linuxgurugamer Posted November 15, 2017 Author Share Posted November 15, 2017 On 11/13/2017 at 2:39 PM, jrodriguez said: Hi, I would like to know if its possible to have the camera renders on different UIs so we can stay on an active vessel without the need of switching to see the different cameras. I think it would very cool to have like a "security camera" from a supermarket. Where you can have access to the view of different cameras at the same time. If you mean like another window, separate from the KSP window, then no Quote Link to comment Share on other sites More sharing options...
jrodriguez Posted November 15, 2017 Share Posted November 15, 2017 (edited) 2 hours ago, linuxgurugamer said: If you mean like another window, separate from the KSP window, then no Hi @linuxgurugamer! No I mean within KSP window but on separate GUIs so I can continue using my active vessel and at the same time watching what is happening on other cameras attached to non-active vessels. Edited November 15, 2017 by jrodriguez Quote Link to comment Share on other sites More sharing options...
releansol Posted November 15, 2017 Share Posted November 15, 2017 Add this Cam-parts to my Vessels? And if so, what happens with the craft, when I unstall the mod? I remember some "brocken rockets" with another mod, that adds Parts. Hope you understand my english at all Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted November 15, 2017 Share Posted November 15, 2017 1 hour ago, releansol said: Add this Cam-parts to my Vessels? And if so, what happens with the craft, when I unstall the mod? I remember some "brocken rockets" with another mod, that adds Parts. Hope you understand my english at all This mod adds some camera-parts to the game. You can attach them to your vessel. The craft is broken when you remove this mod. Like every other partmod. Quote Link to comment Share on other sites More sharing options...
Funtime1818 Posted January 5, 2018 Share Posted January 5, 2018 Is there any way I can get this mod for 1.3.0? There aren't enough 1.3.1 mods to use this with yet Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted January 6, 2018 Share Posted January 6, 2018 (edited) here is the link to the last KSP v1.3.0 build 4 hours ago, Funtime1818 said: There aren't enough 1.3.1 mods to use this with yet Have to say I'm curious about this statement considering I have 263 folders in my GameData... Edited January 6, 2018 by Drew Kerman Quote Link to comment Share on other sites More sharing options...
Funtime1818 Posted January 6, 2018 Share Posted January 6, 2018 20 minutes ago, Drew Kerman said: here is the link to the last KSP v1.3.0 build Have to say I'm curious about this statement considering I have 263 folders in my GameData... Thanks! I'm using old SpaceX mods for really realistic launches and this is already helping. Keep up the great work! Quote Link to comment Share on other sites More sharing options...
Mecripp Posted January 6, 2018 Share Posted January 6, 2018 4 hours ago, Funtime1818 said: Is there any way I can get this mod for 1.3.0? There aren't enough 1.3.1 mods to use this with yet Goto page 1 click on download, It will take you to spacedock where you can download mod then click changelog then scroll down you will see old downloads pick which one you want but please if something is not right don't post problems just update. Quote Link to comment Share on other sites More sharing options...
Erik Grischuk Posted January 14, 2018 Share Posted January 14, 2018 When i download via CKAN: Failed to download "https://spacedock.info/mod/885/HullcamVDS Continued/download/0.1.8" - error: The underlying connection was closed: Could not establish trust relationship for the SSL/TLS secure channel. What should I do with this? Quote Link to comment Share on other sites More sharing options...
Just Jim Posted March 23, 2018 Share Posted March 23, 2018 I knew I was using one of your mods, @linuxgurugamer!!! Just couldn't remember which one! I added the cameras in a couple chapters ago, and I'm already looking forward to using them a lot in the future!!! Thank you so much for all your hard work!!! Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 23, 2018 Author Share Posted March 23, 2018 On 1/14/2018 at 7:21 AM, Erik Grischuk said: When i download via CKAN: Failed to download "https://spacedock.info/mod/885/HullcamVDS Continued/download/0.1.8" - error: The underlying connection was closed: Could not establish trust relationship for the SSL/TLS secure channel. What should I do with this? Update your CKAN client Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted March 31, 2018 Share Posted March 31, 2018 @linuxgurugamer Do you know if this mod is writing masses of these to the log? I'm just curious... mtShader is null Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 1, 2018 Author Share Posted April 1, 2018 8 hours ago, Gordon Dry said: @linuxgurugamer Do you know if this mod is writing masses of these to the log? I'm just curious... mtShader is null At what point in the game? Quote Link to comment Share on other sites More sharing options...
Jebs_SY Posted April 1, 2018 Share Posted April 1, 2018 (edited) @linuxgurugamer It's triggered by line 160 in \Src\CameraFilters\CameraFilter.cs.... I've disabled this line for me, for now. I had this log spam, too, but I cannot say in which szene. But the question is, why the mtshader (movietime shader, see lines above) is not loaded. I think this is (obviously) also the cause, why this camera mode is not working. Night vision mode seems to not work, too, that had typical green night vision filter on it, in 1.3.x. Unfortunately I have no time to dig into it, these days. EDIT: I've realized that all other shader files in my highly modded install (EVE,MechJeb,ScanSat,Scatterer) have a header "UnityFS 5.x.x 2017.xxx" and Hullcam still had "UnityFS 5.x.x 5.4.0p4"... maybe these shaders need to be repacked anyhow. EDIT2: This stuff seem sto be in the HullCameraAssets folder... ans in Assets there seems to be only the Movietime.shader... so if that's the only thing missing, one could maybe just comment out the warning and fix that movie camera (Kazzelblad cam uses that) later... Edited April 1, 2018 by Jebs_SY Quote Link to comment Share on other sites More sharing options...
Porucznik inżynieracy Posted April 3, 2018 Share Posted April 3, 2018 Hey, Is there an option to control the camera, like in watch dogs? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 3, 2018 Author Share Posted April 3, 2018 3 hours ago, Porucznik inżynieracy said: Hey, Is there an option to control the camera, like in watch dogs? No Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 18, 2018 Author Share Posted April 18, 2018 New release, 0.1.9.1: Disabled log spam due to missing shader Updated version file Note: The MovieTime and NightVision modes are currently not working. This is known, please do not report as a bug Quote Link to comment Share on other sites More sharing options...
joekcom Posted April 20, 2018 Share Posted April 20, 2018 My apologies if the answer to this is a few pages back, but I did just last night (2018-04-18) download version 0.1.9.1 from SpaceDock, I'm on KSP 1.4.2.2110 (WindowsPlayer x64), and I just tried with only HullCam mod installed (and Making History expansion)... But my problem is that none of the cameras over the texture overlays. And especially not the docking crosshairs in the NavCam nor any of the docking ports (which is my biggest love of this mod). Is this a current known bug, or is there a known workaround? Or is there more info you need from me to debug this? Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted April 20, 2018 Share Posted April 20, 2018 9 hours ago, joekcom said: My apologies if the answer to this is a few pages back, but I did just last night (2018-04-18) download version 0.1.9.1 from SpaceDock, I'm on KSP 1.4.2.2110 (WindowsPlayer x64), and I just tried with only HullCam mod installed (and Making History expansion)... But my problem is that none of the cameras over the texture overlays. And especially not the docking crosshairs in the NavCam nor any of the docking ports (which is my biggest love of this mod). Is this a current known bug, or is there a known workaround? Or is there more info you need from me to debug this? Did you install ModuleManager? Quote Link to comment Share on other sites More sharing options...
joekcom Posted April 21, 2018 Share Posted April 21, 2018 18 hours ago, Cheesecake said: Did you install ModuleManager? Yup, latest version: 3.0.6 Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 21, 2018 Author Share Posted April 21, 2018 So, if the cameras are showing, then it's a known bug related to the Unity upgrade. If nothing else, I need to rebuild the shaders. This is one of a few mods that need significant work due to the upgrade, and it's on my list of things-to-do Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 22, 2018 Author Share Posted April 22, 2018 New release, 0.1.9.2 Fixed shaders, thanks to @Kerbas_ad_astra Quote Link to comment Share on other sites More sharing options...
pquade Posted April 23, 2018 Share Posted April 23, 2018 On 4/22/2018 at 10:26 AM, linuxgurugamer said: New release, 0.1.9.2 Fixed shaders, thanks to @Kerbas_ad_astra Thank you, sir. I don't know if you're taking suggestions because I realize you're absolutely swamped with all of these mods, but I'd love to see an on-screen camera ID if at all possible. Quote Link to comment Share on other sites More sharing options...
theJesuit Posted April 23, 2018 Share Posted April 23, 2018 1 hour ago, pquade said: Thank you, sir. I don't know if you're taking suggestions because I realize you're absolutely swamped with all of these mods, but I'd love to see an on-screen camera ID if at all possible. Do you mean like a message to say which camera based on a tag of some description? Or a static tag/watermark? This would be a really useful addition I agree. A HUD message that pops upon switching camera views. Nothing if the tag field is left blank (default) or e.g.[user defined tag camera rear facing]. Peace. Quote Link to comment Share on other sites More sharing options...
mr. engino Posted May 3, 2018 Share Posted May 3, 2018 I noticed a small error with the b/w camera in the vab/sph: the viewing range cone is not centered to the lens, instead it is a few meters(?) below it. It appears to be only cosmetic, as the camera functions properly, but some people might find it an annoyance. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.