites More sharing options...
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