blackheart612 Posted March 15, 2017 Author Share Posted March 15, 2017 @fourfa I might make an exception for WWI engines and make them full thrust while static. Though that will come a loooong time from now Quote Link to comment Share on other sites More sharing options...
FlyHighAviator Posted March 15, 2017 Share Posted March 15, 2017 14 hours ago, kiwinanday said: Can we please knock this off and get back to showing off pretty planes, offering support, and other general non-hostile faffery? Life's too short to be fighting over KSP. See? Airplane. Not a replica. Just does fly-y stuff. Well. Thanks for the twin boom idea! Love the plane! Quote Link to comment Share on other sites More sharing options...
SpaceBadger007 Posted March 15, 2017 Share Posted March 15, 2017 17 hours ago, kiwinanday said: Can we please knock this off and get back to showing off pretty planes, offering support, and other general non-hostile faffery? Life's too short to be fighting over KSP. See? Airplane. Not a replica. Just does fly-y stuff. Well. Hey i see you have elevon things on the front of the wings as well, does this improve anything like turning radius? Quote Link to comment Share on other sites More sharing options...
Krux Posted March 15, 2017 Share Posted March 15, 2017 Hi, I made some planes, take a look if you want! Passenger Jet -> http://imgur.com/a/kLRkP Passenger Plane -> http://imgur.com/a/xSeA9 Ugly Cargo Plane -> http://imgur.com/a/ZNj44 Attack Heli -> http://imgur.com/a/trW8s F-16 Replica -> http://imgur.com/a/dAIFG F-18 Replica -> http://imgur.com/a/OOexE Quote Link to comment Share on other sites More sharing options...
kiwinanday Posted March 15, 2017 Share Posted March 15, 2017 @SpaceBadger007they don't move for control, I had them set as slats in FAR, and the extra chord they offer greatly increased the available lift. When the NK-12 dropped, that evolved into this: @FlyHighAviator I love twin-booms, the P-61 is one of my favorite planes ever. Quote Link to comment Share on other sites More sharing options...
Citizen247 Posted March 15, 2017 Share Posted March 15, 2017 1 hour ago, kiwinanday said: @SpaceBadger007they don't move for control, I had them set as slats in FAR, and the extra chord they offer greatly increased the available lift. When the NK-12 dropped, that evolved into this: How do you parent the rear wing? Quote Link to comment Share on other sites More sharing options...
kiwinanday Posted March 16, 2017 Share Posted March 16, 2017 (edited) @Citizen247 one horizontal stabilizer on each tailplane, and an assymetrical center piece. Then I strut each horizontal stabilizer to the opposite side of the center plane. Gimme a moment, I'll take some screenies. Edited March 16, 2017 by kiwinanday Quote Link to comment Share on other sites More sharing options...
fourfa Posted March 16, 2017 Share Posted March 16, 2017 22 hours ago, Citizen247 said: You'd need to change the velCurve in the engines module. A MM patch a long the lines of: OK, I played with this for a while and never got it to work. In the end, I decided to promote the Seperatron to a starting tech because it just works out SO KERBAL! You light a SRB to get moving, engine catches up in midair, bounce off the runway once or twice, and limp into flight. And if you want to land and take off again you need more than one. Besides, does it make sense to get the Flea as a stock start tech, but the tiny kiddie version is a late game tech? In playtesting, it's a really short interval before getting the fixed wheels so this works as a solution. Thanks for the help Quote Link to comment Share on other sites More sharing options...
kiwinanday Posted March 16, 2017 Share Posted March 16, 2017 @Citizen247 (Sorry for the delay, got caught up playing World of Warships.) It's like a Hughes XF-11, except, y'know, good. Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted March 16, 2017 Author Share Posted March 16, 2017 @Krux Those are good builds. Especially the transport planes. I like the document-y style of presenting it. Are those posted in the forum somewhere or just in this thread? Because it looks amazing (and everybody must see it)! Quote Link to comment Share on other sites More sharing options...
SpaceBadger007 Posted March 16, 2017 Share Posted March 16, 2017 @blackheart612 i have used a mk2 sized raidial fuel tank thing shaped like a block and i love it for wings gears etc, but there is no mk3 size is it possible for that to happen, if not could some one show me how to add a tweak scale thing to it so i can switch between mk2-mk3 etc Quote Link to comment Share on other sites More sharing options...
stk2008 Posted March 16, 2017 Share Posted March 16, 2017 (edited) kiwinanday to do what u want without struts i think there is a mod that might help with your issue. im on phone right now so a little hard to link ya to it but its called coupler i think. Check it out might help remove that strut Found it Edited March 16, 2017 by stk2008 Quote Link to comment Share on other sites More sharing options...
the_machemer Posted March 16, 2017 Share Posted March 16, 2017 All I do in KSP is fly my fleet of various airliners between KerbinSide bases and I have been waiting years for this mod. Thanks for the amazing work Quote Link to comment Share on other sites More sharing options...
Citizen247 Posted March 16, 2017 Share Posted March 16, 2017 10 hours ago, fourfa said: OK, I played with this for a while and never got it to work. In the end, I decided to promote the Seperatron to a starting tech because it just works out SO KERBAL! You light a SRB to get moving, engine catches up in midair, bounce off the runway once or twice, and limp into flight. And if you want to land and take off again you need more than one. Besides, does it make sense to get the Flea as a stock start tech, but the tiny kiddie version is a late game tech? In playtesting, it's a really short interval before getting the fixed wheels so this works as a solution. Thanks for the help 3 Fair enough. I've found that key patches can be a bit hit and miss sometimes myself. Generally, I just copy the entire key set, change the value I want, and delete the original, because that seems more reliable. Quote Link to comment Share on other sites More sharing options...
Krux Posted March 16, 2017 Share Posted March 16, 2017 11 hours ago, blackheart612 said: @Krux Those are good builds. Especially the transport planes. I like the document-y style of presenting it. Are those posted in the forum somewhere or just in this thread? Because it looks amazing (and everybody must see it)! Nope, just on my imgur account, I thought they were not so interesting Anyway, I have more creations, but I'm usually busy as h*ck, so don't have much time to make the photos, choose the good ones, and upload them. But yeah, I'll post new albums here when they're done! Also, I don't think I need to say this again, but this mod is just the absolute most bestest airplane mod out there! Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted March 17, 2017 Share Posted March 17, 2017 12 hours ago, Citizen247 said: Fair enough. I've found that key patches can be a bit hit and miss sometimes myself. Generally, I just copy the entire key set, change the value I want, and delete the original, because that seems more reliable. if what you're saying is that you have trouble telling in the game whether your patch went into effect properly, check the ModuleManager.ConfigCache file in the GameData folder to see if the changes were actually applied Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted March 17, 2017 Author Share Posted March 17, 2017 @SpaceBadger007 You mean Size 2 (2.5m)? I was confused for a bit. Mk3 is yet to come so not yet. Thanks for the awesome feedback. It makes good inspration, so I went back to my modding cave from my short hiatus. Might go small first before Mk3. I made the engine of the F-5A/E Freedom Fighter/Tiger II. It has two small afterburning engines which is cool. Currently, this is a very early prototype. The effects used are stock's but you get the gist. It's a fixed gimbal afterburning engine, much like how most of non-commercials are. Quote Link to comment Share on other sites More sharing options...
SpaceBadger007 Posted March 17, 2017 Share Posted March 17, 2017 15 minutes ago, blackheart612 said: @SpaceBadger007 You mean Size 2 (2.5m)? I was confused for a bit. Mk3 is yet to come so not yet. Thanks for the awesome feedback. It makes good inspration, so I went back to my modding cave from my short hiatus. Might go small first before Mk3. I made the engine of the F-5A/E Freedom Fighter/Tiger II. It has two small afterburning engines which is cool. Currently, this is a very early prototype. The effects used are stock's but you get the gist. It's a fixed gimbal afterburning engine, much like how most of non-commercials are. Yes sorry size 2, that must have been confusing sorry for that. That engine looks AWESOME! Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted March 17, 2017 Author Share Posted March 17, 2017 It's so great to work with high performance engines. I did finish it today. Also made custom sounds. Rest of the config will still be for cleaning but visually? It's done. I saw pictures of F-5s with Orange/Pinkish Blue afterburners so I made one like that. The blue color is not very dominant but it can be seen in certain angles. I wanted the after burners to not look like an SRB so it looks faint (as what I see in pics). I'm also deaf now (not really) because of trying to make a decent afterburning sounds which is 3/4 white noise, almost drove me crazy but I made it in the end. I'll post a vid once I get footage Hot emissive action: Quote Link to comment Share on other sites More sharing options...
mechanicH Posted March 17, 2017 Share Posted March 17, 2017 5 minutes ago, blackheart612 said: I'm also deaf now I'm right there with you @blackheart612. After being around jet engines for past 20 years, especially JT-8Ds with out the hush kits, I'm deaf as a post. Btw the engines look beautiful. Great job. Quote Link to comment Share on other sites More sharing options...
qromodynmc Posted March 17, 2017 Share Posted March 17, 2017 (edited) looks cool!! edit - this is bit shameless but, any thoughts about this nosecone? Edited March 17, 2017 by qromodynmc Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted March 18, 2017 Author Share Posted March 18, 2017 @mechanicH I can only imagine. At least mine's a quite significantly less loud since it's just on headphones! @qromodynmc I don't know. Whipped up a test part quickly, what do you think? This might be as low poly as I can go. I'm encountering a problem where the part is too bright in SPH, I don't know why. Works fine in action though. Quote Link to comment Share on other sites More sharing options...
qromodynmc Posted March 18, 2017 Share Posted March 18, 2017 2 hours ago, blackheart612 said: @mechanicH I can only imagine. At least mine's a quite significantly less loud since it's just on headphones! @qromodynmc I don't know. Whipped up a test part quickly, what do you think? This might be as low poly as I can go. I'm encountering a problem where the part is too bright in SPH, I don't know why. Works fine in action though. Well, there is hope! with bit more edit it can look awesome. one thing about these kind of nosecones, they are circular on top, triangular on down. Would you mind sharing part file and configs so i can test and see what to fix? Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted March 18, 2017 Author Share Posted March 18, 2017 @qromodynmc I'll give you a better one. I'll remake it first. All I did was estimate it from the picture. I'll base it on the F-22/35 on my next try rather than the drawing alone. For now, I've made a video to showcase the new engine's sound which is very experimental. Which is why I'd like to have some inputs. Currently, I may have to purify/change one audio because of a small annoying sound when looping. Most of the sounds are fine though. Quote Link to comment Share on other sites More sharing options...
qromodynmc Posted March 18, 2017 Share Posted March 18, 2017 16 minutes ago, blackheart612 said: @qromodynmc I'll give you a better one. I'll remake it first. All I did was estimate it from the picture. I'll base it on the F-22/35 on my next try rather than the drawing alone. For now, I've made a video to showcase the new engine's sound which is very experimental. Which is why I'd like to have some inputs. Currently, I may have to purify/change one audio because of a small annoying sound when looping. Most of the sounds are fine though. That'd be even better because I drew that nosecone just as an example, it'd be better if you check real versions and make it similar to them. btw afterburner sounds awesome! (my only fear is having same buggy sounds from firespitter ) Quote Link to comment Share on other sites More sharing options...
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