Skalou Posted March 14, 2016 Share Posted March 14, 2016 On 11/03/2016 at 9:19 PM, pizzaoverhead said: Here's another development tool that wasn't intentionally hidden: amazing! Squad has finally integrated a Dv reader!! they granted one of the bigest players wish! Link to comment Share on other sites More sharing options...
Rocket In My Pocket Posted March 14, 2016 Share Posted March 14, 2016 1 hour ago, Skalou said: amazing! Squad has finally integrated a Dv reader!! they granted one of the bigest players wish! This is some sort of joke right? The picture is referencing the heat/aerodynamics overlay. The Dv readout is from Kerbal Engineer. I'm assuming you know that? If you are making a joke I must confess I'm not getting it at all. Link to comment Share on other sites More sharing options...
rudi1291 Posted March 14, 2016 Share Posted March 14, 2016 Wheres the sarcasm tag? Link to comment Share on other sites More sharing options...
Skalou Posted March 14, 2016 Share Posted March 14, 2016 26 minutes ago, Rocket In My Pocket said: This is some sort of joke right? maybe, but this guy in jet is going really fast to glowing as much red!! and where can i download the wonderful blue big antenna? is it the the relay system? i want it ! an update of the forum emoticons could be great to... Link to comment Share on other sites More sharing options...
jedensuscg Posted March 15, 2016 Share Posted March 15, 2016 (edited) On 3/9/2016 at 9:34 AM, regex said: I'm still wondering what would actually be the point of that. It doesn't really add anything to the game. It does if you want full realism and have to manually move your kerbal from command pod to docked vessel, expecially if they give us some tubes and stuff or fuel tanks with internal passageways, or make all the not fuel equipped structural pieces double as passageways. If you are going for a full IVA game, then being able to move from command pod of a docked ship, through the space station via passage tubes and into the science pod in order to relieve the kerbal there would make a lot of dreams come true, instead of the current method just click here, click there and bam your kerbals are relocated. Edited March 15, 2016 by jedensuscg Link to comment Share on other sites More sharing options...
tater Posted March 15, 2016 Share Posted March 15, 2016 Moving kerbals manually is not "full realism," even though many against things being even slightly realistic would misrepresent realism this way. Link to comment Share on other sites More sharing options...
Superfluous J Posted March 15, 2016 Share Posted March 15, 2016 3 minutes ago, tater said: Moving kerbals manually is not "full realism," even though many against things being even slightly realistic would misrepresent realism this way. Well it would enforce not being able to transfer them through girders and fuel tanks, and make it obvious why it was impossible. Not that I'm championing it, but it IS a point. Link to comment Share on other sites More sharing options...
tater Posted March 15, 2016 Share Posted March 15, 2016 I agree with having passageways, for sure. I'm just saying those of us who call for "realism" are not asking to have to manually move each kerbal to the bathroom, or work their arms to feed them, etc Link to comment Share on other sites More sharing options...
HebaruSan Posted March 15, 2016 Share Posted March 15, 2016 Look, some of us just want to play with nice doll houses. Don't hate, OK? Link to comment Share on other sites More sharing options...
tater Posted March 15, 2016 Share Posted March 15, 2016 I like IVA, and would move around a little to check it out, then I'd forget about it except for docking/landing sometimes. Link to comment Share on other sites More sharing options...
Atlas2342 Posted March 15, 2016 Share Posted March 15, 2016 Sometimes, people forget that not everything needs to be functional. Some are just there to make it look good. Really good. Link to comment Share on other sites More sharing options...
Rocket In My Pocket Posted March 15, 2016 Share Posted March 15, 2016 13 hours ago, Skalou said: maybe, but this guy in jet is going really fast to glowing as much red!! and where can i download the wonderful blue big antenna? is it the the relay system? i want it ! an update of the forum emoticons could be great to... Wow, I didn't even notice the new antennas! But that isn't even the coolest thing... Did you see they CHANGED JEB'S NAME TO BILL?!?! Link to comment Share on other sites More sharing options...
Skalou Posted March 15, 2016 Share Posted March 15, 2016 with so much fun here i forgot to say what i wanted: On 12/03/2016 at 10:15 AM, 5thHorseman said: Disabling crew transfer (or any other kind of transfer) would be quite difficult, as the Claw links 2 ships into 1 as if you used docking ports. So, this Claw clone (Clawne?) would link the ships together as well. And I for one wouldn't mind that. Crew transfer around ships already allows you to go through girders and the like, why not allow transferring through fuel lines? If it bothers you, either don't do it or just assume you're taking a shortcut to doing the busy work of getting out, clambering around, and getting into the other ship. In fact it is already possible to limit this kind of crew transfert, this mod prove it: Link to comment Share on other sites More sharing options...
max_creative Posted March 15, 2016 Share Posted March 15, 2016 Cool interior! Link to comment Share on other sites More sharing options...
Dfthu Posted March 16, 2016 Share Posted March 16, 2016 (edited) Its seems that from the Devnotes that squad is in fact making IVA interiors, its not a mod. Edited March 16, 2016 by Dfthu Link to comment Share on other sites More sharing options...
Brainlord Mesomorph Posted March 16, 2016 Share Posted March 16, 2016 Not to reignite a flame war but I was mousing around a ship yesterday, and I moused through the CM (looking at the inside of the external model) and I thought,"it *would* be cool if Jeb and the controls were in here" (i'm sure the game cannot afford the cpu overhead) Link to comment Share on other sites More sharing options...
Pthigrivi Posted April 13, 2016 Share Posted April 13, 2016 How are people liking this now that its here? Link to comment Share on other sites More sharing options...
Superfluous J Posted April 13, 2016 Share Posted April 13, 2016 3 minutes ago, Pthigrivi said: How are people liking this now that its here? I like it, though I won't use it much. I'd be much happier with it if there was a way to only have it happen to windows. Link to comment Share on other sites More sharing options...
regex Posted April 13, 2016 Share Posted April 13, 2016 11 minutes ago, Pthigrivi said: How are people liking this now that its here? vOv I've used it once for a screenshot, no other real need for it. Could take it or leave it. Link to comment Share on other sites More sharing options...
fourfa Posted April 13, 2016 Share Posted April 13, 2016 Love it! Link to comment Share on other sites More sharing options...
Enceos Posted April 13, 2016 Share Posted April 13, 2016 3 hours ago, 5thHorseman said: I like it, though I won't use it much. I'd be much happier with it if there was a way to only have it happen to windows. Actually it entirely depends on the model design. Stock models were designed to show cutaway. Some modders already made their pods and cockpits have only windows transparent with this feature on. Link to comment Share on other sites More sharing options...
Superfluous J Posted April 13, 2016 Share Posted April 13, 2016 32 minutes ago, Enceos said: Actually it entirely depends on the model design. Stock models were designed to show cutaway. Some modders already made their pods and cockpits have only windows transparent with this feature on. Hm. If they're just defined areas maybe we can un-define them. And by "we" I mean someone who knows anything about how models work in Unity. Link to comment Share on other sites More sharing options...
Enceos Posted April 13, 2016 Share Posted April 13, 2016 16 minutes ago, 5thHorseman said: Hm. If they're just defined areas maybe we can un-define them. And by "we" I mean someone who knows anything about how models work in Unity. That's probably the task for Ven's Stock Part Revamp. Cutaway rules represent an overlay mesh with cuts in the model file. One will need to reimport the model into a 3D editor, tweak that mesh and do all the export procedures through Unity editor. Which is not a trivial task. Link to comment Share on other sites More sharing options...
JPLRepo Posted April 13, 2016 Share Posted April 13, 2016 (edited) 5 hours ago, 5thHorseman said: I like it, though I won't use it much. I'd be much happier with it if there was a way to only have it happen to windows. Working on a new version of RPM transparent pods that does exactly that. It's about 95% complete Edited April 13, 2016 by JPLRepo Link to comment Share on other sites More sharing options...
Kerbin vonKerbal Posted April 13, 2016 Share Posted April 13, 2016 7 hours ago, Pthigrivi said: How are people liking this now that its here? I don't use it much for rockets and command modules, but I love it when I fly my planes. It looks fantastic in my opinion, and I love being able to see through the windows. Link to comment Share on other sites More sharing options...
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