kerbmario Posted July 16, 2022 Share Posted July 16, 2022 1 minute ago, DA299 said: Thanks. Any fixes you've found? as far as of now, Nope if i find a way i will tell you then Quote Link to comment Share on other sites More sharing options...
Irfan Saf Posted July 26, 2022 Share Posted July 26, 2022 (edited) Hi guys, I have the different issue with @N3N, installed from CKAN too Edited July 26, 2022 by Irfan Saf Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted July 26, 2022 Share Posted July 26, 2022 (edited) 12 hours ago, Irfan Saf said: Hi guys, I have the different issue with @N3N, installed from CKAN too Thats most likely not a problem with B9 itself... Its just warning you, by design. Looks like you have a missing dependency somewhere, that defines those recources, or module names. First one i would check, is if you might be missing Community Resource Pack... unless you can identify specifically what mod uses those exact resources. The 'RR' prefix on some of them, leads me to believe they are Rational Resources related, and RR *does* indeed require Comm. Res. Pack as a dependency. Edited July 26, 2022 by Stone Blue Quote Link to comment Share on other sites More sharing options...
Irfan Saf Posted July 27, 2022 Share Posted July 27, 2022 15 hours ago, Stone Blue said: Thats most likely not a problem with B9 itself... Its just warning you, by design. Looks like you have a missing dependency somewhere, that defines those recources, or module names. First one i would check, is if you might be missing Community Resource Pack... unless you can identify specifically what mod uses those exact resources. The 'RR' prefix on some of them, leads me to believe they are Rational Resources related, and RR *does* indeed require Comm. Res. Pack as a dependency. I Installed CSR Already, sir. yes i believe RR is related to Rational Resources. but i dont know how to identify this problem. Quote Link to comment Share on other sites More sharing options...
XBOX-KERBAL1 Posted July 27, 2022 Share Posted July 27, 2022 (edited) Hello, I keep encountering this issue and I have no idea how on earth to fix it. I have my log and entire KSP folder structure here: https://1drv.ms/u/s!AlqfjkpGLMMhhZYxxueY1mQW7d2imQ?e=McRp8S I really need help with this, I have spent far too long trying to dissect it myself. Also, I am using CKAN. In the OneDrive folder there is also an image of the errors I am seeing. I really need some help with these so thanks in advance. Edited July 28, 2022 by XBOX-KERBAL1 Spelling and grammar mistakes Quote Link to comment Share on other sites More sharing options...
Rodger Posted July 27, 2022 Share Posted July 27, 2022 9 minutes ago, XBOX-KERBAL1 said: Hello, I keep encountering this issue and I have no idea how on earth to fix it. I have my log and entire KSP folder structure here: https://1drv.ms/u/s!AlqfjkpGLMMhhZYxxueY1mQW7d2imQ?e=McRp8S I really need help with this, I have spend far too long tring to disect it myself. Also I am using CKAN. In the Onedrive doler there is also an image of the errors I am seeing. I really need some help with this so thanks in advance. I think you need this https://spacedock.info/mod/31/Community Resource Pack Quote Link to comment Share on other sites More sharing options...
waffeldk Posted August 13, 2022 Share Posted August 13, 2022 is it possible for 4k resolution to change text"font size" from default cause it not really possible to see clearly? Quote Link to comment Share on other sites More sharing options...
kerbmario Posted August 20, 2022 Share Posted August 20, 2022 is ModuleControlSurface compatible? I have a main airliner wing. I want to have a variant with and without elevons. If it is compatible, please give me the config part of it. Names can be whatever you want, it should just work, as i never got it to work. (Or extend MODULE documentation in wiki) Thanks in advance, your KerbMario Quote Link to comment Share on other sites More sharing options...
Jimbodiah Posted August 29, 2022 Share Posted August 29, 2022 (edited) Trying to add some NearFuture fuels to the partswitch in CryoEngines. 1.) I've made new tank type definitions 2.) Added them as subtypes to the cryotanks patch that already does all their own fuels Game starts up fine, no fatal error message, but also no extra fuel types in the tanks. Am I missing a step somewhere, like the tank type colors etc? nvm, stock tanks all take the patch, just bdb tanks arenot taking the config somewhere... I know where to look now. Spoiler // added at the end of CryoTanksFuelTankTypes.cfg // Tank type config B9_TANK_TYPE { name = Li tankMass = 0.000278904 tankCost = 0 RESOURCE { name = Lithium unitsPerVolume = 2 // not sure yet, need to balance } } //added to existing configs in CryoTanksFuelTankSwitcher.cfg SUBTYPE { name = Lithium title = Lithium tankType = Li addedMass = #$../../massOffset$ addedCost = #$../../costOffset$ } Edited August 29, 2022 by Jimbodiah Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted September 22, 2022 Share Posted September 22, 2022 After installing the mod Buffalo2 I get the following errors; and the game cannot be played. I have checked the logs and it seems related to the following parts; [ERR 22:04:54.476] [ERROR] [Part wbiLogisticsModule] [ModuleB9PartSwitch 'fuelSwitch'] must have at least one subtype without tech restrictions, removing tech restriction on first subtype [ERR 22:04:54.502] [ERROR] [Part wbiLogisticsModule(Clone)] [ModuleB9PartSwitch 'fuelSwitch'] must have at least one subtype without tech restrictions, removing tech restriction on first subtype [ERR 22:04:54.730] [ERROR] [Part wbiShortLogisticsModule] [ModuleB9PartSwitch 'fuelSwitch'] must have at least one subtype without tech restrictions, removing tech restriction on first subtype [ERR 22:04:54.746] [ERROR] [Part wbiShortLogisticsModule(Clone)] [ModuleB9PartSwitch 'fuelSwitch'] must have at least one subtype without tech restrictions, removing tech restriction on first subtype [ERR 22:04:54.759] [ERROR] [Part wbiStorageWedge] [ModuleB9PartSwitch 'fuelSwitch'] must have at least one subtype without tech restrictions, removing tech restriction on first subtype [ERR 22:04:54.770] [ERROR] [Part wbiStorageWedge(Clone)] [ModuleB9PartSwitch 'fuelSwitch'] must have at least one subtype without tech restrictions, removing tech restriction on first subtype These cause B9PartSwitch.ModuleB9PartSwitch to throw exceptions and stop. I have included the player.log, the ksp.log, and the .cfg files of the parts that are causing the errors and exceptions in the following zip file: https://drive.google.com/file/d/1hbpcvm8ja3Qi9AalWT0V9I79W4js_pNZ/view?usp=sharing Any assistance in resolving this issue would be appreciated. Quote Link to comment Share on other sites More sharing options...
Rodger Posted September 22, 2022 Share Posted September 22, 2022 Looks like that was due to not having a default subtype in the modules, before the subtypes got patched in separately. Should be resolved, see Buffalo2 thread. Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted September 22, 2022 Share Posted September 22, 2022 1 hour ago, Rodger said: Should be resolved, see Buffalo2 thread. Mischief managed. The problem is resolved. Thank you for your help. Quote Link to comment Share on other sites More sharing options...
Motokid600 Posted October 28, 2022 Share Posted October 28, 2022 (edited) So in my pursuits to find why im missing parts in the Vapor Vent mod Linux was able to help me identify an issue with B9PartSwitch. Im not sure where to start in terms of trouble shooting. Here are my logs. KSP.log Player.log Mod List Some relevant lines pointed out by Linux. PartLoader: Compiling Part 'VaporVent/parts/Vent1/part/vent' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PartLoader: Encountered exception during compilation. System.NullReferenceException: Object reference not set to an instance of an object at B9PartSwitch.ColorPropertyModifierInfo+<CreateModifiers>d__4.MoveNext () [0x00050] in <a3c2951fc74e4639820ef37d2d29f386>:0 at B9PartSwitch.MaterialModifierInfo+<CreateModifiers>d__8.MoveNext () [0x001dd] in <a3c2951fc74e4639820ef37d2d29f386>:0 at B9PartSwitch.PartSubtype.Setup (B9PartSwitch.ModuleB9PartSwitch parent, System.Boolean displayWarnings) [0x00383] in <a3c2951fc74e4639820ef37d2d29f386>:0 at B9PartSwitch.ModuleB9PartSwitch.InitializeSubtypes (System.Boolean displayWarnings) [0x0005b] in <a3c2951fc74e4639820ef37d2d29f386>:0 at B9PartSwitch.ModuleB9PartSwitch.OnIconCreate () [0x00006] in <a3c2951fc74e4639820ef37d2d29f386>:0 at PartLoader.CreatePartIcon (UnityEngine.GameObject newPart, System.Single& iconScale) [0x0005c] in <39c0323fb6b449a4aaf3465c00ed3c8d>:0 at PartLoader.ParsePart (UrlDir+UrlConfig urlConfig, ConfigNode node) [0x00ff2] in <39c0323fb6b449a4aaf3465c00ed3c8d>:0 at PartLoader+<CompileParts>d__56.MoveNext () [0x00685] in <39c0323fb6b449a4aaf3465c00ed3c8d>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PartCompiler: Cannot compile part (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) My suspicions are with mods that add menu functionality on parts. So the IVA switcher ( Reviva ) and Simple Repaint. Edit: It was Simple Repaint. Functionality was restored with its deletion. Edited October 28, 2022 by Motokid600 Quote Link to comment Share on other sites More sharing options...
kerbmario Posted October 29, 2022 Share Posted October 29, 2022 On 8/20/2022 at 7:33 AM, kerbmario said: is ModuleControlSurface compatible? I have a main airliner wing. I want to have a variant with and without elevons. If it is compatible, please give me the config part of it. Names can be whatever you want, it should just work, as i never got it to work. (Or extend MODULE documentation in wiki) Thanks in advance, your KerbMario Also can someone give an example with Module configs? Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted October 31, 2022 Share Posted October 31, 2022 On 8/20/2022 at 1:33 AM, kerbmario said: is ModuleControlSurface compatible? I have a main airliner wing. I want to have a variant with and without elevons. If it is compatible, please give me the config part of it. Names can be whatever you want, it should just work, as i never got it to work. (Or extend MODULE documentation in wiki) Thanks in advance, your KerbMario Sometime ago I asked Blowfish about ModuleLiftSurface (just to have static wing sizes in one part) and they gave me a pretty solid no for that so I expect nothing will be provided for any use cases with ModuleControlSurface. On 10/29/2022 at 12:43 PM, kerbmario said: Also can someone give an example with Module configs? Feel free to dig through my mods: Rational Resources and OPT Reconfig. In there you'll see B9PS configs for: Fuel switching on engines, RCS thrusters and fuel cells; Thrust & Isp switching on engines, with tooltips that show accurate and different values per subtype; Upgradeable heatshield properties; Hopefully these are useful to your plans. Quote Link to comment Share on other sites More sharing options...
lucius57 Posted November 10, 2022 Share Posted November 10, 2022 Please help! I keep getting b9partswitch serious warning and I don't know why? I'm aware it's not necessarily a problem but if it could be fixed that would be greatly appreciated! Here is my ksp log as well as a picture of the problem. https://www.dropbox.com/scl/fo/zda3och22fhxcf09j1syc/h?dl=0&rlkey=5vll2dnaeud6kxzf3gbzrp0lj Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted November 10, 2022 Share Posted November 10, 2022 4 hours ago, lucius57 said: Please help! I keep getting b9partswitch serious warning and I don't know why? I'm aware it's not necessarily a problem but if it could be fixed that would be greatly appreciated! Here is my ksp log as well as a picture of the problem. https://www.dropbox.com/scl/fo/zda3och22fhxcf09j1syc/h?dl=0&rlkey=5vll2dnaeud6kxzf3gbzrp0lj Share your GameData/ModuleManager.ConfigCache. The cockpits are supposed to have a module in them that's influenced by B9 but another mod is renaming or deleting that module. If this file does not exist then share a copy of your Logs/ModuleManager/ directory. (Some mod would then have bad patches that cause the cache to not be saved.) Quote Link to comment Share on other sites More sharing options...
lucius57 Posted November 10, 2022 Share Posted November 10, 2022 Here is my ModuleManager.ConfigCache. https://www.dropbox.com/s/d4u44y3ko688f3w/ModuleManager.ConfigCache?dl=0 Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted November 11, 2022 Share Posted November 11, 2022 1 hour ago, lucius57 said: Here is my ModuleManager.ConfigCache. https://www.dropbox.com/s/d4u44y3ko688f3w/ModuleManager.ConfigCache?dl=0 Sorry. I'm not seeing the discontinuity I was expecting (in the cache, anyway) and I don't know what else to look for in this case. The module in question is "HitpointTracker" which is associated with the weapons mods. It's there in the part so B9PS shouldn't be complaining. Quote Link to comment Share on other sites More sharing options...
lucius57 Posted November 11, 2022 Share Posted November 11, 2022 Ok thanks anyways! Quote Link to comment Share on other sites More sharing options...
MARL_Mk1 Posted November 20, 2022 Share Posted November 20, 2022 (edited) Hello! I'm doing a fresh install and upon installing a few mods on CKAN, B9PartSwitch is showing this warning on the start screen. What could the cause be, or could it affect my saves on the long run? KSP.log >> https://www.mediafire.com/file/lt0lcl10tck213t/KSP.log/file Edited November 20, 2022 by MARL_Mk1 Quote Link to comment Share on other sites More sharing options...
soldanithiago Posted December 7, 2022 Share Posted December 7, 2022 On 11/20/2022 at 6:00 PM, MARL_Mk1 said: Hello! I'm doing a fresh install and upon installing a few mods on CKAN, B9PartSwitch is showing this warning on the start screen. What could the cause be, or could it affect my saves on the long run? KSP.log >> https://www.mediafire.com/file/lt0lcl10tck213t/KSP.log/file I am having the same issue. Quote Link to comment Share on other sites More sharing options...
MARL_Mk1 Posted December 8, 2022 Share Posted December 8, 2022 7 hours ago, soldanithiago said: I am having the same issue. Turns out it happens when (I think) Restock is installed. Thought the game works just fine so I'm just ignoring it. Quote Link to comment Share on other sites More sharing options...
ra4nd0m Posted December 10, 2022 Share Posted December 10, 2022 Hello I've been working on some configs for Textures Unlimited and came across a problem. Is it possible to use subtypes to switch texture sets from TU? Quote Link to comment Share on other sites More sharing options...
DaveyJ576 Posted December 15, 2022 Share Posted December 15, 2022 I need some help modifying a B9 Subtype entry. I am trying to add MonoPropellant and ElectricCharge to a subtype part that currently doesn't have it. The subtypes are "Basic" and "Enhanced". Enhanced should have the monoprop and EC where the Basic does not. I am not doing something right as it does not show up in game. I am a newbie at these patches so I am not sure if it is even possible. If not no prob. See link below for a partial version of the .cfg file: https://www.dropbox.com/s/xktnjvi62r6ue4t/Subtype test.cfg.txt?dl=0 Thank you! Quote Link to comment Share on other sites More sharing options...
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