zakkpaz Posted June 19, 2024 Share Posted June 19, 2024 @benjee10 Could you tell me which texture files the new RCS parts use? I have way to many part mods installed and I need to prune Quote Link to comment Share on other sites More sharing options...
ArgentBlue Posted June 19, 2024 Share Posted June 19, 2024 On 6/18/2024 at 4:36 PM, benjee10 said: Do you definitely have the latest version? I made quite a few commits yesterday evening and thought this was fixed, but let me know if it persists (it's seems fine on my install). All parts except the in-progress SCRAM capsule are now using the new hatches: Also bumped up the normals on the spherical node to bring it more in line with the other parts: Yes, I've been thinking about improving the model on the airlock EVA toolbox and also separating that into a cargo part. Like this: Expand Not sure if it was an out of date version or just needed a reinstall but it's fixed. Thank you. Quote Link to comment Share on other sites More sharing options...
benjee10 Posted June 19, 2024 Author Share Posted June 19, 2024 On 6/19/2024 at 6:48 AM, zakkpaz said: @benjee10 Could you tell me which texture files the new RCS parts use? I have way to many part mods installed and I need to prune Expand They share a texture with the SSF propulsion/propellant modules, which are on propModule_diff and propModule_nrm in HabTech2/Parts/Trusses. Quote Link to comment Share on other sites More sharing options...
TomVorat Posted June 19, 2024 Share Posted June 19, 2024 Launch of the Space Station Destiny core module. The new RCS and the hatches are amazing. Quote Link to comment Share on other sites More sharing options...
benjee10 Posted June 20, 2024 Author Share Posted June 20, 2024 Quest EVA toolbox: I also intend to pull this off and make it a surface attachable storage part. Additionally, I've been redrawing the main texture sheet to bring the modules up to par with the rest of the new parts and clean things up a bit. Here's how that looks so far: While I'm at it I'm also adding a new reflective variant using the mapped shader. Very WIP still but here's how that looks: Quote Link to comment Share on other sites More sharing options...
Phers Posted June 20, 2024 Share Posted June 20, 2024 how do i get the dev version? i cant see it on github? Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted June 20, 2024 Share Posted June 20, 2024 On 6/20/2024 at 11:22 AM, Phers said: how do i get the dev version? i cant see it on github? Expand https://github.com/benjee10/HabTech2 Quote Link to comment Share on other sites More sharing options...
GoldForest Posted June 20, 2024 Share Posted June 20, 2024 On 6/20/2024 at 11:22 AM, Phers said: how do i get the dev version? i cant see it on github? Expand Go to the link, provided by Cheesecake. Click the green "<>Code" button. Download zip. Quote Link to comment Share on other sites More sharing options...
Jim123 Posted June 21, 2024 Share Posted June 21, 2024 On 6/20/2024 at 10:51 AM, benjee10 said: Quest EVA toolbox: I also intend to pull this off and make it a surface attachable storage part. Additionally, I've been redrawing the main texture sheet to bring the modules up to par with the rest of the new parts and clean things up a bit. Here's how that looks so far: While I'm at it I'm also adding a new reflective variant using the mapped shader. Very WIP still but here's how that looks: Expand EYE CANDY! Quote Link to comment Share on other sites More sharing options...
BobobXP Posted June 30, 2024 Share Posted June 30, 2024 Hey, I've had a problem for a few days with the provided ISS crafts: I can't do anything when I open the craft (can't click, can't right click, can't quit, ...), the only thing left to do is to alt f4. I tried to merge the craft with another one that I know works but I couldn't do anything but to alt f4 again. And i'ts the same for all the four provided crafts. Has anyone had this issue or is it just me? Any fix? Thx Quote Link to comment Share on other sites More sharing options...
BobobXP Posted June 30, 2024 Share Posted June 30, 2024 On 6/30/2024 at 1:26 PM, BobobXP said: Hey, I've had a problem for a few days with the provided ISS crafts: I can't do anything when I open the craft (can't click, can't right click, can't quit, ...), the only thing left to do is to alt f4. I tried to merge the craft with another one that I know works but I couldn't do anything but to alt f4 again. And i'ts the same for all the four provided crafts. Has anyone had this issue or is it just me? Any fix? Thx Expand It's that or when I click, it doesn't moves the part away but it duplicates them and I can't edit. Quote Link to comment Share on other sites More sharing options...
Entr8899 Posted June 30, 2024 Share Posted June 30, 2024 On 6/30/2024 at 1:43 PM, BobobXP said: It's that or when I click, it doesn't moves the part away but it duplicates them and I can't edit. Expand On 6/30/2024 at 1:26 PM, BobobXP said: Hey, I've had a problem for a few days with the provided ISS crafts: I can't do anything when I open the craft (can't click, can't right click, can't quit, ...), the only thing left to do is to alt f4. I tried to merge the craft with another one that I know works but I couldn't do anything but to alt f4 again. And i'ts the same for all the four provided crafts. Has anyone had this issue or is it just me? Any fix? Thx Expand Quote Link to comment Share on other sites More sharing options...
BobobXP Posted July 1, 2024 Share Posted July 1, 2024 Well for some reason it started editing. I launched the craft and got back to the VAB and it worked. I'm suspecting a DockRotate issue as I got warnings while launching, but it seems to work again anyways. Quote Link to comment Share on other sites More sharing options...
benjee10 Posted July 4, 2024 Author Share Posted July 4, 2024 Updated Kibo module, now with animated airlock: Still needs a little bit of work e.g. new mounting point for the robot arm and exposed facility. Also continued updating the other modules, including adding animated window covers. And the big 3.75m & 5m parts also now have shiny variants: Quote Link to comment Share on other sites More sharing options...
GoldForest Posted July 4, 2024 Share Posted July 4, 2024 On 7/4/2024 at 2:11 PM, benjee10 said: Updated Kibo module, now with animated airlock: Still needs a little bit of work e.g. new mounting point for the robot arm and exposed facility. Also continued updating the other modules, including adding animated window covers. And the big 3.75m & 5m parts also now have shiny variants: Expand Neat little station. Also, will Cupola ever get a white variant? Quote Link to comment Share on other sites More sharing options...
benjee10 Posted July 4, 2024 Author Share Posted July 4, 2024 On 7/4/2024 at 2:28 PM, GoldForest said: Neat little station. Also, will Cupola ever get a white variant? Expand Yes, I plan to add that as part of the ongoing texture revamps. Quote Link to comment Share on other sites More sharing options...
Entr8899 Posted July 4, 2024 Share Posted July 4, 2024 On 7/4/2024 at 2:11 PM, benjee10 said: Updated Kibo module, now with animated airlock: Still needs a little bit of work e.g. new mounting point for the robot arm and exposed facility. Also continued updating the other modules, including adding animated window covers. And the big 3.75m & 5m parts also now have shiny variants: Expand It looks so so beautiful... On 6/20/2024 at 10:51 AM, benjee10 said: Quest EVA toolbox: I also intend to pull this off and make it a surface attachable storage part. Expand Has this been added to the dev branch yet? Quote Link to comment Share on other sites More sharing options...
benjee10 Posted July 4, 2024 Author Share Posted July 4, 2024 On 7/4/2024 at 3:58 PM, Entr8899 said: It looks so so beautiful... Has this been added to the dev branch yet? Expand The Quest module is updated but the toolbox hasn't been split into a separate part yet. Quote Link to comment Share on other sites More sharing options...
TomVorat Posted July 4, 2024 Share Posted July 4, 2024 On 7/4/2024 at 2:11 PM, benjee10 said: Updated Kibo module, now with animated airlock: Still needs a little bit of work e.g. new mounting point for the robot arm and exposed facility. Also continued updating the other modules, including adding animated window covers. And the big 3.75m & 5m parts also now have shiny variants: Expand Do you know if Gateway for ACK and especially the Planetside Exploration parts will get the shiny textures as well? Quote Link to comment Share on other sites More sharing options...
hugoraider Posted July 4, 2024 Share Posted July 4, 2024 On 7/4/2024 at 8:03 PM, TomVorat said: Do you know if Gateway for ACK and especially the Planetside Exploration parts will get the shiny textures as well? Expand Wait, there are Gateway parts in ACK? Quote Link to comment Share on other sites More sharing options...
CollectingSP Posted July 4, 2024 Share Posted July 4, 2024 @benjee10, Any chance we'll see a sun-kissed APAS in B10Sharedassets like the one shown here? Quote Link to comment Share on other sites More sharing options...
Blufor878 Posted July 4, 2024 Share Posted July 4, 2024 On 7/4/2024 at 2:11 PM, benjee10 said: Updated Kibo module, now with animated airlock: Still needs a little bit of work e.g. new mounting point for the robot arm and exposed facility. Also continued updating the other modules, including adding animated window covers. And the big 3.75m & 5m parts also now have shiny variants: Expand These are gorgeous. Are these updates to the existing parts or are the old parts being depreciated to make way (I hope I phrased this correctly)? Quote Link to comment Share on other sites More sharing options...
TomVorat Posted July 4, 2024 Share Posted July 4, 2024 On 7/4/2024 at 8:32 PM, hugoraider said: Wait, there are Gateway parts in ACK? Expand I recall Benjee posting a picture of them in dev here and saying that they will be added to ACK. Or I very well could have dreamt it. Quote Link to comment Share on other sites More sharing options...
Entr8899 Posted July 4, 2024 Share Posted July 4, 2024 On 7/4/2024 at 10:54 PM, Blufor878 said: These are gorgeous. Are these updates to the existing parts or are the old parts being depreciated to make way (I hope I phrased this correctly)? Expand They're updated existing parts, doesn't break crafts. Quote Link to comment Share on other sites More sharing options...
hugoraider Posted July 5, 2024 Share Posted July 5, 2024 On 7/4/2024 at 11:15 PM, TomVorat said: I recall Benjee posting a picture of them in dev here and saying that they will be added to ACK. Or I very well could have dreamt it. Expand Oh, OK. I'd like them to be added too. Quote Link to comment Share on other sites More sharing options...
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