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[1.12.x] [BG] HabTech2 | Stockalike ISS Parts | 1.0.0 - The Final Update


benjee10

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16 hours ago, benjee10 said:

Do you definitely have the latest version? I made quite a few commits yesterday evening and thought this was fixed, but let me know if it persists (it's seems fine on my install).

All parts except the in-progress SCRAM capsule are now using the new hatches:

q1BZKR8.png

Also bumped up the normals on the spherical node to bring it more in line with the other parts:

JVqXj15.pngOiDpz6t.png

 

Yes, I've been thinking about improving the model on the airlock EVA toolbox and also separating that into a cargo part. Like this:

BccacPX.png

Not sure if it was an out of date version or just needed a reinstall but it's fixed. Thank you.

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4 hours ago, zakkpaz said:

@benjee10 Could you tell me which texture files the new RCS parts use?

 

I have way to many part mods installed and I need to prune

They share a texture with the SSF propulsion/propellant modules, which are on propModule_diff and propModule_nrm in HabTech2/Parts/Trusses. 

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Quest EVA toolbox:

E5PT65O.png

I also intend to pull this off and make it a surface attachable storage part. 

Additionally, I've been redrawing the main texture sheet to bring the modules up to par with the rest of the new parts and clean things up a bit. Here's how that looks so far:

bGiI05y.jpeg

While I'm at it I'm also adding a new reflective variant using the mapped shader.  Very WIP still but here's how that looks:

pYY4zUp.png

wTKjVCg.jpeg

JwE0f1z.png

sy7f48F.jpeg

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13 hours ago, benjee10 said:

Quest EVA toolbox:

E5PT65O.png

I also intend to pull this off and make it a surface attachable storage part. 

Additionally, I've been redrawing the main texture sheet to bring the modules up to par with the rest of the new parts and clean things up a bit. Here's how that looks so far:

bGiI05y.jpeg

While I'm at it I'm also adding a new reflective variant using the mapped shader.  Very WIP still but here's how that looks:

pYY4zUp.png

wTKjVCg.jpeg

JwE0f1z.png

sy7f48F.jpeg

EYE CANDY!

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  • 2 weeks later...

Hey, I've had a problem for a few days with the provided ISS crafts: I can't do anything when I open the craft (can't click, can't right click, can't quit, ...), the only thing left to do is to alt f4. I tried to merge the craft with another one that I know works but I couldn't do anything but to alt f4 again. And i'ts the same for all the four provided crafts.

Has anyone had this issue or is it just me? Any fix? Thx

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15 minutes ago, BobobXP said:

Hey, I've had a problem for a few days with the provided ISS crafts: I can't do anything when I open the craft (can't click, can't right click, can't quit, ...), the only thing left to do is to alt f4. I tried to merge the craft with another one that I know works but I couldn't do anything but to alt f4 again. And i'ts the same for all the four provided crafts.

Has anyone had this issue or is it just me? Any fix? Thx

It's that or when I click, it doesn't moves the part away but it duplicates them and I can't edit.

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3 hours ago, BobobXP said:

It's that or when I click, it doesn't moves the part away but it duplicates them and I can't edit.

3 hours ago, BobobXP said:

Hey, I've had a problem for a few days with the provided ISS crafts: I can't do anything when I open the craft (can't click, can't right click, can't quit, ...), the only thing left to do is to alt f4. I tried to merge the craft with another one that I know works but I couldn't do anything but to alt f4 again. And i'ts the same for all the four provided crafts.

Has anyone had this issue or is it just me? Any fix? Thx

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Well for some reason it started editing.

I launched the craft and got back to the VAB and it worked. I'm suspecting a DockRotate issue as I got warnings while launching, but it seems to work again anyways.

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Updated Kibo module, now with animated airlock:

B4nU6AH.jpeghsQcVsf.jpeg

Still needs a little bit of work e.g. new mounting point for the robot arm and exposed facility. 

Also continued updating the other modules, including adding animated window covers. 

tuMf8MQ.jpeg

XcOxRFi.jpeg

Vn8gRSn.jpeg

And the big 3.75m & 5m parts also now have shiny variants:

WleH4NR.jpeg

 

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16 minutes ago, benjee10 said:

Updated Kibo module, now with animated airlock:

Still needs a little bit of work e.g. new mounting point for the robot arm and exposed facility. 

Also continued updating the other modules, including adding animated window covers. 

And the big 3.75m & 5m parts also now have shiny variants:

WleH4NR.jpeg

Neat little station.

Also, will Cupola ever get a white variant? 

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29 minutes ago, GoldForest said:

Neat little station.

Also, will Cupola ever get a white variant? 

Yes, I plan to add that as part of the ongoing texture revamps. 

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1 hour ago, benjee10 said:

Updated Kibo module, now with animated airlock:

B4nU6AH.jpeghsQcVsf.jpeg

Still needs a little bit of work e.g. new mounting point for the robot arm and exposed facility. 

Also continued updating the other modules, including adding animated window covers. 

tuMf8MQ.jpeg

XcOxRFi.jpeg

Vn8gRSn.jpeg

And the big 3.75m & 5m parts also now have shiny variants:

WleH4NR.jpeg

 

It looks so so beautiful...

On 6/20/2024 at 11:51 AM, benjee10 said:

Quest EVA toolbox:

E5PT65O.png

I also intend to pull this off and make it a surface attachable storage part.

Has this been added to the dev branch yet?

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Just now, Entr8899 said:

It looks so so beautiful...

Has this been added to the dev branch yet?

The Quest module is updated but the toolbox hasn't been split into a separate part yet. 

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5 hours ago, benjee10 said:

Updated Kibo module, now with animated airlock:

B4nU6AH.jpeghsQcVsf.jpeg

Still needs a little bit of work e.g. new mounting point for the robot arm and exposed facility. 

Also continued updating the other modules, including adding animated window covers. 

tuMf8MQ.jpeg

XcOxRFi.jpeg

Vn8gRSn.jpeg

And the big 3.75m & 5m parts also now have shiny variants:

WleH4NR.jpeg

 

Do you know if Gateway for ACK and especially the Planetside Exploration parts will get the shiny textures as well?

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8 hours ago, benjee10 said:

Updated Kibo module, now with animated airlock:

B4nU6AH.jpeghsQcVsf.jpeg

Still needs a little bit of work e.g. new mounting point for the robot arm and exposed facility. 

Also continued updating the other modules, including adding animated window covers. 

tuMf8MQ.jpeg

XcOxRFi.jpeg

Vn8gRSn.jpeg

And the big 3.75m & 5m parts also now have shiny variants:

WleH4NR.jpeg

 

These are gorgeous. Are these updates to the existing parts or are the old parts being depreciated to make way (I hope I phrased this correctly)?

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2 hours ago, hugoraider said:

Wait, there are Gateway parts in ACK?

I recall Benjee posting a picture of them in dev here and saying that they will be added to ACK. Or I very well could have dreamt it.

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29 minutes ago, Blufor878 said:

These are gorgeous. Are these updates to the existing parts or are the old parts being depreciated to make way (I hope I phrased this correctly)?

They're updated existing parts, doesn't break crafts.

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53 minutes ago, TomVorat said:

I recall Benjee posting a picture of them in dev here and saying that they will be added to ACK. Or I very well could have dreamt it.

Oh, OK. I'd like them to be added too.

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