Nerdgamer2004 Posted August 16, 2018 Share Posted August 16, 2018 (edited) Its says no config file for me.It has no clouds. Can someone help me Edited August 16, 2018 by Nerdgamer2004 Quote Link to comment Share on other sites More sharing options...
Galileo Posted August 16, 2018 Share Posted August 16, 2018 (edited) 2 hours ago, Nerdgamer2004 said: Its says no config file for me.It has no clouds. Can someone help me Did you install the cfgs? There are default EVE cfgs that you have to install, or alternatively, you can use a visual pack like SVE, AVP and others. All of this and links are in the OP and in the instructions on GitHub. Edited August 16, 2018 by Galileo Quote Link to comment Share on other sites More sharing options...
Nerdgamer2004 Posted August 19, 2018 Share Posted August 19, 2018 Thanks a lot, it works now. Quote Link to comment Share on other sites More sharing options...
alexus Posted August 19, 2018 Share Posted August 19, 2018 On 8/14/2018 at 2:28 PM, Waz said: Anyone (@Galileo, @Gameslinx, @alexus, @Poodmund, ...) wanting to have a go at developing some bumpmap clouds, please use these files: https://drive.google.com/drive/folders/1SjfEAJDUh8a4RhapR_x6jFbQe-avGkwu?usp=sharing Notes: Copy the DLLs overwriting the previous ones. You will need a normal map image. If you use a DXTnm DDS, it should auto-detect. If you use a PNG, you will need to mark it as a normalmap - see the example texture.cfg See the example clouds.cfg for how to specify the BumpMap and BumpScale alongside the MainTex. Do not use Scatterer with the above DLLs, it uses it's own modified versions of the standard EVE shaders so you'll see nothing. I have only done minimal testing, with just @Gameslinx's images, YMMV. If it looks upside down or inside out, don't assume it's your images and not my code. Enjoy! Can you make screenshot how it will be in result? Quote Link to comment Share on other sites More sharing options...
Galileo Posted August 19, 2018 Share Posted August 19, 2018 Just now, alexus said: Can you make screenshot how it will be in result? He did a couple posts before that one. Quote Link to comment Share on other sites More sharing options...
alexus Posted August 19, 2018 Share Posted August 19, 2018 (edited) 1 hour ago, Galileo said: He did a couple posts before that one. Look at this What am I doing wrong ? gamedata: BoulderCo with new cfg and textures of clouds EnvironmentalVisualEnhancements with new dlls Edited August 19, 2018 by alexus Quote Link to comment Share on other sites More sharing options...
Galileo Posted August 19, 2018 Share Posted August 19, 2018 1 hour ago, alexus said: Look at this What am I doing wrong ? gamedata: BoulderCo with new cfg and textures of clouds EnvironmentalVisualEnhancements with new dlls The new dll is just a dll, there is not a normal map included in the textures. Until someone takes advantage of the new features, you won’t see a difference. Quote Link to comment Share on other sites More sharing options...
alexus Posted August 19, 2018 Share Posted August 19, 2018 (edited) 5 hours ago, Galileo said: The new dll is just a dll, there is not a normal map included in the textures. Until someone takes advantage of the new features, you won’t see a difference. I do not understand you. I use texture and normal map of clouds. Can you make full gamedata with modification? Edited August 19, 2018 by alexus Quote Link to comment Share on other sites More sharing options...
1990eam Posted August 20, 2018 Share Posted August 20, 2018 Is EVE compatible with 1.4.5? Quote Link to comment Share on other sites More sharing options...
Brigadier Posted August 20, 2018 Share Posted August 20, 2018 46 minutes ago, 1990eam said: Is EVE compatible with 1.4.5? EVE 1.4.2 has been working for me in a GPP+GEP install. YMMV. Do you use CKAN? Quote Link to comment Share on other sites More sharing options...
alexus Posted August 22, 2018 Share Posted August 22, 2018 On 8/14/2018 at 2:28 PM, Waz said: Anyone (@Galileo, @Gameslinx, @alexus, @Poodmund, ...) wanting to have a go at developing some bumpmap clouds, please use these files: https://drive.google.com/drive/folders/1SjfEAJDUh8a4RhapR_x6jFbQe-avGkwu?usp=sharing Notes: Copy the DLLs overwriting the previous ones. You will need a normal map image. If you use a DXTnm DDS, it should auto-detect. If you use a PNG, you will need to mark it as a normalmap - see the example texture.cfg See the example clouds.cfg for how to specify the BumpMap and BumpScale alongside the MainTex. Do not use Scatterer with the above DLLs, it uses it's own modified versions of the standard EVE shaders so you'll see nothing. I have only done minimal testing, with just @Gameslinx's images, YMMV. If it looks upside down or inside out, don't assume it's your images and not my code. Enjoy! It does not work Quote Link to comment Share on other sites More sharing options...
Waz Posted August 23, 2018 Author Share Posted August 23, 2018 1 hour ago, alexus said: It does not work It's intended for mod devs who have already got experience developing EVE configs. Otherwise, it's best to wait for an official release. Quote Link to comment Share on other sites More sharing options...
alexus Posted August 23, 2018 Share Posted August 23, 2018 (edited) Will It be in release? Edited August 23, 2018 by alexus Quote Link to comment Share on other sites More sharing options...
The_8_Bit_Zombie Posted September 5, 2018 Share Posted September 5, 2018 Does anyone know if a NVIDIA Quadro K2100M graphics card would be able to run EVE? Thanks! Quote Link to comment Share on other sites More sharing options...
Waz Posted September 5, 2018 Author Share Posted September 5, 2018 1 hour ago, The_8_Bit_Zombie said: Does anyone know if a NVIDIA Quadro K2100M graphics card would be able to run EVE? Thanks! That's pretty extreme low-end, so I'd advise against it. But you might want to try: it says 1.2, but should still work with current version, as it is just configs. Quote Link to comment Share on other sites More sharing options...
The_8_Bit_Zombie Posted September 5, 2018 Share Posted September 5, 2018 7 hours ago, Waz said: That's pretty extreme low-end, so I'd advise against it. But you might want to try: it says 1.2, but should still work with current version, as it is just configs. Alright, thank you for the information! Quote Link to comment Share on other sites More sharing options...
therealcrow999 Posted September 7, 2018 Share Posted September 7, 2018 (edited) Hey guys, you may not know me. I help the original author of EVE when it came out. I did the color codes for the clouds, mostly Duna and Laythe. I just got back into the game after many years. I notice the Laythe cloud color are the same as I had it, but at some point Duna when the author update the code or such, my original Duna color codes reset and they went back to white. So if you guys want a non-white clouds for Duna you guys can either use this file or change the color code to this: You can manually change the clouds.cfg in C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\BoulderCo\Atmosphere and put this color code in Dun-clouds1 _Color = 92,44,24,255 or you can just download my own clouds.cfg and replace it: https://drive.google.com/open?id=1noaerwqXoHQyI618YUxdGipFafCe2kCw What I originally wanted for Duna was more a Mars like experience, so I made the color of the clouds more dusty like, than something white with moisture. You won't notice the dust clouds at first, but if you look at the white poles as the dust clouds pass, you can see them. You will see them more for the surface of Duna, making it more of a Mars feeling. Here is some of my old Screenshots of my changes to cloud colors: I might at some point tweak Laythe colors a little more, but I hope you guys try out my Duna cloud colors and enjoy them, as I do. Edited September 7, 2018 by therealcrow999 Quote Link to comment Share on other sites More sharing options...
cosekantphi Posted September 9, 2018 Share Posted September 9, 2018 Hey I'm having a problem with getting EVE to work. Everything seems to work fine at first, but between around 50km to 150km in altitude, the clouds disappear. Everything else, however, is visible. The cloud shadows and city lights are fine, but the clouds disappear. I'm trying to use SVE right now, but the same happens when I use just the default BoulderCo configs. Screenshot in game: https://imgur.com/a/io8kABP I'm running KSP 1.3.1 with EVE 1.2.2.1, SVE 1.2.9.0 w/High Res Textures, Module Manager 3.0.4, and Kopernicus 1.3.1.7. Screenshot of gamedata folder: https://imgur.com/a/6o7kLvx Here are my logs: https://www.dropbox.com/s/ji6fyoz6tpq3npu/KSP.log?dl=0 Quote Link to comment Share on other sites More sharing options...
The_8_Bit_Zombie Posted September 15, 2018 Share Posted September 15, 2018 (edited) Sorry, I have one more question regarding GPUs if you don't mind: Would a GeForce GTX 1060 (6GB) would be capable of running EVE? Thanks! Edited September 15, 2018 by The_8_Bit_Zombie Quote Link to comment Share on other sites More sharing options...
Brigadier Posted September 15, 2018 Share Posted September 15, 2018 (edited) Yes. My 960 4GB runs EVE. Edited September 15, 2018 by Brigadier Quote Link to comment Share on other sites More sharing options...
TheKurgan Posted September 15, 2018 Share Posted September 15, 2018 Yes absolutely, that is more than enough ... BUT KSP is much more dependent on your CPU and your RAM. Quote Link to comment Share on other sites More sharing options...
Autolyzed Yeast Extract Posted October 15, 2018 Share Posted October 15, 2018 (edited) Does it work on 1.5? Spoiler I'm kidding. Hold the lamb sauce. Edited October 15, 2018 by Autolyzed Yeast Extract Quote Link to comment Share on other sites More sharing options...
theonegalen Posted October 15, 2018 Share Posted October 15, 2018 7 minutes ago, Autolyzed Yeast Extract said: Does it work on 1.5? Hide contents I'm kidding. Hold the lamb sauce. I was about to click the "Report Post" button when I saw this in my subscriptions feed. Quote Link to comment Share on other sites More sharing options...
Waz Posted October 15, 2018 Author Share Posted October 15, 2018 3 hours ago, Autolyzed Yeast Extract said: Does it work on 1.5? Hide contents I'm kidding. Hold the lamb sauce. Or instead of lamb sauce, just try it. Someone on reddit already has and says "all visual mods work, so does KER". Quote Link to comment Share on other sites More sharing options...
Autolyzed Yeast Extract Posted October 16, 2018 Share Posted October 16, 2018 Well mine didn't but I was using something rather advanced. Quote Link to comment Share on other sites More sharing options...
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