sDaZe Posted October 26, 2016 Author Share Posted October 26, 2016 1 hour ago, zamadatix said: Thanks for the work guys, one of my favorites. Donated to the computer fund - may all of the frames be yours. Thanks so much to everyone who has donated. No such thing as too little Link to comment Share on other sites More sharing options...
fallout2077 Posted October 26, 2016 Share Posted October 26, 2016 2 hours ago, Galileo said: I'm worked now on getting an update ready while @sDaZe works on getting his computer replaced! If you guys can, help him out a little by donating to his computer fund! I should have an update ready in the next few days. Allow me to thank you as well, Galileo. In regards to sDaZe's computer fund, sadly I won't be able to contribute... my gaming laptop GPU died, forcing me to use my Lenovo G780 from 2012, which means I will have to pool as much extra money as possible into buying myself a new gaming computer. Link to comment Share on other sites More sharing options...
Galileo Posted October 30, 2016 Share Posted October 30, 2016 Just to keep you guys updated, All I'm waiting on now is Sigma Dimensions to update. Link to comment Share on other sites More sharing options...
mechanicH Posted October 30, 2016 Share Posted October 30, 2016 Very nice, thank you Galileo! Link to comment Share on other sites More sharing options...
fallout2077 Posted October 30, 2016 Share Posted October 30, 2016 5 hours ago, Galileo said: Just to keep you guys updated, All I'm waiting on now is Sigma Dimensions to update. We all appreciate the update, Galileo... we can't wait to see what sDaZe and you have been able to accomplish! Link to comment Share on other sites More sharing options...
zamadatix Posted October 30, 2016 Share Posted October 30, 2016 5 hours ago, Galileo said: Just to keep you guys updated, All I'm waiting on now is Sigma Dimensions to update. If you guys were interested in doing a dev build for bug checks it looks like SD's thread has an official dev build for 1.2 (and seems to be working alright) Link to comment Share on other sites More sharing options...
Galileo Posted October 30, 2016 Share Posted October 30, 2016 35 minutes ago, zamadatix said: If you guys were interested in doing a dev build for bug checks it looks like SD's thread has an official dev build for 1.2 (and seems to be working alright) Yeah there are just a few things that are right with it and makes the mod unplayable right now Link to comment Share on other sites More sharing options...
winproof Posted November 1, 2016 Share Posted November 1, 2016 (edited) hello earth ground textures are poor, are there better to download somewhere? or a way to use stock ground texture? Thanks Edited November 1, 2016 by winproof Link to comment Share on other sites More sharing options...
Galileo Posted November 1, 2016 Share Posted November 1, 2016 13 minutes ago, winproof said: hello earth ground textures are poor, are there better to download somewhere? or a way to use stock ground texture? Thanks no there isnt. Link to comment Share on other sites More sharing options...
Jimbodiah Posted November 1, 2016 Share Posted November 1, 2016 (edited) On SSRSS they are quite nice actually (8K versions), they get muddled on RSS as they are stretcth 10x. Apparantely there are 16K and even a 32K versions out there somewhere. Edited November 1, 2016 by Jimbodiah Link to comment Share on other sites More sharing options...
winproof Posted November 1, 2016 Share Posted November 1, 2016 ok thanks. and i have big clippering (sky, ground) when i move the view (in fly or in ground), any idea? Link to comment Share on other sites More sharing options...
Galileo Posted November 1, 2016 Share Posted November 1, 2016 1 minute ago, winproof said: ok thanks. and i have big clippering (sky, ground) when i move the view (in fly or in ground), any idea? SSRSS hasnt been updated and is using an old version of scatterer. Using the latest scatterer will not work at the moment. Link to comment Share on other sites More sharing options...
Sigma88 Posted November 4, 2016 Share Posted November 4, 2016 On 30/10/2016 at 6:17 PM, Galileo said: Just to keep you guys updated, All I'm waiting on now is Sigma Dimensions to update. working on SD right now, if you have any bugs to report let me know Link to comment Share on other sites More sharing options...
sDaZe Posted November 4, 2016 Author Share Posted November 4, 2016 3 hours ago, Sigma88 said: working on SD right now, if you have any bugs to report let me know Thank you! Link to comment Share on other sites More sharing options...
Sigma88 Posted November 4, 2016 Share Posted November 4, 2016 Just now, sDaZe said: Thank you! actually turns out it's already working I just need to workaround a missing MM feature that is preventing the rescaling of the atmosphere Link to comment Share on other sites More sharing options...
sDaZe Posted November 4, 2016 Author Share Posted November 4, 2016 1 hour ago, Sigma88 said: actually turns out it's already working I just need to workaround a missing MM feature that is preventing the rescaling of the atmosphere Gooooood........ GOOOOD Link to comment Share on other sites More sharing options...
SkyKaptn Posted November 5, 2016 Share Posted November 5, 2016 Sigma was just done Link to comment Share on other sites More sharing options...
Galileo Posted November 5, 2016 Share Posted November 5, 2016 2 hours ago, SkyKaptn said: Sigma was just done Wasn't the best timing for me.. I'll be home tomorrow and get an update out as soon as I get home. Link to comment Share on other sites More sharing options...
mechanicH Posted November 5, 2016 Share Posted November 5, 2016 8 minutes ago, Galileo said: Wasn't the best timing for me.. I'll be home tomorrow and get an update out as soon as I get home. Take your time get home safe. Dont worry, the Kerbals will still be here......errr.....well most of them anyway Link to comment Share on other sites More sharing options...
sDaZe Posted November 5, 2016 Author Share Posted November 5, 2016 Heres a update on my part. Got my case here already. Just bought my GPU, went with a GTX1070 Link to comment Share on other sites More sharing options...
Sunn Posted November 6, 2016 Share Posted November 6, 2016 In the last version of my rss atmosphere was in 86km in 1.2.1'll be all right? hehe Link to comment Share on other sites More sharing options...
mechanicH Posted November 6, 2016 Share Posted November 6, 2016 I was just curious , would KSC Switcher still work with this. I always did enjoy launching from Vandenberg. Link to comment Share on other sites More sharing options...
Galileo Posted November 7, 2016 Share Posted November 7, 2016 @Sigma88 im not sure what im doing wrong, but im not getting any atmo on the surface // Base Settings SigmaDimensions { Resize = 0.0942 Rescale = 0.0942 Atmosphere = 0.80 dayLengthMultiplier = 0.2500641150892636 } // Advanced Settings @SigmaDimensions { geeASLmultiplier = 1 landscape = 1.5 atmoVisualEffect = 0.1 resizeScatter = 1 CustomSoISize = 0 CustomRingSize = 1 atmoASL = 1 tempASL = 1 scanAltitude = 1 } Link to comment Share on other sites More sharing options...
Sigma88 Posted November 7, 2016 Share Posted November 7, 2016 (edited) @Galileo for reasons I had to change how the atmosphere visuals are rescaled. Now they will follow the radius of the planet, so leave atmoVisualEffect = 1 Load the game, and if then if you don't like what you see you can tweak it with atmoVisualEffect But generally speaking there should be no need for it anymore Edited November 7, 2016 by Sigma88 Link to comment Share on other sites More sharing options...
Galileo Posted November 7, 2016 Share Posted November 7, 2016 (edited) 6 minutes ago, Sigma88 said: @Galileo for reasons I had to change how the atmosphere visuals are rescaled. Now they will follow the radius of the planet, so leave atmoVisualEffect = 1 Load the game, and if then if you don't like what you see you can tweak it with atmoVisualEffect But generally speaking there should be no need for it anymore unfortunately it looks the same strangely it seems to look better as increase it to 10 but still not right.. ill keep playing with it Edited November 7, 2016 by Galileo Link to comment Share on other sites More sharing options...
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