CobaltWolf Posted September 12, 2016 Share Posted September 12, 2016 (edited) 7 hours ago, legoclone09 said: I looked up chibi Atlas V and just got furry stuff. Nothing remotely related to aerospace. *shrug* hands off my stash of furry Atlas V *REDACTED*. Edited September 12, 2016 by CobaltWolf pls dont banerino the wolferino Quote Link to comment Share on other sites More sharing options...
theonegalen Posted September 14, 2016 Share Posted September 14, 2016 On 9/11/2016 at 11:59 PM, legoclone09 said: That reminded my of my OSIRIS-REx Cobalt called chibi. I looked up chibi Atlas V and just got furry stuff. Nothing remotely related to aerospace. *shrug* That must have to do with your browsing history, because all I got were rockets. Quote Link to comment Share on other sites More sharing options...
legoclone09 Posted September 14, 2016 Share Posted September 14, 2016 28 minutes ago, theonegalen said: That must have to do with your browsing history, because all I got were rockets. Nope, definitely not. And I use DuckDuckGo, which doesn't base abything off searh history. Quote Link to comment Share on other sites More sharing options...
theonegalen Posted September 14, 2016 Share Posted September 14, 2016 14 minutes ago, legoclone09 said: Nope, definitely not. And I use DuckDuckGo, which doesn't base abything off searh history. Not to continue to derail the thread, but it turns out that on the general Google page where it says "images", I got rockets. But if I clicked to Google image search, I got anime (but not furry). Who knows. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted September 14, 2016 Share Posted September 14, 2016 31 minutes ago, legoclone09 said: Nope, definitely not. And I use DuckDuckGo, which doesn't base abything off searh history. >being this in denial admit it bro Quote Link to comment Share on other sites More sharing options...
akron Posted September 14, 2016 Author Share Posted September 14, 2016 Just now, CobaltWolf said: >being this in denial admit it bro Lol. Get him! Anyway. Not much mod progress this week. waiting on plugins to finish, but in the meantime I'll be testing and looking at the upgrade feature now included in KSP plus how to balance the antenna. I will try to interpret the realistic use of antenna. Meaning that I will not set many of them to have "relay" capabilities unless they actually did a similar function in whatever mission inspired them. I am thinking about changing gears and modeling two new antennas for this next patch to fill some gaps. Quote Link to comment Share on other sites More sharing options...
davidy12 Posted September 14, 2016 Share Posted September 14, 2016 @akron: I'd try and finish the Surveyor. But meh, it's your mod. Quote Link to comment Share on other sites More sharing options...
akron Posted September 14, 2016 Author Share Posted September 14, 2016 Just now, davidy12 said: @akron: I'd try and finish the Surveyor. But meh, it's your mod. It's about the more pressing need. Surveyor is part of Ground Ops, which is not releasing yet. On the other hand, ProbesPlus is out already, so I want to update it so it is compatible with KSP 1.2 when it comes out, as well as patch for reported issues. Surveyor will get done, but KSP 1.2 will be out in 2 weeks (according to squad) so I'd like to patch the mod and have enough time to test it in the pre-release before then. If it doesn't look like DMagic or Firespitter are updating soon, then I'll concentrate on Surveyor again. That's the plan, at least. I think Quote Link to comment Share on other sites More sharing options...
legoclone09 Posted September 14, 2016 Share Posted September 14, 2016 (edited) 30 minutes ago, theonegalen said: Not to continue to derail the thread, but it turns out that on the general Google page where it says "images", I got rockets. But if I clicked to Google image search, I got anime (but not furry). Who knows. Yeah I looked in images. Edited September 14, 2016 by legoclone09 Quote Link to comment Share on other sites More sharing options...
davidy12 Posted September 14, 2016 Share Posted September 14, 2016 (edited) 7 minutes ago, akron said: It's about the more pressing need. Surveyor is part of Ground Ops, which is not releasing yet. On the other hand, ProbesPlus is out already, so I want to update it so it is compatible with KSP 1.2 when it comes out, as well as patch for reported issues. Surveyor will get done, but KSP 1.2 will be out in 2 weeks (according to squad) so I'd like to patch the mod and have enough time to test it in the pre-release before then. If it doesn't look like DMagic or Firespitter are updating soon, then I'll concentrate on Surveyor again. That's the plan, at least. I think Let's hope so. WAS Really hoping to try and do my replication of NASA's history in KSP. Now gotta wait two more months. (OTHER mods need to be upgraded) Edited September 14, 2016 by davidy12 Quote Link to comment Share on other sites More sharing options...
Manimal Posted September 20, 2016 Share Posted September 20, 2016 Hi, one question: Is the ELIX experiment a WIP? Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted September 20, 2016 Share Posted September 20, 2016 Author has not posted in a week. Is this mod dead? Quote Link to comment Share on other sites More sharing options...
davidy12 Posted September 20, 2016 Share Posted September 20, 2016 28 minutes ago, CobaltWolf said: Author has not posted in a week. Is this mod dead? LOL! Quote Link to comment Share on other sites More sharing options...
akron Posted September 20, 2016 Author Share Posted September 20, 2016 25 minutes ago, CobaltWolf said: Author has not posted in a week. Is this mod dead? Mod got canceled, didn't you hear? Kappa 27 minutes ago, Manimal said: Hi, one question: Is the ELIX experiment a WIP? It is not, although it could probably use some more ScienceDefs. Why do you ask? Quote Link to comment Share on other sites More sharing options...
Fr8monkey Posted September 21, 2016 Share Posted September 21, 2016 3 hours ago, akron said: Mod got canceled, didn't you hear? Kappa That isn't even funny as a joke... YOU TAKE THAT BACK!!! Quote Link to comment Share on other sites More sharing options...
akron Posted September 21, 2016 Author Share Posted September 21, 2016 On a more serious note, sorry it's been quiet. I've been biding time while 1.2 finishes baking and the prerequisite mods get updated. Right now I am really just waiting on DMagic's modules to get recompiled. Please do not harass him for updates. I started planning out the antenna stats to make them fit in with 1.2. The dishes and the ArSAT antenna will get relay support. If time permits, I may model another antenna to round off the set. I want an early-tech relay antenna with shoddy range. for early comm networks. Ranges and mass will be tweak-able via the new upgrade mechanic. Some other parts may get upgrades as well. I'm thinking early probes will get better systems later on the tech tree to make them more useful in later game. In the meantime, I've been trying to help out a fellow modder with some new parts. Shout out to @theSpeare and his RoverScience mod. Go check it out. My rover parts will have support for his mod when I get to them. I'll soon hop back to working on Landvermesser/Surveyor. with some needed texture work. Updates to come as things are ready ~Cheers Quote Link to comment Share on other sites More sharing options...
davidy12 Posted September 21, 2016 Share Posted September 21, 2016 Just now, akron said: On a more serious note, sorry it's been quiet. I've been biding time while 1.2 finishes baking and the prerequisite mods get updated. Right now I am really just waiting on DMagic's modules to get recompiled. Please do not harass him for updates. I started planning out the antenna stats to make them fit in with 1.2. The dishes and the ArSAT antenna will get relay support. If time permits, I may model another antenna to round off the set. I want an early-tech relay antenna with shoddy range. for early comm networks. Ranges and mass will be tweak-able via the new upgrade mechanic. Some other parts may get upgrades as well. I'm thinking early probes will get better systems later on the tech tree to make them more useful in later game. In the meantime, I've been trying to help out a fellow modder with some new parts. Shout out to @theSpeare and his RoverScience mod. Go check it out. My rover parts will have support for his mod when I get to them. I'll soon hop back to working on Landvermesser/Surveyor. with some needed texture work. Updates to come as things are ready ~Cheers WHOOT!!! 1.2 is going to be the one where I do a ENTIRE (K)NASA flight schedule. Quote Link to comment Share on other sites More sharing options...
akron Posted September 21, 2016 Author Share Posted September 21, 2016 18 minutes ago, davidy12 said: WHOOT!!! 1.2 is going to be the one where I do a ENTIRE (K)NASA flight schedule. Well, I know some folks hold off for mod updates before jumping in to a new version. Myself included. I just want to set the expectation ahead of time the mod will not immediately jump to 1.2. Although with it being a parts mod, the parts WILL load but some animations and science may be broken if they use the DMagic modules. Quote Link to comment Share on other sites More sharing options...
davidy12 Posted September 21, 2016 Share Posted September 21, 2016 Just now, akron said: Well, I know some folks hold off for mod updates before jumping in to a new version. Myself included. I just want to set the expectation ahead of time the mod will not immediately jump to 1.2. Although with it being a parts mod, the parts WILL load but some animations and science may be broken if they use the DMagic modules. @akron: May I ask after this, are you going to work on Viking? Quote Link to comment Share on other sites More sharing options...
akron Posted September 21, 2016 Author Share Posted September 21, 2016 Just now, davidy12 said: @akron: May I ask after this, are you going to work on Viking? I do not know, actually. I'll spend a little time getting 1.2 updates done, get surveyor done. I think I was wanting to the the orbiter/lander probes next: Venera/Vega and Cassini. But I'll honestly work on whatever I'm inspired to at the time. I could do Viking, but if landing gear turns out to be a chore, I'll probably want a break from it. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted September 21, 2016 Share Posted September 21, 2016 1 hour ago, akron said: I do not know, actually. I'll spend a little time getting 1.2 updates done, get surveyor done. I think I was wanting to the the orbiter/lander probes next: Venera/Vega and Cassini. But I'll honestly work on whatever I'm inspired to at the time. I could do Viking, but if landing gear turns out to be a chore, I'll probably want a break from it. Well... it's not like you need to be shooting for 'feature complete'. I still think you should feel free to bounce around your various projects and just make releases every time you get a decent number of things done and ready to go. Quote Link to comment Share on other sites More sharing options...
akron Posted September 21, 2016 Author Share Posted September 21, 2016 1 hour ago, CobaltWolf said: Freedom to bounce around QFT Seriously though, yes. I have a general release plan, but I work best when I am working on something I am inspired or excited about. If enough people want a particular piece first though, I can try and accommodate. I'll say again though, that I don't make replicas. There are already a couple of good mods that do realism replicas of landers and probes. I suspect Viking (Spartan) will be very kerbalized and mixed in with some ESA design. Quote Link to comment Share on other sites More sharing options...
Manimal Posted September 22, 2016 Share Posted September 22, 2016 On 20.9.2016 at 10:25 PM, akron said: Mod got canceled, didn't you hear? Kappa It is not, although it could probably use some more ScienceDefs. Why do you ask? I'm asking because the ELIX does not seem to work. I cannot right click it during flight and it does nothing apart from adding weight. Am I missing something? Quote Link to comment Share on other sites More sharing options...
akron Posted September 22, 2016 Author Share Posted September 22, 2016 (edited) 4 hours ago, Manimal said: I'm asking because the ELIX does not seem to work. I cannot right click it during flight and it does nothing apart from adding weight. Am I missing something? Which version of KSP are you using? Do you have DMagicScienceAnimate successfully installed (It is needed for the ELIX)? EDIT: Also, did you install via CKAN? Edited September 22, 2016 by akron Quote Link to comment Share on other sites More sharing options...
Fr8monkey Posted September 22, 2016 Share Posted September 22, 2016 Don't know if this is your mod or what; but I am running a backup of 1.1.3. Everything worked fine even after the 1.2 update. I downloaded you awesome mod; and now whenever I fly a mission or such, I try and revert to launch, recover vessel or go to spacedock, nothing happens. I click the buttons and I am stuck. I can't even back out of the game. I have to go to desktop and do a reset and I loose current save. Yous was the last one I downloaded (or was it rover science...?) so I was just checking... Thanks. will look into rover science and see if that was the one. Quote Link to comment Share on other sites More sharing options...
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