JadeOfMaar Posted January 30, 2017 Share Posted January 30, 2017 Sunflares don't respond to Sigma Dimensions so they'll vanish into an upsized Sun/Ciro. Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted January 30, 2017 Share Posted January 30, 2017 28 minutes ago, JadeOfMaar said: Sunflares don't respond to Sigma Dimensions so they'll vanish into an upsized Sun/Ciro. Ah so. Any workaround for this? Artificially inflate the texture or something? Quote Link to comment Share on other sites More sharing options...
astroheiko Posted January 30, 2017 Share Posted January 30, 2017 (edited) 2 hours ago, Galileo said: You also should not have a folder named SVE in your gamedata. Delete it.ad for your issue, I have not come across this issue yet. Try a fresh install with only GPP installed and see if the issue persists So... I deinstalled KSP,downloaded it from GOG and did a fresh, clean Installation. Then i started it and made a new carrer came. Cheated like the hell and maxed out everything, saved and leaved the game. copy GPP folder to Gamedata copy Kopernicus (1.2.2-2) and ModularFlightIntegrator and the 2 dll files to GameData copy DistantObject,PlanetShine,scatterer and TextureReplacer from GPP/Optional Mods/Extra Visual Mods/GameData to GameData copy EVE and SVE from the High Res folder in Optional Mods/SVE/ to GameData I think this time I did it right. Here the new screen of my GameData folder Then I started the game, loaded the save and made a simple Probe with the Survey Scanner, hyperedited it in Orbit of Iota and started the Scanner. The Scanner performed well but.... no map overlay. The button was here but "no resource of this type". Went back to Tracking Station and back to the Probe. No more button - same problem like before. I am sure it must be my error but ... I don`t know I'm so sorry if I make so much effort Greetings Edited January 30, 2017 by astroheiko Quote Link to comment Share on other sites More sharing options...
OhioBob Posted January 30, 2017 Share Posted January 30, 2017 (edited) Deleted. Already answered Edited January 30, 2017 by OhioBob Quote Link to comment Share on other sites More sharing options...
Galileo Posted January 30, 2017 Author Share Posted January 30, 2017 Just now, OhioBob said: Do you have the alternate Ciro,cfg installed? If you're using scatterer, you do not want to use the alternate config. I don't think he is, but he is using sigma, which the scatterer sun flare doesn't respond to, so the texture gets swallowed up by the stock flare. I would actually recommend the alternate cfg if using sigma so that you get some kind of sun flare. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted January 30, 2017 Share Posted January 30, 2017 (edited) 22 minutes ago, astroheiko said: no map overlay. The button was here but "no resource of this type". Went back to Tracking Station and back to the Probe. No more button - same problem like before. You're missing the Community Resource Pack (CRP). GPP has configs for the distributions of many resources but CRP is the library for them. Without it, the distributions are of nothing, therefore there are errors. I will add tis to the documentation(s). Edited January 30, 2017 by JadeOfMaar Quote Link to comment Share on other sites More sharing options...
astroheiko Posted January 30, 2017 Share Posted January 30, 2017 @OhioBob No, i don`t use the alternate config. Greetings Quote Link to comment Share on other sites More sharing options...
Galileo Posted January 30, 2017 Author Share Posted January 30, 2017 6 minutes ago, astroheiko said: @OhioBob No, i don`t use the alternate config. Greetings The answer for the sun flare wasn't directed at you the comment right above yours was though Quote Link to comment Share on other sites More sharing options...
astroheiko Posted January 30, 2017 Share Posted January 30, 2017 (edited) 22 minutes ago, JadeOfMaar said: YES Yipieeee.... It works.....Holy Cow. Thank you very much. You are awesome.... I love y.....ahem At this point I would like to say: This is a great Community. Everyone wants to help and nobody gets angry if a Greenhorn like me asks for something. I hope i can give a little bit back to you all in the future. Greetings Edited January 30, 2017 by astroheiko Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted January 30, 2017 Share Posted January 30, 2017 20 minutes ago, Galileo said: I don't think he is, but he is using sigma, which the scatterer sun flare doesn't respond to, so the texture gets swallowed up by the stock flare. I would actually recommend the alternate cfg if using sigma so that you get some kind of sun flare. Correct. Guess I'll try the alternate when I get home. No way to swell the sun flare texture to compensate? Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted January 30, 2017 Share Posted January 30, 2017 I'm exploring the sunflare settings right now. Once I figure how and if the settings work I'll explain. Quote Link to comment Share on other sites More sharing options...
OhioBob Posted January 30, 2017 Share Posted January 30, 2017 25 minutes ago, Galileo said: I don't think he is, but he is using sigma, which the scatterer sun flare doesn't respond to, so the texture gets swallowed up by the stock flare. I would actually recommend the alternate cfg if using sigma so that you get some kind of sun flare. Perhaps that should be added to the Readme. In fact, I don't see anything in the Readme about the alternate Ciro.cfg. I remember there use to be a note about it, but it apparently got deleted. Probably should add an installation note saying that if either scatterer is not used, or Sigma Dimensions is used, the alternate Ciro.cfg should be installed. Quote Link to comment Share on other sites More sharing options...
eddiew Posted January 30, 2017 Share Posted January 30, 2017 Having read the bits about sunflares, I now know why I've been losing Ciro amongst the ambient stars Srsly, I have to see which way my solar panels are pointing to find it... tis a tad petite. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted January 30, 2017 Share Posted January 30, 2017 (edited) @Galileo @OhioBob @eddiew @CatastrophicFailure @RocketPCGaming How to train your dragon scale your sunflare Do it with Ciro.cfg inside Scatterer folder. Edited January 30, 2017 by JadeOfMaar Quote Link to comment Share on other sites More sharing options...
Galileo Posted January 30, 2017 Author Share Posted January 30, 2017 5 minutes ago, JadeOfMaar said: @Galileo @OhioBob @eddiew @CatastrophicFailure @RocketPCGaming How to train your dragon scale your sunflare Do it with Ciro.cfg inside Scatterer folder. I knew you could scale it in scatterer but it's quite a lot to do for those that don't understand how changing configs work. I always assume anyone that downloads this mod is a monkey and I have to make it super simple for them to understand. That typically means doing it for them. Maybe @Sigma88 could look at adding a custom setting within sigma dimensions? So those lacking the know how don't have to worry about it? Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted January 30, 2017 Share Posted January 30, 2017 2 minutes ago, Galileo said: I knew you could scale it in scatterer but it's quite a lot to do for those that don't understand how changing configs work. I always assume anyone that downloads this mod is a monkey and I have to make it super simple for them to understand. That typically means doing it for them. Maybe @Sigma88 could look at adding a custom setting within sigma dimensions? So those lacking the know how don't have to worry about it? It should be as simple as including this per sigma config: (But this assumes everyone with scaled GPP has Scatterer. Maybe the NEEDS tag will work and prevent NRE if Scatterer is absent) @Scatterer_sunflare { @Ciro { @flareSettings = x,y,z @spikesSettings = x,y,z @ghost1SettingsList1 { @Item = x,y,z,a } @ghost2SettingsList1 { @Item = x,y,z,a } @ghost3SettingsList1 { @Item = x,y,z,a } } } Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted January 30, 2017 Share Posted January 30, 2017 43 minutes ago, JadeOfMaar said: @Galileo @OhioBob @eddiew @CatastrophicFailure @RocketPCGaming How to train your dragon scale your sunflare Do it with Ciro.cfg inside Scatterer folder. that skybox.... which is it?? Also, what're you using as an editor, there? Quote Link to comment Share on other sites More sharing options...
eddiew Posted January 30, 2017 Share Posted January 30, 2017 @CatastrophicFailure - editor looks like notepad++ to me. Applied @JadeOfMaar's settings and got this... In all honesty, Ciro is really tiny Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted January 30, 2017 Share Posted January 30, 2017 (edited) @eddiew Don't apply my settings. Those are my settings for stock scale. You might want to divide whatever third value number you have by 3. I have flareSettings = 0.7, 1, 0.6 You should put, maybe 0.7, 1, 0.2 ...maybe lower @CatastrophicFailure The same link (my sig) that I gave you... There are 8 EVE Online skyboxes to pick from now. In my screenshot is currently the last of them, Minmatar #1. My editor is indeed Notepad++ And I Jebbed below sea level. Edited January 30, 2017 by JadeOfMaar Quote Link to comment Share on other sites More sharing options...
eddiew Posted January 30, 2017 Share Posted January 30, 2017 Ish... maybe not all flares are created equal? I'll poke through @Galileo's selection tomorrow Quote Link to comment Share on other sites More sharing options...
Leafbaron Posted January 31, 2017 Share Posted January 31, 2017 Gael's axis of rotation isn't tilted is it? I Guess what im getting at there is no way to launch into Iato's plane from the KSC since KSC never crosses Iato's orbit unless of course Gael is tilted. Quote Link to comment Share on other sites More sharing options...
Galileo Posted January 31, 2017 Author Share Posted January 31, 2017 12 minutes ago, Leafbaron said: Gael's axis of rotation isn't tilted is it? I Guess what im getting at there is no way to launch into Iato's plane from the KSC since KSC never crosses Iato's orbit unless of course Gael is tilted. nope because Gael has 0 inclination. Its part of the added challenge with GPP Quote Link to comment Share on other sites More sharing options...
Leafbaron Posted January 31, 2017 Share Posted January 31, 2017 30-40 m/s to make the inclinations change isn't too bad if you plan it right Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted January 31, 2017 Share Posted January 31, 2017 @Galileo @JadeOfMaar Brilliant! Now, um... pretend like you're talking to a moron, here... how do I make it, y'know, bigger? Quote Link to comment Share on other sites More sharing options...
eddiew Posted January 31, 2017 Share Posted January 31, 2017 4 hours ago, Leafbaron said: Gael's axis of rotation isn't tilted is it? I Guess what im getting at there is no way to launch into Iato's plane from the KSC since KSC never crosses Iato's orbit unless of course Gael is tilted. If you use the included KSCSwitcher, you can move the base around - one of the locations is at the equator Quote Link to comment Share on other sites More sharing options...
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