Observe Posted January 17, 2018 Share Posted January 17, 2018 5 hours ago, Varunz16 said: Hey, I'm new to this entire system and I'm not even sure if I am supposed to be posting doubts and questions on this thread. However, I am having trouble with loading the clouds on all the planets. I installed all the requirements, but I just get a pure blue earth, without any land or clouds on any the planets in fact. Could someone help me please? Others could probably help you better than I, but first check that you have the following folders within your GameData folder: EnvironmentalVisualEnhancements Kopernicus RealSolarSystemRSS-Textures RSSVE scatterer If so, we can check further for correct versions etc. Link to comment Share on other sites More sharing options...
Phineas Freak Posted January 18, 2018 Author Share Posted January 18, 2018 @Varunz16 Please take a look at the OP. Read the DirectX11/OpenGL section and how to mitigate the "blue sphere" bug. In that note, i am happy to announce though that i may have finally found a solution for that specific bug (that does not seriously affect the overall visual appearance). It also fixes the hard Earth terminator. @gemini4 There is also another thing that you could try: open the textures.cfg file (under the RSSVE/Assets path) and delete the following lines: OBJECT { name = RSSVE/Assets/MainTextures/EarthCloudsLow mipmaps = False isCompressed = True } Link to comment Share on other sites More sharing options...
Varunz16 Posted January 19, 2018 Share Posted January 19, 2018 17 hours ago, Phineas Freak said: @Varunz16 Please take a look at the OP. Read the DirectX11/OpenGL section and how to mitigate the "blue sphere" bug. In that note, i am happy to announce though that i may have finally found a solution for that specific bug (that does not seriously affect the overall visual appearance). It also fixes the hard Earth terminator. @gemini4 There is also another thing that you could try: open the textures.cfg file (under the RSSVE/Assets path) and delete the following lines: OBJECT { name = RSSVE/Assets/MainTextures/EarthCloudsLow mipmaps = False isCompressed = True } On 18/01/2018 at 2:58 AM, Observe said: Others could probably help you better than I, but first check that you have the following folders within your GameData folder: EnvironmentalVisualEnhancements Kopernicus RealSolarSystemRSS-Textures RSSVE scatterer If so, we can check further for correct versions etc. I understand that, by going forward with downloading mods and stuff, I have already committed to a tad more of a complicated experience in KSP, bu unfortunately, I really don't understand what "DirectX11/OpenGL section and how to mitigate the "blue sphere" bug." means. I know I'm being a bit of an ass here, but it would be great if you could just explain what I need to do to get those amazing visuals back. Also, I have all the correct versions of every mod correctly placed in game data. Thanks a lot guys. Really appreciate your assistance nevertheless! Link to comment Share on other sites More sharing options...
Phineas Freak Posted January 19, 2018 Author Share Posted January 19, 2018 5 hours ago, Varunz16 said: bu unfortunately, I really don't understand what "DirectX11/OpenGL section and how to mitigate the "blue sphere" bug." means. As noted in the OP: A note for the DirectX 11 and OpenGL users: if you are affected by the "featureless sphere" problem then you will also need to enable the alternate Scatterer renderer settings. These can be enabled by: Opening the "RSSVE_Scatterer_PlanetFix_Config.cfg" file (located under the GameData/RSSVE path) Changing the "rendererFixEnabled" option from "False" to "True" Saving the changes and (re)starting KSP You were unfortunate this time, since this bug happens even when the correct mod versions are installed. Link to comment Share on other sites More sharing options...
Varunz16 Posted January 19, 2018 Share Posted January 19, 2018 4 minutes ago, Phineas Freak said: As noted in the OP: You were unfortunate this time, since this bug happens even when the correct mod versions are installed. Does that mean I cannot play? Or do I have to just follow the steps above and it'll work? Link to comment Share on other sites More sharing options...
Phineas Freak Posted January 19, 2018 Author Share Posted January 19, 2018 Follow the steps and you will be able to mitigate the bug. Link to comment Share on other sites More sharing options...
Varunz16 Posted January 19, 2018 Share Posted January 19, 2018 (edited) 1 minute ago, Phineas Freak said: Follow the steps and you will be able to mitigate the bug. Cool Thanks. I'll try it now and see if it works... Also, just wanted to know, there are two settings called rendererfixenabled. One of them has a % sign in front of it and says NULL and the other one (which I changed to true) was the one that was originally set to FALSE. Edited January 19, 2018 by Varunz16 Link to comment Share on other sites More sharing options...
Varunz16 Posted January 19, 2018 Share Posted January 19, 2018 35 minutes ago, Phineas Freak said: Follow the steps and you will be able to mitigate the bug. Hey, didn't work mate. I reinstalled all the proper versions of everything, changed the coding thingy as well, but still didn't work. Here you go, this is what it looks like. https://imgur.com/gallery/5lRpB Link to comment Share on other sites More sharing options...
DrLicor Posted January 19, 2018 Share Posted January 19, 2018 @Varunz16, I think it's time for you to upload your logs of the current install I think: Quote The Logs These are text files that the game spits out for debugging purposes as it runs; if something broke horribly in-game, there will be something in here about it. You should upload the entire log as a file (i.e. not to pastebin); you can use dropbox or an equivalent host to upload the file. Make sure the entire file gets uploaded; you may have to zip it first, as logs can be very long. Here is where you can find the log: Windows: KSP_win\KSP_Data\output_log.txt (32bit) or KSP_win64\KSP_x64_Data\output_log.txt (64bit) or %USERPROFILE%\AppData\LocalLow\Squad\Kerbal Space Program\output_log.txt Mac OS X: Open Console, on the left side of the window there is a menu that says 'files'. Scroll down the list and find the Unity drop down, under Unity there will be Player.log ( Files>~/Library/Logs>Unity>Player.log ) Linux: ~/.config/unity3d/Squad/Kerbal\ Space\ Program/Player.log NOTE: These logs are not the same as KSP.log, which lacks valuable data. Do not upload KSP.log; do upload output_log.txt / Player.log Link to comment Share on other sites More sharing options...
Phineas Freak Posted January 22, 2018 Author Share Posted January 22, 2018 On 1/19/2018 at 12:33 PM, Varunz16 said: Hey, didn't work mate. I reinstalled all the proper versions of everything, changed the coding thingy as well, but still didn't work. Then there is either a graphics compatibility problem (the fix is actually a workaround and not an actual fix) or you did not change the correct line. Either way, as @DrLicor says, i will need the log files, along with your ModuleManager.ConfigCache file. Link to comment Share on other sites More sharing options...
gilflo Posted January 28, 2018 Share Posted January 28, 2018 Hello Thank you for this mod. Is there any wiki for all the planet datas ? Link to comment Share on other sites More sharing options...
Jimbodiah Posted January 28, 2018 Share Posted January 28, 2018 (edited) That is a question for RSS itself, not RSSVE. Check that topic, there is a wiki for all distances etc in RSS. Edited January 28, 2018 by Jimbodiah Link to comment Share on other sites More sharing options...
Ct9ars Posted February 7, 2018 Share Posted February 7, 2018 I noticed after ascending, Earth is much darker between 140-270km, and then looks normal as it does from the map/tracking station view after 270km. Is there a fix for this? Link to comment Share on other sites More sharing options...
Laminator Posted February 8, 2018 Share Posted February 8, 2018 23 hours ago, Ct9ars said: I noticed after ascending, Earth is much darker between 140-270km, and then looks normal as it does from the map/tracking station view after 270km. Is there a fix for this? Had the same issue (with 1.3.1 & dev-branch RSS etc.). In my case it was resolved as i reverted back to scatterer 0.0320b. Maybe give it a try, I hope this helps. Link to comment Share on other sites More sharing options...
Phineas Freak Posted February 8, 2018 Author Share Posted February 8, 2018 @Ct9ars If you are using the latest version of Scatterer then @Laminator is correct, you need to revert to the previous version. There is a Scatterer bug that affects rescaled planets. Blackrack has been notified and a fix is underway. Link to comment Share on other sites More sharing options...
jstnj Posted February 15, 2018 Share Posted February 15, 2018 On 2/8/2018 at 12:20 PM, Phineas Freak said: @Ct9ars If you are using the latest version of Scatterer then @Laminator is correct, you need to revert to the previous version. There is a Scatterer bug that affects rescaled planets. Blackrack has been notified and a fix is underway. In addition to that, the latest version of scatterer just generally doesn't work with the latest dev build of RSSVE (no clouds, blue scattering, invisible textures)...reverting to the next oldest version (2:v0.0320b) solved it for me. You can find that version on this site: https://archive.org/details/Scatterer-2-v0.0320b Link to comment Share on other sites More sharing options...
Kreo Posted February 17, 2018 Share Posted February 17, 2018 (edited) What could be causing such a beautiful view? https://imgur.com/a/SqadH Update: sort of fixed with Scatterer 0.0320 Edited February 17, 2018 by Kreo sort of fixed Link to comment Share on other sites More sharing options...
Clockwork13 Posted February 18, 2018 Share Posted February 18, 2018 For some reason, this mod makes Kerbin's atmosphere an unnaturally deep blue for me. Is there anything I can do to fix this? Link to comment Share on other sites More sharing options...
jrodriguez Posted February 21, 2018 Share Posted February 21, 2018 @Phineas Freak I have seen that you are working on the KSP 1.3 -update branch. I'd like to know if that branch is currently usable for testing purposes ? Which version of scatterer should be used with that branch? I have seen a new release of scatterer few days ago. Kind Regards Link to comment Share on other sites More sharing options...
njbrown09 Posted February 22, 2018 Share Posted February 22, 2018 I keep getting a white sphere around most planets https://gyazo.com/517842e40ca568843574585da79467e7 Link to comment Share on other sites More sharing options...
Phineas Freak Posted February 22, 2018 Author Share Posted February 22, 2018 @jrodriguez There is a mod version table available in the OP that documents every dependency and the required version. Currently, the KSP 1.3.1 dev branch is what you should use, along with Kopernicus 1.3.1-3 (later versions break RSS) and Scatterer v0.0320b (later versions break the scatter effects in low orbital altitudes). 7 hours ago, njbrown09 said: I keep getting a white sphere around most planets Since you are not providing any useful information, i can only say that you did not install the dependencies and/or RSSVE correctly. The "Support" paragraph in the OP lists what is required in order to get support. Link to comment Share on other sites More sharing options...
jrodriguez Posted February 22, 2018 Share Posted February 22, 2018 14 hours ago, Phineas Freak said: @jrodriguez There is a mod version table available in the OP that documents every dependency and the required version. Currently, the KSP 1.3.1 dev branch is what you should use, along with Kopernicus 1.3.1-3 (later versions break RSS) and Scatterer v0.0320b (later versions break the scatter effects in low orbital altitudes). I have followed the steps but I can't see any clouds. Looking at the log file I can see an exception: Scatterer] Error calling clouds2d.reassign() on planet: Earth Exception returned: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[System.Object]].get_Item (System.String key) [0x00000] in <filename unknown>:0 at scatterer.SkyNode.UpdateNode () [0x00000] in <filename unknown>:0 I'm using KSP 1.3.1 with DX 11. RSSVE downloaded directly from KSP 1.3-update branch. EVE latest oficial release and Scatterer I have tried both the latest release and the old one. Link to comment Share on other sites More sharing options...
Phineas Freak Posted February 23, 2018 Author Share Posted February 23, 2018 @jrodriguez Logs? Mod list? Clean install? Asking because i have made a ton of changes and just overwriting the files/folders will not work. Link to comment Share on other sites More sharing options...
jrodriguez Posted February 23, 2018 Share Posted February 23, 2018 12 hours ago, Phineas Freak said: @jrodriguez Logs? Mod list? Clean install? Asking because i have made a ton of changes and just overwriting the files/folders will not work. I have found the problem I had the StockVisualEnhancement installed too. It works perfect! Thanks for this amazing mod Link to comment Share on other sites More sharing options...
[email protected] Posted February 25, 2018 Share Posted February 25, 2018 (edited) Every time I load this mod, with all the dependencies, it does not work as intended.All I have is basically a light blue void on my screen. I have some pictures to show. I don't post that often so I don't know if these links will work for other people. I did not change anything with any of the files. Spoiler file:///C:/Users/Artie%20Riechert/Documents/KSP/KSPRO%201.2.2/Screenshots/screenshot6.png Spoiler file:///C:/Users/Artie%20Riechert/Documents/KSP/KSPRO%201.2.2/Screenshots/screenshot3.png Edited February 25, 2018 by [email protected] More detailed Link to comment Share on other sites More sharing options...
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