theleg Posted December 23, 2020 Share Posted December 23, 2020 Plz update to ksp 1.11 Quote Link to comment Share on other sites More sharing options...
Brigadier Posted December 23, 2020 Share Posted December 23, 2020 9 minutes ago, theleg said: Plz update to ksp 1.11 Patience. KSP 1.11 has only been available for a few days. Mod authors are coding and designing on their own time, some only for their own enjoyment of the game, for no pay and have real lives outside of KSP. They'll update when they're good and ready, and have the time to do so. Prompting for updates, no matter how politely you may ask, is highly discouraged and covered in the forum guidelines. Quote Link to comment Share on other sites More sharing options...
theleg Posted December 23, 2020 Share Posted December 23, 2020 8 minutes ago, Brigadier said: is highly discouraged and covered in the forum guidelines. Oh thanks a lot. I didn't know that we aren't supposed to ask...sorry Quote Link to comment Share on other sites More sharing options...
James Kerman Posted December 23, 2020 Share Posted December 23, 2020 @theleg, It is not against the rules to request an update if it is polite and non repetitive but please remember that our great content creators also have real life pressures to deal with (especially at this time of the year) so it's best to be patient while waiting for your preferred mod set to be updated. Quote Link to comment Share on other sites More sharing options...
VoidSquid Posted December 23, 2020 Share Posted December 23, 2020 (edited) I shortly peeked in to KSP 1.11.0 (had to revert to 1.10.1 due to bugs), but from what I could see, EVE worked fine for my installation. Just because a mod is not officially updated doesn't mean it won't work with a new KSP version, updating a mod purely to have a new version number still requires the mod creator/maintainer to put time and work into it, and for purely cosmetic reasons it usually isn't worth it. Edited December 23, 2020 by VoidSquid Quote Link to comment Share on other sites More sharing options...
theleg Posted December 23, 2020 Share Posted December 23, 2020 4 hours ago, James Kerman said: @theleg, It is not against the rules to request an update if it is polite and non repetitive but please remember that our great content creators also have real life pressures to deal with (especially at this time of the year) so it's best to be patient while waiting for your preferred mod set to be updated. Okay, thanks. Quote Link to comment Share on other sites More sharing options...
Trung Posted December 24, 2020 Share Posted December 24, 2020 (edited) i got a issues i cant setting in eve config editor , cloud disappear when i press apply and i cant get cloud back Edited December 24, 2020 by Trung Quote Link to comment Share on other sites More sharing options...
chris-kerbal Posted February 1, 2021 Share Posted February 1, 2021 Short question from someone still on 1.9.1 with JNSQ: When exiting a game, my Main Menu is very slow and even sometimes stop loading. Within the logs I find a lot of EVE CloudsManager complaints that it can't find <planet x> to apply to main Menu! I am not sure if this is the reason for the weird main menu? Did anyone encounter similar problems? Quote Link to comment Share on other sites More sharing options...
therealcrow999 Posted February 2, 2021 Share Posted February 2, 2021 If you guys are looking for a fixed or new EVE, it is here, and is called EVE Redux: Quote Link to comment Share on other sites More sharing options...
BlackEyedPhantom Posted April 16, 2021 Share Posted April 16, 2021 Hey. Can you update the clouds and make them look like what msfs 2020 did? Quote Link to comment Share on other sites More sharing options...
kerbalxploder Posted May 22, 2021 Share Posted May 22, 2021 On 4/16/2021 at 11:05 AM, BlackEyedPhantom said: Hey. Can you update the clouds and make them look like what msfs 2020 did? I find you again! I think that would be pretty much impossible, mfs 2020 doesnt use unity but instead uses a game engine that microsoft developed specifically for the game, but even if there were a way, no one's pc would be able to handle it anyway Quote Link to comment Share on other sites More sharing options...
BlackEyedPhantom Posted May 22, 2021 Share Posted May 22, 2021 9 hours ago, kerbalxploder said: I find you again! I think that would be pretty much impossible, mfs 2020 doesnt use unity but instead uses a game engine that microsoft developed specifically for the game, but even if there were a way, no one's pc would be able to handle it anyway Im everywhere XD Well maybe. I mean msfs 2020 is heavy but not only cuz of the clouds. Everything together. Quote Link to comment Share on other sites More sharing options...
Nicolas xd Posted September 2, 2021 Share Posted September 2, 2021 it works in 1.12.2 with rss? Quote Link to comment Share on other sites More sharing options...
panarchist Posted September 10, 2021 Share Posted September 10, 2021 On 9/1/2021 at 9:07 PM, Nicolas xd said: it works in 1.12.2 with rss? Works fine in 1.12.2 Quote Link to comment Share on other sites More sharing options...
Xtra Posted September 29, 2021 Share Posted September 29, 2021 Anyone know how to fix these errors? [ERR 22:08:14.584] ADDON BINDER: Cannot resolve assembly: EVEManager, Culture=neutral, PublicKeyToken=null [ERR 22:08:14.584] ADDON BINDER: Cannot resolve assembly: EVEManager, Culture=neutral, PublicKeyToken=null [ERR 22:08:14.585] ADDON BINDER: Cannot resolve assembly: Utils, Culture=neutral, PublicKeyToken=null [ERR 22:08:14.585] ADDON BINDER: Cannot resolve assembly: Utils, Culture=neutral, PublicKeyToken=null [LOG 22:08:13.687] ******* Log Initiated for Kerbal Space Program - 1.12.2.3167 (WindowsPlayer x64) en-us ******* Kerbal Space Program - 1.12.2.3167 (WindowsPlayer x64) en-us Environment Info Win32NT 7FFFFFFFFFFFFFFF Args: KSP_x64.exe -single-instance Mod DLLs found: Stock assembly: Assembly-CSharp v0.0.0.0 Atmosphere v1.10.1.2 CelestialShadows v0.0.0.0 CityLights v1.10.1.2 EVEManager v1.10.1.2 PartFX v1.10.1.2 PQSManager v1.10.1.2 ShaderLoader v1.10.1.2 Terrain v1.10.1.2 TextureConfig v1.10.1.2 Utils v1.10.1.2 _BuildManager v1.10.1.2 scatterer v0.772.0.0 Stock assembly: KSPSteamCtrlr v0.0.1.35 Folders and files in GameData: Astrogator BetterBurnTime BoulderCo EnvironmentalVisualEnhancements EnvironmentalVisualEnhancements-1.10.1-3 KerbalEngineer LaunchCountDown MechJeb2 scatterer Stock folder: Squad Stock folder: SquadExpansion ModuleManager.ConfigCache ModuleManager.ConfigSHA ModuleManager.Physics ModuleManager.TechTree ************************************************************************ Quote Link to comment Share on other sites More sharing options...
Krazy1 Posted September 29, 2021 Share Posted September 29, 2021 (edited) 5 hours ago, Xtra said: ADDON BINDER: Cannot resolve assembly: You can ignore all of these. Many mods do this and several devs have told me they're just a nuisance message. You should go to the EVE Redux forum - this one is obsolete. Edited September 29, 2021 by Krazy1 Quote Link to comment Share on other sites More sharing options...
Hoozemans Posted November 28, 2021 Share Posted November 28, 2021 Has anyone got any good tips against this? Running KSP 1.12.2, EVE Redux 1.11.5.1, EVE Stock CFG 1.2.2. [LOG 22:36:59.546] [AutomatedScienceSampler] AutoScience is off [EXC 22:36:59.558] NullReferenceException: Object reference not set to an instance of an object CityLights.LocalCityComponent.OnPreCull () (at <cf9a3ae504fe447da35bc5d2d516f73f>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [LOG 22:36:59.582] [AutomatedScienceSampler] AutoScience is off [EXC 22:36:59.594] NullReferenceException: Object reference not set to an instance of an object CityLights.LocalCityComponent.OnPreCull () (at <cf9a3ae504fe447da35bc5d2d516f73f>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [LOG 22:36:59.609] [AutomatedScienceSampler] AutoScience is off [EXC 22:36:59.626] NullReferenceException: Object reference not set to an instance of an object CityLights.LocalCityComponent.OnPreCull () (at <cf9a3ae504fe447da35bc5d2d516f73f>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [LOG 22:36:59.648] [AutomatedScienceSampler] AutoScience is off [EXC 22:36:59.661] NullReferenceException: Object reference not set to an instance of an object CityLights.LocalCityComponent.OnPreCull () (at <cf9a3ae504fe447da35bc5d2d516f73f>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [LOG 22:36:59.683] [AutomatedScienceSampler] AutoScience is off [EXC 22:36:59.698] NullReferenceException: Object reference not set to an instance of an object CityLights.LocalCityComponent.OnPreCull () (at <cf9a3ae504fe447da35bc5d2d516f73f>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [LOG 22:36:59.720] [AutomatedScienceSampler] AutoScience is off [EXC 22:36:59.734] NullReferenceException: Object reference not set to an instance of an object CityLights.LocalCityComponent.OnPreCull () (at <cf9a3ae504fe447da35bc5d2d516f73f>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [LOG 22:36:59.750] [AutomatedScienceSampler] AutoScience is off [EXC 22:36:59.769] NullReferenceException: Object reference not set to an instance of an object CityLights.LocalCityComponent.OnPreCull () (at <cf9a3ae504fe447da35bc5d2d516f73f>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [LOG 22:36:59.790] [AutomatedScienceSampler] AutoScience is off [EXC 22:36:59.804] NullReferenceException: Object reference not set to an instance of an object CityLights.LocalCityComponent.OnPreCull () (at <cf9a3ae504fe447da35bc5d2d516f73f>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Quote Quote Link to comment Share on other sites More sharing options...
Skywavestar Posted January 19, 2022 Share Posted January 19, 2022 On 2016/10/12 at AM10点06分, Waz said: 环境视觉增强 - 云和城市灯光 EnvironmentalVisualEnhancements(又名EVE)是 KSP 的一个模组,它添加了云彩和城市灯光。它是高度可配置的,并且许多其他 mod 不仅为股票行星提供了改进的云,而且为其他 mod 提供的其他行星提供了改进的云。 前往 EVE 获取更高版本的 KSP 该模组适用于 KSP 1.8,也可以使用旧版本。 该线程是 @rbray89的原EVE线程,请在上面的REDUX版本上讨论。 安装 该模组以两个 ZIP 文件的形式分发,一个包含插件和着色器的小文件,一个包含示例配置的大文件。如果您正在安装另一个提供EVE配置的 mod,例如 SVE,则不应安装示例配置。 如果您使用CKAN,请选择 EnvironmentalVisualEnhancements,然后选择一个配置(如果只有一个可用,则该配置将自动选择)。 如果您手动安装,请从 https://github.com/WazWaz/EnvironmentalVisualEnhancements/releases下载最新的 ZIP 文件 并将它们解压缩到您的 KSP 目录中。zip 文件包含“GameData”目录,因此它应该与您的 KSP 安装中的同名目录合并,这样在安装后,您的 KSP 的 GameData 目录将包含游戏附带的“Squad”目录,即“EnvironmentalVisualEnhancements”您刚刚安装的目录,如果您安装了示例配置,还有一个 BoulderCo 目录。其他 mod 的配置通常在它们自己的目录中提供。 强烈建议您在使用 EVE 时使用 64 位版本的 KSP ,尤其是使用高级配置时。 请注意,您不一定会在主菜单中看到 Kerbin 上的任何云,它们可能会闪烁。加载游戏以检查您是否已成功安装该模组。 如果您希望安装 KSP 1.2 之前的 KSP 版本,请参阅 原始线程,但请注意对旧版本的支持很少。 与其他模组的兼容性 EVE与大多数模组兼容,但特别是经过测试,它可以与这些视觉模组很好地互操作: Scatterer - 使气氛真实地“阴霾”。 PlanetShine - 使来自行星/卫星的辉光产生环境光。 库存视觉地形- 使库存行星的地形细节质量更好。 除了EVE 附带的示例之外,还有许多优秀的 mod 提供了高级配置: Stock Visual Enhancements (SVE) - 高质量的视觉效果,推荐用于高端系统。 Para-Sci High-Performance Atmosphere Pack - 时尚但仍然漂亮的视觉效果,甚至比基本配置对 CPU/GPU 的要求更低。 如果您手动安装提供其所有配置的模组,请务必删除示例配置(“GameData/BoulderCo/”目录)。如果通过CKAN安装,系统将提示您需要删除的内容。 如果使用 Real Solar System mod,您将需要不同的配置,例如: 真正的太阳系视觉增强 如果使用Outer Planets Mods,您可能还想为它们添加 EVE,例如: 普德的外行星模组视觉大修 表现 EVE在中端系统上运行良好。请参阅上面的替代配置以了解不同的性能特征。 目前最昂贵的效果是体积云。您可以在游戏中的配置对话框中关闭这些,或者使用文本编辑器编辑配置。显然,云层越多,效果的成本就越高。默认情况下,只有相机 10 公里范围内的云层才能产生体积云。 请注意,虽然在线一些过时的信息建议使用-force-d3d11选项,但 64 位 KSP 不需要此选项(如果使用EVE ,您绝对应该使用它),并且据报道可能会导致内存泄漏。 配置 示例配置包括用于 Kerbin 的单层云层和城市灯光,以及用于其他库存行星/卫星的云层(视情况而定)。您可以通过按 Alt-0(零)在游戏中修改配置,但请注意这是一项高级功能。如果您保存损坏的配置,您将需要重新安装您选择的配置。没有撤消。 配置文件的文档目前待定,但请注意,自 EVE -1.2-1 以来,_MinLight 选项已更改。除非您希望云在夜间发光(例如极光),否则它应该设置为 0(默认值)。另请注意相对较新的“UVNoise”设置,它允许为纹理查找添加噪声,用于大型动画云效果(请参阅 Jool),或用于精细遮罩像素化(请参阅 Kerbin)。 漂亮的图片和视频 现在,请参阅原始线程以获取稍微过时的图片和视频。如果您想在此处展示它们,只要它们很短且不包含创收,请询问。 贡献 如果您有想要为核心插件或着色器做出贡献的代码更改,请在 GitHub 项目上提交 Pull Request: https ://github.com/WazWaz/EnvironmentalVisualEnhancements 如果您有想要贡献的重大配置更改,这些可能最好作为独立模块提供给用户,就像上面列出的其他模块(如 SVE)一样。 如果你能找到使用 BumpMap 配置的好方法,请告诉我! 如果您想捐赠,请注意,我只是在维护 @rbray89,但您可以从CurseForge EVE页面捐赠。 I installed: RSS + ro + rssve + tufx + Eve + scatterer After I entered the game, I found that they can work normally, but there is no light There are clouds, but there are no city lights How should it change? I would appreciate it if you could help me. Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted January 19, 2022 Share Posted January 19, 2022 2 minutes ago, Skywavestar said: I installed: RSS + ro + rssve + tufx + Eve + scatterer After I entered the game, I found that they can work normally, but there is no light There are clouds, but there are no city lights How should it change? I would appreciate it if you could help me. It looks like you use KSP 1.9.x instead of KSP 1.8.x. Look at the first post of @Wazin this thread: For newer KSP-versions use this: Quote Link to comment Share on other sites More sharing options...
Xtra Posted March 22, 2022 Share Posted March 22, 2022 On 9/29/2021 at 3:15 AM, Krazy1 said: You can ignore all of these. Many mods do this and several devs have told me they're just a nuisance message. You should go to the EVE Redux forum - this one is obsolete. Thank you for the Reply Quote Link to comment Share on other sites More sharing options...
Popcatgoldexperience Posted August 3, 2022 Share Posted August 3, 2022 (edited) is there any way to remove the planetary aurora on one or all of the planets? im using other visual mods that make the aurora look out of place so i want to know if there is any way to remove it. Edited August 3, 2022 by Popcatgoldexperience Quote Link to comment Share on other sites More sharing options...
modus Posted August 4, 2022 Share Posted August 4, 2022 Better ask here Quote Link to comment Share on other sites More sharing options...
somekspjet Posted March 11, 2023 Share Posted March 11, 2023 (edited) When I press alt + 0 The menu tells me I have no configs. I don't have BoulderCo installed. How could i fix this? Edited March 11, 2023 by somekspjet Just a bit of typos Quote Link to comment Share on other sites More sharing options...
airtrafficcontroller Posted March 11, 2023 Share Posted March 11, 2023 10 hours ago, somekspjet said: How could i fix this? Installing ONE of the config packs (BoulderCo, SVE, Astronomers, Spectra, etc). Quote Link to comment Share on other sites More sharing options...
Kakub Posted January 6 Share Posted January 6 Out of nowhere those black patches appeared on my sandbox save, idk what are they cities lights ? On map view they doesn't exist, but cities map do. Any help ? Quote Link to comment Share on other sites More sharing options...
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