yagiziskirik Posted November 12, 2022 Share Posted November 12, 2022 On 9/5/2022 at 11:42 PM, infinite_monkey said: Kerbal Telemetry is now standalone and doesn't need Telemachus. It has its own button, titled "Kerbal Telemetry", for enabling the web server. And it's that button that keeps getting instantiated again and again. Expand I wasn't using the KSP forums back then, I am the author of Kerbal Telemetry and the issue is now fixed guys! For the other mod developers: High quality textures as your toolbar icon causes the issue. If you have a similar problem with the Janitor's Closet, just lower the resolution of the icon for the toolbar icon, I worked for days to understand why, so you don't have to Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 12, 2022 Author Share Posted November 12, 2022 On 11/12/2022 at 9:11 PM, yagiziskirik said: I wasn't using the KSP forums back then, I am the author of Kerbal Telemetry and the issue is now fixed guys! For the other mod developers: High quality textures as your toolbar icon causes the issue. If you have a similar problem with the Janitor's Closet, just lower the resolution of the icon for the toolbar icon, I worked for days to understand why, so you don't have to Expand Define "High quality textures". Are they textures which are larger than the 38x38? Quote Link to comment Share on other sites More sharing options...
yagiziskirik Posted November 13, 2022 Share Posted November 13, 2022 On 11/12/2022 at 11:20 PM, linuxgurugamer said: Define "High quality textures". Are they textures which are larger than the 38x38? Expand The current texture is 128 x 128 and it is working fine. But in the previous release, I forgot it as 7680 × 7680 (silly me ). I scaled it down until it stopped bugging the game and it really improved after 512 x 512. I wanted to showcase the long text in the logo, so I kept it at 128 x 128, but (if I remember correctly) 256 x 256 was the biggest resolution that is capable of running without bugging the game. 36 x 36 and 38 x 38 were working like a charm as well. Also downscaling inside the Unity doesn't help either, the original texture file causes the problem. Bear in mind that without the JC, the toolbar was working fine. Quote Link to comment Share on other sites More sharing options...
toric5 Posted December 11, 2022 Share Posted December 11, 2022 Is it possible to hide stock buttons? Id like to hide the KSPedia and transfer calculator buttons, free up some vertical space. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 11, 2022 Author Share Posted December 11, 2022 On 12/11/2022 at 9:29 PM, toric5 said: Is it possible to hide stock buttons? Id like to hide the KSPedia and transfer calculator buttons, free up some vertical space. Expand Not with this mod. I know there's another mod which can do things with the buttons, but I don't remember it's name right now Quote Link to comment Share on other sites More sharing options...
Rakete Posted January 14, 2023 Share Posted January 14, 2023 (edited) Little sidenote: the OP shows some pictures of buttons etc. unfortunately the picturelinks seem to be broken cause the pics not to be displayed - at least in my browser (chrome on an android tablet) making the who-to-use-the-mod a bit more difficult to understand. Not a big thing, just a sidenote. Edited January 14, 2023 by Rakete Quote Link to comment Share on other sites More sharing options...
Brigadier Posted January 15, 2023 Share Posted January 15, 2023 On 1/14/2023 at 11:21 AM, Rakete said: Little sidenote: the OP shows some pictures of buttons etc. unfortunately the picturelinks seem to be broken cause the pics not to be displayed - at least in my browser (chrome on an android tablet) making the who-to-use-the-mod a bit more difficult to understand. Not a big thing, just a sidenote. Expand Odd. In Firefox, they appear for me. In Edge they don't. Perhaps it's my browser cache (which I do occasionally clear out) that's still got them. At least I can confirm the problem. Quote Link to comment Share on other sites More sharing options...
Rakete Posted January 15, 2023 Share Posted January 15, 2023 On 1/15/2023 at 5:57 AM, Brigadier said: Odd. In Firefox, they appear for me. In Edge they don't. Perhaps it's my browser cache (which I do occasionally clear out) that's still got them. At least I can confirm the problem. Expand Cleaned cache, they don't appear for me. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 16, 2023 Author Share Posted January 16, 2023 On 1/14/2023 at 11:21 AM, Rakete said: Little sidenote: the OP shows some pictures of buttons etc. unfortunately the picturelinks seem to be broken cause the pics not to be displayed - at least in my browser (chrome on an android tablet) making the who-to-use-the-mod a bit more difficult to understand. Not a big thing, just a sidenote. Expand On 1/15/2023 at 5:57 AM, Brigadier said: Odd. In Firefox, they appear for me. In Edge they don't. Perhaps it's my browser cache (which I do occasionally clear out) that's still got them. At least I can confirm the problem. Expand OP has been updated with the images Quote Link to comment Share on other sites More sharing options...
RB101 Posted February 3, 2023 Share Posted February 3, 2023 Mods that I have uninstalled still show up in the Janitors closet menu, Is there any way to remove these from the list? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 4, 2023 Author Share Posted February 4, 2023 On 2/3/2023 at 11:45 PM, RB101 said: Mods that I have uninstalled still show up in the Janitors closet menu, Is there any way to remove these from the list? Expand Remove the file(s): GameData/JanitorsCloset/JCModfilter-v2-1.cfg GameData/JanitorsCloset/JCModfilter-v2-2.cfg GameData/JanitorsCloset/JCModfilter-v2-3.cfg Quote Link to comment Share on other sites More sharing options...
Trisolaris Posted February 15, 2023 Share Posted February 15, 2023 Very helpful to my heavily modded game. Thank you! Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 20, 2023 Author Share Posted February 20, 2023 New release, 0.3.7.9 Replaced LINQ ToDictionary with simple foreach loop (fixes some nullrefs) Added check for existing key in addToHiddenBlockList() (fixes some nullrefs) Quote Link to comment Share on other sites More sharing options...
chris-kerbal Posted February 21, 2023 Share Posted February 21, 2023 Is there actually a way to move the config from one savegame to another? Quote Link to comment Share on other sites More sharing options...
chris-kerbal Posted February 22, 2023 Share Posted February 22, 2023 On 2/21/2023 at 11:05 PM, chris-kerbal said: Is there actually a way to move the config from one savegame to another? Expand And just saw the OP. Question answered. Quote Link to comment Share on other sites More sharing options...
kurgut Posted May 13, 2023 Share Posted May 13, 2023 (edited) Hi, I don't know if this has been suggested before or not as a feature request, but do you think it would be possible to allow re-ordering of the mods button, in the stock toolbar ? (same feature as you have in the toolbar mod basically). Since your mod already interacts with the stock toolbar, I tought this hopefully might be possible ! Peace Edited May 13, 2023 by kurgut Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 13, 2023 Author Share Posted May 13, 2023 On 5/13/2023 at 1:48 PM, kurgut said: Hi, I don't know if this has been suggested before or not as a feature request, but do you think it would be possible to allow re-ordering of the mods button, in the stock toolbar ? (same feature as you have in the toolbar mod basically). Since your mod already interacts with the stock toolbar, I tought this hopefully might be possible ! Peace Expand It's been suggested, and rejected as not easily possible, given the way the game is coded. Not impossible, but right now, not something I'm going to do. Sorry Quote Link to comment Share on other sites More sharing options...
kurgut Posted June 4, 2023 Share Posted June 4, 2023 (edited) Hi, I'd want to unprune a single part, without having to go through the hassle of "undo permanent prune" process. I tried renaming the parts cfg and its associated model to their normal file extensions, and also deleted the reference to it, in the RenamedFiles.dat file. But the part remains unavailable in the VAB/R&D.. is there other files where the part is reference for your mod, and thus blocked ? Thanks Edited June 4, 2023 by kurgut Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 4, 2023 Author Share Posted June 4, 2023 On 6/4/2023 at 12:48 PM, kurgut said: Hi, I'd want to unprune a single part, without having to go through the hassle of "undo permanent prune" process. I tried renaming the parts cfg and its associated model to their normal file extensions, and also deleted the reference to it, in the RenamedFiles.dat file. But the part remains unavailable in the VAB/R&D.. is there other files where the part is reference for your mod, and thus blocked ? Thanks Expand There is a config file which the mod uses to prune parts which may have been replaced, such as what might happen during a mod upgrade. I don't remember the name of the file, but you would find it the mod directory, under the PluginData directory Quote Link to comment Share on other sites More sharing options...
kurgut Posted June 6, 2023 Share Posted June 6, 2023 Hi, This issue keeps raising periodically : errors spams related to the buttonblock list, I guess It has to do with the icons put in the janitorC custom folder... : log : https://www.dropbox.com/s/ftic9lit09rsy3r/KSP.log?dl=0 Thank you Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 6, 2023 Author Share Posted June 6, 2023 On 6/6/2023 at 10:24 AM, kurgut said: This issue keeps raising periodically : errors spams related to the buttonblock list, I guess It has to do with the icons put in the janitorC custom folder... : Expand It's actually not a bug, but some old debug messages I never removed. Working on an update to clean it up and optimize some stuff. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 6, 2023 Author Share Posted June 6, 2023 New release, 0.3.8 Cleaned up most (all) of debugging error messages showing duplicate buttons, etc Replaced all unnecessary type/catch which were simply reporting if an entry was already in a list, replaced with simple indexing Quote Link to comment Share on other sites More sharing options...
ElonsMusk Posted October 11, 2023 Share Posted October 11, 2023 (edited) Since the cargo update, alt+Lclick grabs a full stack of cargo-compatible parts. This conflicts with the Blocker Menu. Is there a way to change this? Perhaps this has been asked, apologies for possible redundant question. Thanks, LGG. Edited October 11, 2023 by ElonsMusk Quote Link to comment Share on other sites More sharing options...
Fraktal Posted January 5, 2024 Share Posted January 5, 2024 Another cargo-related problem, this one's a definite bug. If tooltips are enabled, they also show up when mousing over inventory parts in the PAW during flight. If the part you mouse over on the PAW is Breaking Ground deployable science equipment and you click the deploy icon, the PAW closes but the tooltip does not. Instead, the tooltip keeps indefinitely following the mouse around until you open another PAW and mouse over, then out of, any inventory item, at which point it disappears as normal. Are you calling the tooltip hiding command from a mouse-out event handler? Because it sounds as if the event doesn't fire if the PAW gets closed this way. Quote Link to comment Share on other sites More sharing options...
Horstan Posted January 7, 2024 Share Posted January 7, 2024 Hi there, first of all thanks for the great mod! I was wondering if there is a way to keep the option to hide unpurchased parts aktive by default. I think it would be a great compensation for the problem that JC overrides the feature within editor extensions redux Cheers! Quote Link to comment Share on other sites More sharing options...
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