akron Posted January 3, 2017 Author Share Posted January 3, 2017 (edited) HAPPY 2017 Y'ALL I started working on Cassini/Meridiani. Not a whole lot of progress, but the main shapes are mostly there. The antenna is a remake of the old "Medium Dish" originally paired with Quetzal. As another reminder, the old model will be removed and replaced with this one on the next release so, potential save-break update coming. Render: So far there are 5 parts making up the probe: HGA Dish, dish base, probe core, fuel tank, RTGs. Texture is WIP blah blah. RTGs are just a slight re-size of the current one already in the mod. The HGA is 2.5m diameter, the probe core is roughly 1.5m diameter and the fuel tank is mostly around 0.94m diameter. The whole thing is coming in at about 7k tris so it will be relatively higher-poly as things have been as of late. There may end up being about a dozen parts making up this probe by the time I'm done, not counting Huygens I am still wondering if you guys prefer having more parts that can be used elsewhere, or if parts should be combined more often. Easier assembly, but less flexibility. Thoughts? ~Cheers EDIT: Quick comparison of the new vs old antenna for size: Edited January 3, 2017 by akron Quote Link to comment Share on other sites More sharing options...
MisterFister Posted January 3, 2017 Share Posted January 3, 2017 I note that the OP in this thread links to a release thread, but that thread seems to have less than a page of activity on it. Which thread would you suggest I follow if I'm interested in seeing this mod made available for KSP v1.2.2? Or for CKAN metadata updates (if at all)? Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted January 3, 2017 Share Posted January 3, 2017 The release thread is only for the Nerva-Engine which isn't updatet yet. There isn't a release thread for Probes Plus so you must look here. Quote Link to comment Share on other sites More sharing options...
Virtualgenius Posted January 3, 2017 Share Posted January 3, 2017 yep all the goodies are shown here with lots of pics its awesome Quote Link to comment Share on other sites More sharing options...
TheHiddenKitten Posted January 3, 2017 Share Posted January 3, 2017 Is the current version 1.2.2 compatible? Quote Link to comment Share on other sites More sharing options...
akron Posted January 3, 2017 Author Share Posted January 3, 2017 On 1/3/2017 at 9:05 AM, MisterFister said: I note that the OP in this thread links to a release thread, but that thread seems to have less than a page of activity on it. Which thread would you suggest I follow if I'm interested in seeing this mod made available for KSP v1.2.2? Or for CKAN metadata updates (if at all)? Expand As @Cheesecake mentioned, that is the release thread only for my old Nerva HT engine mod. Let me move the engine to be second on the OP to prevent confusion. Keep your eye on this thread for mod updates. A release thread for the Probes will not be created until most of the parts are released. I do dev releases to Github in between updates so the latest version of the mod will always be found there. On 1/3/2017 at 12:11 PM, TheHiddenKitten said: Is the current version 1.2.2 compatible? Expand The version of Firespitter and DMagicScienceAnimate bundled with my download are out of date, and DMagicScienceAnimate only mentions it is compatible with 1.2.1 (but it may work on 1.2.2). You can test it or I can test it later today. You would have to download the mod and then replace those two with their latest versions. I could have sworn that I'm using 1.2.2 during my testing but I'm having a brain moment and I'm not in front of my PC at home. Let me ping @DMagic just in case. On 1/3/2017 at 10:10 AM, Virtualgenius said: yep all the goodies are shown here with lots of pics its awesome Expand Well, just the one for Cassini, but thanks! Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted January 3, 2017 Share Posted January 3, 2017 On 1/3/2017 at 12:11 PM, TheHiddenKitten said: Is the current version 1.2.2 compatible? Expand Yes it works fine. Change Firespitter and DMagicScienceAnimate to the newest Versions. Quote Link to comment Share on other sites More sharing options...
DStaal Posted January 3, 2017 Share Posted January 3, 2017 On 1/3/2017 at 5:25 AM, akron said: I am still wondering if you guys prefer having more parts that can be used elsewhere, or if parts should be combined more often. Easier assembly, but less flexibility. Thoughts? Expand Personally, I've never used these parts to build the probes that they were designed to emulate - but I use them all the time, in my own designed probes, and rovers, and... So, I'm on the side of flexibility. Quote Link to comment Share on other sites More sharing options...
TheHiddenKitten Posted January 3, 2017 Share Posted January 3, 2017 (edited) Where do I go to download DMagicScienceAnimate newest version? It didnt come bundled with regular DMagicOrbitalScience. Edited January 3, 2017 by TheHiddenKitten Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted January 3, 2017 Share Posted January 3, 2017 On 1/3/2017 at 9:43 PM, TheHiddenKitten said: Where do I go to download DMagicScienceAnimate newest version? It didnt come bundled with regular DMagicOrbitalScience. Expand ^ Quote Link to comment Share on other sites More sharing options...
Aelfhe1m Posted January 3, 2017 Share Posted January 3, 2017 On 1/3/2017 at 5:25 AM, akron said: I am still wondering if you guys prefer having more parts that can be used elsewhere, or if parts should be combined more often. Easier assembly, but less flexibility. Thoughts? Expand I use them in a very mix and match way as I prefer designing my own craft rather than trying to recreate real vessels although I've done a bit of that in the past. Quote Link to comment Share on other sites More sharing options...
akron Posted January 4, 2017 Author Share Posted January 4, 2017 On 1/3/2017 at 6:25 PM, DStaal said: Personally, I've never used these parts to build the probes that they were designed to emulate - but I use them all the time, in my own designed probes, and rovers, and... So, I'm on the side of flexibility. Expand On 1/3/2017 at 10:14 PM, Aelfhe1m said: I use them in a very mix and match way as I prefer designing my own craft rather than trying to recreate real vessels although I've done a bit of that in the past. Expand Thank you for the feedback. Have either of you downloaded the Github Dev parts and looked at the Venera and Surveyor parts? Any thoughts on how flexible those are? That's kinda the direction these newer parts are taking me. Quote Link to comment Share on other sites More sharing options...
rakol Posted January 4, 2017 Share Posted January 4, 2017 I like, the others, tend to mix and match a little more with your parts that align with my own playthrough (this one is less science per probe and requiring most launches). Regarding new parts: Surveyor was something I was looking for as I really wanted a frame for a ground probe. But I add my own science to it depending on the mission. On Venera I haven't had much need to use it yet but got some plans that I have already tinkered with in the VAB. I think I used the main parts then filled it out more with some of your other stuff. All in all I like the flexibility I get but do not mind that some parts have a set purpose (like the surveyor main body). Quote Link to comment Share on other sites More sharing options...
akron Posted January 4, 2017 Author Share Posted January 4, 2017 On 1/4/2017 at 11:52 AM, rakol said: I like, the others, tend to mix and match a little more with your parts that align with my own playthrough (this one is less science per probe and requiring most launches). Regarding new parts: Surveyor was something I was looking for as I really wanted a frame for a ground probe. But I add my own science to it depending on the mission. On Venera I haven't had much need to use it yet but got some plans that I have already tinkered with in the VAB. I think I used the main parts then filled it out more with some of your other stuff. All in all I like the flexibility I get but do not mind that some parts have a set purpose (like the surveyor main body). Expand Ok, I can see that. Thank you for your feedback! Here guys, I forgot to mention that I made Meridiani somewhat hollow for you guys to put stuff in it. You can't see it when assembled though: Quote Link to comment Share on other sites More sharing options...
Cdw2468 Posted January 7, 2017 Share Posted January 7, 2017 To weigh in on the whole "flexibility vs set purpose" topic, I personally don't use them for any sort of flexibility, although I think I'm in the minority. When I use part mods, specifically historical ones, I build them as they were intended. So I think it's important to maintain the "original purpose" for lack of better term. Just my opinion though Quote Link to comment Share on other sites More sharing options...
Guest Posted January 7, 2017 Share Posted January 7, 2017 Sorry, I meant to post this here earlier... Bob says, "Lookie what I found!" Quote Link to comment Share on other sites More sharing options...
AlimOncul Posted January 7, 2017 Share Posted January 7, 2017 this is working on 1.2.2 with updated firespitter and dmagic animate. I want to thank you @akron for this awesome mod. I can build fancy satellites now and this mod now one of my favorite mods. Quote Link to comment Share on other sites More sharing options...
helaeon Posted January 8, 2017 Share Posted January 8, 2017 I too use your parts in a very mix and match way. I love the science instruments, and antennas and use many of the probe parts and engines for kerball-ed landers. Many of the larger probe type parts seem to fit just right for a small-ish lander. I'm trying to figure out a way to use a surveyor frame or 3 for landing supports Quote Link to comment Share on other sites More sharing options...
Oinker Posted January 8, 2017 Share Posted January 8, 2017 Are these antennae configured for use with RemoteTech? And the parts for CTT? Quote Link to comment Share on other sites More sharing options...
Pappystein Posted January 9, 2017 Share Posted January 9, 2017 To jump on the combined vs independent part design process. I am a huge fan of SSTU and the concept of modular structures/parts that can be re-configured in the VAB. That being said I also have Bluedog Design Bureau on my list of mods as well as Probes Plus. I like my science parts to be mobile and re-usable. My command pods should be alterable but I prefer the all in 1 approach given that modularity. My Entire DSN is based on your Quetzal probe core, a 1.25m battery, a large mono tank and 1.25m mono engine, a HGA and 3 SSTU solar Panels. I have 4 almost evenly placed in a Circular orbit between Kerbin and Eve. I am about to start launching 8 more for orbit between Duna and Jool to provide full system coverage. Quote Link to comment Share on other sites More sharing options...
davidy12 Posted January 9, 2017 Share Posted January 9, 2017 REALLY excited to see the Mars-Surveyor Orbiter. FINALLY a payload for my Sarnus V!!! Quote Link to comment Share on other sites More sharing options...
akron Posted January 10, 2017 Author Share Posted January 10, 2017 On 1/7/2017 at 10:09 PM, AlimOncul said: this is working on 1.2.2 with updated firespitter and dmagic animate. I want to thank you @akron for this awesome mod. I can build fancy satellites now and this mod now one of my favorite mods. Expand Thank you! On 1/8/2017 at 6:47 AM, helaeon said: I too use your parts in a very mix and match way. I love the science instruments, and antennas and use many of the probe parts and engines for kerball-ed landers. Many of the larger probe type parts seem to fit just right for a small-ish lander. I'm trying to figure out a way to use a surveyor frame or 3 for landing supports Expand I am considering making a stand-alone version of that landing gear with a 90 degree base instead. On 1/8/2017 at 5:45 PM, Oinker said: Are these antennae configured for use with RemoteTech? And the parts for CTT? Expand There are MM configs for Remote tech in the latest release, but none for new parts yet. CTT is not currently supported but I am not opposed to adding configs in the future On 1/9/2017 at 3:39 PM, Pappystein said: To jump on the combined vs independent part design process. I am a huge fan of SSTU and the concept of modular structures/parts that can be re-configured in the VAB. That being said I also have Bluedog Design Bureau on my list of mods as well as Probes Plus. I like my science parts to be mobile and re-usable. My command pods should be alterable but I prefer the all in 1 approach given that modularity. My Entire DSN is based on your Quetzal probe core, a 1.25m battery, a large mono tank and 1.25m mono engine, a HGA and 3 SSTU solar Panels. I have 4 almost evenly placed in a Circular orbit between Kerbin and Eve. I am about to start launching 8 more for orbit between Duna and Jool to provide full system coverage. Expand Thank you for the feedback. I very much appreciate it! I will combine parts that make sense but I think I will take every opportunity to make things that could be modular, their own part. On 1/9/2017 at 4:30 PM, davidy12 said: REALLY excited to see the Mars-Surveyor Orbiter. FINALLY a payload for my Sarnus V!!! Expand Let be clear to others and say that this is not Mars Global Surveyor but the planned precursor mission that eventually became Viking. It was originally to be called Voyager and several iterations of the mission were suggested before it was eventually canceled. The Voyager name went to the Voyager probes we know and love, and the mission profile went to Viking. I am making one of the proposed mission profiles which used a surveyor inside an aeroshell. Sorry for my absence, I have been away from home. Looking forward to getting back to work later this week. ~Cheers Quote Link to comment Share on other sites More sharing options...
davidy12 Posted January 10, 2017 Share Posted January 10, 2017 On 1/10/2017 at 2:20 AM, akron said: Let be clear to others and say that this is not Mars Global Surveyor but the planned precursor mission that eventually became Viking. It was originally to be called Voyager and several iterations of the mission were suggested before it was eventually canceled. The Voyager name went to the Voyager probes we know and love, and the mission profile went to Viking. I am making one of the proposed mission profiles which used a surveyor inside an aeroshell. Sorry for my absence, I have been away from home. Looking forward to getting back to work later this week. ~Cheers Expand I knew that. Quote Link to comment Share on other sites More sharing options...
DStaal Posted January 10, 2017 Share Posted January 10, 2017 On 1/10/2017 at 2:20 AM, akron said: There are MM configs for Remote tech in the latest release, but none for new parts yet. CTT is not currently supported but I am not opposed to adding configs in the future Expand Honestly, as mostly early-tier science and probe parts, you can probably just keep them in the standard tree. CTT adds whole branches and stuff on the end, but for the type of stuff this mod has I doubt any really apply. So, probably no need for 'adding configs': Your current configs likely fit into CTT just fine. If you start doing parts based off of currently-planned/dreamed probes, then you might start looking at some of the probe nodes CTT adds. Quote Link to comment Share on other sites More sharing options...
Viper_607 Posted January 10, 2017 Share Posted January 10, 2017 Something seems to be off with a few of the upgrades, for parts, particularly weight and antenna power upgrades seem not to appear in the CTT, and some of the dishes seem to have incomplete info in terms of what the new antenna rating should be. * Quote Link to comment Share on other sites More sharing options...
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