Grimmas Posted March 2, 2023 Share Posted March 2, 2023 Cool. Also available directly from NASA btw. Quote Link to comment Share on other sites More sharing options...
bobbycom Posted March 2, 2023 Share Posted March 2, 2023 1 hour ago, Astra Infinitum said: If you're a fan of the ISS, HabTech2, or Spaceflight in general, you want to check this out. Its the Reference Guide to The International Space Station. It is 140 pages long and has ton of in depth info on all the nmodules, parts, systems, and more. Def goes hand-in-hand with HabTech2. It has great info on the ISS and features pages and pages of different configurations its been through over the years with photos of each configuration. You can also use it as a source to build other configurations of the ISS. Hope yall enjoy it. Here's a share link to my google drive file: Reference Guide to The International Space Station Screenshots: I used this to build my replica in KSP about 2 weeks ago aha Quote Link to comment Share on other sites More sharing options...
chaos113 Posted March 3, 2023 Share Posted March 3, 2023 On 2/19/2023 at 10:23 AM, x170doom said: is anyone else having an issue with the APAS parts from the shared assets folder not loading or is it just me? found some errors in the log, no idea what could cause them though. namely [LOG 18:05:50.838] [Filter Extensions 3.2.0.3]: B10.APASv2 duplicated part key in part path dictionary and [ERR 18:19:49.354] Janitor's Closet: Part already loaded: B10.APASv2 edit: so apparently they dont show up if i filter out 000_texturesunlimited. odd Did you check in the habtech part tab Quote Link to comment Share on other sites More sharing options...
x170doom Posted March 3, 2023 Share Posted March 3, 2023 16 hours ago, chaos113 said: Did you check in the habtech part tab yep, shuld have mentioned as well that benjee was right, at some point i somehow managed to extract the shared asets folder into textures unlimited. everything started behaving normally after i deleted it Quote Link to comment Share on other sites More sharing options...
forge__gamer Posted March 4, 2023 Share Posted March 4, 2023 This mod is on Ckan right? Quote Link to comment Share on other sites More sharing options...
Blufor878 Posted March 5, 2023 Share Posted March 5, 2023 1 hour ago, forge__gamer said: This mod is on Ckan right? It is, but I still install it by manual download. For some reason when I do CKAN it gets mad at HTrobotics. That may have been fixed by now, though. Quote Link to comment Share on other sites More sharing options...
softweir Posted March 5, 2023 Share Posted March 5, 2023 20 hours ago, Blufor878 said: That may have been fixed by now, though. I recently installed HabTech and dependencies by Ckan without problems. Quote Link to comment Share on other sites More sharing options...
BadModder54 Posted March 6, 2023 Share Posted March 6, 2023 (edited) I've encountered a Nullreference error spam in my logs related to this mod's T-400 Truss Connection Mechanism connection ports. It's this repeatedly: NullReferenceException: Object reference not set to an instance of an object ModuleDockingNode.CheckDockContact (ModuleDockingNode m1, ModuleDockingNode m2, System.Single minDist, System.Single minFwdDot, System.Single minRollDot) (at <4b449f2841f84227adfaad3149c8fdba>:0) ModuleDockingNode.FindNodeApproaches () (at <4b449f2841f84227adfaad3149c8fdba>:0) ModuleDockingNode.<SetupFSM>b__142_1 () (at <4b449f2841f84227adfaad3149c8fdba>:0) KerbalFSM.FixedUpdateFSM () (at <4b449f2841f84227adfaad3149c8fdba>:0) ModuleDockingNode.FixedUpdate () (at <4b449f2841f84227adfaad3149c8fdba>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) It stops immediately after I delete said truss connectors from my vessel, and these ports cannot be targeted and refuse to dock even when lined up perfectly, making my space station currently impossible to construct. I can provide complete logs if needed, thanks! Edited March 6, 2023 by BadModder54 Additional detail Quote Link to comment Share on other sites More sharing options...
benjee10 Posted March 6, 2023 Author Share Posted March 6, 2023 2 hours ago, BadModder54 said: I've encountered a Nullreference error spam in my logs related to this mod's T-400 Truss Connection Mechanism connection ports. It's this repeatedly: NullReferenceException: Object reference not set to an instance of an object ModuleDockingNode.CheckDockContact (ModuleDockingNode m1, ModuleDockingNode m2, System.Single minDist, System.Single minFwdDot, System.Single minRollDot) (at <4b449f2841f84227adfaad3149c8fdba>:0) ModuleDockingNode.FindNodeApproaches () (at <4b449f2841f84227adfaad3149c8fdba>:0) ModuleDockingNode.<SetupFSM>b__142_1 () (at <4b449f2841f84227adfaad3149c8fdba>:0) KerbalFSM.FixedUpdateFSM () (at <4b449f2841f84227adfaad3149c8fdba>:0) ModuleDockingNode.FixedUpdate () (at <4b449f2841f84227adfaad3149c8fdba>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) It stops immediately after I delete said truss connectors from my vessel, and these ports cannot be targeted and refuse to dock even when lined up perfectly, making my space station currently impossible to construct. I can provide complete logs if needed, thanks! Thanks, a couple of people have reported this - seems like a bad transform name in the mesh for those parts. There will be a small patch coming relatively soon that I'll fix this in Quote Link to comment Share on other sites More sharing options...
Jim123 Posted March 7, 2023 Share Posted March 7, 2023 Does anyone know of a guide or reference as to where each type of common birthing node goes on each module of the ISS? Sorry if this is a bit of an overly exact detail question but I want my ISS to be as close as possible to the real one! Thanks! Jim Kerman Quote Link to comment Share on other sites More sharing options...
chris-kerbal Posted March 7, 2023 Share Posted March 7, 2023 (edited) [Edit] Actually the table in the end has the active and passive configuration: https://en.wikipedia.org/wiki/Common_Berthing_Mechanism Edited March 7, 2023 by chris-kerbal Quote Link to comment Share on other sites More sharing options...
benjee10 Posted March 7, 2023 Author Share Posted March 7, 2023 12 hours ago, Jim123 said: Does anyone know of a guide or reference as to where each type of common birthing node goes on each module of the ISS? Sorry if this is a bit of an overly exact detail question but I want my ISS to be as close as possible to the real one! Thanks! 3 hours ago, chris-kerbal said: [Edit] Actually the table in the end has the active and passive configuration: https://en.wikipedia.org/wiki/Common_Berthing_Mechanism As well as the table above, a good rule of thumb is that Active Type I goes on the forward node of a module, Passive goes on the aft node, and Active Type II goes on the radial nodes. Off the top of my head, the major exceptions to this are Unity, which has no Passive ports (Active Type I is used both on fore and aft), and Kibo Zenith (where the logistics module attaches) which uses Active Type I instead of Type II. Active Type II is used on nodes that are expected to be exposed to space with nothing berthed to them for long periods of time, hence the petal covers. Quote Link to comment Share on other sites More sharing options...
BadModder54 Posted March 7, 2023 Share Posted March 7, 2023 22 hours ago, benjee10 said: Thanks, a couple of people have reported this - seems like a bad transform name in the mesh for those parts. There will be a small patch coming relatively soon that I'll fix this in Amazing, thank you so much! Quote Link to comment Share on other sites More sharing options...
Jim123 Posted March 7, 2023 Share Posted March 7, 2023 6 hours ago, benjee10 said: As well as the table above, a good rule of thumb is that Active Type I goes on the forward node of a module, Passive goes on the aft node, and Active Type II goes on the radial nodes. Off the top of my head, the major exceptions to this are Unity, which has no Passive ports (Active Type I is used both on fore and aft), and Kibo Zenith (where the logistics module attaches) which uses Active Type I instead of Type II. Active Type II is used on nodes that are expected to be exposed to space with nothing berthed to them for long periods of time, hence the petal covers. 10 hours ago, chris-kerbal said: [Edit] Actually the table in the end has the active and passive configuration: https://en.wikipedia.org/wiki/Common_Berthing_Mechanism Thank you for all the help and quick responses much appreciated! Jim Kerman Quote Link to comment Share on other sites More sharing options...
bobbycom Posted March 7, 2023 Share Posted March 7, 2023 hey ive posted on other pages but haven't got any replies yet and its frustraing me, anyone know why I legit only have one Kerbal to fly, and if anyone knows what mod is causing this issue? cheers in advance https://www.dropbox.com/t/5sTowG9wS0XVMZqk Quote Link to comment Share on other sites More sharing options...
chris-kerbal Posted March 7, 2023 Share Posted March 7, 2023 24 minutes ago, bobbycom said: hey ive posted on other pages but haven't got any replies yet and its frustraing me, anyone know why I legit only have one Kerbal to fly, and if anyone knows what mod is causing this issue? [snip] cheers in advance https://www.dropbox.com/t/5sTowG9wS0XVMZqk Probably because you post in random threads?! Nevertheless, which mods do you have installed? (Make a screenshot or txt dump of the GameData folder) Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted March 7, 2023 Share Posted March 7, 2023 24 minutes ago, bobbycom said: hey ive posted on other pages but haven't got any replies yet and its frustraing me, anyone know why I legit only have one Kerbal to fly, and if anyone knows what mod is causing this issue? cheers in advance https://www.dropbox.com/t/5sTowG9wS0XVMZqk And why do you think this is a problem of Habtech? I think you're better off here: https://forum.kerbalspaceprogram.com/index.php?/forum/70-ksp1-technical-support-pc-modded-installs/ Quote Link to comment Share on other sites More sharing options...
bobbycom Posted March 7, 2023 Share Posted March 7, 2023 1 hour ago, chris-kerbal said: Probably because you post in random threads?! Nevertheless, which mods do you have installed? (Make a screenshot or txt dump of the GameData folder) in what point did i say i post in random threads? i have posted in all of the threads i thought were relevant over the last 2 days and had no response. i got some amazing help of another member on this thread the other day so i thought why not? never said in any of my post it’s a prob with habtech? i had just said i’d posted else where in threads that have not been active and this one has when i got support last week. 1 hour ago, Cheesecake said: And why do you think this is a problem of Habtech? I think you're better off here: https://forum.kerbalspaceprogram.com/index.php?/forum/70-ksp1-technical-support-pc-modded-installs Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted March 8, 2023 Share Posted March 8, 2023 2 hours ago, bobbycom said: anyone know why I do not. I did notice that you have a lot of exceptions from TUFX, which is super odd. It never generates exceptions for me. Anyway, that's a red flag. But here's the one that accounts for MBs in your log file. I wish I knew enough about the C# namespaces to understand this call stack better, but yeah something is very unhappy. [EXC 18:02:51.572] NullReferenceException: Object reference not set to an instance of an object ProtoCrewMember.GetEffect[T] () (at <46478292153440df94e04a2a2ddd1062>:0) ProtoCrewMember.HasEffect[T] () (at <46478292153440df94e04a2a2ddd1062>:0) CommNet.CommNetVessel.UpdateComm () (at <46478292153440df94e04a2a2ddd1062>:0) CommNet.CommNetVessel.OnNetworkPreUpdate () (at <46478292153440df94e04a2a2ddd1062>:0) CommNet.CommNode.NetworkPreUpdate () (at <46478292153440df94e04a2a2ddd1062>:0) CommNet.Network.Net`4[_Net,_Data,_Link,_Path].PreUpdateNodes () (at <46478292153440df94e04a2a2ddd1062>:0) CommNet.Network.Net`4[_Net,_Data,_Link,_Path].Rebuild () (at <46478292153440df94e04a2a2ddd1062>:0) CommNet.CommNetwork.Rebuild () (at <46478292153440df94e04a2a2ddd1062>:0) CommNet.CommNetNetwork.Update () (at <46478292153440df94e04a2a2ddd1062>:0) The obvious question is what did you install right before this started happening? If you installed everything at once, I'll bow out, as I can't really offer you any other hints. Otherwise start with whatever you installed last, I'd say? Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted March 8, 2023 Share Posted March 8, 2023 11 hours ago, bobbycom said: never said in any of my post it’s a prob with habtech? Then why ask in Habtech-Thread? First find out what mod caused this error by try and error (remove the last installed mods ans check if the problem is gone). If you think you've located the mod, ask in the relevant thread or make a new Thread in KSP1 Technical Support (PC, modded installs) if it is not clear what mod this causes. Not just anywhere. You can't expect an answer if you ask in the wrong area. This is how a forum works. Because Habtech is only a partmod, it's hard to imagine it causing this error. Quote Link to comment Share on other sites More sharing options...
bobbycom Posted March 8, 2023 Share Posted March 8, 2023 5 hours ago, Cheesecake said: Then why ask in Habtech-Thread? First find out what mod caused this error by try and error (remove the last installed mods ans check if the problem is gone). If you think you've located the mod, ask in the relevant thread or make a new Thread in KSP1 Technical Support (PC, modded installs) if it is not clear what mod this causes. Not just anywhere. You can't expect an answer if you ask in the wrong area. This is how a forum works. Because Habtech is only a partmod, it's hard to imagine it causing this error. for the 3rd time I never started it was a problem with this I said I posted it here as id had support here for habtech and other mods v recently, so I thought it was worth a shot? sorry? 17 hours ago, OrbitalManeuvers said: I do not. I did notice that you have a lot of exceptions from TUFX, which is super odd. It never generates exceptions for me. Anyway, that's a red flag. But here's the one that accounts for MBs in your log file. I wish I knew enough about the C# namespaces to understand this call stack better, but yeah something is very unhappy. [EXC 18:02:51.572] NullReferenceException: Object reference not set to an instance of an object ProtoCrewMember.GetEffect[T] () (at <46478292153440df94e04a2a2ddd1062>:0) ProtoCrewMember.HasEffect[T] () (at <46478292153440df94e04a2a2ddd1062>:0) CommNet.CommNetVessel.UpdateComm () (at <46478292153440df94e04a2a2ddd1062>:0) CommNet.CommNetVessel.OnNetworkPreUpdate () (at <46478292153440df94e04a2a2ddd1062>:0) CommNet.CommNode.NetworkPreUpdate () (at <46478292153440df94e04a2a2ddd1062>:0) CommNet.Network.Net`4[_Net,_Data,_Link,_Path].PreUpdateNodes () (at <46478292153440df94e04a2a2ddd1062>:0) CommNet.Network.Net`4[_Net,_Data,_Link,_Path].Rebuild () (at <46478292153440df94e04a2a2ddd1062>:0) CommNet.CommNetwork.Rebuild () (at <46478292153440df94e04a2a2ddd1062>:0) CommNet.CommNetNetwork.Update () (at <46478292153440df94e04a2a2ddd1062>:0) The obvious question is what did you install right before this started happening? If you installed everything at once, I'll bow out, as I can't really offer you any other hints. Otherwise start with whatever you installed last, I'd say? yeah it was during a reinstall through ckan, so I did kinda install a lot at once aha . no probs thanks anyway Quote Link to comment Share on other sites More sharing options...
forge__gamer Posted March 9, 2023 Share Posted March 9, 2023 It says I cant get it on Ckan... It does not have the check box to install it next to it for me... Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted March 9, 2023 Share Posted March 9, 2023 (edited) 50 minutes ago, forge__gamer said: It says I cant get it on Ckan... It does not have the check box to install it next to it for me... Because you need Hab Tech 2, not Hab Tech. Hab Tech is the old version. You need also the ht Robotics and Hab Tech Props for IVA. Edited March 9, 2023 by Cheesecake Quote Link to comment Share on other sites More sharing options...
forge__gamer Posted March 9, 2023 Share Posted March 9, 2023 (edited) 3 hours ago, Cheesecake said: Because you need Hab Tech 2, not Hab Tech. Hab Tech is the old version. You need also the ht Robotics and Hab Tech Props for IVA. Even with Hab Tech one uninstalled it still does not let me get Hab Tech 2. Edited March 9, 2023 by forge__gamer spelling error Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted March 9, 2023 Share Posted March 9, 2023 47 minutes ago, forge__gamer said: Even with Hab Tech one uninstalled it still does not let me get Hab Tech 2. Do you have a screenshot? Quote Link to comment Share on other sites More sharing options...
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