StevieC Posted August 10, 2018 Share Posted August 10, 2018 @Drew KermanNice! That reminds me, I should share my take on the 4-engined cargo-plane, but be aware: mine is somewhat unorthodox Quote Link to comment Share on other sites More sharing options...
espartanlast1 Posted August 11, 2018 Share Posted August 11, 2018 first of all I want to apologize for my English since I'm from Spain Could you make a fuselage like size 2 but wide with 32 seats instead of 16 and with the same length, to make wide-body aircraft? Quote Link to comment Share on other sites More sharing options...
Bottle Rocketeer 500 Posted August 11, 2018 Share Posted August 11, 2018 @espartanlast1 Check out the NeistAir thread. There, there are some 3.75m plane parts in the current version on github. Quote Link to comment Share on other sites More sharing options...
espartanlast1 Posted August 12, 2018 Share Posted August 12, 2018 @Bottle Rocketeer 500 Thank you very much, it's just what I was looking for Quote Link to comment Share on other sites More sharing options...
JPmAn Posted August 14, 2018 Share Posted August 14, 2018 Hey everyone! I just made a showcase thread for the aircraft I have made with this mod. Quote Link to comment Share on other sites More sharing options...
Sebastiaz Posted August 15, 2018 Share Posted August 15, 2018 The pulse jet engine doesn't seem to be making it's pulse noise for me, pretty certain it used to? Any ideas what it could be? My version is 1.3.1, I think it may have something to do with it. Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted August 15, 2018 Share Posted August 15, 2018 On 8/10/2018 at 6:46 AM, Drew Kerman said: I just realized I never shared this here. Thanks AP+! Back in earlier KSP versions, this was the closest I could get to a C-130. Oh how far we've come! The ground clearance on those props make me extremely nervous. Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted August 15, 2018 Share Posted August 15, 2018 17 minutes ago, Beetlecat said: The ground clearance on those props make me extremely nervous. That's maximum load at takeoff, so not as big a deal Quote Link to comment Share on other sites More sharing options...
Guest Posted August 16, 2018 Share Posted August 16, 2018 Is there a possibility we will move back to the WWI era? Maybe some lighter parts, more airframes, fancy wings that are WWI styled, etc. Quote Link to comment Share on other sites More sharing options...
StevieC Posted August 16, 2018 Share Posted August 16, 2018 (edited) @blackheart612for some reason when I attach it to a wing, the leading-edge flap doesn't properly line up symmetrically. Edited August 16, 2018 by StevieC Quote Link to comment Share on other sites More sharing options...
kcs123 Posted August 17, 2018 Share Posted August 17, 2018 12 hours ago, StevieC said: for some reason when I attach it to a wing, the leading-edge flap doesn't properly line up symmetrically. Have you tried to attach control surfaces only on one wing without symmetry ? After finishing positioning control surface, reattach whole wing in symmetry turned on. Not exactly bug solver, but similar thing helped me in other craft designs in the past. Quote Link to comment Share on other sites More sharing options...
StevieC Posted August 17, 2018 Share Posted August 17, 2018 (edited) @kcs123@blackheart612 Wing built whole without symmetry: Same wing duplicated via mirror symmetry: How does one go about correcting this problem? I will note: the leading edge Krueger flaps mirror just fine. It's only the straight leading-edge slats that misbehave with regard to symmetry Edited August 17, 2018 by StevieC Quote Link to comment Share on other sites More sharing options...
Kerbal Aircraft Corp. Posted August 17, 2018 Share Posted August 17, 2018 (edited) A really good addition would be a new sized engine rated between 200-250kN and with the 1.875m or 1.5m form factor, this would be a really nice part in the mod for the use in twinjets using the 2.5m (size 2) airliner parts. Maybe based off a general electric CF 6 / Rolls Royce RB211 or anything else in between a CFM 56 and GE 90... Edited January 13, 2019 by Kerbal Aircraft Corp. Additional Content Quote Link to comment Share on other sites More sharing options...
Jhorriga Posted August 19, 2018 Share Posted August 19, 2018 where do I put the patches Quote Link to comment Share on other sites More sharing options...
Guest Posted August 20, 2018 Share Posted August 20, 2018 Alright, so I decided to check out the MiG tailfins for the first time and I saw an issue that bugs me so much and is so noticeable I don't know how it hasn't been addressed. Spoiler Not that I'm blaming you guys for not noticing it or anything So for some reason when I yaw, the elevons built inside the wing actually stretch out, and when you put full authority, it becomes VERY noticeable. https://imgur.com/a/OcW2zbr Sorry if this has been noticed before, it's been a long time since this part was released so it would be hard to check back for it. Quote Link to comment Share on other sites More sharing options...
YoloT47 Posted August 20, 2018 Share Posted August 20, 2018 Maybe some more turboprop engines to complement the new Bombardier-style 1.875m fuselage and cockpit e.g. a 1.25m Dash-8 Q-400 PW150A as shown above Quote Link to comment Share on other sites More sharing options...
AirShark Posted August 20, 2018 Share Posted August 20, 2018 2 hours ago, YoloT47 said: Maybe some more turboprop engines to complement the new Bombardier-style 1.875m fuselage and cockpit e.g. a 1.25m Dash-8 Q-400 PW150A as shown above Firespitter, OPT and Neist Airliner Parts have the parts you are looking for. Quote Link to comment Share on other sites More sharing options...
simsooler357 Posted August 21, 2018 Share Posted August 21, 2018 (edited) Very good mod, I am pleased with him! Edited August 21, 2018 by simsooler357 Quote Link to comment Share on other sites More sharing options...
SartaWLikos Posted August 23, 2018 Share Posted August 23, 2018 hey i was wanting to know if i need any other mods to git this to work i cant seem to find anything about it Quote Link to comment Share on other sites More sharing options...
neistridlar Posted August 23, 2018 Share Posted August 23, 2018 7 hours ago, SartaWLikos said: hey i was wanting to know if i need any other mods to git this to work i cant seem to find anything about it It uses firespitter and module manager. They are bundled with the mod though, so you don't need to install anything extra. Quote Link to comment Share on other sites More sharing options...
Nyito Posted August 29, 2018 Share Posted August 29, 2018 I seem to be having a problem, perhaps a bug, with the size 2 cargo bays. The deployment slider only seems to be able to control the maximum closed size of the bay, not the maximum amount it opens. Example. The first picture is of the bay 'closed', and the second is of it opened. I also tried editing it from both a fully closed and fully open state, but the second the slider moves, it reverts back to a 'closed' state and saves the new slider position as it's closed position. I'm not sure if I'm doing something wrong or if this is not how it's supposed to function. Quote Link to comment Share on other sites More sharing options...
adsii1970 Posted August 31, 2018 Share Posted August 31, 2018 I am having a problem using the landing gear for the C-130 stand-in. Is there a tutorial anywhere? Quote Link to comment Share on other sites More sharing options...
aluc24 Posted September 6, 2018 Share Posted September 6, 2018 (edited) Hey, @blackheart612, there seem to be a few bugs regarding helicopter rotors in Aircraft Plus. I tried using K700 Hawk, and I'm not sure if this is applicable to other engines as well. 1. If I land, turn the engine off, but don't wait for RPM to slow down, but save the game there, the next time I re-load the game, my helicopter is a dozen meters in the air, and comes crashing down. 2. If I do wait for it to stop completely, save, and reload, I find it running again for some reason (at least the helo doesn't crash). 3. The fuel consumption seems to jump wildly depending something I can't pinpoint. Definitely not altitude. I don't have any other mods that should be influencing this behavior. EDIT: 4. Additionally, after loading a save mid-fllight, the helicopter engine doesn't immediately give the thrust it had at the time of save, but instead, spools up from some very low value, making the helicopter fall quite a bit before the engine is at full power. At low altitudes, this can easily cause a crash. Edited September 6, 2018 by aluc24 Quote Link to comment Share on other sites More sharing options...
Guest Posted September 6, 2018 Share Posted September 6, 2018 On 8/31/2018 at 10:32 AM, adsii1970 said: I am having a problem using the landing gear for the C-130 Okay, but what exactly is the problem? Quote Link to comment Share on other sites More sharing options...
adsii1970 Posted September 7, 2018 Share Posted September 7, 2018 2 hours ago, Murican_Jeb said: Okay, but what exactly is the problem? I can't get them to extend in the SPH. I've figured out how to rotate and line them up where they are oriented the right way. Quote Link to comment Share on other sites More sharing options...
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