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[WIP] Coatl Aerospace ProbesPlus Dev Thread [Beta] 10/19/2020 (1.8-1.10)


akron

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7 hours ago, legoclone09 said:

I looked up chibi Atlas V and just got furry stuff. Nothing remotely related to aerospace. *shrug*

hands off my stash of furry Atlas V *REDACTED*.

Edited by CobaltWolf
pls dont banerino the wolferino
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On 9/11/2016 at 11:59 PM, legoclone09 said:

That reminded my of my OSIRIS-REx Cobalt called chibi.

I looked up chibi Atlas V and just got furry stuff. Nothing remotely related to aerospace. *shrug*

That must have to do with your browsing history, because all I got were rockets. :wink:

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14 minutes ago, legoclone09 said:

Nope, definitely not. And I use DuckDuckGo, which doesn't base abything off searh history.

Not to continue to derail the thread, but it turns out that on the general Google page where it says "images", I got rockets. But if I clicked to Google image search, I got anime (but not furry). Who knows.

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Just now, CobaltWolf said:

>being this in denial

admit it bro

Lol. Get him!

Anyway. Not much mod progress this week. waiting on plugins to finish, but in the meantime I'll be testing and looking at the upgrade feature now included in KSP plus how to balance the antenna. I will try to interpret the realistic use of antenna. Meaning that I will not set many of them to have "relay" capabilities unless they actually did a similar function in whatever mission inspired them. I am thinking about changing gears and modeling two new antennas for this next patch to fill some gaps.

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Just now, davidy12 said:

@akron: I'd try and finish the Surveyor. But meh, it's your mod. 

It's about the more pressing need. Surveyor is part of Ground Ops, which is not releasing yet. On the other hand, ProbesPlus is out already, so I want to update it so it is compatible with KSP 1.2 when it comes out, as well as patch for reported issues.

Surveyor will get done, but KSP 1.2 will be out in 2 weeks (according to squad) so I'd like to patch the mod and have enough time to test it in the pre-release before then. If it doesn't look like DMagic or Firespitter are updating soon, then I'll concentrate on Surveyor again. That's the plan, at least. I think

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30 minutes ago, theonegalen said:

Not to continue to derail the thread, but it turns out that on the general Google page where it says "images", I got rockets. But if I clicked to Google image search, I got anime (but not furry). Who knows.

Yeah I looked in images.

Edited by legoclone09
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7 minutes ago, akron said:

It's about the more pressing need. Surveyor is part of Ground Ops, which is not releasing yet. On the other hand, ProbesPlus is out already, so I want to update it so it is compatible with KSP 1.2 when it comes out, as well as patch for reported issues.

Surveyor will get done, but KSP 1.2 will be out in 2 weeks (according to squad) so I'd like to patch the mod and have enough time to test it in the pre-release before then. If it doesn't look like DMagic or Firespitter are updating soon, then I'll concentrate on Surveyor again. That's the plan, at least. I think

 
 
 

Let's hope so. WAS Really hoping to try and do my replication of NASA's history in KSP. 

Now gotta wait two more months. (OTHER mods need to be upgraded)

Edited by davidy12
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25 minutes ago, CobaltWolf said:

Author has not posted in a week. Is this mod dead?

Mod got canceled, didn't you hear? Kappa

27 minutes ago, Manimal said:

Hi, one question: Is the ELIX experiment a WIP?

It is not, although it could probably use some more ScienceDefs. Why do you ask?

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On a more serious note, sorry it's been quiet. I've been biding time while 1.2 finishes baking and the prerequisite mods get updated. Right now I am really just waiting on DMagic's modules to get recompiled. Please do not harass him for updates.

I started planning out the antenna stats to make them fit in with 1.2. The dishes and the ArSAT antenna will get relay support. If time permits, I may model another antenna to round off the set. I want an early-tech relay antenna with shoddy range. for early comm networks. Ranges and mass will be tweak-able via the new upgrade mechanic. Some other parts may get upgrades as well. I'm thinking early probes will get better systems later on the tech tree to make them more useful in later game.

In the meantime, I've been trying to help out a fellow modder with some new parts. Shout out to @theSpeare and his RoverScience mod. Go check it out. My rover parts will have support for his mod when I get to them.

I'll soon hop back to working on Landvermesser/Surveyor. with some needed texture work. Updates to come as things are ready

~Cheers

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Just now, akron said:

On a more serious note, sorry it's been quiet. I've been biding time while 1.2 finishes baking and the prerequisite mods get updated. Right now I am really just waiting on DMagic's modules to get recompiled. Please do not harass him for updates.

I started planning out the antenna stats to make them fit in with 1.2. The dishes and the ArSAT antenna will get relay support. If time permits, I may model another antenna to round off the set. I want an early-tech relay antenna with shoddy range. for early comm networks. Ranges and mass will be tweak-able via the new upgrade mechanic. Some other parts may get upgrades as well. I'm thinking early probes will get better systems later on the tech tree to make them more useful in later game.

In the meantime, I've been trying to help out a fellow modder with some new parts. Shout out to @theSpeare and his RoverScience mod. Go check it out. My rover parts will have support for his mod when I get to them.

I'll soon hop back to working on Landvermesser/Surveyor. with some needed texture work. Updates to come as things are ready

~Cheers

 

WHOOT!!! 1.2 is going to be the one where I do a ENTIRE (K)NASA flight schedule.

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18 minutes ago, davidy12 said:

WHOOT!!! 1.2 is going to be the one where I do a ENTIRE (K)NASA flight schedule.

Well, I know some folks hold off for mod updates before jumping in to a new version. Myself included. I just want to set the expectation ahead of time the mod will not immediately jump to 1.2. Although with it being a parts mod, the parts WILL load but some animations and science may be broken if they use the DMagic modules.

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Just now, akron said:

Well, I know some folks hold off for mod updates before jumping in to a new version. Myself included. I just want to set the expectation ahead of time the mod will not immediately jump to 1.2. Although with it being a parts mod, the parts WILL load but some animations and science may be broken if they use the DMagic modules.

 

@akron: May I ask after this, are you going to work on Viking?

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Just now, davidy12 said:

@akron: May I ask after this, are you going to work on Viking?

I do not know, actually. I'll spend a little time getting 1.2 updates done, get surveyor done. I think I was wanting to the the orbiter/lander probes next: Venera/Vega and Cassini. But I'll honestly work on whatever I'm inspired to at the time. I could do Viking, but if landing gear turns out to be a chore, I'll probably want a break from it.

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1 hour ago, akron said:

I do not know, actually. I'll spend a little time getting 1.2 updates done, get surveyor done. I think I was wanting to the the orbiter/lander probes next: Venera/Vega and Cassini. But I'll honestly work on whatever I'm inspired to at the time. I could do Viking, but if landing gear turns out to be a chore, I'll probably want a break from it.

Well... it's not like you need to be shooting for 'feature complete'. I still think you should feel free to bounce around your various projects and just make releases every time you get a decent number of things done and ready to go.

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1 hour ago, CobaltWolf said:

Freedom to bounce around

QFT

Seriously though, yes. I have a general release plan, but I work best when I am working on something I am inspired or excited about. If enough people want a particular piece first though, I can try and accommodate. I'll say again though, that I don't make replicas. There are already a couple of good mods that do realism replicas of landers and probes. I suspect Viking (Spartan) will be very kerbalized and mixed in with some ESA design.

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On 20.9.2016 at 10:25 PM, akron said:

Mod got canceled, didn't you hear? Kappa

It is not, although it could probably use some more ScienceDefs. Why do you ask?

I'm asking because the ELIX does not seem to work. I cannot right click it during flight and it does nothing apart from adding weight. Am I missing something?

 

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4 hours ago, Manimal said:

I'm asking because the ELIX does not seem to work. I cannot right click it during flight and it does nothing apart from adding weight. Am I missing something?

 

Which version of KSP are you using? Do you have DMagicScienceAnimate successfully installed (It is needed for the ELIX)?

EDIT: Also, did you install via CKAN?

Edited by akron
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Don't know if this is your mod or what; but I am running a backup of 1.1.3.  Everything worked fine even after the 1.2 update.  I downloaded you awesome mod; and now whenever I fly a mission or such, I try and revert to launch, recover vessel or go to spacedock, nothing happens.  I click the buttons and I am stuck.  I can't even back out of the game.  I have to go to desktop and do a reset and I loose current save.

Yous was the last one I downloaded (or was it rover science...?) so I was just checking...  Thanks.  will look into rover science and see if that was the one.

 

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