zakkpaz Posted June 19 Share Posted June 19 @benjee10 Could you tell me which texture files the new RCS parts use? I have way to many part mods installed and I need to prune Quote Link to comment Share on other sites More sharing options...
ArgentBlue Posted June 19 Share Posted June 19 16 hours ago, benjee10 said: Do you definitely have the latest version? I made quite a few commits yesterday evening and thought this was fixed, but let me know if it persists (it's seems fine on my install). All parts except the in-progress SCRAM capsule are now using the new hatches: Also bumped up the normals on the spherical node to bring it more in line with the other parts: Yes, I've been thinking about improving the model on the airlock EVA toolbox and also separating that into a cargo part. Like this: Not sure if it was an out of date version or just needed a reinstall but it's fixed. Thank you. Quote Link to comment Share on other sites More sharing options...
benjee10 Posted June 19 Author Share Posted June 19 4 hours ago, zakkpaz said: @benjee10 Could you tell me which texture files the new RCS parts use? I have way to many part mods installed and I need to prune They share a texture with the SSF propulsion/propellant modules, which are on propModule_diff and propModule_nrm in HabTech2/Parts/Trusses. Quote Link to comment Share on other sites More sharing options...
TomVorat Posted June 19 Share Posted June 19 Launch of the Space Station Destiny core module. The new RCS and the hatches are amazing. Quote Link to comment Share on other sites More sharing options...
benjee10 Posted June 20 Author Share Posted June 20 Quest EVA toolbox: I also intend to pull this off and make it a surface attachable storage part. Additionally, I've been redrawing the main texture sheet to bring the modules up to par with the rest of the new parts and clean things up a bit. Here's how that looks so far: While I'm at it I'm also adding a new reflective variant using the mapped shader. Very WIP still but here's how that looks: Quote Link to comment Share on other sites More sharing options...
Phers Posted June 20 Share Posted June 20 how do i get the dev version? i cant see it on github? Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted June 20 Share Posted June 20 4 hours ago, Phers said: how do i get the dev version? i cant see it on github? https://github.com/benjee10/HabTech2 Quote Link to comment Share on other sites More sharing options...
GoldForest Posted June 20 Share Posted June 20 5 hours ago, Phers said: how do i get the dev version? i cant see it on github? Go to the link, provided by Cheesecake. Click the green "<>Code" button. Download zip. Quote Link to comment Share on other sites More sharing options...
Jim123 Posted June 21 Share Posted June 21 13 hours ago, benjee10 said: Quest EVA toolbox: I also intend to pull this off and make it a surface attachable storage part. Additionally, I've been redrawing the main texture sheet to bring the modules up to par with the rest of the new parts and clean things up a bit. Here's how that looks so far: While I'm at it I'm also adding a new reflective variant using the mapped shader. Very WIP still but here's how that looks: EYE CANDY! Quote Link to comment Share on other sites More sharing options...
BobobXP Posted June 30 Share Posted June 30 Hey, I've had a problem for a few days with the provided ISS crafts: I can't do anything when I open the craft (can't click, can't right click, can't quit, ...), the only thing left to do is to alt f4. I tried to merge the craft with another one that I know works but I couldn't do anything but to alt f4 again. And i'ts the same for all the four provided crafts. Has anyone had this issue or is it just me? Any fix? Thx Quote Link to comment Share on other sites More sharing options...
BobobXP Posted June 30 Share Posted June 30 15 minutes ago, BobobXP said: Hey, I've had a problem for a few days with the provided ISS crafts: I can't do anything when I open the craft (can't click, can't right click, can't quit, ...), the only thing left to do is to alt f4. I tried to merge the craft with another one that I know works but I couldn't do anything but to alt f4 again. And i'ts the same for all the four provided crafts. Has anyone had this issue or is it just me? Any fix? Thx It's that or when I click, it doesn't moves the part away but it duplicates them and I can't edit. Quote Link to comment Share on other sites More sharing options...
Entr8899 Posted June 30 Share Posted June 30 3 hours ago, BobobXP said: It's that or when I click, it doesn't moves the part away but it duplicates them and I can't edit. 3 hours ago, BobobXP said: Hey, I've had a problem for a few days with the provided ISS crafts: I can't do anything when I open the craft (can't click, can't right click, can't quit, ...), the only thing left to do is to alt f4. I tried to merge the craft with another one that I know works but I couldn't do anything but to alt f4 again. And i'ts the same for all the four provided crafts. Has anyone had this issue or is it just me? Any fix? Thx Quote Link to comment Share on other sites More sharing options...
BobobXP Posted July 1 Share Posted July 1 Well for some reason it started editing. I launched the craft and got back to the VAB and it worked. I'm suspecting a DockRotate issue as I got warnings while launching, but it seems to work again anyways. Quote Link to comment Share on other sites More sharing options...
benjee10 Posted July 4 Author Share Posted July 4 Updated Kibo module, now with animated airlock: Still needs a little bit of work e.g. new mounting point for the robot arm and exposed facility. Also continued updating the other modules, including adding animated window covers. And the big 3.75m & 5m parts also now have shiny variants: Quote Link to comment Share on other sites More sharing options...
GoldForest Posted July 4 Share Posted July 4 16 minutes ago, benjee10 said: Updated Kibo module, now with animated airlock: Still needs a little bit of work e.g. new mounting point for the robot arm and exposed facility. Also continued updating the other modules, including adding animated window covers. And the big 3.75m & 5m parts also now have shiny variants: Neat little station. Also, will Cupola ever get a white variant? Quote Link to comment Share on other sites More sharing options...
benjee10 Posted July 4 Author Share Posted July 4 29 minutes ago, GoldForest said: Neat little station. Also, will Cupola ever get a white variant? Yes, I plan to add that as part of the ongoing texture revamps. Quote Link to comment Share on other sites More sharing options...
Entr8899 Posted July 4 Share Posted July 4 1 hour ago, benjee10 said: Updated Kibo module, now with animated airlock: Still needs a little bit of work e.g. new mounting point for the robot arm and exposed facility. Also continued updating the other modules, including adding animated window covers. And the big 3.75m & 5m parts also now have shiny variants: It looks so so beautiful... On 6/20/2024 at 11:51 AM, benjee10 said: Quest EVA toolbox: I also intend to pull this off and make it a surface attachable storage part. Has this been added to the dev branch yet? Quote Link to comment Share on other sites More sharing options...
benjee10 Posted July 4 Author Share Posted July 4 Just now, Entr8899 said: It looks so so beautiful... Has this been added to the dev branch yet? The Quest module is updated but the toolbox hasn't been split into a separate part yet. Quote Link to comment Share on other sites More sharing options...
TomVorat Posted July 4 Share Posted July 4 5 hours ago, benjee10 said: Updated Kibo module, now with animated airlock: Still needs a little bit of work e.g. new mounting point for the robot arm and exposed facility. Also continued updating the other modules, including adding animated window covers. And the big 3.75m & 5m parts also now have shiny variants: Do you know if Gateway for ACK and especially the Planetside Exploration parts will get the shiny textures as well? Quote Link to comment Share on other sites More sharing options...
hugoraider Posted July 4 Share Posted July 4 28 minutes ago, TomVorat said: Do you know if Gateway for ACK and especially the Planetside Exploration parts will get the shiny textures as well? Wait, there are Gateway parts in ACK? Quote Link to comment Share on other sites More sharing options...
CollectingSP Posted July 4 Share Posted July 4 @benjee10, Any chance we'll see a sun-kissed APAS in B10Sharedassets like the one shown here? Quote Link to comment Share on other sites More sharing options...
Blufor878 Posted July 4 Share Posted July 4 8 hours ago, benjee10 said: Updated Kibo module, now with animated airlock: Still needs a little bit of work e.g. new mounting point for the robot arm and exposed facility. Also continued updating the other modules, including adding animated window covers. And the big 3.75m & 5m parts also now have shiny variants: These are gorgeous. Are these updates to the existing parts or are the old parts being depreciated to make way (I hope I phrased this correctly)? Quote Link to comment Share on other sites More sharing options...
TomVorat Posted July 4 Share Posted July 4 2 hours ago, hugoraider said: Wait, there are Gateway parts in ACK? I recall Benjee posting a picture of them in dev here and saying that they will be added to ACK. Or I very well could have dreamt it. Quote Link to comment Share on other sites More sharing options...
Entr8899 Posted July 4 Share Posted July 4 29 minutes ago, Blufor878 said: These are gorgeous. Are these updates to the existing parts or are the old parts being depreciated to make way (I hope I phrased this correctly)? They're updated existing parts, doesn't break crafts. Quote Link to comment Share on other sites More sharing options...
hugoraider Posted July 5 Share Posted July 5 53 minutes ago, TomVorat said: I recall Benjee posting a picture of them in dev here and saying that they will be added to ACK. Or I very well could have dreamt it. Oh, OK. I'd like them to be added too. Quote Link to comment Share on other sites More sharing options...
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