Torih Posted April 19, 2017 Share Posted April 19, 2017 Hi, Could someone take a look at Stock Visual Enhancements please, 3 versions have come out in the last 2 weeks which ckan isn't picking up. @Galileo has made some changes to the format of the mod so guessing that's probably why ckan isn't updating automatically? Thanks Link to comment Share on other sites More sharing options...
politas Posted April 19, 2017 Author Share Posted April 19, 2017 1 minute ago, Torih said: Hi, Could someone take a look at Stock Visual Enhancements please, 3 versions have come out in the last 2 weeks which ckan isn't picking up. @Galileo has made some changes to the format of the mod so guessing that's probably why ckan isn't updating automatically? Thanks We're working on it. Link to comment Share on other sites More sharing options...
N3N Posted April 19, 2017 Share Posted April 19, 2017 2 minutes ago, linuxgurugamer said: First one is difficult, I've started, but asked for help 2nd one (new reaction wheels) is done I'll look into why the UpgradeGUI isn't there yet Why don't you merge the two NK-33 mods into one? Doesn't make sense to have a single part in a mod. What I'd do is have a single directory (for now, call it MadScientist) as follows: GameData/MadScientist/Parts/NK33 GameData/MadScientist/Parts/NK33_125 Last one (antenna progression), I've asked the author for permission. Hey linuxgurugamer, Thank you very much!! And the NK-33 mods aren't mine, they were made by Mad Rocket Scientist . I just want to help with CKAN. Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 19, 2017 Share Posted April 19, 2017 Just now, N3N said: Hey linuxgurugamer, Thank you very much!! And the NK-33 mods aren't mine, they were made by Mad Rocket Scientist . I just want to help with CKAN. I understand, but you really should ask for permission from the author before this sort of request. Link to comment Share on other sites More sharing options...
N3N Posted April 19, 2017 Share Posted April 19, 2017 Just now, linuxgurugamer said: I understand, but you really should ask for permission from the author before this sort of request. Oh, sorry, I didn't want to do the wrong thing, I listed it, because I read it in his post, that he wanted to add it to CKAN and thought he might want help with it. I didn't want to make a request without his permission. Sorry! Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 19, 2017 Share Posted April 19, 2017 20 minutes ago, N3N said: Oh, sorry, I didn't want to do the wrong thing, I listed it, because I read it in his post, that he wanted to add it to CKAN and thought he might want help with it. I didn't want to make a request without his permission. Sorry! Not a problem, I've already asked Link to comment Share on other sites More sharing options...
Olympic1 Posted April 19, 2017 Share Posted April 19, 2017 5 hours ago, linuxgurugamer said: @Olympic1 I make the following as a start for the KPBStoMKS, but it's going to need some work. specifically, it needs to have at least one of the following mods installed: MKS, Konstruction, USI-LS, or OSE Workshops So I'm wondering if you could help: { "spec_version": "v1.4", "install": [ { "install_to": "GameData", "find": "KPBStoMKS" } ], "depends": [ { "name": "ModuleManager" }, { "name": "KerbalPlanetaryBaseSystems" }, { "name": "FirespitterCore" } ], "$vref": "#/ckan/ksp-avc", "$kref": "#/ckan/github/DanStaal/KPBStoMKS", "x_via": "Automated Linuxgurugamer CKAN script", "identifier": "KPBStoMKS", "license": "MIT" } It's a bit of an annoying one but after looking into it, it needs KPBS (obviously) and MM. Because it is mostly made for MKS, I should depend on UKS and recommend/suggest USI-LS, Workshop, ExtraPlanetaryLaunchpads and ConnectedLivingSpace. Link to comment Share on other sites More sharing options...
TheRagingIrishman Posted April 19, 2017 Share Posted April 19, 2017 (edited) 2 hours ago, Olympic1 said: It's a bit of an annoying one but after looking into it, it needs KPBS (obviously) and MM. Because it is mostly made for MKS, I should depend on UKS and recommend/suggest USI-LS, Workshop, ExtraPlanetaryLaunchpads and ConnectedLivingSpace. It definitely shouldn't reccomend EL because RoverDude has dropped EL in favor of GroundConstruction (which is now a required and bundled dependency). Also don't know why you'd suggest CLS because while both KPBS and MKS have compatibility patches, I wouldn't call it a recommended mod. Edited April 19, 2017 by TheRagingIrishman Link to comment Share on other sites More sharing options...
Murdabenne Posted April 21, 2017 Share Posted April 21, 2017 CLS should probably be Suggested, not Recommended, IMHO. You can throw an explicit dependency to GC Core if you don't want to depend on the one bundled with USI/MKS. Similar goes for CC core (Alista's configurable containers). Link to comment Share on other sites More sharing options...
Torih Posted April 21, 2017 Share Posted April 21, 2017 On 2017-4-19 at 0:51 PM, politas said: We're working on it. Hi, ckan is now trying to update SVE, I've double checked Github and it appears the work has been done. However it's trying to install version 1.0 and not 1.2.2, it's also only attempting the textures, the configs are not showing the update: https://www.dropbox.com/s/osa18rpgaj7ynmz/Screenshot 2017-04-21 02.24.24.png?dl=0 Apologies if its still being worked on Link to comment Share on other sites More sharing options...
politas Posted April 21, 2017 Author Share Posted April 21, 2017 10 hours ago, Torih said: Hi, ckan is now trying to update SVE, I've double checked Github and it appears the work has been done. However it's trying to install version 1.0 and not 1.2.2, it's also only attempting the textures, the configs are not showing the update: https://www.dropbox.com/s/osa18rpgaj7ynmz/Screenshot 2017-04-21 02.24.24.png?dl=0 Apologies if its still being worked on Yes, as is often the case with SVE updates, the packaging method is all different. You will now need to install "Stock Visual Enhancements", which requires you to install one of the three texture options. The texture packs can thus remain far more stable, and version 1.0 is the correct version number for them (It's actually version 3:1.0 in CKAN) It will probably be easier if you uninstall the existing SVE version and install the new one de novo rather than trying to upgrade. Link to comment Share on other sites More sharing options...
Torih Posted April 21, 2017 Share Posted April 21, 2017 @politas Thanks, it works just right after the old version is removed. Link to comment Share on other sites More sharing options...
Deus Zed Machina Posted April 23, 2017 Share Posted April 23, 2017 (edited) Hi, Mac user here, and whenever I try to run ckan, whether through the command line or the new ckan.app, terminal tells me it can't find my ksp version in my readme.txt. The readme is still there and displays the correct version number, so I'm not sure what's going on. Edited April 23, 2017 by Deus Zed Machina Link to comment Share on other sites More sharing options...
politas Posted April 23, 2017 Author Share Posted April 23, 2017 17 hours ago, Deus Zed Machina said: Hi, Mac user here, and whenever I try to run ckan, whether through the command line or the new ckan.app, terminal tells me it can't find my ksp version in my readme.txt. The readme is still there and displays the correct version number, so I'm not sure what's going on. Do you have a buildID.txt file there as well? That is the primary source of version number. What does it say? Link to comment Share on other sites More sharing options...
Deus Zed Machina Posted April 24, 2017 Share Posted April 24, 2017 @politas My buildID.txt says the following: build id = 01622 2016-12-06_08-18-38 Branch: master Link to comment Share on other sites More sharing options...
baldamundo Posted April 25, 2017 Share Posted April 25, 2017 (edited) Getting a lot of unhandled exceptions trying to select mods to install - e.g. configurable containers or a lot of linuxguru's mods like Fusebox continued or Crew R&R. Happens when I click the little tickbox before installing, and the "apply changes" button remains greyed out so I can't install. Exception looks like this: Spoiler Exception of type 'CKAN.ModuleNotFoundKraken' was thrown. See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** CKAN.ModuleNotFoundKraken: Exception of type 'CKAN.ModuleNotFoundKraken' was thrown. at CKAN.Registry.LatestAvailable(String module, KspVersionCriteria ksp_version, RelationshipDescriptor relationship_descriptor) at CKAN.CkanModule.FromIDandVersion(IRegistryQuerier registry, String mod, KspVersionCriteria ksp_version) at CKAN.RelationshipResolver.<RelationshipResolver>c__AnonStorey0.<>m__0(String name) at System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at CKAN.RelationshipResolver..ctor(IEnumerable`1 module_names, RelationshipResolverOptions options, IRegistryQuerier registry, KspVersionCriteria kspversion) at CKAN.MainModList.ComputeConflictsFromModList(IRegistryQuerier registry, IEnumerable`1 change_set, KspVersionCriteria ksp_version) at CKAN.Main.<UpdateChangeSetAndConflicts>c__async1.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at CKAN.Main.<ModList_CellValueChanged>c__async0.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c.<ThrowAsync>b__6_0(Object state) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.6.1637.0 built by: NETFXREL3STAGE CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll ---------------------------------------- ckan Assembly Version: 0.0.0.0 Win32 Version: 0.0.0.0 CodeBase: file:///C:/Users/Archie/Downloads/Gaming/KSP/Utilities/ckan.exe ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.6.1637.0 built by: NETFXREL3STAGE CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.6.1638.0 built by: NETFXREL3STAGE CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Transactions Assembly Version: 4.0.0.0 Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_64/System.Transactions/v4.0_4.0.0.0__b77a5c561934e089/System.Transactions.dll ---------------------------------------- Microsoft.GeneratedCode Assembly Version: 1.0.0.0 Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Numerics Assembly Version: 4.0.0.0 Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll ---------------------------------------- System.Runtime.Serialization Assembly Version: 4.0.0.0 Win32 Version: 4.6.1637.0 built by: NETFXREL3STAGE CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll ---------------------------------------- System.Xml.Linq Assembly Version: 4.0.0.0 Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll ---------------------------------------- System.Data Assembly Version: 4.0.0.0 Win32 Version: 4.6.1636.0 built by: NETFXREL3STAGE CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_64/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll ---------------------------------------- Anonymously Hosted DynamicMethods Assembly Assembly Version: 0.0.0.0 Win32 Version: 4.6.1637.0 built by: NETFXREL3STAGE CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_64/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- Microsoft.CSharp Assembly Version: 4.0.0.0 Win32 Version: 4.6.1586.0 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.CSharp/v4.0_4.0.0.0__b03f5f7f11d50a3a/Microsoft.CSharp.dll ---------------------------------------- System.Dynamic Assembly Version: 4.0.0.0 Win32 Version: 4.6.1586.0 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Dynamic/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Dynamic.dll ---------------------------------------- System.EnterpriseServices Assembly Version: 4.0.0.0 Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_64/System.EnterpriseServices/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.EnterpriseServices.dll ---------------------------------------- Accessibility Assembly Version: 4.0.0.0 Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. EDIT: Uhh...Seems to have fixed itself already? If somebody's responsible for that, thanks! Edited April 26, 2017 by baldamundo Link to comment Share on other sites More sharing options...
politas Posted April 27, 2017 Author Share Posted April 27, 2017 (edited) On 25/04/2017 at 2:05 AM, Deus Zed Machina said: @politas My buildID.txt says the following: build id = 01622 2016-12-06_08-18-38 Branch: master Ok, that looks fine. Can you run this at a terminal/command prompt? mono ckan.exe ksp list That should list your ksp install. If it doesn't, you may need to add it with mono ckan.exe ksp add <name> /absolute/path/to/ksp/directory/ Edited April 27, 2017 by politas Link to comment Share on other sites More sharing options...
Deus Zed Machina Posted April 27, 2017 Share Posted April 27, 2017 3 hours ago, politas said: Ok, that looks fine. Can you run this at a terminal/command prompt? mono ckan.exe ksp list That should list your ksp install. If it doesn't, you may need to add it with mono ckan.exe ksp add <name> /absolute/path/to/ksp/directory/ My install directory is listed correctly and set as the default install, but, unfortunately, it still doesn't work. Is there anything else I could do to fix this? Here's the full error log if that helps: 2313 [1] ERROR CKAN.KSP (null) - Could not find KSP version CKAN.NotKSPDirKraken: Could not find KSP version in readme.txt at CKAN.KSP.DetectVersion (System.String directory) [0x00048] in <db7f644cef3d44268a3a52ddab219b4b>:0 at CKAN.KSP.Version () [0x00026] in <db7f644cef3d44268a3a52ddab219b4b>:0 at CKAN.Main.<CurrentInstanceUpdated>m__B () [0x00012] in <db7f644cef3d44268a3a52ddab219b4b>:0 at CKAN.Util.Invoke[T] (T obj, System.Action action) [0x00035] in <db7f644cef3d44268a3a52ddab219b4b>:0 at CKAN.Main.CurrentInstanceUpdated () [0x00001] in <db7f644cef3d44268a3a52ddab219b4b>:0 at CKAN.Main.OnLoad (System.EventArgs e) [0x00248] in <db7f644cef3d44268a3a52ddab219b4b>:0 at System.Windows.Forms.Form.OnLoadInternal (System.EventArgs e) [0x00029] in <b4e6df1a5a1f4b78af726adaf5fd3ede>:0 Link to comment Share on other sites More sharing options...
politas Posted April 27, 2017 Author Share Posted April 27, 2017 (edited) 35 minutes ago, Deus Zed Machina said: My install directory is listed correctly and set as the default install, but, unfortunately, it still doesn't work. Is there anything else I could do to fix this? Here's the full error log if that helps: 2313 [1] ERROR CKAN.KSP (null) - Could not find KSP version CKAN.NotKSPDirKraken: Could not find KSP version in readme.txt at CKAN.KSP.DetectVersion (System.String directory) [0x00048] in <db7f644cef3d44268a3a52ddab219b4b>:0 at CKAN.KSP.Version () [0x00026] in <db7f644cef3d44268a3a52ddab219b4b>:0 at CKAN.Main.<CurrentInstanceUpdated>m__B () [0x00012] in <db7f644cef3d44268a3a52ddab219b4b>:0 at CKAN.Util.Invoke[T] (T obj, System.Action action) [0x00035] in <db7f644cef3d44268a3a52ddab219b4b>:0 at CKAN.Main.CurrentInstanceUpdated () [0x00001] in <db7f644cef3d44268a3a52ddab219b4b>:0 at CKAN.Main.OnLoad (System.EventArgs e) [0x00248] in <db7f644cef3d44268a3a52ddab219b4b>:0 at System.Windows.Forms.Form.OnLoadInternal (System.EventArgs e) [0x00029] in <b4e6df1a5a1f4b78af726adaf5fd3ede>:0 OK, double and triple-check the path that it's reporting. Copy the text from the path listing and ls -l /the/actual/path Edited April 27, 2017 by politas Link to comment Share on other sites More sharing options...
Deus Zed Machina Posted April 27, 2017 Share Posted April 27, 2017 7 minutes ago, politas said: OK, double and triple-check the path that it's reporting. Copy the text from the path listing and `ls -l /the/actual/path` Yeah, turns out I was wrong :S every time I try to add a new path though, it shows the list of commands and doesn't add the new path as far as I can tell Link to comment Share on other sites More sharing options...
Lucky Spacer Posted April 27, 2017 Share Posted April 27, 2017 (edited) I am having trouble with getting the correct version of certain mods to load. CKAN is reporting Auto Detect on final frontier mod but KSP AVC is reporting I'm not on the correct version. I have manually deleted the FInal Frontier directory and recopied them to game data but this has not solved the problem. I am not sure how I should fix this. Edited April 27, 2017 by Lucky Spacer get ckan image in post Link to comment Share on other sites More sharing options...
Brigadier Posted April 28, 2017 Share Posted April 28, 2017 (edited) 3 hours ago, Lucky Spacer said: I am having trouble with getting the correct version of certain mods to load. CKAN is reporting Auto Detect on final frontier mod but KSP AVC is reporting I'm not on the correct version. I have manually deleted the FInal Frontier directory and recopied them to game data but this has not solved the problem. I am not sure how I should fix this. Try closing CKAN, deleting the mod manually from the GameData folder and then re-opening CKAN. Download and reinstall Final Frontier from the Compatible list. I'm not sure if there is a file in the FF directory that you need to keep to preserve your current game awards. Check that out first but it's likely that these are stored in the persistent.sfs file (under the HallofFameScenario). Edited April 28, 2017 by Brigadier Added warning Link to comment Share on other sites More sharing options...
Loren Pechtel Posted April 28, 2017 Share Posted April 28, 2017 3 hours ago, Lucky Spacer said: I am having trouble with getting the correct version of certain mods to load. CKAN is reporting Auto Detect on final frontier mod but KSP AVC is reporting I'm not on the correct version. I have manually deleted the FInal Frontier directory and recopied them to game data but this has not solved the problem. I am not sure how I should fix this. Note that under "Installed" it says "AD". That means you installed it manually, CKAN will not touch it. Thus it will not update it even though it's out of date. Uninstall manually, then install with CKAN. Link to comment Share on other sites More sharing options...
politas Posted April 28, 2017 Author Share Posted April 28, 2017 9 hours ago, Deus Zed Machina said: Yeah, turns out I was wrong :S every time I try to add a new path though, it shows the list of commands and doesn't add the new path as far as I can tell Are there any spaces in the path to your ksp install, or other characters that might be messing with the ckan command? Link to comment Share on other sites More sharing options...
Lucky Spacer Posted April 29, 2017 Share Posted April 29, 2017 On 4/27/2017 at 6:37 PM, Loren Pechtel said: Note that under "Installed" it says "AD". That means you installed it manually, CKAN will not touch it. Thus it will not update it even though it's out of date. Uninstall manually, then install with CKAN. On 4/27/2017 at 6:31 PM, Brigadier said: Try closing CKAN, deleting the mod manually from the GameData folder and then re-opening CKAN. Download and reinstall Final Frontier from the Compatible list. I'm not sure if there is a file in the FF directory that you need to keep to preserve your current game awards. Check that out first but it's likely that these are stored in the persistent.sfs file (under the HallofFameScenario). This worked. I had missed one of the manual FInal Frontier installs I had done. Thank you very much. Link to comment Share on other sites More sharing options...
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