Bombaatu Posted September 16, 2021 Share Posted September 16, 2021 On 6/3/2021 at 4:40 PM, jaxmed said: I'm using this on 1.11.2 and it's working mostly fine but noticed that the "To Boldly Go" strategy isn't working. I'm not receiving any bonus funds even though I've transmitted science from brand-new biomes. It's been my experience that you won't get the funds if you have any messages in the queue - if you clear the messages, then you will get funds for new biomes (but you will have lost any for new biomes you researched while you had messages). Quote Link to comment Share on other sites More sharing options...
CreepyShadow Posted November 4, 2021 Share Posted November 4, 2021 I have a question regarding the "To Boldly Go" strategy. What exactly counts as a new biome? would an EVA report in space over a biome count and would I then not get any funds for exeriments done when landed, or can each experiment be done once in every biome and count as new, or is it still different? Quote Link to comment Share on other sites More sharing options...
danielboro Posted November 6, 2021 Share Posted November 6, 2021 On 11/5/2021 at 12:04 AM, CreepyShadow said: I have a question regarding the "To Boldly Go" strategy. What exactly counts as a new biome? would an EVA report in space over a biome count and would I then not get any funds for exeriments done when landed, or can each experiment be done once in every biome and count as new, or is it still different? Only the first research in a biome gets the bonus Quote Link to comment Share on other sites More sharing options...
Goddess Bhavani Posted November 7, 2021 Share Posted November 7, 2021 Long-time returning player here. I think this mod has become the staple of my new game, I really like the diversified strategy options even though I heard you could make -too- much money on certain heavy rocket launch contracts Quote Link to comment Share on other sites More sharing options...
fragtzack Posted November 20, 2021 Share Posted November 20, 2021 The latest release of Kerbal Konstructs might have broke this mod. Every since I installed Kerbal Konstructs v1.8.3.0 , I lose all active strategies after every launch. In addition, when I go look inside the admin building, only a very few strategies(about 6)are now available. All the rest of the strategies are gone, not even displayed to be purchased. Re-installing Strategia fixes the issues, but re-installing after launch is not practical in addition to losing money/reputation every time need to repurchase strategy. Please help/ ideas? From the player log, this might help explain why strategies are disappearing(there is many more entries besides these few lines) -> Texture resolution is not valid for compression: 'C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\Strategia\icons\AstronautTrainingProgram1.png' - consider changing the image's width and height to enable compression (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Load(Texture): Strategia/icons/AstronautTrainingProgram2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Texture resolution is not valid for compression: 'C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\Strategia\icons\AstronautTrainingProgram2.png' - consider changing the image's width and height to enable compression (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Load(Texture): Strategia/icons/AstronautTrainingProgram3 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Texture resolution is not valid for compression: 'C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\Strategia\icons\AstronautTrainingProgram3.png' - consider changing the image's width and height to enable compression (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Load(Texture): Strategia/icons/BoldlyGo1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Texture resolution is not valid for compression: 'C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\Strategia\icons\BoldlyGo1.png' - consider changing the image's width and height to enable compression (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Quote Link to comment Share on other sites More sharing options...
fragtzack Posted November 20, 2021 Share Posted November 20, 2021 (edited) Actually, below is probably the issue. The below is the last mention of Strategia in the log... And this "KopernicusWatchdog" is new for Kopernicus. Some kind of 3 way interaction between Contract Configurator, Stragegia and Kopernicus. [INFO] ContractConfigurator.ContractDisabler: Enabling ContractType: SentinelMission.SentinelContract (Assembly-CSharp.dll) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report ArgumentException: 'KopernicusWatchdog' is not a valid CelestialBody. at ContractConfigurator.ConfigNodeUtil.ParseCelestialBodyValue (System.String celestialName) [0x00046] in <ef0243a06f2841fe9bf57034a334902e>:0 at ContractConfigurator.ConfigNodeUtil.ParseSingleValue[T] (System.String key, System.String stringValue, System.Boolean allowExpression) [0x00179] in <ef0243a06f2841fe9bf57034a334902e>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <9577ac7a62ef43179789031239ba8798>:0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in <9577ac7a62ef43179789031239ba8798>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 at ContractConfigurator.ConfigNodeUtil.ParseValue[T] (ConfigNode configNode, System.String key, System.Boolean allowExpression) [0x001f0] in <ef0243a06f2841fe9bf57034a334902e>:0 at ContractConfigurator.ConfigNodeUtil.ParseValue[T] (ConfigNode configNode, System.String key, T defaultValue) [0x00012] in <ef0243a06f2841fe9bf57034a334902e>:0 at Strategia.CurrencyOperationByBody.OnLoadFromConfig (ConfigNode node) [0x00018] in <ad1f24c047af4716ace30351b02ea8a1>:0 at Strategies.StrategyEffect.LoadFromConfig (ConfigNode node) [0x00000] in <cd473063d3a2482f8d93d388d0c95035>:0 at Strategies.Strategy.AddEffect (Strategies.StrategyEffectConfig cfg) [0x0007a] in <cd473063d3a2482f8d93d388d0c95035>:0 at Strategies.Strategy.SetupConfig (Strategies.StrategyConfig cfg) [0x0001a] in <cd473063d3a2482f8d93d388d0c95035>:0 at Strategies.Strategy.Create (System.Type type, Strategies.StrategyConfig config) [0x00055] in <cd473063d3a2482f8d93d388d0c95035>:0 at Strategies.StrategySystem.LoadStrategies (System.Collections.Generic.List`1[T] stratNodes) [0x00057] in <cd473063d3a2482f8d93d388d0c95035>:0 at Strategies.StrategySystem+<OnLoadRoutine>d__27.MoveNext () [0x0009d] in <cd473063d3a2482f8d93d388d0c95035>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <12e76cd50cc64cf19e759e981cb725af>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: <ef0243a06f2841fe9bf57034a334902e> Line: 0) Edited November 20, 2021 by fragtzack Quote Link to comment Share on other sites More sharing options...
Friznit Posted November 20, 2021 Share Posted November 20, 2021 KopernicusWatchdog is a new invisible celestial body from Kopernicus to try around workaround a persistent bug. It could well be causing an issue with Strategia @R-T-B ,thoughts ? Quote Link to comment Share on other sites More sharing options...
R-T-B Posted November 20, 2021 Share Posted November 20, 2021 (edited) 5 hours ago, Friznit said: KopernicusWatchdog is a new invisible celestial body from Kopernicus to try around workaround a persistent bug. It could well be causing an issue with Strategia @R-T-B ,thoughts ? It would be best if mod authors had to do nothing around this, but my best efforts to hide the body from KSP are proving somewhat ineffective. You may need to filter for this body in the mod, if you are willing/able to make that change, and it is still causing you issues. Just filter it by body.name. I may end up manually patching mods that are somewhat left behind, like this. I will see what can be done re that, license wise. Edited November 21, 2021 by R-T-B Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted November 25, 2021 Share Posted November 25, 2021 (edited) Strategia didn't let me upgrade a strategy, although itself claimed it's possible as all needed parameters are fulfilled. No exceptions written. Edit: see https://github.com/jrossignol/Strategia/issues/94 Edited November 27, 2021 by Gordon Dry Quote Link to comment Share on other sites More sharing options...
Frostiken Posted January 18, 2022 Share Posted January 18, 2022 Anyone else having issues with Strategia now? I only have "Mun program" etc. strategies available, everything else is just blank. Quote Link to comment Share on other sites More sharing options...
histalonia Posted February 12, 2022 Share Posted February 12, 2022 Has anyone tried Stategia in KSP 1.12.x with the latest versions of Kerbal Konstructs? These are the latest versions I found for these mods (some are tricky to find), which I'm going to try with KSP 1.12.3. Strategia -1.8.0 CustomBarnKit - 1.1.22.0 (dependency) Kerbal-Konstructs - 1.8.3 CustomPreLaunchChecks - 1.8.1.1 (KK dependency) Omega Stockalike Structures - 0.0.12 (never had a problem with this even though I know its old) ModuleManager (not sure which one yet) Quote Link to comment Share on other sites More sharing options...
MinimalMinmus Posted February 13, 2022 Share Posted February 13, 2022 I'm having a glitch where, if Kerbin isn't a primary, the contracts to visit the other moons of the system do not appear. Quote Link to comment Share on other sites More sharing options...
Red Dwarf Posted February 19, 2022 Share Posted February 19, 2022 Is there a way to manually activate a strategy even if the requirements aren't met? Maybe through editing the persistent file for the save? I accidentally did a manned Mun flyby before accepting the Mun program strategy, and I can't figure out how to undo that progress. Quote Link to comment Share on other sites More sharing options...
James M Posted February 19, 2022 Share Posted February 19, 2022 https://imgur.com/xNi1Ar6 Is it just me or is the "Adds $100,000 to launch costs" in Media Circus kind of an exploit? Launch a $1 procedural battery and boom. Free money. Also in that same strategy, I know it says it adds reputation for upgrading buildings, but I think it may actually be subtracting it. I'm sure this is all old news, but I really figured I should say something just in case. Quote Link to comment Share on other sites More sharing options...
pwn Posted March 10, 2022 Share Posted March 10, 2022 (edited) it seems like the "-80% money for other body milestones" applies to all contracts anybody else experiencing this? Edited March 10, 2022 by pwn Quote Link to comment Share on other sites More sharing options...
securegm Posted May 9, 2022 Share Posted May 9, 2022 I don't know if anyone was playing this mod in career mode lately, but I found really game breaking bug. Missioin control Lvl 1: max contracts 2 (2 trivial, 1 significant, 0 exceptional) Mission control Lvl 2: max contracts 7 (2 trivial, 1 significant, 0 exceptional) - does not add up Can't progress because most contracts I need to get out of -900 reputation has 3 stars. Quote Link to comment Share on other sites More sharing options...
lordcirth Posted May 9, 2022 Share Posted May 9, 2022 1 minute ago, securegm said: I don't know if anyone was playing this mod in career mode lately, but I found really game breaking bug. Missioin control Lvl 1: max contracts 2 (2 trivial, 1 significant, 0 exceptional) Mission control Lvl 2: max contracts 7 (2 trivial, 1 significant, 0 exceptional) - does not add up Can't progress because most contracts I need to get out of -900 reputation has 3 stars. Negative 900 rep? How? Quote Link to comment Share on other sites More sharing options...
securegm Posted May 9, 2022 Share Posted May 9, 2022 1 minute ago, lordcirth said: Negative 900 rep? How? Difficult settings with min rep, sci, and founds Quote Link to comment Share on other sites More sharing options...
edusaraiva Posted May 23, 2022 Share Posted May 23, 2022 anyone know hot to fix to boldly go to work with kerbalism? Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted May 23, 2022 Share Posted May 23, 2022 2 hours ago, edusaraiva said: anyone know hot to fix to boldly go to work with kerbalism? best place to ask would be in the Kerbalism thread. Quote Link to comment Share on other sites More sharing options...
R-T-B Posted June 3, 2022 Share Posted June 3, 2022 (edited) Post no longer relevant, see below. Edited June 3, 2022 by R-T-B no longer relevant. Quote Link to comment Share on other sites More sharing options...
Coin Posted June 3, 2022 Share Posted June 3, 2022 7 hours ago, R-T-B said: Hello. Newer Kopernicus builds have some changes that will break this old build of Strategia. You can find a fork here in the meantime that will work: https://github.com/R-T-B/Strategia/releases License: MIT The fork has been listed in the Kopernicus thread for quick reference, as well. That's very kind of you! Quote Link to comment Share on other sites More sharing options...
R-T-B Posted June 3, 2022 Share Posted June 3, 2022 (edited) 3 hours ago, Coin said: That's very kind of you! it was also very shortterm, lol. We decided to keep compatability with the old mainline build of mods like this, so disregard the above (it will still work you just don't need it). Edited June 3, 2022 by R-T-B Quote Link to comment Share on other sites More sharing options...
New Horizons Posted November 13, 2022 Share Posted November 13, 2022 How is this mod working with Kerbalism these days? Quote Link to comment Share on other sites More sharing options...
Nnimrod Posted February 25, 2023 Share Posted February 25, 2023 @R-T-B Does your previous post mean that the latest strategia build works? I'm not using Kerbal Konstructs atm, am using Kopernicus 1.12.1 build 155. Quote Link to comment Share on other sites More sharing options...
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