winproof Posted December 5, 2016 Share Posted December 5, 2016 (edited) beware of sigma 0.7.0! i've just install it, and the ksp is in water. and it's not just a graphical glitch this time, if you go on water (i've try with a rover) you explode! enter a building and exit do nothing. return to sigma 0.6.3 solve the problem. (sorry for my english, i'm french ) Edited December 5, 2016 by winproof Link to comment Share on other sites More sharing options...
Galileo Posted December 5, 2016 Share Posted December 5, 2016 (edited) 5 minutes ago, winproof said: beware of sigma 0.7.0! i've just install it, and the ksp is in water. and it's not just a graphical glitch this time, if you go on water (i've try with a rover) you explode! return to sigma 0.6.3 solve the problem. (sorry for my english, i'm french ) I recommend that you use Sigma 0.6.1 I have not had time to work on an update for anything later than that and it messes up the ground textures if you use a newer version. There isn't anything in the new Sigma that is needed to run ssrss so just use the older version. 2 hours ago, gamerscircle said: I installed as per the provided readme and I got planets where they should be and everything looks great. However; the textures under KSC looks like an explosion? http://imgur.com/ljRVHtz I suppose, I did something wrong? A little help? Also, by chance @Puggonaut, the backdrop that you are using, is that a public file? That is how the city lights look at night. The skybox puggonaut is using I'm pretty sure is just the milky way skybox but looks great because of reshade. You can find it in the texture replacer thread Edited December 5, 2016 by Galileo Link to comment Share on other sites More sharing options...
gamerscircle Posted December 5, 2016 Share Posted December 5, 2016 1 hour ago, Galileo said: I recommend that you use Sigma 0.6.1 I have not had time to work on an update for anything later than that and it messes up the ground textures if you use a newer version. There isn't anything in the new Sigma that is needed to run ssrss so just use the older version. That is how the city lights look at night. The skybox puggonaut is using I'm pretty sure is just the milky way skybox but looks great because of reshade. You can find it in the texture replacer thread Thanks @Galileo , I wasn't liking the overlapping airport textures, so I just removed the Citylights.dll and I will head over the TR thread and looking for that Milkway.. thanks again.. appreciate it. Link to comment Share on other sites More sharing options...
winproof Posted December 5, 2016 Share Posted December 5, 2016 (edited) ok thanks, and continue you good work , i love your mod Edited December 5, 2016 by winproof Link to comment Share on other sites More sharing options...
styckx Posted December 5, 2016 Share Posted December 5, 2016 19 hours ago, gamerscircle said: However; the textures under KSC looks like an explosion? http://imgur.com/ljRVHtz I suppose, I did something wrong? A little help? The city lights are for space.. Not so much ground viewing. It is a space simulator after all. If you look at real city lights from Space.. The ones in the mod are accurate. Link to comment Share on other sites More sharing options...
styckx Posted December 7, 2016 Share Posted December 7, 2016 Welp.. Broken again until Kopernicus is updated.. One of the biggest mistakes I ever made was transferring my purchase to Steam.. I hate I can't roll back.. Link to comment Share on other sites More sharing options...
Galileo Posted December 7, 2016 Share Posted December 7, 2016 On 11/30/2016 at 4:41 PM, The-Doctor said: I installed SRSS with remotetech and only saw one red dot lol you could make a copy of KSP outside of your steam folder, that way it wouldnt get touched by a steam update... just for future reference. sorry it happened to you this go around Link to comment Share on other sites More sharing options...
The-Doctor Posted December 7, 2016 Share Posted December 7, 2016 16 hours ago, Galileo said: you could make a copy of KSP outside of your steam folder, that way it wouldnt get touched by a steam update... just for future reference. sorry it happened to you this go around this is in 1.2.1 On 12/4/2016 at 8:26 PM, winproof said: beware of sigma 0.7.0! i've just install it, and the ksp is in water. and it's not just a graphical glitch this time, if you go on water (i've try with a rover) you explode! enter a building and exit do nothing. return to sigma 0.6.3 solve the problem. (sorry for my english, i'm french ) this is due to Kerbin warming Link to comment Share on other sites More sharing options...
Galileo Posted December 7, 2016 Share Posted December 7, 2016 (edited) 3 minutes ago, The-Doctor said: this is in 1.2.1 Woops that wasn't supposed to a response to you lol. I haven't had time to fix the remotetech cfg for SSRSS yet because RT wasn't updated when I pushed out this version. I'll do it soon Edited December 7, 2016 by Galileo Link to comment Share on other sites More sharing options...
Fredde104 Posted December 7, 2016 Share Posted December 7, 2016 I'm running 1.1.3, and i can only launch fom KSC. IIs there a way to solve this? Link to comment Share on other sites More sharing options...
Nansuchao Posted December 9, 2016 Share Posted December 9, 2016 On 8/12/2016 at 0:18 AM, Fredde104 said: I'm running 1.1.3, and i can only launch fom KSC. IIs there a way to solve this? Installing KSC Switcher. @Galileo, @sDaZe, something really funny happens if you try to run SSRSS with the updated Kopernicus and Sigma Dimension in KSP 1.2.2 Link to comment Share on other sites More sharing options...
Galileo Posted December 9, 2016 Share Posted December 9, 2016 ill look into it when i get the chance... its finals week so ive been pretty busy Link to comment Share on other sites More sharing options...
sDaZe Posted December 11, 2016 Author Share Posted December 11, 2016 Good news... PC IS DONE! I7-6700k OC to 4.6ghz 16gigs of ram EVGA GTX 1070 Link to comment Share on other sites More sharing options...
Galileo Posted December 11, 2016 Share Posted December 11, 2016 1 minute ago, sDaZe said: Good news... PC IS DONE! I7-6700k OC to 4.6ghz 16gigs of ram EVGA GTX 1070 Good, now work on your mod! Link to comment Share on other sites More sharing options...
sDaZe Posted December 11, 2016 Author Share Posted December 11, 2016 Just now, Galileo said: Good, now work on your mod! Gotta buy some other HDDs and some more ram. Should be working on it by friday Link to comment Share on other sites More sharing options...
Galileo Posted December 11, 2016 Share Posted December 11, 2016 Just now, sDaZe said: Gotta buy some other HDDs and some more ram. Should be working on it by friday Good because I just don't have a ton of time between this and my other mods right now. I have a whole other solar system to take care of lol Link to comment Share on other sites More sharing options...
The-Doctor Posted December 11, 2016 Share Posted December 11, 2016 2 hours ago, Galileo said: Good because I just don't have a ton of time between this and my other mods right now. I have a whole other solar system to take care of lol Sorry if this seems like I'm following you lol, or harassing, or it someone asked this, is SSRSS updated for 1.2.2? Link to comment Share on other sites More sharing options...
styckx Posted December 12, 2016 Share Posted December 12, 2016 22 hours ago, The-Doctor said: Sorry if this seems like I'm following you lol, or harassing, or it someone asked this, is SSRSS updated for 1.2.2? It works fine But!! You have to manually update Kopernicus. Link to comment Share on other sites More sharing options...
The-Doctor Posted December 12, 2016 Share Posted December 12, 2016 2 hours ago, styckx said: It works fine But!! You have to manually update Kopernicus. can I use CKAN to install it? Link to comment Share on other sites More sharing options...
Galileo Posted December 12, 2016 Share Posted December 12, 2016 2 minutes ago, The-Doctor said: can I use CKAN to install it? no.. this mod, just like GPP will never be on CKAN. too many moving parts to it Kopernicus will be on CKAN if its not already Link to comment Share on other sites More sharing options...
The-Doctor Posted December 12, 2016 Share Posted December 12, 2016 Just now, Galileo said: no.. this mod, just like GPP will never be on CKAN. too many moving parts to it Kopernicus will be on CKAN if its not already yh I was asking about Kopernicus not SSRSS Link to comment Share on other sites More sharing options...
styckx Posted December 12, 2016 Share Posted December 12, 2016 1 hour ago, The-Doctor said: yh I was asking about Kopernicus not SSRSS Just update Kopernicus.. Do not update Sigma though as the new version breaks SSRSS.. Kopernicus - Update to newest Sigma - Keep version packed with SSRSS already Link to comment Share on other sites More sharing options...
Dafni Posted December 13, 2016 Share Posted December 13, 2016 @sDaZe or @Galileo : Is it intended that Phobos and Deimos stay inclined after one adds the "stock inclination" folder? Or is this a problem on my end. Not complaining, just asking. Thanks again for this AWESOME mod! Link to comment Share on other sites More sharing options...
Galileo Posted December 13, 2016 Share Posted December 13, 2016 Just now, Dafni said: @sDaZe or @Galileo : Is it intended that Phobos and Deimos stay inclined after one adds the "stock inclination" folder? Or is this a problem on my end. Not complaining, just asking. Thanks again for this AWESOME mod! well, when i redid the stock inclination, I only edited the main celestial bodies and left the moons alone for the most part. Link to comment Share on other sites More sharing options...
Dafni Posted December 13, 2016 Share Posted December 13, 2016 54 minutes ago, Galileo said: well, when i redid the stock inclination, I only edited the main celestial bodies and left the moons alone for the most part. Thanks, thats what I figured. I like it like that actually. Link to comment Share on other sites More sharing options...
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