tsaven Posted August 24, 2019 Share Posted August 24, 2019 7 hours ago, Hektos said: I'm looking for a set of mods to build around this (well, USI in general. I've always loved all the RoverDude mods ) and was curious what (if any) "future tech" mods people are using with MKS? I recently finished watching The Expanse and the Epstein Drive was really cool to me. Is there a mod that has something like this (that also plays nicely with MKS)? The entire Near-Future Tech line of mods by Nertea are extremely well balanced and integrated very tightly with the USI mods. In fact, Near Future's nuclear reactor mechanics overwrite the stock-ish USI reactor mechanics and they size perfectly in between each other. Quote Link to comment Share on other sites More sharing options...
RookFett Posted August 24, 2019 Share Posted August 24, 2019 On 8/23/2019 at 9:17 AM, RoverDude said: FYI there's a Firespitter fix complete for the kontainer issue (had a couple of extra hoops to go through). I'll push a release today/tonight. Will that show up on Github? Quote Link to comment Share on other sites More sharing options...
RoverDude Posted August 24, 2019 Author Share Posted August 24, 2019 Yup.. and by today/tonight I mean tonight and Quote Link to comment Share on other sites More sharing options...
RookFett Posted August 24, 2019 Share Posted August 24, 2019 2 hours ago, RoverDude said: Yup.. and by today/tonight I mean tonight and Sweet - making some tutorial vids with USI/MKS/LS - going through the scripts now for taping - all the functions other than the container issue seem to be working 100% - so yay! Quote Link to comment Share on other sites More sharing options...
N3N Posted August 24, 2019 Share Posted August 24, 2019 6 minutes ago, RookFett said: Sweet - making some tutorial vids with USI/MKS/LS - going through the scripts now for taping - all the functions other than the container issue seem to be working 100% - so yay! Hey, sorry for the (maybe) dumb question, but where can I find the newest Firespitter mod and is it compatible with KSP 1.7.3? [ And where can I find your new "tutorial vids with USI/MKS/LS" ? ] Quote Link to comment Share on other sites More sharing options...
RookFett Posted August 24, 2019 Share Posted August 24, 2019 4 hours ago, N3N said: Hey, sorry for the (maybe) dumb question, but where can I find the newest Firespitter mod and is it compatible with KSP 1.7.3? [ And where can I find your new "tutorial vids with USI/MKS/LS" ? ] It's not out yet - and the firesplitter core should be compatible with 1.7.3 - Still working on my vids - ironing out the vids now in premier . Quote Link to comment Share on other sites More sharing options...
Redmanjbj Posted August 24, 2019 Share Posted August 24, 2019 4 hours ago, RookFett said: Sweet - making some tutorial vids with USI/MKS/LS - going through the scripts now for taping - all the functions other than the container issue seem to be working 100% - so yay! Tutorial vids are just what i need! What's your ETA on those? Quote Link to comment Share on other sites More sharing options...
Bob Jub Posted August 24, 2019 Share Posted August 24, 2019 23 hours ago, Steven Typles said: Unfortunately... this breaks my all-time favorite mod: Kerbal Space Ponies. It seems MKS only recruits Kerbonauts with "Kerman" names. Sorry @RoverDude… You make the best mods... but I'll have to delete MKS to get my ponies back. No doubt. Edit: I actually just found a solution MKS only recruits the "Kerman"-applicants, and leaves the pony-applicants in recruit center. Editing the save file from "type=applicant" to "type=crew" fixes my problem. Welcome back MKS You would be willing to give up a deep suite of mods that adds endless gameplay opportunities for a silly cosmetic mod because the former changes names of the kerbals? I'm sorry but- https://i.imgur.com/LEc5z.jpg Quote Link to comment Share on other sites More sharing options...
Fizbanger Posted August 24, 2019 Share Posted August 24, 2019 On 8/23/2019 at 4:12 PM, Brigadier said: Well, you could use CKAN and download the USI Kolonization Systems mod Funnily enough I just check CKAN and the only USI mods there are USI Life Support and Tools. I'm assuming I'm doing something wrong here... Quote Link to comment Share on other sites More sharing options...
Brigadier Posted August 24, 2019 Share Posted August 24, 2019 27 minutes ago, Fizbanger said: Funnily enough I just check CKAN and the only USI mods there are USI Life Support and Tools. I'm assuming I'm doing something wrong here... It's possible that you haven't set CKAN to see these mods as compatible with your KSP version. What do you have selected in CKAN > Settings > Compatible KSP versions? What's your KSP version? Quote Link to comment Share on other sites More sharing options...
RoverDude Posted August 25, 2019 Author Share Posted August 25, 2019 FYI Firespitter 7.13 is up and includes the kontainer fix. You can nab it here: https://github.com/snjo/Firespitter/releases Quote Link to comment Share on other sites More sharing options...
Fizbanger Posted August 25, 2019 Share Posted August 25, 2019 6 hours ago, Brigadier said: It's possible that you haven't set CKAN to see these mods as compatible with your KSP version. What do you have selected in CKAN > Settings > Compatible KSP versions? What's your KSP version? I have nothing selected in compatible KSP version. My version is 1.7.3 with the Breaking Ground expansion. Quote Link to comment Share on other sites More sharing options...
Brigadier Posted August 25, 2019 Share Posted August 25, 2019 (edited) 1 hour ago, Fizbanger said: I have nothing selected in compatible KSP version. My version is 1.7.3 with the Breaking Ground expansion. Try setting 1.6 as a compatible version. Most 1.6 mods will still work in a 1.7.3 installation. Edited August 25, 2019 by Brigadier Quote Link to comment Share on other sites More sharing options...
RookFett Posted August 25, 2019 Share Posted August 25, 2019 8 hours ago, RoverDude said: FYI Firespitter 7.13 is up and includes the kontainer fix. You can nab it here: https://github.com/snjo/Firespitter/releases * Grab * thanks! Quote Link to comment Share on other sites More sharing options...
RoverDude Posted August 25, 2019 Author Share Posted August 25, 2019 I'll likely hold off on doing another whole round of releases until I have something more substantive to include Also @DoktorKrogg and I will be working on our W.O.L.F. playthrough tonight at around 7pm Eastern or so on Twitch. Quote Link to comment Share on other sites More sharing options...
DStaal Posted August 25, 2019 Share Posted August 25, 2019 14 hours ago, RoverDude said: FYI Firespitter 7.13 is up and includes the kontainer fix. You can nab it here: https://github.com/snjo/Firespitter/releases The zip is just the source code, not the compiled mod. (Triple-checked.) Quote Link to comment Share on other sites More sharing options...
RookFett Posted August 25, 2019 Share Posted August 25, 2019 6 minutes ago, DStaal said: The zip is just the source code, not the compiled mod. (Triple-checked.) Concur - i tried to use the two files - Release | Bin - firespitter.dll and firspitter.pdb (they are newer) - but seem to have the same error. Quote Link to comment Share on other sites More sharing options...
RoverDude Posted August 25, 2019 Author Share Posted August 25, 2019 1 hour ago, DStaal said: The zip is just the source code, not the compiled mod. (Triple-checked.) Whoops - fixed and patched! Quote Link to comment Share on other sites More sharing options...
RookFett Posted August 25, 2019 Share Posted August 25, 2019 2 hours ago, RoverDude said: Whoops - fixed and patched! Works in game now --- moving on Quote Link to comment Share on other sites More sharing options...
DStaal Posted August 25, 2019 Share Posted August 25, 2019 2 hours ago, RoverDude said: Whoops - fixed and patched! Thanks! Quote Link to comment Share on other sites More sharing options...
RookFett Posted August 25, 2019 Share Posted August 25, 2019 On 8/24/2019 at 6:25 PM, Redmanjbj said: Tutorial vids are just what i need! What's your ETA on those? Hoping any day now Quote Link to comment Share on other sites More sharing options...
Hektos Posted August 26, 2019 Share Posted August 26, 2019 @Friznit, @Terwin, and @tsaven thanks all for the suggestions! I think this gives me a good base to get started on. Looking forward to this play-through Quote Link to comment Share on other sites More sharing options...
Jaren Posted August 26, 2019 Share Posted August 26, 2019 Hey guys, been using the USI mods for a year or two and really loving them - a huge thank you for the hours of fun! I know MKS uses a variant of TRP-Hire, but I've noticed that TRP-Hire includes a preview of each Kerbal's name. Is there any way to enable this with MKS too? Thanks! Quote Link to comment Share on other sites More sharing options...
RookFett Posted August 26, 2019 Share Posted August 26, 2019 @RoverDude Nice intro to WOLF last night on Twitch - look forward to trying it out and killing kerbals! Thanks for the effort on improving the game play. Quote Link to comment Share on other sites More sharing options...
infinite_monkey Posted August 26, 2019 Share Posted August 26, 2019 A follow-up question on WOLF: You said it's an addition to MKS/USI. And it's made to prevent heavy CPU load. So I still get heavy CPU load for the initial phase? How exactly is the MKS/USI system still needed, what's the boundary between them? Quote Link to comment Share on other sites More sharing options...
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