blackheart612 Posted April 7, 2018 Author Share Posted April 7, 2018 @neistridlar Let's see, I will not make parts that are already in MH, though, for obvious reasons. @camlost2 Well, firespitter nailed a Kerbal like mechanic for helicopters for me. There will always be mods which can simulate better. The most useful mechanic is its hovering system, though. @Gordon Dry Or wait for me to quit my recent job because I can't stand not being able to not update my mods Which is pretty soon already. Less than a month. @JogntI... forget them from time to time. The Release 20 zip has one I think. @only drift It's possible to increase the weight capacity using FSEngineBladed. I'll look into the balancing issues. @UncleAge What do you mean in right orientation? Using nodes makes them upside down, I remember this is due to the transform requirements of FSEngineBladed. You can attach them radially no problem. Quote Link to comment Share on other sites More sharing options...
only drift Posted April 7, 2018 Share Posted April 7, 2018 (edited) Hello the "tweakscale" does not bring the expected result, the increase of the speed allows to a small extent to overcome the problem, but the rotor loses its speed beyond a collective pitch of 7.5, rising beyond allows the takeoff even under 60 t of load but the rotor then loses speed and no longer offers lift. A version with 6/8 blades and collective pitch angle up to 20 or 25 would be appreciable This is a machine translation I am French mi inspiration source my craft a400m Antonov 225 sukkoi su27 Edited April 7, 2018 by only drift add some pics Quote Link to comment Share on other sites More sharing options...
camlost2 Posted April 7, 2018 Share Posted April 7, 2018 (edited) 3 hours ago, only drift said: Hello the "tweakscale" does not bring the expected result, the increase of the speed allows to a small extent to overcome the problem, but the rotor loses its speed beyond a collective pitch of 7.5, rising beyond allows the takeoff even under 60 t of load but the rotor then loses speed and no longer offers lift. A version with 6/8 blades and collective pitch angle up to 20 or 25 would be appreciable This is a machine translation I am French seems like tweakscale is updated and my old config file doesn't work. But you can still try to write a config yourself. example: all you need to change is rpm = 324 // rotor RPM r = 7 //rotor diameter weight = 4500 //max take-off weight in kg power = 1600 //max shaft power in HP Number of blades doesn't matter! and change mass and rescleFactor of the part of course. Edit: not sure what you mean by "a collective pitch of 7.5" Edited April 7, 2018 by camlost2 Quote Link to comment Share on other sites More sharing options...
only drift Posted April 7, 2018 Share Posted April 7, 2018 and YES succeeded increase of the power 5000 hp and rotor speed 2000 rpm with rescale factor 2 for 56 t but bad maneuvrability Quote Link to comment Share on other sites More sharing options...
camlost2 Posted April 7, 2018 Share Posted April 7, 2018 42 minutes ago, only drift said: and YES succeeded increase of the power 5000 hp and rotor speed 2000 rpm with rescale factor 2 for 56 t but bad maneuvrability Look, AJE is aimed at reality so if you want to build a Mi-26 you better lookup the real world Mi-26 and tell AJE about it. There's no way a rotor runs at 2000RPM because the tip of blade will be several machs in speed. and 5000RPM is ridiculously low. Besides, the plugin is in dev with constant updates Quote Link to comment Share on other sites More sharing options...
Box of Stardust Posted April 8, 2018 Share Posted April 8, 2018 (edited) I put your Tiger engines to good use. And the landing gear. Tiger craft Respectfully request we get 1-seat versions of both Mk1 Non-Commercials eventually? Also maybe make the cockpit glass work with WindowShine down the line? Edited April 8, 2018 by Box of Stardust Quote Link to comment Share on other sites More sharing options...
CanOmer Posted April 8, 2018 Share Posted April 8, 2018 Add electric engine(s) please. I need them for Duna and Eve. Quote Link to comment Share on other sites More sharing options...
only drift Posted April 8, 2018 Share Posted April 8, 2018 (edited) after caluculation the max rpm is 160 rpm and the power is 24 000 hp Edited April 8, 2018 by only drift Quote Link to comment Share on other sites More sharing options...
camlost2 Posted April 9, 2018 Share Posted April 9, 2018 2 hours ago, only drift said: after caluculation the max rpm is 160 rpm and the power is 24 000 hp https://en.wikipedia.org/wiki/Mil_Mi-26 says 132 rpm Quote Link to comment Share on other sites More sharing options...
Dimas152 Posted April 9, 2018 Share Posted April 9, 2018 10 hours ago, CanOmer said: Add electric engine(s) please. I need them for Duna and Eve. interplanetary is not the goal of this mod, go ask somewhere else, i think firesptitter had one Quote Link to comment Share on other sites More sharing options...
CanOmer Posted April 9, 2018 Share Posted April 9, 2018 6 hours ago, [INDO]dimas_1502 said: interplanetary is not the goal of this mod, go ask somewhere else, i think firesptitter had one Electric planes are not for only interplanetary. Quote Link to comment Share on other sites More sharing options...
Dimas152 Posted April 9, 2018 Share Posted April 9, 2018 2 hours ago, CanOmer said: Electric planes are not for only interplanetary. also no operational plane has used electric propulsion irl Quote Link to comment Share on other sites More sharing options...
CanOmer Posted April 9, 2018 Share Posted April 9, 2018 (edited) 19 minutes ago, [INDO]dimas_1502 said: also no operational plane has used electric propulsion irl This is a game, not real life. And electric propeller engine is not science-fiction. Edited April 9, 2018 by CanOmer Quote Link to comment Share on other sites More sharing options...
Dimas152 Posted April 9, 2018 Share Posted April 9, 2018 2 minutes ago, CanOmer said: This is a game, not real life. And electric propeller engine is not science-fiction. uhhh this mod uses real life engine replicas so... Quote Link to comment Share on other sites More sharing options...
TreyR9 Posted April 9, 2018 Share Posted April 9, 2018 27 minutes ago, [INDO]dimas_1502 said: also no operational plane has used electric propulsion irl Actually, the Solar Impulse 2 has completed a circumnavigation of the globe on only electric power. Solar Impulse 2 Quote Link to comment Share on other sites More sharing options...
Dimas152 Posted April 9, 2018 Share Posted April 9, 2018 3 minutes ago, TreyR9 said: Actually, the Solar Impulse 2 has completed a circumnavigation of the globe on only electric power. Solar Impulse 2 lol i forget Quote Link to comment Share on other sites More sharing options...
CanOmer Posted April 9, 2018 Share Posted April 9, 2018 3 minutes ago, [INDO]dimas_1502 said: uhhh this mod uses real life engine replicas so... Where did you get this info? If it is restricted to real life engines, there must be few examples at least: https://en.wikipedi0.org/wiki/Lange_Antares https://en.wikipedi0.org/wiki/Diamond_HK36_Super_Dimona https://en.wikipedi0.org/wiki/Solar_Impulse https://en.wikipedi0.org/wiki/Sikorsky_Firefly https://en.wikipedi0.org/wiki/AgustaWestland_Project_Zero (In development) https://en.wikipedi0.org/wiki/Airbus_CityAirbus (In development) Quote Link to comment Share on other sites More sharing options...
Dimas152 Posted April 9, 2018 Share Posted April 9, 2018 AAAAAAAAAAAAAAAAAAA ok Quote Link to comment Share on other sites More sharing options...
Lord_Chappington Posted April 9, 2018 Share Posted April 9, 2018 Hey dunno if you had any plans for it but I've been scouring the forums for a cargo door nose cone to fit your 2.5m parts and turned a blank. I don't wanna be all pushy and stuff but it feels like something that could fit in well with this mod (something like this) Quote Link to comment Share on other sites More sharing options...
camlost2 Posted April 9, 2018 Share Posted April 9, 2018 2 hours ago, CanOmer said: Where did you get this info? If it is restricted to real life engines, there must be few examples at least: https://en.wikipedi0.org/wiki/Lange_Antares https://en.wikipedi0.org/wiki/Diamond_HK36_Super_Dimona https://en.wikipedi0.org/wiki/Solar_Impulse https://en.wikipedi0.org/wiki/Sikorsky_Firefly https://en.wikipedi0.org/wiki/AgustaWestland_Project_Zero (In development) https://en.wikipedi0.org/wiki/Airbus_CityAirbus (In development) If realism is what you want, then there's so much more to do than a propeller that runs on EC. First a typical solar plane is made of ultralight material, can we do that in KSP? The airfoil is chosen to maximize lift/drag ratio, can we do that in KSP? Even if we get one in the air, the thing is so darn slow so do we want to do that in KSP? Quote Link to comment Share on other sites More sharing options...
CanOmer Posted April 9, 2018 Share Posted April 9, 2018 1 hour ago, camlost2 said: If realism is what you want, then there's so much more to do than a propeller that runs on EC. First a typical solar plane is made of ultralight material, can we do that in KSP? The airfoil is chosen to maximize lift/drag ratio, can we do that in KSP? Even if we get one in the air, the thing is so darn slow so do we want to do that in KSP? I want electric engine. I added these links because of [INDO]dimas_1502 said that it is not realistic and there is no operational electric aircraft in real life. I'm not for realism here. So, electric engines should be more powerful than in real life to balance non-existence of ultralight parts in KSP. Quote Link to comment Share on other sites More sharing options...
UncleAge Posted April 9, 2018 Share Posted April 9, 2018 (edited) On 7.4.2018 at 2:24 AM, blackheart612 said: What do you mean in right orientation? Using nodes makes them upside down, I remember this is due to the transform requirements of FSEngineBladed. You can attach them radially no problem. What I mean is, in some situations, if you don't check before flight, you might end up with control rotors inverted yaw. Just being one example. I also had a suspicion that, if you turn main rotors 90° (keeping them in the "right" orientation), roll and pitch flip as well, but this might just have been me, not getting center of thrust, and center of mass aligned. Either way, if you don't get CoL and CoM right, Helicopters are prone to flipping. One trick I've been using with main rotors is, rotating them a little bit to the front. this way, you get a minor "forward" thrust from them xD. works niceley so far. Greetings UA PS: For various reasons, I added some personalized parts to my Game. So I get niceley looking Helis xD. Had to adjust their config a lot to keep them ballanced. I wouldn't mind, if you added them to your parts. They're just rescaled stock parts anyhow xD. Intake XS Spoiler PART { // module name = UAIntakeXS author = UncleAge, Porkjet module = Part category = Aero subcategory = 0 // title title = Mini Circular Intake manufacturer = #autoLOC_501624 //#autoLOC_501624 = C7 Aerospace Division description = A must-have for Heli engines, this intake duct will pull in outside air to run turbine engines on, as long as there is any outside air to begin with, of course. Optimized for Helis. tags = #autoLOC_500198 //#autoLOC_500198 = aero (air aircraft breathe fligh inlet jet oxygen plane subsonic suck // cost TechRequired = aviation entryCost = 3000 cost = 250 // model mesh = SmallIntake.mu // mesh = Squad\Parts\Aero\miniIntake\SmallIntake.mu need *.dds and *.mu in Config Folder rescaleFactor = 0.5 node_stack_bottom01 = 0.0, 0.0, 0.0, 0.0, -1.0, 0.0, 0 attachRules = 1,0,1,1,0 bulkheadProfiles = size0 // settings mass = 0.007 crashTolerance = 7 buoyancy = 0.1 dragModelType = default maximum_drag = 0.3 minimum_drag = 0.3 angularDrag = 1 thermalMassModifier = 4.0 // heatConductivity = 0.06 emissiveConstant = 0.55 maxTemp = 1200 // = 3400 fuelCrossFeed = True // config DRAG_CUBE { cube = Default, 0.1813352,0.6919296,0.4108824, 0.1813352,0.6919321,0.4108824, 0.3032565,0.4,0.3950377, 0.3032565,0.942507,0.1303004, 0.1813352,0.6928801,0.4108824, 0.1813352,0.6909673,0.4108824, 0,0.1324531,-2.368446E-08, 0.625,0.3274064,0.6250001 } MODULE { name = ModuleResourceIntake resourceName = IntakeAir checkForOxygen = true area = 0.0005 intakeSpeed = 15 intakeTransformName = Intake machCurve { key = 1 1 0 0 key = 1.5 0.9 -0.4312553 -0.4312553 key = 2.5 0.45 -0.5275364 -0.5275364 key = 3.5 0.1 0 0 } } RESOURCE { name = IntakeAir amount = 0.25 maxAmount = 0.25 } } FuelTankXS Spoiler PART { // module name = UAJetNacelleXS module = Part author = UncleAge, C. Jenkins, Porkjet // title category = Propulsion subcategory = 0 title = Helicopter Engine Nacelle manufacturer = #autoLOC_501624 //#autoLOC_501624 = C7 Aerospace Division description = A small container for Heli fuel. tags = #autoLOC_500552 //#autoLOC_500552 = fueltank heli ?lf only propellant tank // model MODEL { model = Squad/Parts/Structural/mk1Parts/Nacelle1 } rescaleFactor = 0.25 node_stack_top = 0.0, 0.9375, 0.0, 0.0, 1.0, 0.0, 0 node_stack_bottom = 0.0, -0.9375, 0.0, 0.0, -1.0, 0.0, 0 node_attach = 0.0, 0.0, -0.625, 0.0, 0.0, 1.0, 1 attachRules = 1,1,1,1,0 // cost TechRequired = aviation entryCost = 1500 cost = 170 // settings mass = 0.025 dragModelType = default thermalMassModifier = 1 emissiveConstant = 0.8 maximum_drag = 0.2 minimum_drag = 0.3 angularDrag = 1 crashTolerance = 10 maxTemp = 1200 // = 3400 fuelCrossFeed = True bulkheadProfiles = size1, srf // config RESOURCE { name = LiquidFuel amount = 20 maxAmount = 20 } } NoseConeXS Spoiler PART { // module name = UAMiniCone author = UncleAge, C. Jenkins, Porkjet module = Part category = Aero subcategory = 0 // title title = Mini Nose Cone manufacturer = #autoLOC_501624 //#autoLOC_501624 = C7 Aerospace Division description = #autoLOC_500161 //#autoLOC_500161 = An aerodynamic nose cap. tags = #autoLOC_500162 //#autoLOC_500162 = aero aircraft )cap drag fligh missile plane speed stab stream //model MODEL { model = Squad/Parts/Aero/cones/TinyCone } rescaleFactor = 0.5 node_stack_bottom01 = 0.0, -0.25, 0.0, 0.0, -1.0, 0.0, 0 node_attach = 0, 0, -0.156, 0.0, 0.0, 0.0 attachRules = 1,1,1,1,0 bulkheadProfiles = size0 // cost TechRequired = aviation entryCost = 1000 cost = 100 // settings CenterOfDisplacement = 0.0, -0.1, 0.0 mass = 0.005 dragModelType = default maximum_drag = 0.1 minimum_drag = 0.1 angularDrag = .25 crashTolerance = 10 maxTemp = 2400 fuelCrossFeed = True thermalMassModifier = 6.0 emissiveConstant = 0.95 // config MODULE { name = ModuleAnimateHeat ThermalAnim = Cone_Heat } } Basically an EngineExhauste Spoiler PART { // module name = UARadialLong module = Part author = UncleAge, Porkjet category = Structural // title title = Radial Exhaust manufacturer = #autoLOC_501624 //#autoLOC_501624 = C7 Aerospace Division description = This module may look like one, but is no intake. tags = = aero (air aircraft cone fligh heli // model mesh = model.mu rescaleFactor = 0.6 node_attach = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0 // cost TechRequired = aviation entryCost = 1800 cost = 100 // settings buoyancy = 0.1 subcategory = 0 attachRules = 0,1,0,1,1 mass = 0.01 thermalMassModifier = 12.0 // heatConductivity = 0.06 // half default emissiveConstant = 0.7 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 1 crashTolerance = 7 breakingForce = 200 breakingTorque = 200 maxTemp = 2400 bulkheadProfiles = srf } Edited April 9, 2018 by UncleAge Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted April 10, 2018 Author Share Posted April 10, 2018 @Box of Stardust Very nice looking jet! Suggestions will always be welcome, but development is in hiatus until the end of the month, with reason stated from my previous post already (it's not a vacation sadly). @Lord_Chappington I don't think that's bad, I'll check it out once development's back and see. @CanOmer It is indeed mostly taken from their real life counterparts. I don't have enough basis to actually make a close resemblance to any real life engines, mostly in terms of performance, sometimes in blueprints to model them. Except the Solar Impulse Engine which is already in KAX. @UncleAge First time I've heard an issue like that, are you sure it's not a different control point which is the problem? Quote Link to comment Share on other sites More sharing options...
memeconnoiseur Posted April 10, 2018 Share Posted April 10, 2018 does anyone know if there is a 1.4.x version of the B9 procedural wings fork? It's dedicated thread looks dead so I'm asking here instead. Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted April 10, 2018 Author Share Posted April 10, 2018 3 minutes ago, memeconnoiseur said: does anyone know if there is a 1.4.x version of the B9 procedural wings fork? It's dedicated thread looks dead so I'm asking here instead. I don't use B9 PWings, does this look like a B9 PWings thread to you? I'm just kidding (except I don't use B9 PWings) https://github.com/jrodrigv/B9-PWings-Fork/releases Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.