icedown Posted June 6, 2016 Share Posted June 6, 2016 (edited) CactEye is a plugin and set of parts that allow for modular orbital telescopes. CactEye telescopes feature a fully-functional science system, and is upgradable/serviceable (primarily through Kerbal Inventory System). Orbital telescopes also now become fundamental to discovering asteroids. Unfortunately, Some people on here don't like the forum rules regarding Mod development, leading to Angel 125 dropping this project. This now is open to the community to add to, and work on collectively. In order to keep the mod orderly, We will hold a vote on features, parts, etc. before including anything in an official release. CactEye Telescopes works best with Distant Object Enhancement by MOARdv. CactEye Telescopes supports Research Bodies by @JPLRepo CactEye Contracts require Contract Configurator by @nightingale Downloads Development Thread: http://forum.kerbalspaceprogram.com/index.php?/topic/141298-112-cacteye-optics-community-takeover-updated-06052016/ License: http://creativecommons.org/licenses/by/4.0/ "Cacteye Telescopes Community Takeover" is a derivative work of "CactEye Telescopes Continued" by Angel 125, which is a derivative work of "CactEye 2" by Raven, which is a derivative work of "CactEye Orbital Telescope" by Rubber-Ducky. It is licensed under CC BY 4.0. Current Release: 1.5.1.15 10/29/2018 Updated to 1.5.1 Changed out of power GUI action to close and notify user rather than just blank the window Previous Changelogs Spoiler 1.3.1.14 10/22/2017 Updated to 1.3.1 1.3.0.13 7/18/2017 Updated to 1.3.0 De-Linqed 1.2.2.11 1/1/2017 Updated to 1.2.2 1.2.1.10 11/12/2016 Compiled against 1.2.1 Fixed asteroid processor science bug 1.2.0.9 10/21/2016 Compiled against 1.2.0 Restructured GUI for better usability 1.1.3.8 09/09/2016 Fixed Dres science bug finally, again! 1.1.3.7 09/26/2016 Removed DOE hook Science Definitions overhauled again to clean them up Science Rebalance Fungeye with a level 1 processor should produce 12 Science on the first action Science Changes Processor Level Multipliers Level 1 25% Level 2 50% Level 3 100% Telescope Multipliers Fungeye 50% CactEye 100% Science given is calculated (BaseScience * Processor Multiplier * Telescope Multiplier) Adaptive Science Cap added based on the same multipliers, It is no longer possible to get all of the data for a Subject until you have a CactEye Telescope with a level 3 processor Contracts reworked to use new science experiment definitions 1.1.3.6 09/09/2016 CactEye Telescopes are now compatible with Research Bodies 1.1.3.5 09/01/2016 Current Change Log: Dres science should now work All config settings should be honored now Rebalanced science of Kerbin SOI and other moons Updated compile against newwest DOE Initial update for integrating Research Bodies 1.1.3.4 06/23/2016 1.1.2.2 06/05/2016 Fixed UI Lockup after doing science Fixed AppLauncher button not working Fixed all config settings being written to Debug Mode Added ability to disable modification of asteroid spawn rates Contributors:@Andem @Sethplays @Angel-125 @Rubber Ducky @Raven. @KaiserSoze Edited October 29, 2018 by icedown Update 1.5.1.14 Link to comment Share on other sites More sharing options...
wgering Posted June 7, 2016 Share Posted June 7, 2016 (edited) Really glad to see this mod get a new home, thanks for keeping it going @icedown! Edited June 7, 2016 by wgering Link to comment Share on other sites More sharing options...
Speadge Posted June 7, 2016 Share Posted June 7, 2016 which will be a derivative work of @icedown thanks for stepping in! Link to comment Share on other sites More sharing options...
icedown Posted June 24, 2016 Author Share Posted June 24, 2016 Updated for 1.1.3 Link to comment Share on other sites More sharing options...
Sir_Fanch Posted June 24, 2016 Share Posted June 24, 2016 (edited) Hey there :), fantastic mod, great job with keeping it alive for us. I'm having an issue with the 1.1.2 build (last released one before your 1.1.3 update i believe) using RSS/RO as well, I can provide further information but I just thought I'd ask if this is the place to post that kind of thing or not, don't want to clutter up your thread unnecessarily. Keep up the great work. Edited June 24, 2016 by Sir_Fanch Nevermind me, carry on :P. Link to comment Share on other sites More sharing options...
blu3wolf Posted June 30, 2016 Share Posted June 30, 2016 Looking forwards to more CactEye! Link to comment Share on other sites More sharing options...
CobaltWolf Posted June 30, 2016 Share Posted June 30, 2016 Hey y'all! I've started working on remaking some of the Cacteye parts, as well as adding new ones, over at the development thread. Take a look and leave your feedback - remember, it's a community mod! Link to comment Share on other sites More sharing options...
stub Posted July 31, 2016 Share Posted July 31, 2016 (edited) I get an error message asking me to post here when I try to analyze Dres with a level 1 processor and the basic fungi telescope, so I'm posting here . The other planets and moons I can reach all work fine. While I'm here, I'm also having trouble adding the processor mounts into the service bay in VAB - the only place I seem to be able to get them to attach at all is the floor, and they much rather attach to the outside of the bay. I also noticed you can't fit the processor mounts in the service bay in the VAB with snap on. Otherwise, all seems working and having fun Thanks! Edited July 31, 2016 by stub Link to comment Share on other sites More sharing options...
icedown Posted August 2, 2016 Author Share Posted August 2, 2016 On 7/31/2016 at 10:57 AM, stub said: I get an error message asking me to post here when I try to analyze Dres with a level 1 processor and the basic fungi telescope, so I'm posting here . The other planets and moons I can reach all work fine. While I'm here, I'm also having trouble adding the processor mounts into the service bay in VAB - the only place I seem to be able to get them to attach at all is the floor, and they much rather attach to the outside of the bay. I also noticed you can't fit the processor mounts in the service bay in the VAB with snap on. Otherwise, all seems working and having fun Thanks! Dres bug has been noted. New release coming soon fixing that and damage configs being ignored. Putting mounts in the service bay is like putting things in a cargo bay, if snap is on they can't be put inside the bay on the walls. As far as I know, this is a limitation of the design of the game. For this mod, you only need at most 2 mounts. More than one processor level on a telescope is useless, as they all contribute to the same experiment, just in different amounts of science being contributed. You can upgrade the telescopes using KIS/KAS easily. As far as backups go, if you point the scope at the sun, not only will the processor blow, but the telescope will be damaged and an EVA will have to be done to repair this. I personally mount a KIS box in the back of the service bay with extra processors and tools in it. Link to comment Share on other sites More sharing options...
LemonSkin Posted August 3, 2016 Share Posted August 3, 2016 I believe the Distant Object Enhancement patch needs updating. It spams the debug menu saying it's missing an older version of DOE. Link to comment Share on other sites More sharing options...
RecidivistTwist Posted August 17, 2016 Share Posted August 17, 2016 Is this compatible with the "Research Bodies" mod? I looked through the old Cacteye thread but couldn't find any definite information. I'd like to be able to make 1 telescope that can discover new planets/search for asteroids/take pretty pictures. Either way, great mod! and thanks for taking it over and keeping it going! Link to comment Share on other sites More sharing options...
icedown Posted August 17, 2016 Author Share Posted August 17, 2016 7 hours ago, RecidivistTwist said: Is this compatible with the "Research Bodies" mod? I looked through the old Cacteye thread but couldn't find any definite information. This is what I'm currently working on. It will be out in the next release. Link to comment Share on other sites More sharing options...
RecidivistTwist Posted August 18, 2016 Share Posted August 18, 2016 4 hours ago, icedown said: This is what I'm currently working on. It will be out in the next release. Awesome! I'll keep my eyes peeled for a release. Thanks for the great work Link to comment Share on other sites More sharing options...
Guswut Posted August 20, 2016 Share Posted August 20, 2016 (edited) On 8/3/2016 at 6:50 AM, LemonSkin said: I believe the Distant Object Enhancement patch needs updating. It spams the debug menu saying it's missing an older version of DOE. I can confirm I'm getting the same issue, and when I get a chance to get KSP loaded I'll grab a copy of the error message. Edit (2016-08-20--12-46-01): The error is as follows: [EXC 12:42:42.963] FileNotFoundException: Could not load file or assembly 'DistantObject, Version=1.5.4.21166, Culture=neutral, PublicKeyToken=null' or one of its dependencies. It doesn't happen when CactEye is not installed. ~~~ Besides that, what else is required to add new planetary bodies besides the ScienceDefs.CFG file? Specifically, I've created an RSS and RSSExpanded set of science definitions that use the same structure as the standard science definitions with names changes and the description grabbed from the RSS/RSSExpanded body files. What else am I missing, as I'm surely missing some part somewhere but I didn't see anything else referencing OPM (which I assumed was a relatively simple way to find the compatibility patches required to get it to work with a modified solar system). Thanks! Edit Log: Edit 2016-08-20--12-47-02: Added exact error message from log spam. Edited August 20, 2016 by Guswut See edit log at bottom of post. Link to comment Share on other sites More sharing options...
icedown Posted September 1, 2016 Author Share Posted September 1, 2016 It's been a while. I've got a dent in my desk now from still trying to figure out the EVE problem but here is a bug fixing update. I'm integrating Research Bodies but I'm having problems getting the wrapper to initialize so I'm having to push that back. Check the OP for download links. Link to comment Share on other sites More sharing options...
icedown Posted September 5, 2016 Author Share Posted September 5, 2016 I forgot to post in this forum as well. Verson 1.1.3.6 is now current. Change log includes: CactEye Telescopes are now compatible with Research Bodies and can locate as well as assist in researching new planets. (Future updates will fine tune balance issues) With the latest version Stock Visual Enhancements, the graphical problems with invisible planets in the GUI appears to be solved. Link to comment Share on other sites More sharing options...
icedown Posted September 9, 2016 Author Share Posted September 9, 2016 Release Build 7 Fixed Dres bug again. I'm not sure how this keeps showing up but I think it's fixed now. Link to comment Share on other sites More sharing options...
MagicFireCaster Posted September 10, 2016 Share Posted September 10, 2016 Is kerbin surface supossed to be all fuzzy? Link to comment Share on other sites More sharing options...
Rubber Ducky Posted September 10, 2016 Share Posted September 10, 2016 (edited) Hey everyone! I'm the original developer of this mod - I created and started work on this over two years ago. I've been away from KSP and the internet for a couple of years, so I stopped working on the mod. I don't currently intend on returning to update this mod or add anything new to it - it looks like there's some more capable people who have taken over! I just wanted to say thank you to all of the members of the community that have worked on this mod since I could no longer maintain it - especially to @Raven., @Angel-125, and now @icedown. It's pretty cool to see someone else maintaining/improving something you created over two years earlier and almost forgot about. The computer I built this mod on fried a while back, and I thought I'd lost the source files to this mod and some other ones, but skimming through some backup drives I managed to inadvertently save the files! If anybody (particularly icedown) is interested in the original models/textures for the parts, send me a PM! Edited September 10, 2016 by Rubber Ducky Link to comment Share on other sites More sharing options...
Mars Mullo Posted September 10, 2016 Share Posted September 10, 2016 Top job team. Just installed the latest update via CKAN. Which has been the first via that site for a long time. What can I say .. space telescopes... there cool. Link to comment Share on other sites More sharing options...
MagicFireCaster Posted September 11, 2016 Share Posted September 11, 2016 So i've been triying to use the mod with the latest version of distant object but it doesn't seem to work well even with the patch Link to comment Share on other sites More sharing options...
icedown Posted September 11, 2016 Author Share Posted September 11, 2016 1 hour ago, MagicFireCaster said: So i've been triying to use the mod with the latest version of distant object but it doesn't seem to work well even with the patch What do you mean it doesn't work well. That's not much to go on. Link to comment Share on other sites More sharing options...
Bombaatu Posted September 11, 2016 Share Posted September 11, 2016 I'm only getting 0.1 science from observations, regardless of what body I image. Is this as-designed? I used to get significantly more. Link to comment Share on other sites More sharing options...
MagicFireCaster Posted September 11, 2016 Share Posted September 11, 2016 2 hours ago, icedown said: What do you mean it doesn't work well. That's not much to go on. Targeting planets from far away just shows pixelated textures instead of the actual planet like when you don't use the mod Link to comment Share on other sites More sharing options...
icedown Posted September 11, 2016 Author Share Posted September 11, 2016 1 hour ago, Bombaatu said: I'm only getting 0.1 science from observations, regardless of what body I image. Is this as-designed? I used to get significantly more. I'll check into this. I may have a multiplier set to low. Are you using the fungeye or the main scope and which processor are you using? Link to comment Share on other sites More sharing options...
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