monstah Posted December 12, 2016 Share Posted December 12, 2016 19 minutes ago, Daripuff said: I mean, heck, to cease to be updated means nothing at all. That point in a game's development is what used to be referred to as "launch". Right? I come from a time when "Active Development" wasn't even a thing. Link to comment Share on other sites More sharing options...
TopHeavy11 Posted December 12, 2016 Share Posted December 12, 2016 All it shows when the Devs are going slower is that their taking their time and making an awesome, mostly bug-free update, which is a far sight better that what they used to do. Their diverting more time to Q&A to give us the best quality we can expect. Link to comment Share on other sites More sharing options...
The Destroyer Posted December 12, 2016 Share Posted December 12, 2016 Definitely not dead. Especially with mods. Like RCT3, a fantastic modding community can keep a game going forever Link to comment Share on other sites More sharing options...
wumpus Posted December 12, 2016 Share Posted December 12, 2016 50 minutes ago, monstah said: Right? I come from a time when "Active Development" wasn't even a thing. I'm pretty sure the Civ 2 game I pointed out that had active comments in its forum didn't have "active development" after it shipped (in 1996). I wouldn't be at all surprised if the hottest game of its year shipped on ROM (try updating that). Even if it wasn't, it was certainly on CD/DVD and updating it would have been nearly as difficult (no internet connections on consoles in those days, nor hard drives). [Oddly enough, a bit before that I was sent a bios update for my graphics card. It was a chip [PROM] in the mail. Apparently the upgraded RAMDAC (bought retail) didn't work with my old bios. That must have been pretty rare.] Link to comment Share on other sites More sharing options...
maceemiller Posted December 13, 2016 Share Posted December 13, 2016 I personally don't think KSP will ever die. I still get excited when I boot it up 2 years after first playing Link to comment Share on other sites More sharing options...
p1t1o Posted December 13, 2016 Share Posted December 13, 2016 About as dead as this thread amitrite! But seriously, I do look forward to the day when development reaches a sensible end point, or that development continues only in additional content rather than code updates. Continuous updates keeps mods at bay, it wont be too long before mods start disappearing off the list. Link to comment Share on other sites More sharing options...
Superfluous J Posted December 13, 2016 Share Posted December 13, 2016 On 12/12/2016 at 0:44 AM, Kerbart said: did we even have weekly devnotes back in 2013? Based on this post by me, we had devnotes on Tuesdays regularly in the span before October 31st 2013, when the Daily Kerbal stuff started. They don't seem to have been on the forums proper. I think they were in the "blog" section which is something I'm happy didn't transfer over from the old forums to the new. Link to comment Share on other sites More sharing options...
monstah Posted December 13, 2016 Share Posted December 13, 2016 44 minutes ago, 5thHorseman said: I think they were in the "blog" section which is something I'm happy didn't transfer over from the old forums to the new. Yes. KSP is not dead, but some good content is (like @TriggerAu's mod dev blog from before he joined Squad) Link to comment Share on other sites More sharing options...
Superluminaut Posted December 13, 2016 Share Posted December 13, 2016 To me the ksp selling point has always been the players imagination. Like Legos you get a few basic brikes to make your imagination "tangible". However ksp never actually delivered, the tools were never enough, and never worked as intended, but for a long time, with new stuff and mechanics in every update, seemed to be heading in direction where it could. That has now ended, at least for me. Dead, maybe not. Definitely in a different stage though, and not one that keeps me playing. Link to comment Share on other sites More sharing options...
Vegatoxi Posted December 13, 2016 Author Share Posted December 13, 2016 On 12.12.2016 at 8:59 PM, KAL 9000 said: I've been here since 0.17, and joined the forums in the 0.90 days. KSP has never been dead. KSP is not, and will not be for quite some time, dead. Well... assuming that KSP was never alive - i can agree with it. Link to comment Share on other sites More sharing options...
TriggerAu Posted December 16, 2016 Share Posted December 16, 2016 On 13/12/2016 at 11:32 PM, monstah said: Yes. KSP is not dead, but some good content is (like @TriggerAu's mod dev blog from before he joined Squad) I lost all that too, I had a backup and lost that - so very sad.. All my good jokes went down with the old forum Link to comment Share on other sites More sharing options...
RocketPilot573 Posted December 16, 2016 Share Posted December 16, 2016 KSP doesn't seem dead at all. Its still a great game. Development continues, albeit slower, but that is too be expected. KSP is post 1.0, not an alpha game anymore. -Rocket Link to comment Share on other sites More sharing options...
Ogcorp Squirrel Posted March 10, 2017 Share Posted March 10, 2017 On 12/7/2016 at 11:51 AM, Gaarst said: I don't see how having 15 FPS can prevent you from playing. Try building a space station or launching a rocket or going to Laythe when your processor lags when 140 parts are in it, heck i can barely do 90 before it gets to about 17 fps. And I still haven't gotten 64 bit because until about 2 weeks ago, i didn't know i had a 64 bit processor in my little Compaq dc7700 hackintosh. Now to if KSP is dead. this is a low point, i will admit, but similar events have happened since the game's creation (heck in my time playing 0.22 in 2014 to now, that happened about 2 times (maybe more)). Every time SQUAD has hit an obstacle, they persevered and overcame it. Plus, half of us will probably be mentioning KSP when we are 90 and can barely touch a computer (at least I will, KSP reignited my love for science and space, and maybe also gave me a boost in Math :p). On 12/13/2016 at 3:57 AM, p1t1o said: About as dead as this thread amitrite! But seriously, I do look forward to the day when development reaches a sensible end point, or that development continues only in additional content rather than code updates. Continuous updates keeps mods at bay, it wont be too long before mods start disappearing off the list. Reminisces when there were more than one weapons mods (any of y'all remember Pirated Weaponry, Enterelysium's Sparrow missile, or AKS Weapons?) Link to comment Share on other sites More sharing options...
Ryu Gemini Posted March 11, 2017 Share Posted March 11, 2017 Indeed. And while some games do indeed see less reason for updates after release (they may already have most of their sales after a while), KSP actually has all the more reason to try and keep itself updating. It will be getting itself onto consoles soon. . Link to comment Share on other sites More sharing options...
razark Posted March 11, 2017 Share Posted March 11, 2017 KSP is dead, without a doubt. Dead as Francisco Franco is so recently reported to be. Hell, Squad just posted an update about the contents of the upcoming release. What better sign of a dying product can you think of? Link to comment Share on other sites More sharing options...
Daniel Prates Posted March 12, 2017 Share Posted March 12, 2017 Diacovering mods last year was a game-changer for me (no pun intended. Or perhaps yes). The game enjoyability was multiplied by 100 fold, so today I use a very heavily modded KSP. So everytime a new version comes out, it messes up my build. It takes a lot of time for the mods to catch up, and some never do. This leaves me thinking: is a continuous stream of game versions necessarily a good thing? Can't we just reach a definitive, stable and good enough version of the game and let it sit in, allowing modders to do the rest? Link to comment Share on other sites More sharing options...
KSK Posted March 12, 2017 Share Posted March 12, 2017 8 hours ago, Daniel Prates said: This leaves me thinking: is a continuous stream of game versions necessarily a good thing? Can't we just reach a definitive, stable and good enough version of the game and let it sit in, allowing modders to do the rest? First of all, best of luck finding consensus about what is 'a definitive, stable and good enough version of the game'. Secondly, game version updates are definitely a good thing. I'm glad you're having fun with your modded game but not all players have the time, the inclination or the ability (hello console players) to mod their games. Link to comment Share on other sites More sharing options...
Daniel Prates Posted March 12, 2017 Share Posted March 12, 2017 4 hours ago, KSK said: First of all, best of luck finding consensus about what is 'a definitive, stable and good enough version of the game'. Secondly, game version updates are definitely a good thing. I'm glad you're having fun with your modded game but not all players have the time, the inclination or the ability (hello console players) to mod their games. Chill ! Not trying to find consensus or, for that matter, giving an oppinion supposed to be definitive or all-encompassing. Just trying to give another view to the matter, shared, I am sure, by many. If anything the perfect way is probably the middle path: always improving, without a version-race. 2016, in my perception, was awfull in that matter. I felt like every 2 or 3 months or so the game was different and all my savegames were lost. Somewhere there must be some equilibrium. Link to comment Share on other sites More sharing options...
322997am Posted March 12, 2017 Share Posted March 12, 2017 Well, this is what happened to me: 1. I played the game stock 2 I installed bda 3. Fell down the slippery slope of mods and installed 20 more 4. Still playing. Get bored, add a mod. Link to comment Share on other sites More sharing options...
kBob Posted March 12, 2017 Share Posted March 12, 2017 I've just come back after a forced hiatus: I was able to hire Kerbals to crew my rockets--as long as I can do that KSP is alive and well. When Kerbals can no longer be recruited well than I'll believe one of these frequently occurring "KSP is dead" threads. Link to comment Share on other sites More sharing options...
GDJ Posted March 12, 2017 Share Posted March 12, 2017 Well, if KSP is dead, then it's a pretty active zombie. Link to comment Share on other sites More sharing options...
Alshain Posted March 12, 2017 Share Posted March 12, 2017 Even if development 100% stopped, that would make it finished, not dead. Link to comment Share on other sites More sharing options...
Daniel Prates Posted March 13, 2017 Share Posted March 13, 2017 1 hour ago, Alshain said: Even if development 100% stopped, that would make it finished, not dead. Right! Link to comment Share on other sites More sharing options...
MaxL_1023 Posted March 13, 2017 Share Posted March 13, 2017 It's funny how people now expect a game to be continuously updated for several years after release at no charge to the consumer. I paid 43.99 CDN for this a couple years ago (after formal release), and have about 10 games worth of content available - complete conversion planet packs like GPP and New Horizons and mods like Realism Overhaul would each have been a full expansion if not a sequel 15 years ago. I got them for free. Link to comment Share on other sites More sharing options...
kerbiloid Posted March 13, 2017 Share Posted March 13, 2017 It's not dead, it's adult. Link to comment Share on other sites More sharing options...
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