panarchist Posted May 8, 2020 Share Posted May 8, 2020 1 hour ago, Violet_Wyvern said: My new project : I suddenly feel like watching "Castle in the Sky". :-D @Angel-125 - any luck contacting JewelShisen about updating HL Airships? Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted May 8, 2020 Author Share Posted May 8, 2020 3 hours ago, panarchist said: I suddenly feel like watching "Castle in the Sky". :-D @Angel-125 - any luck contacting JewelShisen about updating HL Airships? I updated the code and put in a pull request weeks ago. It's out of my hands. I'm going to dust off my alternate solution and get that working. Quote Link to comment Share on other sites More sharing options...
panarchist Posted May 11, 2020 Share Posted May 11, 2020 On 5/8/2020 at 1:10 PM, Angel-125 said: I updated the code and put in a pull request weeks ago. It's out of my hands. I'm going to dust off my alternate solution and get that working. @Angel-125 - Let me know if you'd like another pair of "hands" for testing. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted May 11, 2020 Author Share Posted May 11, 2020 2 hours ago, panarchist said: @Angel-125 - Let me know if you'd like another pair of "hands" for testing. Thanks. It's built and tested, I just need @JewelShisen to accept the pull request (the request to merge the code) into the repository and to publish the update. Quote Link to comment Share on other sites More sharing options...
JewelShisen Posted May 12, 2020 Share Posted May 12, 2020 On 5/11/2020 at 10:32 AM, Angel-125 said: Thanks. It's built and tested, I just need @JewelShisen to accept the pull request (the request to merge the code) into the repository and to publish the update. Merged~ I'll try and publish it after work today. Quote Link to comment Share on other sites More sharing options...
PadreDieselPunk Posted May 15, 2020 Share Posted May 15, 2020 I'm having a bit of a problem getting the updated version to work; I have KSP 1.9; I've downloaded and installed the Hooligan Labs, Module Manager and Heisenberg Part pack. The airship tab is there, but the main airship parts (the lift cores, tail and nose caps, etc) are just big grey cylinders. They won't attach to one another or the gondolas. The engines are missing as well. Not sure if there's something I'm missing, and it's entirely possible I've misinstalled. Any help would be *greatly* appreciated. Quote Link to comment Share on other sites More sharing options...
PadreDieselPunk Posted May 15, 2020 Share Posted May 15, 2020 Never mind, I got it to work and am loving it. Thanks so much for your work on this! Quote Link to comment Share on other sites More sharing options...
Catto Posted June 3, 2020 Share Posted June 3, 2020 it's not taking off help Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted June 3, 2020 Share Posted June 3, 2020 1 hour ago, siklidkid said: it's not taking off help hold on let me look into my crystal ball.... Quote Link to comment Share on other sites More sharing options...
Catto Posted June 4, 2020 Share Posted June 4, 2020 (edited) 3 hours ago, Drew Kerman said: hold on let me look into my crystal ball.... Ok. I'm trying to make a flying runway. Edited June 4, 2020 by siklidkid Quote Link to comment Share on other sites More sharing options...
Nightside Posted June 4, 2020 Share Posted June 4, 2020 44 minutes ago, siklidkid said: Ok. I'm trying to make a flying runway. Cool! Quote Link to comment Share on other sites More sharing options...
Catto Posted June 4, 2020 Share Posted June 4, 2020 13 hours ago, Nightside said: Cool! i still cannot make my flying runway fly i don't know how to make the airship float Quote Link to comment Share on other sites More sharing options...
RealKerbal3x Posted June 4, 2020 Share Posted June 4, 2020 27 minutes ago, siklidkid said: i still cannot make my flying runway fly i don't know how to make the airship float Do you have Hooligan Labs installed? It's required for the airships to fly. Quote Link to comment Share on other sites More sharing options...
Catto Posted June 4, 2020 Share Posted June 4, 2020 41 minutes ago, RealKerbal3x said: Do you have Hooligan Labs installed? It's required for the airships to fly. Yes. Quote Link to comment Share on other sites More sharing options...
RealKerbal3x Posted June 4, 2020 Share Posted June 4, 2020 1 minute ago, siklidkid said: Yes. Well, it could be up to your airship then. It may be too heavy to fly - you can open the HL window in the VAB/SPH and it'll tell you whether it'll fly or not. Quote Link to comment Share on other sites More sharing options...
Catto Posted June 4, 2020 Share Posted June 4, 2020 (edited) 2 hours ago, RealKerbal3x said: Well, it could be up to your airship then. It may be too heavy to fly - you can open the HL window in the VAB/SPH and it'll tell you whether it'll fly or not. It tells me that it can fly. It's envelope volume is 525000. Vessel mass is 356,62T. Net buoyancy is 2811.49KN Equilibrium altitude is 4600m. Hopefully that helps. (it still can't fly) Wait i fixed it. I just had to wait for the buoyancy to go up. Edited June 4, 2020 by siklidkid Quote Link to comment Share on other sites More sharing options...
JewelShisen Posted June 5, 2020 Share Posted June 5, 2020 9 hours ago, siklidkid said: It tells me that it can fly. It's envelope volume is 525000. Vessel mass is 356,62T. Net buoyancy is 2811.49KN Equilibrium altitude is 4600m. Hopefully that helps. (it still can't fly) Wait i fixed it. I just had to wait for the buoyancy to go up. Yea the buoyancy doesn't change instantly. It takes a bit to go up or down, just like it would in real life. Quote Link to comment Share on other sites More sharing options...
MoonstreamInSpace Posted June 11, 2020 Share Posted June 11, 2020 The Vertical Speed + and Vertical Speed - action groups don't work. Is there a way to fix this? Quote Link to comment Share on other sites More sharing options...
Tradyk Posted July 3, 2020 Share Posted July 3, 2020 I just updated to 1.10, and tried to launch the game as-is with my previously running mods. The initial loading screen for the game was stopping on WildBlueIndustries/Heisenberg/Parts/Gondola/PassengerGondola/WBI_PassengerGondola The game wasn't crashing, it just didn't progress past this point. I alt-f4'd out, and tried it again with the same result, on the same file. I left it there for at least 10~ minutes each time. I deleted the WildBlueIndustries/Heisenberg directory as a whole, and the game was then able to load normally. After reinstalling it, the game stopped loading on the same file. So then I tried removing only the ~/Gondola/PassengerGondola.mu and ~/Gondola/PassengerGondola.cfg files, and the game was able to load again as normal, so guessing the patch broke something specifically in this module. Quote Link to comment Share on other sites More sharing options...
EthanKerbman Posted July 5, 2020 Share Posted July 5, 2020 (edited) The problem seems to be in the ModuleDeployableSolarPanel (as in the MKS Sunflower), just commenting that module allows that part, and the game, to load normally (minus the solar panel functionality on the part of course). There seems to be a transform problem, but I stupidly didn't keep the log when it finally logged and so far it stops before logging the error again (then again, because of that logging problem, it might not be the transform error that freezes the game, but the one after that that isn't logged before the game freezes), I'll post the relevant info as soon as I get it again. Edited July 5, 2020 by EthanKerbman Quote Link to comment Share on other sites More sharing options...
Catto Posted July 14, 2020 Share Posted July 14, 2020 yeah i don't know how to fix it Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted July 14, 2020 Author Share Posted July 14, 2020 I haven't tested any of my mods on KSP 1.10 yet. Lots going in on work right now. Hopefully this weekend I can setup 1.10 and see what breaks. Quote Link to comment Share on other sites More sharing options...
Grease1991 Posted August 19, 2020 Share Posted August 19, 2020 On 7/14/2020 at 9:56 AM, Angel-125 said: I haven't tested any of my mods on KSP 1.10 yet. Lots going in on work right now. Hopefully this weekend I can setup 1.10 and see what breaks. there was mention of this above, Here is the last bit of the log from my install doing the same thing, maybe that will help narrow it down (when you have time) [LOG 10:39:32.586] PartLoader: Compiling Part 'WildBlueIndustries/Heisenberg/Parts/Gondola/JumpJetModule/WBI_BisonJumpJet' [LOG 10:39:32.605] PartLoader: Part 'WildBlueIndustries/Heisenberg/Parts/Gondola/JumpJetModule/WBI_BisonJumpJet' has no database record. Creating. [LOG 10:39:32.608] PartLoader: Compiling Part 'WildBlueIndustries/Heisenberg/Parts/Gondola/PadExtension/WBI_PadExtension' [LOG 10:39:32.615] PartLoader: Part 'WildBlueIndustries/Heisenberg/Parts/Gondola/PadExtension/WBI_PadExtension' has no database record. Creating. [LOG 10:39:32.615] [DragCubeSystem]: Drag cubes not found or cannot be read for part Part. Generating New drag cubes. [LOG 10:39:32.616] DragCubeSystem: Creating drag cubes for part 'WBI.PadExtension' [LOG 10:39:32.653] PartLoader: Compiling Part 'WildBlueIndustries/Heisenberg/Parts/Gondola/PassengerGondola/WBI_PassengerGondola' [LOG 10:39:32.667] PartLoader: Part 'WildBlueIndustries/Heisenberg/Parts/Gondola/PassengerGondola/WBI_PassengerGondola' has no database record. Creating. [LOG 10:39:32.667] [DragCubeSystem]: Drag cubes not found or cannot be read for part Part. Generating New drag cubes. [LOG 10:39:32.670] DragCubeSystem: Creating drag cubes for part 'WBI.PassengerGondola' [EXC 10:39:32.733] NullReferenceException: Object reference not set to an instance of an object ModuleDeployablePart.AssumeDragCubePosition (System.String name) (at <c1858a3f77504bd1aaa946fdccf84670>:0) DragCubeSystem+<RenderDragCubes>d__34.MoveNext () (at <c1858a3f77504bd1aaa946fdccf84670>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <5aeafee3fea24f37abd1315553f2cfa6>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [LOG 10:40:25.035] Launcher here(in write): False [LOG 10:40:31.805] Launcher here(in write): False Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted August 20, 2020 Share Posted August 20, 2020 @Grease1991 The problem there is that the Passenger Gondola part has a procedural drag cube given in its config, entirely unlike other Gondola parts which have a fixed drag cube given. That is something for Angel to copy over and release as a minor update. This problem applies to any part that has procedural or dynamic drag cubes (due to mesh toggles or animations) and a solar panel module. Until Angel posts said update, this patch should work for you: @PART[WBI_PassengerGondola]:NEEDS[WildBlueIndustries/Heisenberg] { @DRAG_CUBE { !procedural = True cube = Default, 5.338,0.9535,0.3821, 5.338,0.9534,0.3821, 5.259,0.9989,0.0965, 5.259,0.9989,0.0965, 6.524,0.9594,0.244, 6.549,0.9189,0.705, 8.833E-05,0,-0.1293, 2.584,2.534,2.105 } } Quote Link to comment Share on other sites More sharing options...
Grease1991 Posted August 21, 2020 Share Posted August 21, 2020 @JadeOfMaar It is you and people like you that have kept this game alive for so long, Quote Link to comment Share on other sites More sharing options...
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